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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 10:08:31 +00:00

Small optimizations

This commit is contained in:
Darth Affe 2021-02-25 00:30:09 +01:00
parent cc7abb63f0
commit 105fdea2d7
8 changed files with 13 additions and 12 deletions

View File

@ -228,8 +228,8 @@ namespace RGB.NET.Core
foreach ((RenderTarget renderTarget, Color c) in render) foreach ((RenderTarget renderTarget, Color c) in render)
{ {
Color color = c; Color color = c;
foreach (IColorCorrection colorCorrection in renderTarget.Led.Device.ColorCorrections) for (int i = 0; i < renderTarget.Led.Device.ColorCorrections.Count; i++)
colorCorrection.ApplyTo(ref color); renderTarget.Led.Device.ColorCorrections[i].ApplyTo(ref color);
renderTarget.Led.Color = color; renderTarget.Led.Color = color;
} }

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@ -91,12 +91,12 @@ namespace RGB.NET.Core
#region Methods #region Methods
protected abstract Color GetColor(ReadOnlySpan<T> pixel); protected abstract Color GetColor(in ReadOnlySpan<T> pixel);
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel); protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
protected virtual void GetRegionData(int x, int y, int width, int height, Span<T> buffer) protected virtual void GetRegionData(int x, int y, int width, int height, in Span<T> buffer)
{ {
int dataWidth = width * _dataPerPixel; int dataWidth = width * _dataPerPixel;
ReadOnlySpan<T> data = Data; ReadOnlySpan<T> data = Data;
@ -139,7 +139,7 @@ namespace RGB.NET.Core
#region Methods #region Methods
protected override Color GetColor(ReadOnlySpan<Color> pixel) => pixel[0]; protected override Color GetColor(in ReadOnlySpan<Color> pixel) => pixel[0];
#endregion #endregion
} }

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@ -6,7 +6,7 @@ namespace RGB.NET.Core
{ {
#region Methods #region Methods
public void SampleColor(in SamplerInfo<Color> info, Span<Color> pixelData) public void SampleColor(in SamplerInfo<Color> info, in Span<Color> pixelData)
{ {
int count = info.Width * info.Height; int count = info.Width * info.Height;
if (count == 0) return; if (count == 0) return;

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@ -4,6 +4,6 @@ namespace RGB.NET.Core
{ {
public interface ISampler<T> public interface ISampler<T>
{ {
void SampleColor(in SamplerInfo<T> info, Span<T> pixelData); void SampleColor(in SamplerInfo<T> info, in Span<T> pixelData);
} }
} }

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@ -34,7 +34,7 @@ namespace RGB.NET.Presets.Textures
#region Methods #region Methods
protected override Color GetColor(ReadOnlySpan<byte> pixel) protected override Color GetColor(in ReadOnlySpan<byte> pixel)
{ {
if (ColorFormat == ColorFormat.BGR) if (ColorFormat == ColorFormat.BGR)
return new Color(pixel[2], pixel[1], pixel[0]); return new Color(pixel[2], pixel[1], pixel[0]);

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@ -34,7 +34,7 @@ namespace RGB.NET.Presets.Textures
#region Methods #region Methods
protected override Color GetColor(ReadOnlySpan<float> pixel) protected override Color GetColor(in ReadOnlySpan<float> pixel)
{ {
if (ColorFormat == ColorFormat.BGR) if (ColorFormat == ColorFormat.BGR)
return new Color(pixel[2], pixel[1], pixel[0]); return new Color(pixel[2], pixel[1], pixel[0]);

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@ -7,7 +7,7 @@ namespace RGB.NET.Presets.Textures.Sampler
{ {
#region Methods #region Methods
public void SampleColor(in SamplerInfo<byte> info, Span<byte> pixelData) public void SampleColor(in SamplerInfo<byte> info, in Span<byte> pixelData)
{ {
int count = info.Width * info.Height; int count = info.Width * info.Height;
if (count == 0) return; if (count == 0) return;
@ -20,8 +20,9 @@ namespace RGB.NET.Presets.Textures.Sampler
for (int j = 0; j < sums.Length; j++) for (int j = 0; j < sums.Length; j++)
sums[j] += data[i + j]; sums[j] += data[i + j];
float divisor = count * byte.MaxValue;
for (int i = 0; i < pixelData.Length; i++) for (int i = 0; i < pixelData.Length; i++)
pixelData[i] = (byte)MathF.Round(sums[i] / (float)count); pixelData[i] = (sums[i] / divisor).GetByteValueFromPercentage();
} }
#endregion #endregion

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@ -7,7 +7,7 @@ namespace RGB.NET.Presets.Textures.Sampler
{ {
#region Methods #region Methods
public void SampleColor(in SamplerInfo<float> info, Span<float> pixelData) public void SampleColor(in SamplerInfo<float> info, in Span<float> pixelData)
{ {
int count = info.Width * info.Height; int count = info.Width * info.Height;
if (count == 0) return; if (count == 0) return;