mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-12 17:48:31 +00:00
Adds MSI VGA support
This commit is contained in:
parent
18887a048e
commit
7fea5fbde5
66
RGB.NET.Devices.Msi/GraphicsCard/MsiGraphicsCardRGBDevice.cs
Normal file
66
RGB.NET.Devices.Msi/GraphicsCard/MsiGraphicsCardRGBDevice.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Msi.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Msi
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents MSI VGA adapters.
|
||||
/// </summary>
|
||||
public class MsiGraphicsCardRGBDevice : MsiRGBDevice<MsiRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Msi.MsiGraphicsCardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by MSI for graphics cards.</param>
|
||||
internal MsiGraphicsCardRGBDevice(MsiRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
// Should errors be handled?
|
||||
_MsiSDK.GetDeviceInfo(out string[] deviceTypes, out int[] ledCounts);
|
||||
|
||||
for (int i = 0; i < deviceTypes.Length; i++)
|
||||
{
|
||||
// DeviceInfo.MsiDeviceType = "MSI_VGA"
|
||||
if (deviceTypes[i].Equals(DeviceInfo.MsiDeviceType))
|
||||
{
|
||||
for (int j = 0; j < ledCounts[i]; j++)
|
||||
{
|
||||
//Hex3l: Should it be configurable in order to provide style access?
|
||||
//Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
|
||||
//Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
|
||||
const string LED_STYLE = "Steady";
|
||||
|
||||
//Hex3l: Every led is a video card adapter.
|
||||
|
||||
_MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, j, LED_STYLE);
|
||||
InitializeLed(LedId.GraphicsCard1 + j, new Rectangle(j * 10, 0, 10, 10));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\MSI\GraphicsCard\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SyncBack()
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -120,6 +120,18 @@ namespace RGB.NET.Devices.Msi
|
||||
devices.Add(motherboard);
|
||||
}
|
||||
|
||||
|
||||
if (deviceTypes.Equals("MSI_VGA"))
|
||||
{
|
||||
//Hex3l: Every led under MSI_VGA should be a different graphics card. Handling all the cards together seems a good way to avoid overlapping of leds
|
||||
//Hex3l: The led name is the name of the card (e.g. NVIDIA GeForce RTX 2080 Ti) we could provide it in device info.
|
||||
|
||||
MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
|
||||
IMsiRGBDevice graphicscard = new MsiGraphicsCardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.GraphicsCard, deviceType, "Msi", "GraphicsCard"));
|
||||
graphicscard.Initialize(updateQueue);
|
||||
devices.Add(graphicscard);
|
||||
}
|
||||
|
||||
//TODO DarthAffe 22.02.2020: Add other devices
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user