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RGB.NET/RGB.NET.Devices.Wooting/WootingDeviceProvider.cs
2021-02-02 23:37:56 +01:00

137 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using RGB.NET.Core;
using RGB.NET.Devices.Wooting.Enum;
using RGB.NET.Devices.Wooting.Generic;
using RGB.NET.Devices.Wooting.Keyboard;
using RGB.NET.Devices.Wooting.Native;
namespace RGB.NET.Devices.Wooting
{
/// <inheritdoc />
/// <summary>
/// Represents a device provider responsible for Wooting devices.
/// </summary>
public class WootingDeviceProvider : IRGBDeviceProvider
{
#region Properties & Fields
private static WootingDeviceProvider? _instance;
/// <summary>
/// Gets the singleton <see cref="WootingDeviceProvider"/> instance.
/// </summary>
public static WootingDeviceProvider Instance => _instance ?? new WootingDeviceProvider();
/// <summary>
/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
/// The first match will be used.
/// </summary>
public static List<string> PossibleX86NativePaths { get; } = new() { "x86/wooting-rgb-sdk.dll" };
/// <summary>
/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
/// The first match will be used.
/// </summary>
public static List<string> PossibleX64NativePaths { get; } = new() { "x64/wooting-rgb-sdk64.dll" };
/// <inheritdoc />
/// <summary>
/// Indicates if the SDK is initialized and ready to use.
/// </summary>
public bool IsInitialized { get; private set; }
/// <inheritdoc />
public IEnumerable<IRGBDevice> Devices { get; private set; } = Enumerable.Empty<IRGBDevice>();
/// <summary>
/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for cooler master devices.
/// </summary>
public DeviceUpdateTrigger UpdateTrigger { get; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="WootingDeviceProvider"/> class.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
public WootingDeviceProvider()
{
if (_instance != null)
throw new InvalidOperationException($"There can be only one instance of type {nameof(WootingDeviceProvider)}");
_instance = this;
UpdateTrigger = new DeviceUpdateTrigger();
}
#endregion
#region Methods
/// <inheritdoc />
/// <exception cref="RGBDeviceException">Thrown if the SDK failed to initialize</exception>
public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
{
IsInitialized = false;
try
{
UpdateTrigger.Stop();
_WootingSDK.Reload();
IList<IRGBDevice> devices = new List<IRGBDevice>();
if (_WootingSDK.KeyboardConnected())
{
_WootingDeviceInfo nativeDeviceInfo = (_WootingDeviceInfo)Marshal.PtrToStructure(_WootingSDK.GetDeviceInfo(), typeof(_WootingDeviceInfo))!;
IWootingRGBDevice device = nativeDeviceInfo.Model switch
{
// TODO: Find an accurate way to determine physical and logical layouts
"Wooting two" => new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo, WootingPhysicalKeyboardLayout.US)),
"Wooting one" => new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne, WootingPhysicalKeyboardLayout.US)),
_ => throw new RGBDeviceException("No supported Wooting keyboard connected")
};
device.Initialize(UpdateTrigger);
devices.Add(device);
}
UpdateTrigger.Start();
Devices = new ReadOnlyCollection<IRGBDevice>(devices);
IsInitialized = true;
}
catch
{
if (throwExceptions) throw;
return false;
}
return true;
}
/// <inheritdoc />
public void ResetDevices()
{ }
/// <inheritdoc />
public void Dispose()
{
try { UpdateTrigger.Dispose(); }
catch { /* at least we tried */ }
try { _WootingSDK.Close(); }
catch { /* Unlucky.. */ }
try { _WootingSDK.UnloadWootingSDK(); }
catch { /* at least we tried */ }
}
#endregion
}
}