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Added GameController as Core device type; Updated Corsair SDK to 4.0.84
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using RGB.NET.Core;
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using System.Collections.Generic;
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namespace RGB.NET.Devices.Corsair;
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/// <inheritdoc cref="CorsairRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a corsair gamecontroller.
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/// </summary>
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public sealed class CorsairGameControllerRGBDevice : CorsairRGBDevice<CorsairGameControllerRGBDeviceInfo>, IGameController
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Corsair.CorsairGameControllerRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by CUE for the gamecontroller</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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internal CorsairGameControllerRGBDevice(CorsairGameControllerRGBDeviceInfo info, CorsairDeviceUpdateQueue updateQueue)
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: base(info, updateQueue)
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{ }
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#endregion
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#region Methods
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protected override LedMapping<CorsairLedId> CreateMapping(IEnumerable<CorsairLedId> ids) => LedMappings.CreateGameControllerMapping(ids);
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#endregion
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}
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using RGB.NET.Core;
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using RGB.NET.Devices.Corsair.Native;
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namespace RGB.NET.Devices.Corsair;
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Corsair.CorsairGameControllerRGBDevice" />.
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/// </summary>
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public sealed class CorsairGameControllerRGBDeviceInfo : CorsairRGBDeviceInfo
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{
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#region Constructors
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/// <inheritdoc />
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internal CorsairGameControllerRGBDeviceInfo(_CorsairDeviceInfo nativeInfo, int ledCount, int ledOffset)
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: base(RGBDeviceType.GameController, nativeInfo, ledCount, ledOffset)
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{ }
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#endregion
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}
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