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https://github.com/DarthAffe/RGB.NET.git
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Fixed warnings
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57dc9afb32
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118 files changed
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@@ -1,21 +0,0 @@
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// ReSharper disable InconsistentNaming
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// ReSharper disable UnusedMember.Global
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#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
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namespace RGB.NET.Devices.Wooting.Enum
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{
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/// <summary>
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/// Contains list of available logical layouts for cooler master keyboards.
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/// </summary>
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/// <remarks>
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/// Based on what is available in the shop: https://wooting.store/collections/wooting-keyboards/products/wooting-two
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/// </remarks>
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public enum WootingLogicalKeyboardLayout
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{
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US = 0,
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UK = 1,
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DE = 2,
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ND = 3
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};
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}
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@@ -23,7 +23,7 @@ namespace RGB.NET.Devices.Wooting.Generic
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/// Gets or sets the update queue performing updates for this device.
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/// </summary>
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// ReSharper disable once MemberCanBePrivate.Global
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protected UpdateQueue UpdateQueue { get; set; }
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protected UpdateQueue? UpdateQueue { get; set; }
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#endregion
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@@ -51,7 +51,7 @@ namespace RGB.NET.Devices.Wooting.Generic
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if (Size == Size.Invalid)
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{
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Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
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Rectangle ledRectangle = new(this.Select(x => x.LedRectangle));
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Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
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}
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@@ -1,5 +1,4 @@
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using System;
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using RGB.NET.Core;
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using RGB.NET.Core;
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using RGB.NET.Devices.Wooting.Enum;
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using RGB.NET.Devices.Wooting.Helper;
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@@ -47,7 +46,7 @@ namespace RGB.NET.Devices.Wooting.Generic
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this.DeviceType = deviceType;
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this.DeviceIndex = deviceIndex;
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Model = deviceIndex.GetDescription();
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Model = deviceIndex.GetDescription() ?? "Unknown";
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DeviceName = $"{Manufacturer} {Model}";
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}
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@@ -1,7 +1,6 @@
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using System;
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using System.ComponentModel;
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using System.Reflection;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Wooting.Helper
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{
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@@ -14,26 +13,21 @@ namespace RGB.NET.Devices.Wooting.Helper
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/// Gets the value of the <see cref="DescriptionAttribute"/>.
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/// </summary>
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/// <param name="source">The enum value to get the description from.</param>
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/// <typeparam name="T">The generic enum-type</typeparam>
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/// <returns>The value of the <see cref="DescriptionAttribute"/> or the <see cref="Enum.ToString()" /> result of the source.</returns>
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internal static string GetDescription<T>(this T source)
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where T : struct
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{
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return source.GetAttribute<DescriptionAttribute, T>()?.Description ?? source.ToString();
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}
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/// <returns>The value of the <see cref="DescriptionAttribute"/> or the <see cref="System.Enum.ToString()" /> result of the source.</returns>
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internal static string? GetDescription(this System.Enum source)
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=> source.GetAttribute<DescriptionAttribute>()?.Description ?? source.ToString();
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/// <summary>
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/// Gets the attribute of type T.
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/// </summary>
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/// <param name="source">The enum value to get the attribute from</param>
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/// <typeparam name="T">The generic attribute type</typeparam>
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/// <typeparam name="TEnum">The generic enum-type</typeparam>
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/// <returns>The <see cref="Attribute"/>.</returns>
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private static T GetAttribute<T, TEnum>(this TEnum source)
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private static T? GetAttribute<T>(this System.Enum source)
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where T : Attribute
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where TEnum : struct
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{
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FieldInfo fi = source.GetType().GetField(source.ToString());
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FieldInfo? fi = source.GetType().GetField(source.ToString());
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if (fi == null) return null;
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T[] attributes = (T[])fi.GetCustomAttributes(typeof(T), false);
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return attributes.Length > 0 ? attributes[0] : null;
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}
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@@ -15,8 +15,8 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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#region Wooting One
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private static readonly Dictionary<LedId, (int row, int column)> WootingOne_US = new Dictionary<LedId, (int row, int column)>
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{
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private static readonly Dictionary<LedId, (int row, int column)> WootingOne_US = new()
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{
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{ LedId.Keyboard_Escape, (0,0) },
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{ LedId.Keyboard_F1, (0,2) },
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{ LedId.Keyboard_F2, (0,3) },
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@@ -111,8 +111,8 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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{ LedId.Keyboard_ArrowRight, (5,16) }
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};
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private static readonly Dictionary<LedId, (int row, int column)> WootingOne_UK = new Dictionary<LedId, (int row, int column)>
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{
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private static readonly Dictionary<LedId, (int row, int column)> WootingOne_UK = new()
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{
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{ LedId.Keyboard_Escape, (0,0) },
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{ LedId.Keyboard_F1, (0,2) },
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{ LedId.Keyboard_F2, (0,3) },
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@@ -213,8 +213,8 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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#region Wooting Two
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private static readonly Dictionary<LedId, (int row, int column)> WootingTwo_US = new Dictionary<LedId, (int row, int column)>
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{
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private static readonly Dictionary<LedId, (int row, int column)> WootingTwo_US = new()
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{
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{ LedId.Keyboard_Escape, (0,0) },
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{ LedId.Keyboard_F1, (0,2) },
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{ LedId.Keyboard_F2, (0,3) },
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@@ -330,8 +330,8 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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{ LedId.Keyboard_NumPeriodAndDelete, (5,19) }
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};
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private static readonly Dictionary<LedId, (int row, int column)> WootingTwo_UK = new Dictionary<LedId, (int row, int column)>
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{
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private static readonly Dictionary<LedId, (int row, int column)> WootingTwo_UK = new()
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{
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{ LedId.Keyboard_Escape, (0,0) },
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{ LedId.Keyboard_F1, (0,2) },
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{ LedId.Keyboard_F2, (0,3) },
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@@ -455,7 +455,7 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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/// Contains all the hardware-id mappings for Wooting devices.
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/// </summary>
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public static readonly Dictionary<WootingDevicesIndexes, Dictionary<WootingPhysicalKeyboardLayout, Dictionary<LedId, (int row, int column)>>> Mapping =
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new Dictionary<WootingDevicesIndexes, Dictionary<WootingPhysicalKeyboardLayout, Dictionary<LedId, (int row, int column)>>>
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new()
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{
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{ WootingDevicesIndexes.WootingOne, new Dictionary<WootingPhysicalKeyboardLayout, Dictionary<LedId, (int row, int column)>>
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{
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@@ -39,7 +39,7 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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protected override object GetLedCustomData(LedId ledId) => WootingKeyboardLedMappings.Mapping[DeviceInfo.DeviceIndex][DeviceInfo.PhysicalLayout][ledId];
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/// <inheritdoc />
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protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
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protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue?.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
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#endregion
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}
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@@ -18,11 +18,6 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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/// </summary>
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public WootingPhysicalKeyboardLayout PhysicalLayout { get; }
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/// <summary>
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/// Gets the <see cref="WootingLogicalKeyboardLayout"/> of the <see cref="WootingKeyboardRGBDevice"/>.
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/// </summary>
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public WootingLogicalKeyboardLayout LogicalLayout { get; private set; }
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#endregion
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#region Constructors
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@@ -33,29 +28,10 @@ namespace RGB.NET.Devices.Wooting.Keyboard
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/// </summary>
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/// <param name="deviceIndex">The index of the <see cref="T:RGB.NET.Devices.Wooting.WootingKeyboardRGBDevice" />.</param>
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/// <param name="physicalKeyboardLayout">The <see cref="T:RGB.NET.Devices.Wooting.WootingPhysicalKeyboardLayout" /> of the <see cref="T:RGB.NET.Devices.Wooting.WootingKeyboardRGBDevice" />.</param>
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/// <param name="culture">The <see cref="T:System.Globalization.CultureInfo" /> of the layout this keyboard is using</param>
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internal WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes deviceIndex, WootingPhysicalKeyboardLayout physicalKeyboardLayout,
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CultureInfo culture)
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internal WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes deviceIndex, WootingPhysicalKeyboardLayout physicalKeyboardLayout)
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: base(RGBDeviceType.Keyboard, deviceIndex)
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{
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this.PhysicalLayout = physicalKeyboardLayout;
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DetermineLogicalLayout(culture.KeyboardLayoutId);
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}
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private void DetermineLogicalLayout(int keyboardLayoutId)
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{
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switch (keyboardLayoutId)
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{
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// TODO SpoinkyNL 15-12-2019: There doesn't seem to be an accurate way to determine this, perhaps it should be a configurable thing..
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// I'm using US International and it's reporting nl-NL's 1043. Also you can after all just swap your keycaps
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default:
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if (PhysicalLayout == WootingPhysicalKeyboardLayout.US)
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LogicalLayout = WootingLogicalKeyboardLayout.US;
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else
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LogicalLayout = WootingLogicalKeyboardLayout.UK;
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break;
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}
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}
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#endregion
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@@ -17,11 +17,6 @@ namespace RGB.NET.Devices.Wooting.Native
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private static IntPtr _dllHandle = IntPtr.Zero;
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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internal static string LoadedArchitecture { get; private set; }
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/// <summary>
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/// Reloads the SDK.
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/// </summary>
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@@ -37,10 +32,10 @@ namespace RGB.NET.Devices.Wooting.Native
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// HACK: Load library at runtime to support both, x86 and x64 with one managed dll
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List<string> possiblePathList = Environment.Is64BitProcess ? WootingDeviceProvider.PossibleX64NativePaths : WootingDeviceProvider.PossibleX86NativePaths;
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string dllPath = possiblePathList.FirstOrDefault(File.Exists);
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string? dllPath = possiblePathList.FirstOrDefault(File.Exists);
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if (dllPath == null) throw new RGBDeviceException($"Can't find the Wooting-SDK at one of the expected locations:\r\n '{string.Join("\r\n", possiblePathList.Select(Path.GetFullPath))}'");
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SetDllDirectory(Path.GetDirectoryName(Path.GetFullPath(dllPath)));
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SetDllDirectory(Path.GetDirectoryName(Path.GetFullPath(dllPath))!);
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_dllHandle = LoadLibrary(dllPath);
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@@ -79,12 +74,12 @@ namespace RGB.NET.Devices.Wooting.Native
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#region Pointers
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private static GetDeviceInfoPointer _getDeviceInfoPointer;
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private static KeyboardConnectedPointer _keyboardConnectedPointer;
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private static ResetPointer _resetPointer;
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private static ClosePointer _closePointer;
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private static ArrayUpdateKeyboardPointer _arrayUpdateKeyboardPointer;
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private static ArraySetSinglePointer _arraySetSinglePointer;
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private static GetDeviceInfoPointer? _getDeviceInfoPointer;
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private static KeyboardConnectedPointer? _keyboardConnectedPointer;
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private static ResetPointer? _resetPointer;
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private static ClosePointer? _closePointer;
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private static ArrayUpdateKeyboardPointer? _arrayUpdateKeyboardPointer;
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private static ArraySetSinglePointer? _arraySetSinglePointer;
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#endregion
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@@ -110,12 +105,12 @@ namespace RGB.NET.Devices.Wooting.Native
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#endregion
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internal static IntPtr GetDeviceInfo() => _getDeviceInfoPointer();
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internal static bool KeyboardConnected() => _keyboardConnectedPointer();
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internal static bool Reset() => _resetPointer();
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internal static bool Close() => _closePointer();
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internal static bool ArrayUpdateKeyboard() => _arrayUpdateKeyboardPointer();
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internal static bool ArraySetSingle(byte row, byte column, byte red, byte green, byte blue) => _arraySetSinglePointer(row, column, red, green, blue);
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internal static IntPtr GetDeviceInfo() => (_getDeviceInfoPointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke();
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internal static bool KeyboardConnected() => (_keyboardConnectedPointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke();
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internal static bool Reset() => (_resetPointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke();
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internal static bool Close() => (_closePointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke();
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internal static bool ArrayUpdateKeyboard() => (_arrayUpdateKeyboardPointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke();
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internal static bool ArraySetSingle(byte row, byte column, byte red, byte green, byte blue) => (_arraySetSinglePointer ?? throw new RGBDeviceException("The Wooting-SDK is not initialized.")).Invoke(row, column, red, green, blue);
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#endregion
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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using RGB.NET.Devices.Wooting.Enum;
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@@ -18,7 +19,7 @@ namespace RGB.NET.Devices.Wooting
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{
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#region Properties & Fields
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private static WootingDeviceProvider _instance;
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private static WootingDeviceProvider? _instance;
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/// <summary>
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/// Gets the singleton <see cref="WootingDeviceProvider"/> instance.
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/// </summary>
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@@ -28,13 +29,13 @@ namespace RGB.NET.Devices.Wooting
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/wooting-rgb-sdk.dll" };
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public static List<string> PossibleX86NativePaths { get; } = new() { "x86/wooting-rgb-sdk.dll" };
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX64NativePaths { get; } = new List<string> { "x64/wooting-rgb-sdk64.dll" };
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public static List<string> PossibleX64NativePaths { get; } = new() { "x64/wooting-rgb-sdk64.dll" };
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/// <inheritdoc />
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/// <summary>
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@@ -42,24 +43,13 @@ namespace RGB.NET.Devices.Wooting
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/// </summary>
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public bool IsInitialized { get; private set; }
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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public string LoadedArchitecture => _WootingSDK.LoadedArchitecture;
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/// <inheritdoc />
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/// <summary>
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/// Gets whether the application has exclusive access to the SDK or not.
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/// </summary>
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public bool HasExclusiveAccess => false;
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/// <inheritdoc />
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public IEnumerable<IRGBDevice> Devices { get; private set; }
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public IEnumerable<IRGBDevice> Devices { get; private set; } = Enumerable.Empty<IRGBDevice>();
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/// <summary>
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/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for cooler master devices.
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/// </summary>
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public DeviceUpdateTrigger UpdateTrigger { get; private set; }
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public DeviceUpdateTrigger UpdateTrigger { get; }
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#endregion
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@@ -84,45 +74,33 @@ namespace RGB.NET.Devices.Wooting
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/// <inheritdoc />
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/// <exception cref="RGBDeviceException">Thrown if the SDK failed to initialize</exception>
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public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false,
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bool throwExceptions = false)
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public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
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{
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IsInitialized = false;
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try
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{
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UpdateTrigger?.Stop();
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UpdateTrigger.Stop();
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_WootingSDK.Reload();
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IList<IRGBDevice> devices = new List<IRGBDevice>();
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if (_WootingSDK.KeyboardConnected())
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{
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_WootingDeviceInfo nativeDeviceInfo = (_WootingDeviceInfo)Marshal.PtrToStructure(_WootingSDK.GetDeviceInfo(), typeof(_WootingDeviceInfo));
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IWootingRGBDevice device;
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// TODO: Find an accurate way to determine physical and logical layouts
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if (nativeDeviceInfo.Model == "Wooting two")
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_WootingDeviceInfo nativeDeviceInfo = (_WootingDeviceInfo)Marshal.PtrToStructure(_WootingSDK.GetDeviceInfo(), typeof(_WootingDeviceInfo))!;
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IWootingRGBDevice device = nativeDeviceInfo.Model switch
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{
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device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo,
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WootingPhysicalKeyboardLayout.US,
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CultureHelper.GetCurrentCulture()));
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}
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else if (nativeDeviceInfo.Model == "Wooting one")
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{
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device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne,
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WootingPhysicalKeyboardLayout.US,
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CultureHelper.GetCurrentCulture()));
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}
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else
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{
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throw new RGBDeviceException("No supported Wooting keyboard connected");
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}
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// TODO: Find an accurate way to determine physical and logical layouts
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"Wooting two" => new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo, WootingPhysicalKeyboardLayout.US)),
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"Wooting one" => new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne, WootingPhysicalKeyboardLayout.US)),
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_ => throw new RGBDeviceException("No supported Wooting keyboard connected")
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};
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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UpdateTrigger?.Start();
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UpdateTrigger.Start();
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Devices = new ReadOnlyCollection<IRGBDevice>(devices);
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IsInitialized = true;
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@@ -143,7 +121,7 @@ namespace RGB.NET.Devices.Wooting
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/// <inheritdoc />
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public void Dispose()
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{
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try { UpdateTrigger?.Dispose(); }
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try { UpdateTrigger.Dispose(); }
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catch { /* at least we tried */ }
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try { _WootingSDK.Close(); }
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