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RGB.NET/RGB.NET.Devices.Corsair/GameController/CorsairGameControllerRGBDevice.cs

34 lines
1.2 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using RGB.NET.Core;
using System.Collections.Generic;
namespace RGB.NET.Devices.Corsair;
/// <inheritdoc cref="CorsairRGBDevice{TDeviceInfo}" />
/// <summary>
/// Represents a corsair gamecontroller.
/// </summary>
public sealed class CorsairGameControllerRGBDevice : CorsairRGBDevice<CorsairGameControllerRGBDeviceInfo>, IGameController
{
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Corsair.CorsairGameControllerRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by CUE for the gamecontroller</param>
/// <param name="updateQueue">The queue used to update this device.</param>
internal CorsairGameControllerRGBDevice(CorsairGameControllerRGBDeviceInfo info, CorsairDeviceUpdateQueue updateQueue)
: base(info, updateQueue)
{ }
#endregion
#region Methods
protected override LedMapping<CorsairLedId> CreateMapping(IEnumerable<CorsairLedId> ids) => LedMappings.CreateGameControllerMapping(ids);
#endregion
}