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Small optimizations
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@ -228,8 +228,8 @@ namespace RGB.NET.Core
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foreach ((RenderTarget renderTarget, Color c) in render)
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foreach ((RenderTarget renderTarget, Color c) in render)
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{
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{
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Color color = c;
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Color color = c;
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foreach (IColorCorrection colorCorrection in renderTarget.Led.Device.ColorCorrections)
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for (int i = 0; i < renderTarget.Led.Device.ColorCorrections.Count; i++)
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colorCorrection.ApplyTo(ref color);
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renderTarget.Led.Device.ColorCorrections[i].ApplyTo(ref color);
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renderTarget.Led.Color = color;
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renderTarget.Led.Color = color;
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}
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}
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@ -91,12 +91,12 @@ namespace RGB.NET.Core
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#region Methods
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#region Methods
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protected abstract Color GetColor(ReadOnlySpan<T> pixel);
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protected abstract Color GetColor(in ReadOnlySpan<T> pixel);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
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protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
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protected virtual void GetRegionData(int x, int y, int width, int height, Span<T> buffer)
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protected virtual void GetRegionData(int x, int y, int width, int height, in Span<T> buffer)
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{
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{
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int dataWidth = width * _dataPerPixel;
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int dataWidth = width * _dataPerPixel;
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ReadOnlySpan<T> data = Data;
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ReadOnlySpan<T> data = Data;
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@ -139,7 +139,7 @@ namespace RGB.NET.Core
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#region Methods
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#region Methods
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protected override Color GetColor(ReadOnlySpan<Color> pixel) => pixel[0];
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protected override Color GetColor(in ReadOnlySpan<Color> pixel) => pixel[0];
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#endregion
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#endregion
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}
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}
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@ -6,7 +6,7 @@ namespace RGB.NET.Core
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{
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{
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#region Methods
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#region Methods
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public void SampleColor(in SamplerInfo<Color> info, Span<Color> pixelData)
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public void SampleColor(in SamplerInfo<Color> info, in Span<Color> pixelData)
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{
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{
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int count = info.Width * info.Height;
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int count = info.Width * info.Height;
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if (count == 0) return;
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if (count == 0) return;
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@ -4,6 +4,6 @@ namespace RGB.NET.Core
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{
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{
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public interface ISampler<T>
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public interface ISampler<T>
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{
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{
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void SampleColor(in SamplerInfo<T> info, Span<T> pixelData);
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void SampleColor(in SamplerInfo<T> info, in Span<T> pixelData);
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}
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}
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}
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}
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@ -34,7 +34,7 @@ namespace RGB.NET.Presets.Textures
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#region Methods
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#region Methods
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protected override Color GetColor(ReadOnlySpan<byte> pixel)
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protected override Color GetColor(in ReadOnlySpan<byte> pixel)
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{
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{
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if (ColorFormat == ColorFormat.BGR)
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if (ColorFormat == ColorFormat.BGR)
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return new Color(pixel[2], pixel[1], pixel[0]);
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return new Color(pixel[2], pixel[1], pixel[0]);
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@ -34,7 +34,7 @@ namespace RGB.NET.Presets.Textures
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#region Methods
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#region Methods
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protected override Color GetColor(ReadOnlySpan<float> pixel)
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protected override Color GetColor(in ReadOnlySpan<float> pixel)
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{
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{
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if (ColorFormat == ColorFormat.BGR)
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if (ColorFormat == ColorFormat.BGR)
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return new Color(pixel[2], pixel[1], pixel[0]);
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return new Color(pixel[2], pixel[1], pixel[0]);
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@ -7,7 +7,7 @@ namespace RGB.NET.Presets.Textures.Sampler
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{
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{
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#region Methods
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#region Methods
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public void SampleColor(in SamplerInfo<byte> info, Span<byte> pixelData)
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public void SampleColor(in SamplerInfo<byte> info, in Span<byte> pixelData)
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{
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{
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int count = info.Width * info.Height;
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int count = info.Width * info.Height;
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if (count == 0) return;
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if (count == 0) return;
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@ -20,8 +20,9 @@ namespace RGB.NET.Presets.Textures.Sampler
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for (int j = 0; j < sums.Length; j++)
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for (int j = 0; j < sums.Length; j++)
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sums[j] += data[i + j];
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sums[j] += data[i + j];
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float divisor = count * byte.MaxValue;
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for (int i = 0; i < pixelData.Length; i++)
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for (int i = 0; i < pixelData.Length; i++)
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pixelData[i] = (byte)MathF.Round(sums[i] / (float)count);
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pixelData[i] = (sums[i] / divisor).GetByteValueFromPercentage();
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}
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}
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#endregion
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#endregion
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@ -7,7 +7,7 @@ namespace RGB.NET.Presets.Textures.Sampler
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{
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{
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#region Methods
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#region Methods
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public void SampleColor(in SamplerInfo<float> info, Span<float> pixelData)
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public void SampleColor(in SamplerInfo<float> info, in Span<float> pixelData)
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{
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{
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int count = info.Width * info.Height;
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int count = info.Width * info.Height;
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if (count == 0) return;
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if (count == 0) return;
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