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Improved format in readmes
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@ -8,6 +8,6 @@ surface.Load(AsusDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires the `Interop.AuraServiceLib.dll` to be present on the system. Normally this dll is installed with ASUS Aura and registered in the GAC.
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There are some known issue with this dll missing and it's recommended to pack it with your application. You can get it from your Aura-Installation or get a copy from [https://redist.arge.be/Asus/Interop.AuraServiceLib.dll](https://redist.arge.be/Asus/Interop.AuraServiceLib.dll).
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This providers requires the `Interop.AuraServiceLib.dll` to be present on the system. Normally this dll is installed with ASUS Aura and registered in the GAC.
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There are some known issue with this dll missing and it's recommended to pack it with your application. You can get it from your Aura-Installation or get a copy from [https://redist.arge.be/Asus/Interop.AuraServiceLib.dll](https://redist.arge.be/Asus/Interop.AuraServiceLib.dll).
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If packed it has to be located in a spot that your application is loading runtime dlls from.
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@ -8,7 +8,7 @@ surface.Load(CoolerMasterDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires native SDK-dlls.
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This providers requires native SDK-dlls.
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You can get them directly from Cooler Master at [https://templates.coolermaster.com/](https://templates.coolermaster.com/) (Direct Link: [https://templates.coolermaster.com/assets/sdk/coolermaster-sdk.zip](https://templates.coolermaster.com/assets/sdk/coolermaster-sdk.zip))
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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@ -8,7 +8,7 @@ surface.Load(CorsairDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires native SDK-dlls.
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This providers requires native SDK-dlls.
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You can get them directly from Corsair at [https://github.com/CorsairOfficial/cue-sdk/releases](https://github.com/CorsairOfficial/cue-sdk/releases)
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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@ -7,11 +7,11 @@ This provider follows the default pattern and does not require additional setup.
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surface.Load(LogitechDeviceProvider.Instance);
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```
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Since the logitech SDK does not provide device information only known devices will work.
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Since the logitech SDK does not provide device information only known devices will work.
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You can add detection for additional devices by adding entires for them to the respective static `DeviceDefinitions` on the `LogitechDeviceProvider`.
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# Required SDK
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This providers requires native SDK-dlls.
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This providers requires native SDK-dlls.
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You can get them directly from Logitech at [https://www.logitechg.com/en-us/innovation/developer-lab.html](https://www.logitechg.com/en-us/innovation/developer-lab.html) (Direct Link: [https://www.logitechg.com/sdk/LED_SDK_9.00.zip](https://www.logitechg.com/sdk/LED_SDK_9.00.zip))
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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@ -8,7 +8,7 @@ surface.Load(MsiDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires native SDK-dlls.
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This providers requires native SDK-dlls.
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You can get them directly from Msi at [https://de.msi.com/Landing/mystic-light-rgb-gaming-pc/download](https://de.msi.com/Landing/mystic-light-rgb-gaming-pc/download) (Direct Link: [https://download.msi.com/uti_exe/Mystic_light_SDK.zip](https://download.msi.com/uti_exe/Mystic_light_SDK.zip))
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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@ -7,7 +7,7 @@ This provider follows the default pattern and does not require additional setup.
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surface.Load(RazerDeviceProvider.Instance);
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```
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Since the Razer SDK does not provide device information only known devices will work.
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Since the Razer SDK does not provide device information only known devices will work.
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You can add detection for additional devices by adding entires for them to the respective static `DeviceDefinitions` on the `RazerDeviceProvider`.
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# Required SDK
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@ -7,7 +7,7 @@ This provider follows the default pattern and does not require additional setup.
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surface.Load(SteelSeriesDeviceProvider.Instance);
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```
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Since the Steel Series SDK does not provide device information only known devices will work.
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Since the Steel Series SDK does not provide device information only known devices will work.
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You can add detection for additional devices by adding entires for them to the respective static `DeviceDefinitions` on the `SteelSeriesDeviceProvider`.
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# Required SDK
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@ -8,7 +8,7 @@ surface.Load(WootingDeviceProvider.Instance);
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```
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# Required SDK
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This providers requires native SDK-dlls.
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This providers requires native SDK-dlls.
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You can get them directly from Wooting at [https://github.com/WootingKb/wooting-rgb-sdk/releases](https://github.com/WootingKb/wooting-rgb-sdk/releases)
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Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
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