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https://github.com/DarthAffe/RGB.NET.git
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95 lines
2.5 KiB
C#
95 lines
2.5 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace RGB.NET.Core
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{
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public abstract class PixelTexture<T> : ITexture
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{
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#region Properties & Fields
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protected ISampler Sampler { get; set; }
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protected T[] Data { get; set; }
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public Size Size { get; }
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public Color this[in Point point]
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{
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get
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{
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1));
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return GetColor(x, y);
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}
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}
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public Color this[in Rectangle rectangle]
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{
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get
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{
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1));
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int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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return Sampler.SampleColor(x, y, width, height, GetColor);
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}
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}
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#endregion
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#region Constructors
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public PixelTexture(int with, int height, T[] data, ISampler sampler)
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{
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this.Data = data;
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this.Sampler = sampler;
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Size = new Size(with, height);
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}
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#endregion
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#region Methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected abstract Color GetColor(int x, int y);
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#endregion
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}
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public sealed class PixelTexture : PixelTexture<Color>
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{
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#region Properties & Fields
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private readonly int _stride;
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#endregion
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#region Constructors
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public PixelTexture(int with, int height, Color[] data)
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: this(with, height, data, new AverageSampler())
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{ }
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public PixelTexture(int with, int height, Color[] data, ISampler sampler)
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: base(with, height, data, sampler)
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{
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this._stride = with;
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if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height}).");
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}
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#endregion
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#region Methods
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protected override Color GetColor(int x, int y) => Data[(y * _stride) + x];
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#endregion
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}
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}
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