using System; using System.Runtime.CompilerServices; namespace RGB.NET.Core { public abstract class PixelTexture : ITexture { #region Properties & Fields protected ISampler Sampler { get; set; } protected T[] Data { get; set; } public Size Size { get; } public Color this[in Point point] { get { if (Data.Length == 0) return Color.Transparent; int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1)); int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1)); return GetColor(x, y); } } public Color this[in Rectangle rectangle] { get { if (Data.Length == 0) return Color.Transparent; int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1)); int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1)); int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1)); int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1)); return Sampler.SampleColor(x, y, width, height, GetColor); } } #endregion #region Constructors public PixelTexture(int with, int height, T[] data, ISampler sampler) { this.Data = data; this.Sampler = sampler; Size = new Size(with, height); } #endregion #region Methods [MethodImpl(MethodImplOptions.AggressiveInlining)] protected abstract Color GetColor(int x, int y); #endregion } public sealed class PixelTexture : PixelTexture { #region Properties & Fields private readonly int _stride; #endregion #region Constructors public PixelTexture(int with, int height, Color[] data) : this(with, height, data, new AverageSampler()) { } public PixelTexture(int with, int height, Color[] data, ISampler sampler) : base(with, height, data, sampler) { this._stride = with; if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height})."); } #endregion #region Methods protected override Color GetColor(int x, int y) => Data[(y * _stride) + x]; #endregion } }