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CUE.NET/Helper/RectangleHelper.cs

61 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
namespace CUE.NET.Helper
{
public static class RectangleHelper
{
public static PointF GetCenter(this RectangleF rectangle)
{
return new PointF(rectangle.Left + rectangle.Width / 2f, rectangle.Top + rectangle.Height / 2f);
}
public static RectangleF CreateRectangleFromPoints(PointF point1, PointF point2)
{
float posX = Math.Min(point1.X, point2.X);
float posY = Math.Min(point1.Y, point2.Y);
float width = Math.Max(point1.X, point2.X) - posX;
float height = Math.Max(point1.Y, point2.Y) - posY;
return new RectangleF(posX, posY, width, height);
}
public static RectangleF CreateRectangleFromRectangles(RectangleF point1, RectangleF point2)
{
float posX = Math.Min(point1.X, point2.X);
float posY = Math.Min(point1.Y, point2.Y);
float width = Math.Max(point1.X + point1.Width, point2.X + point2.Width) - posX;
float height = Math.Max(point1.Y + point1.Height, point2.Y + point2.Height) - posY;
return new RectangleF(posX, posY, width, height);
}
public static RectangleF CreateRectangleFromRectangles(IEnumerable<RectangleF> rectangles)
{
float posX = float.MaxValue;
float posY = float.MaxValue;
float posX2 = float.MinValue;
float posY2 = float.MinValue;
foreach (RectangleF rectangle in rectangles)
{
posX = Math.Min(posX, rectangle.X);
posY = Math.Min(posY, rectangle.Y);
posX2 = Math.Max(posX2, rectangle.X + rectangle.Width);
posY2 = Math.Max(posY2, rectangle.Y + rectangle.Height);
}
return CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
}
public static float CalculateIntersectPercentage(RectangleF rect, RectangleF referenceRect)
{
if (rect.IsEmpty || referenceRect.IsEmpty) return 0;
referenceRect.Intersect(rect); // replace referenceRect with intersect
return referenceRect.IsEmpty ? 0 : (referenceRect.Width * referenceRect.Height) / (rect.Width * rect.Height);
}
}
}