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RGB.NET/RGB.NET.Devices.SteelSeries/Generic/SteelSeriesDeviceUpdateQueue.cs

60 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Devices.SteelSeries.API;
using RGB.NET.Devices.SteelSeries.Helper;
namespace RGB.NET.Devices.SteelSeries
{
/// <inheritdoc />
/// <summary>
/// Represents the update-queue performing updates for steelseries devices.
/// </summary>
internal class SteelSeriesDeviceUpdateQueue : UpdateQueue
{
#region Properties & Fields
private string _deviceType;
private Dictionary<object, Color> _lastDataSet;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="SteelSeriesDeviceUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
/// <param name="deviceType">The device type used to identify the device.</param>
public SteelSeriesDeviceUpdateQueue(IDeviceUpdateTrigger updateTrigger, string deviceType)
: base(updateTrigger)
{
this._deviceType = deviceType;
}
#endregion
#region Methods
protected override void OnUpdate(object sender, CustomUpdateData customData)
{
if ((customData != null) && (customData["refresh"] as bool? ?? false))
{
if ((_lastDataSet != null) && (_lastDataSet.Count != 0))
Update(_lastDataSet);
}
else
base.OnUpdate(sender, customData);
}
/// <inheritdoc />
protected override void Update(Dictionary<object, Color> dataSet)
{
_lastDataSet = dataSet;
SteelSeriesSDK.UpdateLeds(_deviceType, dataSet.ToDictionary(x => ((SteelSeriesLedId)x.Key).GetAPIName(), x => x.Value.ToIntArray()));
}
#endregion
}
}