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https://github.com/DarthAffe/RGB.NET.git
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Added dynamic lighting device provider (not working)
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a Dynamic Lighting Art-device.
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/// </summary>
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public sealed class DynamicLightingArtRGBDevice : DynamicLightingRGBDevice<DynamicLightingArtRGBDeviceInfo>, IArt
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{
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#region Properties & Fields
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/// <inheritdoc/>
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protected override LedId ReferenceLedId => LedId.Art1;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingArtRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The meta data for this device.</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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internal DynamicLightingArtRGBDevice(DynamicLightingArtRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
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: base(info, updateQueue)
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{ }
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#endregion
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}
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingArtRGBDevice" />.
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/// </summary>
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public sealed class DynamicLightingArtRGBDeviceInfo : DynamicLightingRGBDeviceInfo
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{
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#region Constructors
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/// <inheritdoc />
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internal DynamicLightingArtRGBDeviceInfo(LampArrayInfo lampArrayInfo)
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: base(RGBDeviceType.Art, lampArrayInfo)
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{ }
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#endregion
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}
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a Dynamic Lighting Chassis-device.
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/// </summary>
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public sealed class DynamicLightingChassisRGBDevice : DynamicLightingRGBDevice<DynamicLightingChassisRGBDeviceInfo>, IChassis
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{
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#region Properties & Fields
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/// <inheritdoc/>
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protected override LedId ReferenceLedId => LedId.Chassis1;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingChassisRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The meta data for this device.</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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internal DynamicLightingChassisRGBDevice(DynamicLightingChassisRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
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: base(info, updateQueue)
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{ }
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#endregion
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}
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@@ -0,0 +1,19 @@
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingChassisRGBDevice" />.
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/// </summary>
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public sealed class DynamicLightingChassisRGBDeviceInfo : DynamicLightingRGBDeviceInfo
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{
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#region Constructors
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/// <inheritdoc />
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internal DynamicLightingChassisRGBDeviceInfo(LampArrayInfo lampArrayInfo)
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: base(RGBDeviceType.Chassis, lampArrayInfo)
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{ }
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#endregion
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}
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@@ -0,0 +1,136 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using RGB.NET.Core;
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using Windows.Devices.Enumeration;
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using Windows.Devices.Lights;
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namespace RGB.NET.Devices.DynamicLighting;
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internal record LampArrayInfo(string Id, string DisplayName, LampArray LampArray);
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/// <inheritdoc />
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/// <summary>
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/// Represents a device provider responsible for Microsoft Dynamic Lighting devices.
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/// </summary>
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public sealed class DynamicLightingDeviceProvider : AbstractRGBDeviceProvider
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{
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#region Properties & Fields
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// ReSharper disable once InconsistentNaming
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private static readonly object _lock = new();
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private static DynamicLightingDeviceProvider? _instance;
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/// <summary>
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/// Gets the singleton <see cref="DynamicLightingDeviceProvider"/> instance.
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/// </summary>
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public static DynamicLightingDeviceProvider Instance
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{
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get
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{
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lock (_lock)
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return _instance ?? new DynamicLightingDeviceProvider();
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="DynamicLightingDeviceProvider"/> class.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
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public DynamicLightingDeviceProvider()
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{
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lock (_lock)
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{
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if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(DynamicLightingDeviceProvider)}");
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_instance = this;
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}
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeSDK() { }
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/// <inheritdoc />
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protected override IEnumerable<IRGBDevice> LoadDevices()
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{
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ManualResetEventSlim waitEvent = new(false);
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List<LampArrayInfo> lampArrays = [];
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DeviceWatcher? watcher = DeviceInformation.CreateWatcher(LampArray.GetDeviceSelector());
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watcher.EnumerationCompleted += OnEnumerationCompleted;
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watcher.Added += OnDeviceAdded;
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watcher.Start();
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waitEvent.Wait();
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watcher.Stop();
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watcher.EnumerationCompleted -= OnEnumerationCompleted;
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watcher.Added -= OnDeviceAdded;
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int updateTriggerId = 0;
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foreach (LampArrayInfo lampArrayInfo in lampArrays)
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{
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IDynamicLightingRGBDevice? device = null;
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try
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{
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device = CreateDevice(lampArrayInfo);
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device.Initialize();
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}
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catch (Exception ex) { Throw(ex); }
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if (device != null)
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yield return device;
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}
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yield break;
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IDynamicLightingRGBDevice CreateDevice(LampArrayInfo lampArrayInfo)
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=> lampArrayInfo.LampArray.LampArrayKind switch
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{
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LampArrayKind.Undefined => new DynamicLightingUndefinedRGBDevice(new DynamicLightingUndefinedRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Keyboard => new DynamicLightingKeyboardRGBDevice(new DynamicLightingKeyboardRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Mouse => new DynamicLightingMouseRGBDevice(new DynamicLightingMouseRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.GameController => new DynamicLightingGameControllerRGBDevice(new DynamicLightingGameControllerRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Peripheral => new DynamicLightingPeripheralRGBDevice(new DynamicLightingPeripheralRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Scene => new DynamicLightingSceneRGBDevice(new DynamicLightingSceneRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Notification => new DynamicLightingNotificationRGBDevice(new DynamicLightingNotificationRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Chassis => new DynamicLightingChassisRGBDevice(new DynamicLightingChassisRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Wearable => new DynamicLightingWearableRGBDevice(new DynamicLightingWearableRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Furniture => new DynamicLightingFurnitureRGBDevice(new DynamicLightingFurnitureRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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LampArrayKind.Art => new DynamicLightingArtRGBDevice(new DynamicLightingArtRGBDeviceInfo(lampArrayInfo), new DynamicLightingDeviceUpdateQueue(GetUpdateTrigger(updateTriggerId++, lampArrayInfo.LampArray.MinUpdateInterval.TotalSeconds), lampArrayInfo.LampArray)),
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_ => throw new ArgumentOutOfRangeException()
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};
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void OnEnumerationCompleted(DeviceWatcher sender, object o) => waitEvent.Set();
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void OnDeviceAdded(DeviceWatcher sender, DeviceInformation args)
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{
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try { lampArrays.Add(new LampArrayInfo(args.Id, args.Name, LampArray.FromIdAsync(args.Id).GetAwaiter().GetResult())); }
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catch (Exception ex) { Throw(ex); }
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}
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}
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/// <inheritdoc />
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protected override void Dispose(bool disposing)
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{
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lock (_lock)
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{
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base.Dispose(disposing);
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_instance = null;
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}
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}
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#endregion
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}
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@@ -0,0 +1,34 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a Dynamic Lighting Furniture-device.
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/// </summary>
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public sealed class DynamicLightingFurnitureRGBDevice : DynamicLightingRGBDevice<DynamicLightingFurnitureRGBDeviceInfo>, IFurniture
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{
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#region Properties & Fields
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/// <inheritdoc/>
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protected override LedId ReferenceLedId => LedId.Furniture1;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingFurnitureRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The meta data for this device.</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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internal DynamicLightingFurnitureRGBDevice(DynamicLightingFurnitureRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
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: base(info, updateQueue)
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{ }
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#endregion
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}
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@@ -0,0 +1,19 @@
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingFurnitureRGBDevice" />.
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/// </summary>
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public sealed class DynamicLightingFurnitureRGBDeviceInfo : DynamicLightingRGBDeviceInfo
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{
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#region Constructors
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/// <inheritdoc />
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internal DynamicLightingFurnitureRGBDeviceInfo(LampArrayInfo lampArrayInfo)
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: base(RGBDeviceType.Furniture, lampArrayInfo)
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{ }
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#endregion
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}
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+34
@@ -0,0 +1,34 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a Dynamic Lighting GameController-device.
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/// </summary>
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public sealed class DynamicLightingGameControllerRGBDevice : DynamicLightingRGBDevice<DynamicLightingGameControllerRGBDeviceInfo>, IGameController
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{
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#region Properties & Fields
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/// <inheritdoc/>
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protected override LedId ReferenceLedId => LedId.GameController1;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingGameControllerRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The meta data for this device.</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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internal DynamicLightingGameControllerRGBDevice(DynamicLightingGameControllerRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
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: base(info, updateQueue)
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{ }
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#endregion
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}
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+19
@@ -0,0 +1,19 @@
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingGameControllerRGBDevice" />.
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/// </summary>
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public sealed class DynamicLightingGameControllerRGBDeviceInfo : DynamicLightingRGBDeviceInfo
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{
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#region Constructors
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/// <inheritdoc />
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internal DynamicLightingGameControllerRGBDeviceInfo(LampArrayInfo lampArrayInfo)
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: base(RGBDeviceType.GameController, lampArrayInfo)
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{ }
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#endregion
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}
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@@ -0,0 +1,81 @@
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using System;
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using Windows.Devices.Lights;
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using RGB.NET.Core;
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using System.Linq;
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namespace RGB.NET.Devices.DynamicLighting;
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/// <inheritdoc />
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/// <summary>
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/// Represents the update-queue performing updates for dynamic lightning devices.
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/// </summary>
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public sealed class DynamicLightingDeviceUpdateQueue : UpdateQueue
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{
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#region Properties & Fields
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private bool _isDisposed = false;
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private readonly LampArray _lampArray;
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private readonly int[] _indices;
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private readonly Windows.UI.Color[] _colors;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="DynamicLightingDeviceUpdateQueue"/> class.
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/// </summary>
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/// <param name="updateTrigger">The update trigger used by this queue.</param>
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/// <param name="lampArray">The lamp array to update.</param>
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internal DynamicLightingDeviceUpdateQueue(IDeviceUpdateTrigger updateTrigger, LampArray lampArray)
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: base(updateTrigger)
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{
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this._lampArray = lampArray;
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_colors = new Windows.UI.Color[lampArray.LampCount];
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_indices = Enumerable.Range(0, lampArray.LampCount).ToArray();
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override bool Update(in ReadOnlySpan<(object key, Color color)> dataSet)
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{
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try
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{
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if (_isDisposed) throw new ObjectDisposedException(nameof(DynamicLightingDeviceUpdateQueue));
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if (!_lampArray.IsConnected) return false;
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// ReSharper disable once ForCanBeConvertedToForeach - Prevent a possible allocation of an enumerator
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for (int i = 0; i < dataSet.Length; i++)
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{
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(object key, Color color) = dataSet[i];
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(byte a, byte r, byte g, byte b) = color.GetRGBBytes();
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_colors[(int)key] = Windows.UI.Color.FromArgb(a, r, g, b);
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}
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_lampArray.SetColorsForIndices(_colors, _indices);
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return true;
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}
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catch (Exception ex)
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{
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DynamicLightingDeviceProvider.Instance.Throw(ex);
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}
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return false;
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}
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/// <inheritdoc />
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public override void Dispose()
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{
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base.Dispose();
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_isDisposed = true;
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}
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#endregion
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}
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@@ -0,0 +1,79 @@
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using Windows.Devices.Lights;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.DynamicLighting;
|
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|
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/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a generic Dynamic Lighting-device.
|
||||
/// </summary>
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public abstract class DynamicLightingRGBDevice<TDeviceInfo> : AbstractRGBDevice<TDeviceInfo>, IDynamicLightingRGBDevice
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where TDeviceInfo : DynamicLightingRGBDeviceInfo
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{
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#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets the mapping of <see cref="LedId"/> to the index of the led used to update the LEDs of this device.
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||||
/// </summary>
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||||
protected LedMapping<int> Mapping { get; private set; } = [];
|
||||
|
||||
/// <summary>
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/// Gets the reference led id.
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||||
/// </summary>
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||||
protected abstract LedId ReferenceLedId { get; }
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|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="DynamicLightingRGBDevice{TDeviceInfo}"/> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
protected DynamicLightingRGBDevice(TDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue) { }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
void IDynamicLightingRGBDevice.Initialize()
|
||||
{
|
||||
Mapping = CreateMapping();
|
||||
InitializeLayout();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the LEDs of the device based on the data provided by the SDK.
|
||||
/// </summary>
|
||||
protected virtual void InitializeLayout()
|
||||
{
|
||||
for (int i = 0; i < DeviceInfo.LedCount; i++)
|
||||
{
|
||||
LampInfo lampInfo = DeviceInfo.LampArray.GetLampInfo(i);
|
||||
|
||||
LedId ledId = Mapping.TryGetValue(i, out LedId id) ? id : LedId.Invalid;
|
||||
Rectangle rectangle = new(new Point(lampInfo.Position.X, lampInfo.Position.Y), new Size(10, 10));
|
||||
AddLed(ledId, rectangle.Location, rectangle.Size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a mapping for this device.
|
||||
/// </summary>
|
||||
/// <returns>The mapping.</returns>
|
||||
protected virtual LedMapping<int> CreateMapping()
|
||||
{
|
||||
LedMapping<int> mapping = [];
|
||||
for (int i = 0; i < DeviceInfo.LedCount; i++)
|
||||
mapping.Add(ReferenceLedId + i, i);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object GetLedCustomData(LedId ledId) => Mapping.TryGetValue(ledId, out int index) ? index : 0;
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
using Windows.Devices.Lights;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a DynamicLighting-<see cref="T:RGB.NET.Core.IRGBDevice" />.
|
||||
/// </summary>
|
||||
public class DynamicLightingRGBDeviceInfo : IRGBDeviceInfo
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
public RGBDeviceType DeviceType { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string DeviceName { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Manufacturer => "Dynamic Lighting";
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Model { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the unique ID of the device
|
||||
/// </summary>
|
||||
public string DeviceId { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public object? LayoutMetadata { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the amount of LEDs this device contains.
|
||||
/// </summary>
|
||||
public int LedCount { get; }
|
||||
|
||||
internal LampArray LampArray { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Internal constructor of managed <see cref="DynamicLightingRGBDeviceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="lampArrayInfo">The low level information for this device.</param>
|
||||
internal DynamicLightingRGBDeviceInfo(RGBDeviceType deviceType, LampArrayInfo lampArrayInfo)
|
||||
{
|
||||
this.DeviceType = deviceType;
|
||||
|
||||
LampArray = lampArrayInfo.LampArray;
|
||||
DeviceId = lampArrayInfo.Id;
|
||||
Model = lampArrayInfo.DisplayName;
|
||||
LedCount = lampArrayInfo.LampArray.LampCount;
|
||||
|
||||
DeviceName = DeviceHelper.CreateDeviceName(Manufacturer, Model);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a DynamicLighting RGB-device.
|
||||
/// </summary>
|
||||
public interface IDynamicLightingRGBDevice : IRGBDevice
|
||||
{
|
||||
internal void Initialize();
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
using System.Collections.Generic;
|
||||
using Windows.System;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
internal static class LedMappings
|
||||
{
|
||||
public static Dictionary<VirtualKey, LedId> KeyboardMapping = new()
|
||||
{
|
||||
[VirtualKey.Back] = LedId.Keyboard_Backspace,
|
||||
[VirtualKey.Tab] = LedId.Keyboard_Tab,
|
||||
[VirtualKey.Enter] = LedId.Keyboard_Enter,
|
||||
[VirtualKey.Pause] = LedId.Keyboard_PauseBreak,
|
||||
[VirtualKey.CapitalLock] = LedId.Keyboard_CapsLock,
|
||||
[VirtualKey.Escape] = LedId.Keyboard_Escape,
|
||||
[VirtualKey.Space] = LedId.Keyboard_Space,
|
||||
[VirtualKey.PageUp] = LedId.Keyboard_PageUp,
|
||||
[VirtualKey.PageDown] = LedId.Keyboard_PageDown,
|
||||
[VirtualKey.End] = LedId.Keyboard_End,
|
||||
[VirtualKey.Home] = LedId.Keyboard_Home,
|
||||
[VirtualKey.Left] = LedId.Keyboard_ArrowLeft,
|
||||
[VirtualKey.Up] = LedId.Keyboard_ArrowUp,
|
||||
[VirtualKey.Right] = LedId.Keyboard_ArrowRight,
|
||||
[VirtualKey.Down] = LedId.Keyboard_ArrowDown,
|
||||
[VirtualKey.Print] = LedId.Keyboard_PrintScreen,
|
||||
[VirtualKey.Insert] = LedId.Keyboard_Insert,
|
||||
[VirtualKey.Delete] = LedId.Keyboard_Delete,
|
||||
[VirtualKey.Number0] = LedId.Keyboard_0,
|
||||
[VirtualKey.Number1] = LedId.Keyboard_1,
|
||||
[VirtualKey.Number2] = LedId.Keyboard_2,
|
||||
[VirtualKey.Number3] = LedId.Keyboard_3,
|
||||
[VirtualKey.Number4] = LedId.Keyboard_4,
|
||||
[VirtualKey.Number5] = LedId.Keyboard_5,
|
||||
[VirtualKey.Number6] = LedId.Keyboard_6,
|
||||
[VirtualKey.Number7] = LedId.Keyboard_7,
|
||||
[VirtualKey.Number8] = LedId.Keyboard_8,
|
||||
[VirtualKey.Number9] = LedId.Keyboard_9,
|
||||
[VirtualKey.A] = LedId.Keyboard_A,
|
||||
[VirtualKey.B] = LedId.Keyboard_B,
|
||||
[VirtualKey.C] = LedId.Keyboard_C,
|
||||
[VirtualKey.D] = LedId.Keyboard_D,
|
||||
[VirtualKey.E] = LedId.Keyboard_E,
|
||||
[VirtualKey.F] = LedId.Keyboard_F,
|
||||
[VirtualKey.G] = LedId.Keyboard_G,
|
||||
[VirtualKey.H] = LedId.Keyboard_H,
|
||||
[VirtualKey.I] = LedId.Keyboard_I,
|
||||
[VirtualKey.J] = LedId.Keyboard_J,
|
||||
[VirtualKey.K] = LedId.Keyboard_K,
|
||||
[VirtualKey.L] = LedId.Keyboard_L,
|
||||
[VirtualKey.M] = LedId.Keyboard_M,
|
||||
[VirtualKey.N] = LedId.Keyboard_N,
|
||||
[VirtualKey.O] = LedId.Keyboard_O,
|
||||
[VirtualKey.P] = LedId.Keyboard_P,
|
||||
[VirtualKey.Q] = LedId.Keyboard_Q,
|
||||
[VirtualKey.R] = LedId.Keyboard_R,
|
||||
[VirtualKey.S] = LedId.Keyboard_S,
|
||||
[VirtualKey.T] = LedId.Keyboard_T,
|
||||
[VirtualKey.U] = LedId.Keyboard_U,
|
||||
[VirtualKey.V] = LedId.Keyboard_V,
|
||||
[VirtualKey.W] = LedId.Keyboard_W,
|
||||
[VirtualKey.X] = LedId.Keyboard_X,
|
||||
[VirtualKey.Y] = LedId.Keyboard_Y,
|
||||
[VirtualKey.Z] = LedId.Keyboard_Z,
|
||||
[VirtualKey.LeftWindows] = LedId.Keyboard_LeftGui,
|
||||
[VirtualKey.RightWindows] = LedId.Keyboard_RightGui,
|
||||
[VirtualKey.Application] = LedId.Keyboard_Application,
|
||||
[VirtualKey.NumberPad0] = LedId.Keyboard_Num0,
|
||||
[VirtualKey.NumberPad1] = LedId.Keyboard_Num1,
|
||||
[VirtualKey.NumberPad2] = LedId.Keyboard_Num2,
|
||||
[VirtualKey.NumberPad3] = LedId.Keyboard_Num3,
|
||||
[VirtualKey.NumberPad4] = LedId.Keyboard_Num4,
|
||||
[VirtualKey.NumberPad5] = LedId.Keyboard_Num5,
|
||||
[VirtualKey.NumberPad6] = LedId.Keyboard_Num6,
|
||||
[VirtualKey.NumberPad7] = LedId.Keyboard_Num7,
|
||||
[VirtualKey.NumberPad8] = LedId.Keyboard_Num8,
|
||||
[VirtualKey.NumberPad9] = LedId.Keyboard_Num9,
|
||||
[VirtualKey.Multiply] = LedId.Keyboard_NumAsterisk,
|
||||
[VirtualKey.Add] = LedId.Keyboard_NumPlus,
|
||||
[VirtualKey.Subtract] = LedId.Keyboard_NumMinus,
|
||||
[VirtualKey.Decimal] = LedId.Keyboard_NumComma,
|
||||
[VirtualKey.Divide] = LedId.Keyboard_NumSlash,
|
||||
[VirtualKey.F1] = LedId.Keyboard_F1,
|
||||
[VirtualKey.F2] = LedId.Keyboard_F2,
|
||||
[VirtualKey.F3] = LedId.Keyboard_F3,
|
||||
[VirtualKey.F4] = LedId.Keyboard_F4,
|
||||
[VirtualKey.F5] = LedId.Keyboard_F5,
|
||||
[VirtualKey.F6] = LedId.Keyboard_F6,
|
||||
[VirtualKey.F7] = LedId.Keyboard_F7,
|
||||
[VirtualKey.F8] = LedId.Keyboard_F8,
|
||||
[VirtualKey.F9] = LedId.Keyboard_F9,
|
||||
[VirtualKey.F10] = LedId.Keyboard_F10,
|
||||
[VirtualKey.F11] = LedId.Keyboard_F11,
|
||||
[VirtualKey.F12] = LedId.Keyboard_F12,
|
||||
[VirtualKey.NumberKeyLock] = LedId.Keyboard_NumLock,
|
||||
[VirtualKey.Scroll] = LedId.Keyboard_ScrollLock,
|
||||
[VirtualKey.LeftShift] = LedId.Keyboard_LeftShift,
|
||||
[VirtualKey.RightShift] = LedId.Keyboard_RightShift,
|
||||
[VirtualKey.LeftControl] = LedId.Keyboard_LeftCtrl,
|
||||
[VirtualKey.RightControl] = LedId.Keyboard_RightCtrl,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Windows.System;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Keyboard-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingKeyboardRGBDevice : DynamicLightingRGBDevice<DynamicLightingKeyboardRGBDeviceInfo>, IKeyboard
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Keyboard_Programmable1;
|
||||
|
||||
IKeyboardDeviceInfo IKeyboard.DeviceInfo => DeviceInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingKeyboardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingKeyboardRGBDevice(DynamicLightingKeyboardRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedMapping<int> CreateMapping()
|
||||
{
|
||||
LedMapping<int> ledMapping = [];
|
||||
HashSet<int> indices = Enumerable.Range(0, DeviceInfo.LedCount).ToHashSet();
|
||||
|
||||
if (DeviceInfo.LampArray.SupportsVirtualKeys)
|
||||
{
|
||||
foreach ((VirtualKey virtualKey, LedId ledId) in LedMappings.KeyboardMapping)
|
||||
{
|
||||
int[] virtualKeyIndices = DeviceInfo.LampArray.GetIndicesForKey(virtualKey);
|
||||
if (virtualKeyIndices.Length > 0)
|
||||
{
|
||||
int? index = virtualKeyIndices.FirstOrDefault(indices.Contains);
|
||||
if (index != null)
|
||||
{
|
||||
ledMapping.Add(ledId, index.Value);
|
||||
indices.Remove(index.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LedId referenceLed = LedId.Keyboard_Custom1;
|
||||
foreach (int index in indices.OrderBy(x => x))
|
||||
ledMapping.Add(referenceLed++, index);
|
||||
|
||||
return ledMapping;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDeviceInfo" />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingKeyboardRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingKeyboardRGBDeviceInfo : DynamicLightingRGBDeviceInfo, IKeyboardDeviceInfo
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
public KeyboardLayoutType Layout => KeyboardLayoutType.Unknown;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingKeyboardRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Keyboard, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Mouse-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingMouseRGBDevice : DynamicLightingRGBDevice<DynamicLightingMouseRGBDeviceInfo>, IMouse
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Mouse1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingMouseRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingMouseRGBDevice(DynamicLightingMouseRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingMouseRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingMouseRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingMouseRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Mouse, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Notification-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingNotificationRGBDevice : DynamicLightingRGBDevice<DynamicLightingNotificationRGBDeviceInfo>, IUnknownDevice
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Unknown1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingNotificationRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingNotificationRGBDevice(DynamicLightingNotificationRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingNotificationRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingNotificationRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingNotificationRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Unknown, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Peripheral-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingPeripheralRGBDevice : DynamicLightingRGBDevice<DynamicLightingPeripheralRGBDeviceInfo>, IUnknownDevice
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Unknown1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingPeripheralRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingPeripheralRGBDevice(DynamicLightingPeripheralRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingPeripheralRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingPeripheralRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingPeripheralRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Unknown, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
[RGB.NET](https://github.com/DarthAffe/RGB.NET) Device-Provider-Package for Microsoft Dynamic Lighting-Devices.
|
||||
|
||||
## Usage
|
||||
This provider follows the default pattern and does not require additional setup.
|
||||
|
||||
```csharp
|
||||
surface.Load(DynamicLightingDeviceProvider.Instance);
|
||||
```
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net8.0-windows10.0.17763.0;net7.0-windows10.0.17763.0</TargetFrameworks>
|
||||
<SupportedOSPlatformVersion>10.0.17763.0</SupportedOSPlatformVersion>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<Authors>Darth Affe</Authors>
|
||||
<Company>Wyrez</Company>
|
||||
<Language>en-US</Language>
|
||||
<NeutralLanguage>en-US</NeutralLanguage>
|
||||
<Title>RGB.NET.Devices.DynamicLighting</Title>
|
||||
<AssemblyName>RGB.NET.Devices.DynamicLighting</AssemblyName>
|
||||
<AssemblyTitle>RGB.NET.Devices.DynamicLighting</AssemblyTitle>
|
||||
<PackageId>RGB.NET.Devices.DynamicLighting</PackageId>
|
||||
<RootNamespace>RGB.NET.Devices.DynamicLighting</RootNamespace>
|
||||
<Description>Microsoft Dynamic Lighting-Device-Implementations of RGB.NET</Description>
|
||||
<Summary>Microsoft Dynamic Lighting-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
|
||||
<Copyright>Copyright © Darth Affe 2024</Copyright>
|
||||
<PackageCopyright>Copyright © Darth Affe 2024</PackageCopyright>
|
||||
<PackageIcon>icon.png</PackageIcon>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
|
||||
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
|
||||
<RepositoryType>Github</RepositoryType>
|
||||
<RepositoryUrl>https://github.com/DarthAffe/RGB.NET</RepositoryUrl>
|
||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||
|
||||
<PackageReleaseNotes></PackageReleaseNotes>
|
||||
|
||||
<Version>0.0.1</Version>
|
||||
<AssemblyVersion>0.0.1</AssemblyVersion>
|
||||
<FileVersion>0.0.1</FileVersion>
|
||||
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<IncludeSource>True</IncludeSource>
|
||||
<IncludeSymbols>True</IncludeSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>$(NoWarn);CS1591;CS1572;CS1573</NoWarn>
|
||||
<DefineConstants>RELEASE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Resources\icon.png" Link="icon.png" Pack="true" PackagePath="\" />
|
||||
<None Include="README.md" Pack="true" PackagePath="\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RGB.NET.Core\RGB.NET.Core.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,13 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=chassis/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=furniture/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=gamecontroller/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=keyboard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=mouse/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=notification/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=peripheral/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=scene/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=undefined/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=wearable/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=art/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Scene-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingSceneRGBDevice : DynamicLightingRGBDevice<DynamicLightingSceneRGBDeviceInfo>, IUnknownDevice
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Unknown1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingSceneRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingSceneRGBDevice(DynamicLightingSceneRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingSceneRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingSceneRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingSceneRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Unknown, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Undefined-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingUndefinedRGBDevice : DynamicLightingRGBDevice<DynamicLightingUndefinedRGBDeviceInfo>, IUnknownDevice
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Unknown1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingUndefinedRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingUndefinedRGBDevice(DynamicLightingUndefinedRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingUndefinedRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingUndefinedRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingUndefinedRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Unknown, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc cref="DynamicLightingRGBDevice{TDeviceInfo}" />
|
||||
/// <summary>
|
||||
/// Represents a Dynamic Lighting Wearable-device.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingWearableRGBDevice : DynamicLightingRGBDevice<DynamicLightingWearableRGBDeviceInfo>, IWearable
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override LedId ReferenceLedId => LedId.Wearable1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingWearableRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The meta data for this device.</param>
|
||||
/// <param name="updateQueue">The queue used to update this device.</param>
|
||||
internal DynamicLightingWearableRGBDevice(DynamicLightingWearableRGBDeviceInfo info, DynamicLightingDeviceUpdateQueue updateQueue)
|
||||
: base(info, updateQueue)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.DynamicLighting;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.DynamicLighting.DynamicLightingWearableRGBDevice" />.
|
||||
/// </summary>
|
||||
public sealed class DynamicLightingWearableRGBDeviceInfo : DynamicLightingRGBDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
internal DynamicLightingWearableRGBDeviceInfo(LampArrayInfo lampArrayInfo)
|
||||
: base(RGBDeviceType.Wearable, lampArrayInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in new issue
Block a user