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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 01:58:30 +00:00

95 lines
2.5 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace RGB.NET.Core
{
public abstract class PixelTexture<T> : ITexture
{
#region Properties & Fields
protected ISampler Sampler { get; set; }
protected T[] Data { get; set; }
public Size Size { get; }
public Color this[in Point point]
{
get
{
if (Data.Length == 0) return Color.Transparent;
int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1));
int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1));
return GetColor(x, y);
}
}
public Color this[in Rectangle rectangle]
{
get
{
if (Data.Length == 0) return Color.Transparent;
int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1));
int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1));
int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
return Sampler.SampleColor(x, y, width, height, GetColor);
}
}
#endregion
#region Constructors
public PixelTexture(int with, int height, T[] data, ISampler sampler)
{
this.Data = data;
this.Sampler = sampler;
Size = new Size(with, height);
}
#endregion
#region Methods
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected abstract Color GetColor(int x, int y);
#endregion
}
public sealed class PixelTexture : PixelTexture<Color>
{
#region Properties & Fields
private readonly int _stride;
#endregion
#region Constructors
public PixelTexture(int with, int height, Color[] data)
: this(with, height, data, new AverageSampler())
{ }
public PixelTexture(int with, int height, Color[] data, ISampler sampler)
: base(with, height, data, sampler)
{
this._stride = with;
if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height}).");
}
#endregion
#region Methods
protected override Color GetColor(int x, int y) => Data[(y * _stride) + x];
#endregion
}
}