mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-12 17:48:31 +00:00
Added basic effects
This commit is contained in:
parent
7d3ed9dcbd
commit
56e7524aad
54
RGB.NET.Core/Effects/AbstractBrushEffect.cs
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54
RGB.NET.Core/Effects/AbstractBrushEffect.cs
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// ReSharper disable MemberCanBePrivate.Global
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namespace RGB.NET.Core
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{
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/// <summary>
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/// Represents a basic effect targeting an <see cref="IBrush"/>.
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/// </summary>
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public abstract class AbstractBrushEffect<T> : IEffect<IBrush>
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where T : IBrush
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{
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#region Properties & Fields
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/// <inheritdoc />
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public bool IsDone { get; protected set; }
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/// <summary>
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/// Gets the <see cref="IBrush"/> this effect is targeting.
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/// </summary>
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protected T Brush { get; set; }
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#endregion
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#region Methods
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/// <inheritdoc />
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public abstract void Update(double deltaTime);
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/// <inheritdoc />
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public virtual bool CanBeAppliedTo(IBrush target)
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{
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return target is T;
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}
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/// <inheritdoc />
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public virtual void OnAttach(IBrush target)
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{
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Brush = (T)target;
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}
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/// <inheritdoc />
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public virtual void OnDetach(IBrush target)
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{
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Brush = default(T);
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}
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#endregion
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}
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/// <summary>
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/// Represents a basic effect targeting an <see cref="IBrush"/>.
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/// </summary>
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public abstract class AbstractBrushEffect : AbstractBrushEffect<IBrush>
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{ }
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}
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56
RGB.NET.Core/Effects/AbstractLedGroupEffect.cs
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56
RGB.NET.Core/Effects/AbstractLedGroupEffect.cs
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable UnusedMember.Global
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namespace RGB.NET.Core
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{
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/// <summary>
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/// Represents a basic effect targeting an <see cref="ILedGroup"/>.
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/// </summary>
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public abstract class AbstractLedGroupEffect<T> : IEffect<ILedGroup>
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where T : ILedGroup
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{
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#region Properties & Fields
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/// <inheritdoc />
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public bool IsDone { get; protected set; }
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/// <summary>
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/// Gets the <see cref="ILedGroup"/> this effect is targeting.
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/// </summary>
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protected T LedGroup { get; set; }
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#endregion
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#region Methods
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/// <inheritdoc />
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public abstract void Update(double deltaTime);
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/// <inheritdoc />
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public virtual bool CanBeAppliedTo(ILedGroup target)
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{
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return target is T;
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}
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/// <inheritdoc />
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public virtual void OnAttach(ILedGroup target)
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{
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LedGroup = (T)target;
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}
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/// <inheritdoc />
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public virtual void OnDetach(ILedGroup target)
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{
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LedGroup = default(T);
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}
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#endregion
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}
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/// <summary>
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/// Represents a basic effect targeting an <see cref="ILedGroup"/>.
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/// </summary>
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public abstract class AbstractLedGroupEffect : AbstractLedGroupEffect<ILedGroup>
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{ }
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}
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@ -51,7 +51,9 @@
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<Compile Include="Devices\RGBDeviceType.cs" />
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<Compile Include="Devices\IRGBDeviceProvider.cs" />
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<Compile Include="Devices\IRGBDeviceInfo.cs" />
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<Compile Include="Effects\AbstractBrushEffect.cs" />
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<Compile Include="Effects\AbstractEffectTarget.cs" />
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<Compile Include="Effects\AbstractLedGroupEffect.cs" />
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<Compile Include="Effects\EffectTimeContainer.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Effects\IEffectTarget.cs" />
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153
RGB.NET.Effects/Effects/FlashEffect.cs
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153
RGB.NET.Effects/Effects/FlashEffect.cs
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Effects
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{
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/// <summary>
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/// Represents an effect which allows to flash an brush by modifying his opacity.
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/// </summary>
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public class FlashEffect : AbstractBrushEffect
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Attack { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the decay-time (in seconds) of the effect. (default: 0)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Decay { get; set; } = 0;
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/// <summary>
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/// Gets or sets the sustain-time (in seconds) of the effect. (default: 0.3)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
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/// Note that this value for naming reasons represents the time NOT the level.
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/// </summary>
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public double Sustain { get; set; } = 0.3;
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/// <summary>
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/// Gets or sets the release-time (in seconds) of the effect. (default: 0.2)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public double Release { get; set; } = 0.2;
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/// <summary>
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/// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1);
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/// </summary>
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public double AttackValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1);
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/// </summary>
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public double SustainValue { get; set; } = 1;
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/// <summary>
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/// Gets or sets the interval (in seconds) in which the effect should repeat (if repetition is enabled). (default: 1)
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/// </summary>
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public double Interval { get; set; } = 1;
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/// <summary>
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/// Gets or sets the amount of repetitions the effect should do until it's finished. Zero means infinite. (default: 0)
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/// </summary>
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public int Repetitions { get; set; } = 0;
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private ADSRPhase _currentPhase;
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private double _currentPhaseValue;
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private int _repetitionCount;
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#endregion
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#region Methods
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/// <inheritdoc />
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public override void Update(double deltaTime)
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{
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_currentPhaseValue -= deltaTime;
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// Using ifs instead of a switch allows to skip phases with time 0.
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// ReSharper disable InvertIf
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if (_currentPhase == ADSRPhase.Attack)
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if (_currentPhaseValue > 0)
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Brush.Opacity = Math.Min(1, (Attack - _currentPhaseValue) / Attack) * AttackValue;
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else
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{
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_currentPhaseValue = Decay;
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_currentPhase = ADSRPhase.Decay;
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}
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if (_currentPhase == ADSRPhase.Decay)
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if (_currentPhaseValue > 0)
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Brush.Opacity = SustainValue + (Math.Min(1, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
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else
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{
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_currentPhaseValue = Sustain;
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_currentPhase = ADSRPhase.Sustain;
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}
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if (_currentPhase == ADSRPhase.Sustain)
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if (_currentPhaseValue > 0)
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Brush.Opacity = SustainValue;
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else
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{
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_currentPhaseValue = Release;
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_currentPhase = ADSRPhase.Release;
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}
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if (_currentPhase == ADSRPhase.Release)
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if (_currentPhaseValue > 0)
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Brush.Opacity = Math.Min(1, _currentPhaseValue / Release) * SustainValue;
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else
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{
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_currentPhaseValue = Interval;
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_currentPhase = ADSRPhase.Pause;
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}
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if (_currentPhase == ADSRPhase.Pause)
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if (_currentPhaseValue > 0)
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Brush.Opacity = 0;
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else
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{
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if ((++_repetitionCount >= Repetitions) && (Repetitions > 0))
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IsDone = true;
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_currentPhaseValue = Attack;
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_currentPhase = ADSRPhase.Attack;
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}
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// ReSharper restore InvertIf
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}
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/// <summary>
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/// Resets the effect.
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/// </summary>
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public override void OnAttach(IBrush brush)
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{
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base.OnAttach(brush);
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_currentPhase = ADSRPhase.Attack;
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_currentPhaseValue = Attack;
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_repetitionCount = 0;
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brush.Opacity = 0;
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}
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#endregion
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// ReSharper disable once InconsistentNaming
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private enum ADSRPhase
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{
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Attack,
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Decay,
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Sustain,
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Release,
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Pause
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}
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}
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}
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101
RGB.NET.Effects/Effects/MoveGradientEffect.cs
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101
RGB.NET.Effects/Effects/MoveGradientEffect.cs
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@ -0,0 +1,101 @@
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using RGB.NET.Brushes;
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using RGB.NET.Brushes.Gradients;
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using RGB.NET.Core;
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namespace RGB.NET.Effects
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{
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/// <summary>
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/// Represents an effect which allows to move an <see cref="IGradient"/> by modifying his offset.
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/// </summary>
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public class MoveGradientEffect : AbstractBrushEffect<IGradientBrush>
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{
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#region Properties & Fields
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable MemberCanBePrivate.Global
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/// <summary>
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/// Gets or sets the direction the <see cref="IGradient"/> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).
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/// </summary>
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public bool Direction { get; set; }
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/// <summary>
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/// Gets or sets the speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="IGradient"/> , but 360 units will always be one complete cycle:
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/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
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/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.
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/// </summary>
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public double Speed { get; set; }
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// ReSharper restore MemberCanBePrivate.Global
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// ReSharper restore AutoPropertyCanBeMadeGetOnly.Global
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="direction"></param>
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public MoveGradientEffect(double speed = 180.0, bool direction = true)
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{
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this.Speed = speed;
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this.Direction = direction;
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public override void Update(double deltaTime)
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{
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double movement = Speed * deltaTime;
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if (!Direction)
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movement = -movement;
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// ReSharper disable once CanBeReplacedWithTryCastAndCheckForNull
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if (Brush.Gradient is LinearGradient)
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{
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LinearGradient linearGradient = (LinearGradient)Brush.Gradient;
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movement /= 360.0;
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foreach (GradientStop gradientStop in linearGradient.GradientStops)
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{
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gradientStop.Offset = gradientStop.Offset + movement;
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if (gradientStop.Offset > 1)
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gradientStop.Offset -= 1;
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else if (gradientStop.Offset < 0)
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gradientStop.Offset += 1;
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}
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}
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else if (Brush.Gradient is RainbowGradient)
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{
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RainbowGradient rainbowGradient = (RainbowGradient)Brush.Gradient;
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// RainbowGradient is calculated inverse but the movement should be the same for all.
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movement *= -1;
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rainbowGradient.StartHue += movement;
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rainbowGradient.EndHue += movement;
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if ((rainbowGradient.StartHue > 360) && (rainbowGradient.EndHue > 360))
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{
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rainbowGradient.StartHue -= 360;
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rainbowGradient.EndHue -= 360;
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}
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else if ((rainbowGradient.StartHue < -360) && (rainbowGradient.EndHue < -360))
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{
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rainbowGradient.StartHue += 360;
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rainbowGradient.EndHue += 360;
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}
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}
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}
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#endregion
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}
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}
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@ -31,6 +31,14 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="RGB.NET.Brushes, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Brushes.1.0.0\lib\net45\RGB.NET.Brushes.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Core.1.0.0\lib\net45\RGB.NET.Core.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -41,8 +49,13 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\FlashEffect.cs" />
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<Compile Include="Effects\MoveGradientEffect.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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2
RGB.NET.Effects/RGB.NET.Effects.csproj.DotSettings
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2
RGB.NET.Effects/RGB.NET.Effects.csproj.DotSettings
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=effects/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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5
RGB.NET.Effects/packages.config
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5
RGB.NET.Effects/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="RGB.NET.Brushes" version="1.0.0" targetFramework="net45" />
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<package id="RGB.NET.Core" version="1.0.0" targetFramework="net45" />
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</packages>
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