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Remove Dram from aura-provider
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@ -135,22 +135,22 @@ namespace RGB.NET.Devices.Aura
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#region DRAM
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//TODO DarthAffe 21.10.2017: This somehow returns non-existant gpus (at least for me) which cause huge lags (if a real aura-ready gpu is connected this doesn't happen)
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int dramCount = _AuraSDK.EnumerateDram(IntPtr.Zero, 0);
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if (dramCount > 0)
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{
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IntPtr dramHandles = Marshal.AllocHGlobal(dramCount * IntPtr.Size);
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_AuraSDK.EnumerateDram(dramHandles, dramCount);
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//TODO DarthAffe 29.10.2017: I don't know why they are even documented, but the asus guy said they aren't in the SDK right now.
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//int dramCount = _AuraSDK.EnumerateDram(IntPtr.Zero, 0);
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//if (dramCount > 0)
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//{
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// IntPtr dramHandles = Marshal.AllocHGlobal(dramCount * IntPtr.Size);
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// _AuraSDK.EnumerateDram(dramHandles, dramCount);
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for (int i = 0; i < dramCount; i++)
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{
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IntPtr handle = Marshal.ReadIntPtr(dramHandles, i);
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_AuraSDK.SetDramMode(handle, 1);
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AuraDramRGBDevice device = new AuraDramRGBDevice(new AuraDramRGBDeviceInfo(RGBDeviceType.DRAM, handle));
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device.Initialize();
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devices.Add(device);
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}
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}
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// for (int i = 0; i < dramCount; i++)
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// {
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// IntPtr handle = Marshal.ReadIntPtr(dramHandles, i);
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// _AuraSDK.SetDramMode(handle, 1);
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// AuraDramRGBDevice device = new AuraDramRGBDevice(new AuraDramRGBDeviceInfo(RGBDeviceType.DRAM, handle));
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// device.Initialize();
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// devices.Add(device);
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// }
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//}
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#endregion
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@ -209,9 +209,9 @@ namespace RGB.NET.Devices.Aura
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case RGBDeviceType.GraphicsCard:
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_AuraSDK.SetGPUMode(deviceInfo.Handle, 0);
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break;
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case RGBDeviceType.DRAM:
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_AuraSDK.SetDramMode(deviceInfo.Handle, 0);
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break;
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//case RGBDeviceType.DRAM:
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// _AuraSDK.SetDramMode(deviceInfo.Handle, 0);
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// break;
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}
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}
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}
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@ -1,56 +1,56 @@
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using RGB.NET.Core;
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using RGB.NET.Devices.Aura.Native;
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//using RGB.NET.Core;
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//using RGB.NET.Devices.Aura.Native;
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namespace RGB.NET.Devices.Aura
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a Aura dram.
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/// </summary>
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public class AuraDramRGBDevice : AuraRGBDevice
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{
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#region Properties & Fields
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//namespace RGB.NET.Devices.Aura
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//{
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// /// <inheritdoc />
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// /// <summary>
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// /// Represents a Aura dram.
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// /// </summary>
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// public class AuraDramRGBDevice : AuraRGBDevice
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// {
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// #region Properties & Fields
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/// <summary>
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/// Gets information about the <see cref="AuraDramRGBDevice"/>.
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/// </summary>
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public AuraDramRGBDeviceInfo DramDeviceInfo { get; }
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// /// <summary>
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// /// Gets information about the <see cref="AuraDramRGBDevice"/>.
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// /// </summary>
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// public AuraDramRGBDeviceInfo DramDeviceInfo { get; }
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#endregion
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// #endregion
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#region Constructors
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// #region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Aura.AuraDramRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Aura for the DRAM.</param>
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internal AuraDramRGBDevice(AuraDramRGBDeviceInfo info)
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: base(info)
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{
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this.DramDeviceInfo = info;
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}
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// /// <inheritdoc />
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// /// <summary>
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// /// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Aura.AuraDramRGBDevice" /> class.
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// /// </summary>
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// /// <param name="info">The specific information provided by Aura for the DRAM.</param>
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// internal AuraDramRGBDevice(AuraDramRGBDeviceInfo info)
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// : base(info)
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// {
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// this.DramDeviceInfo = info;
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// }
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#endregion
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// #endregion
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#region Methods
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// #region Methods
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/// <inheritdoc />
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protected override void InitializeLayout()
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{
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//TODO DarthAffe 21.10.2017: Look for a good default layout
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int ledCount = _AuraSDK.GetGPULedCount(DramDeviceInfo.Handle);
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for (int i = 0; i < ledCount; i++)
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InitializeLed(new AuraLedId(this, AuraLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
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// /// <inheritdoc />
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// protected override void InitializeLayout()
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// {
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// //TODO DarthAffe 21.10.2017: Look for a good default layout
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// int ledCount = _AuraSDK.GetGPULedCount(DramDeviceInfo.Handle);
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// for (int i = 0; i < ledCount; i++)
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// InitializeLed(new AuraLedId(this, AuraLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
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//TODO DarthAffe 21.10.2017: We don'T know the model, how to save layouts and images?
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Aura\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
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null, PathHelper.GetAbsolutePath(@"Images\Aura\Drams"));
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}
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// //TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
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// ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Aura\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
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// null, PathHelper.GetAbsolutePath(@"Images\Aura\Drams"));
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// }
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/// <inheritdoc />
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protected override void ApplyColorData() => _AuraSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
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// /// <inheritdoc />
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// protected override void ApplyColorData() => _AuraSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
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#endregion
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}
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}
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// #endregion
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// }
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//}
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@ -65,11 +65,12 @@ namespace RGB.NET.Devices.Aura.Native
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_setRogMouseModePointer = (SetRogMouseModePointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetRogMouseMode"), typeof(SetRogMouseModePointer));
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_setRogMouseColorPointer = (SetRogMouseColorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetRogMouseColor"), typeof(SetRogMouseColorPointer));
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_enumerateDramPointer = (EnumerateDramPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "EnumerateDram"), typeof(EnumerateDramPointer));
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_getDramLedCountPointer = (GetDramLedCountPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "GetDramLedCount"), typeof(GetDramLedCountPointer));
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_setDramModePointer = (SetDramModePointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetDramMode"), typeof(SetDramModePointer));
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_setDramColorPointer = (SetDramColorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetDramColor"), typeof(SetDramColorPointer));
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_getDramColorPointer = (GetDramColorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "GetDramColor"), typeof(GetDramColorPointer));
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//TODO DarthAffe 29.10.2017: I don't know why they are even documented, but the asus guy said they aren't in the SDK right now.
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//_enumerateDramPointer = (EnumerateDramPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "EnumerateDram"), typeof(EnumerateDramPointer));
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//_getDramLedCountPointer = (GetDramLedCountPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "GetDramLedCount"), typeof(GetDramLedCountPointer));
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//_setDramModePointer = (SetDramModePointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetDramMode"), typeof(SetDramModePointer));
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//_setDramColorPointer = (SetDramColorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "SetDramColor"), typeof(SetDramColorPointer));
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//_getDramColorPointer = (GetDramColorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "GetDramColor"), typeof(GetDramColorPointer));
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}
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private static void UnloadAuraSDK()
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@ -214,21 +215,21 @@ namespace RGB.NET.Devices.Aura.Native
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internal static void SetRogMouseMode(IntPtr handle, int mode) => _setRogMouseModePointer(handle, mode);
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internal static void SetRogMouseColor(IntPtr handle, byte[] colors) => _setRogMouseColorPointer(handle, colors, colors.Length);
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internal static int EnumerateDram(IntPtr handles, int size) => _enumerateDramPointer(handles, size);
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internal static int GetDramLedCount(IntPtr handle) => _getDramLedCountPointer(handle);
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internal static void SetDramMode(IntPtr handle, int mode) => _setDramModePointer(handle, mode);
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internal static void SetDramColor(IntPtr handle, byte[] colors) => _setDramColorPointer(handle, colors, colors.Length);
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//internal static int EnumerateDram(IntPtr handles, int size) => _enumerateDramPointer(handles, size);
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//internal static int GetDramLedCount(IntPtr handle) => _getDramLedCountPointer(handle);
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//internal static void SetDramMode(IntPtr handle, int mode) => _setDramModePointer(handle, mode);
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//internal static void SetDramColor(IntPtr handle, byte[] colors) => _setDramColorPointer(handle, colors, colors.Length);
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internal static byte[] GetDramColor(IntPtr handle)
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{
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int count = _getDramColorPointer(handle, IntPtr.Zero, 0);
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byte[] colors = new byte[count];
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IntPtr readColorsPtr = Marshal.AllocHGlobal(colors.Length);
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_getDramColorPointer(handle, readColorsPtr, colors.Length);
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Marshal.Copy(readColorsPtr, colors, 0, colors.Length);
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Marshal.FreeHGlobal(readColorsPtr);
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return colors;
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}
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//internal static byte[] GetDramColor(IntPtr handle)
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//{
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// int count = _getDramColorPointer(handle, IntPtr.Zero, 0);
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// byte[] colors = new byte[count];
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// IntPtr readColorsPtr = Marshal.AllocHGlobal(colors.Length);
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// _getDramColorPointer(handle, readColorsPtr, colors.Length);
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// Marshal.Copy(readColorsPtr, colors, 0, colors.Length);
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// Marshal.FreeHGlobal(readColorsPtr);
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// return colors;
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//}
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// ReSharper restore EventExceptionNotDocumented
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