mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
Changed color-control to brushes, improved keygroups
This commit is contained in:
parent
02aaf24c41
commit
0a47642c38
@ -72,7 +72,7 @@
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<Compile Include="Devices\Keyboard\Keys\BaseKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\IKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\RectangleKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\SimpleKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\ListKeyGroup.cs" />
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<Compile Include="Devices\Mouse\Enums\CorsairMouseButtonId.cs" />
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<Compile Include="Devices\Mouse\Enums\CorsairPhysicalMouseLayout.cs" />
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<Compile Include="Exceptions\CUEException.cs" />
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@ -4,6 +4,6 @@ namespace CUE.NET.Devices.Keyboard.ColorBrushes
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{
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public interface IBrush
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{
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Color GetColorAtPoint(Point point);
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Color GetColorAtPoint(RectangleF rectangle, PointF point);
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}
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}
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@ -21,7 +21,7 @@ namespace CUE.NET.Devices.Keyboard.ColorBrushes
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#region Methods
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public Color GetColorAtPoint(Point point)
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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return Color; // A solid color brush returns the same color no matter the point
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}
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@ -6,6 +6,7 @@ using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Devices.Keyboard.Keys;
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using CUE.NET.Helper;
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@ -52,7 +53,7 @@ namespace CUE.NET.Devices.Keyboard
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
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public Color Color { get; set; } = Color.Transparent;
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public IBrush Brush { get; set; }
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private readonly IList<IKeyGroup> _keyGroups = new List<IKeyGroup>();
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@ -66,7 +67,7 @@ namespace CUE.NET.Devices.Keyboard
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this.KeyboardDeviceInfo = info;
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InitializeKeys();
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CalculateKeyboardRectangle();
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KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
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}
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#endregion
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@ -75,23 +76,26 @@ namespace CUE.NET.Devices.Keyboard
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public override void UpdateLeds(bool forceUpdate = false)
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{
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// Apply all KeyGroups first
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// Update only 'clean' leds, manual set should always override groups
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IEnumerable<CorsairKey> cleanKeys = this.Where(x => !x.Led.IsUpdated).ToList();
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// Apply all KeyGroups
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if (Color != Color.Transparent)
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foreach (CorsairKey key in cleanKeys)
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key.Led.Color = Color;
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if (Brush != null)
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ApplyBrush(this.ToList(), Brush);
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//TODO DarthAffe 20.09.2015: Add some sort of priority
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foreach (IKeyGroup keyGroup in _keyGroups)
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foreach (CorsairKey key in keyGroup.Keys.Where(key => cleanKeys.Contains(key)))
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key.Led.Color = keyGroup.Color;
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ApplyBrush(keyGroup.Keys.ToList(), keyGroup.Brush);
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// Perform 'real' update
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base.UpdateLeds(forceUpdate);
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}
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private void ApplyBrush(ICollection<CorsairKey> keys, IBrush brush)
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{
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RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
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foreach (CorsairKey key in keys)
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key.Led.Color = brush.GetColorAtPoint(brushRectangle, key.KeyRectangle.GetCenter());
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}
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public bool AttachKeyGroup(IKeyGroup keyGroup)
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{
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if (keyGroup == null || _keyGroups.Contains(keyGroup)) return false;
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@ -124,24 +128,6 @@ namespace CUE.NET.Devices.Keyboard
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}
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}
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private void CalculateKeyboardRectangle()
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{
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float posX = float.MaxValue;
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float posY = float.MaxValue;
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float posX2 = float.MinValue;
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float posY2 = float.MinValue;
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foreach (CorsairKey key in this)
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{
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posX = Math.Min(posX, key.KeyRectangle.X);
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posY = Math.Min(posY, key.KeyRectangle.Y);
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posX2 = Math.Max(posX2, key.KeyRectangle.X + key.KeyRectangle.Width);
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posY2 = Math.Max(posY2, key.KeyRectangle.Y + key.KeyRectangle.Height);
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}
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KeyboardRectangle = RectangleHelper.CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
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}
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#region IEnumerable
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public IEnumerator<CorsairKey> GetEnumerator()
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@ -6,28 +6,28 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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{
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public static class KeyGroupExtension
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{
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public static SimpleKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
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public static ListKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup as SimpleKeyGroup;
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ListKeyGroup simpleKeyGroup = keyGroup as ListKeyGroup;
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if (simpleKeyGroup == null)
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{
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bool wasAttached = keyGroup.Detach();
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simpleKeyGroup = new SimpleKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Color = keyGroup.Color };
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simpleKeyGroup = new ListKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Brush = keyGroup.Brush };
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}
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return simpleKeyGroup;
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}
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public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKeyboardKeyId keyId in keyIds)
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simpleKeyGroup.RemoveKey(keyId);
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return simpleKeyGroup;
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}
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public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKey key in keyIds)
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simpleKeyGroup.RemoveKey(key);
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return simpleKeyGroup;
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@ -1,20 +1,19 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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using CUE.NET.Devices.Keyboard.Extensions;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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public class BaseKeyGroup : IKeyGroup
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public abstract class BaseKeyGroup : IKeyGroup
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{
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#region Properties & Fields
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internal CorsairKeyboard Keyboard { get; }
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GroupKeys);
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protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GetGroupKeys());
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public Color Color { get; set; } = Color.Transparent;
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public IBrush Brush { get; set; }
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#endregion
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@ -28,6 +27,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
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this.Attach();
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}
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protected abstract IList<CorsairKey> GetGroupKeys();
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#endregion
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}
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}
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@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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@ -7,6 +7,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
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{
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IEnumerable<CorsairKey> Keys { get; }
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Color Color { get; set; }
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IBrush Brush { get; set; }
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}
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}
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@ -1,30 +1,37 @@
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using CUE.NET.Devices.Keyboard.Enums;
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using System.Collections.Generic;
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using CUE.NET.Devices.Keyboard.Enums;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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public class SimpleKeyGroup : BaseKeyGroup
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public class ListKeyGroup : BaseKeyGroup
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{
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#region Properties & Fields
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protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
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#endregion
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#region Constructors
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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: base(keyboard, autoAttach)
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{ }
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public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
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: this(keyboard, true, keys)
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{ }
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
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: base(keyboard, autoAttach)
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{
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AddKey(keys);
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}
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public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
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: this(keyboard, true, keys)
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{ }
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
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: base(keyboard, autoAttach)
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{
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AddKey(keys);
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@ -82,6 +89,12 @@ namespace CUE.NET.Devices.Keyboard.Keys
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GroupKeys.Add(key);
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}
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protected override IList<CorsairKey> GetGroupKeys()
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{
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return GroupKeys;
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}
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#endregion
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}
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}
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@ -1,4 +1,5 @@
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using System.Drawing;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Helper;
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@ -9,8 +10,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
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{
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#region Properties & Fields
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public RectangleF RequestedRectangle { get; }
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public float MinOverlayPercentage { get; }
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public RectangleF Rectangle { get; set; }
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public float MinOverlayPercentage { get; set; }
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#endregion
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@ -28,20 +29,22 @@ namespace CUE.NET.Devices.Keyboard.Keys
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: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
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{ }
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public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
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: base(keyboard, autoAttach)
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{
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this.RequestedRectangle = requestedRectangle;
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this.Rectangle = rectangle;
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this.MinOverlayPercentage = minOverlayPercentage;
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foreach (CorsairKey key in Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, requestedRectangle) >= minOverlayPercentage))
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GroupKeys.Add(key);
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}
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#endregion
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#region Methods
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protected override IList<CorsairKey> GetGroupKeys()
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{
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return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();
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}
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#endregion
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}
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}
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@ -6,6 +6,7 @@ using System.Threading.Tasks;
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using CUE.NET;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Devices.Keyboard.Extensions;
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using CUE.NET.Devices.Keyboard.Keys;
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@ -36,13 +37,13 @@ namespace SimpleDevTest
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throw new WrapperException("No keyboard found");
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// Ink all numbers on the keypad except the '5' purple, we want that to be gray
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SimpleKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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{ Color = Color.Purple }
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ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
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{ Brush = new SolidColorBrush(Color.Purple) }
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.Exclude(CorsairKeyboardKeyId.Keypad5);
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keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
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// Ink the Keys 'r', 'g', 'b' in their respective color
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// The char access seems to fail for everything except letters (SDK doesn't return a valid keyId)
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// The char access fails for everything except letters (SDK doesn't return a valid keyId)
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keyboard['R'].Led.Color = Color.Red;
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keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
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keyboard['B'].Led.Color = Color.Blue;
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@ -53,12 +54,12 @@ namespace SimpleDevTest
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keyboard['B'].Led.IsLocked = true;
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// Ink the letters of 'white' white
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SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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{ Color = Color.White };
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ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
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{ Brush = new SolidColorBrush(Color.White) };
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// Ink the keys '1' to '0' yellow
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RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
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{ Color = Color.Yellow };
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{ Brush = new SolidColorBrush(Color.Yellow) };
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// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
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keyboard.UpdateLeds();
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@ -87,19 +88,24 @@ namespace SimpleDevTest
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// Flash whole keyboard three times to ... well ... just to make it happen
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for (int i = 0; i < 3; i++)
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{
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keyboard.Color = Color.Aquamarine;
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keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
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keyboard.UpdateLeds();
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Thread.Sleep(160);
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keyboard.Color = Color.Black;
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keyboard.Brush = new SolidColorBrush(Color.Black);
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keyboard.UpdateLeds();
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Thread.Sleep(200);
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}
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// Set keyboard 'background' to something fancy
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keyboard.Color = Color.DarkSlateBlue;
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keyboard.Brush = new SolidColorBrush(Color.DarkSlateBlue);
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// Spawn our point (rectangle since circles are too hard to calculate :p) in the top-left corner (right over G1 or on ESC depending on your keyboard)
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RectangleF point = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 40, 40);
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// Create a new KeyGroup to represent our point on the keyboard
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RectangleKeyGroup pointGroup = new RectangleKeyGroup(keyboard, point, 0.1f)
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{ Brush = new SolidColorBrush(Color.Orange) };
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// Target of our movement
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PointF target = new PointF(point.X, point.Y);
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while (true)
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@ -109,13 +115,13 @@ namespace SimpleDevTest
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target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
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(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
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else
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// Calculate movement
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point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
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IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
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if (keys != null)
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foreach (CorsairKey key in keys)
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key.Led.Color = Color.Orange;
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// Move our rectangle to the new position
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pointGroup.Rectangle = point;
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// Update changed leds
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keyboard.UpdateLeds();
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// 20 updates per sec should be enought for this
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@ -1,10 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace CUE.NET.Helper
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{
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public static class RectangleHelper
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{
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public static PointF GetCenter(this RectangleF rectangle)
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{
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return new PointF(rectangle.Left + rectangle.Width / 2f, rectangle.Top + rectangle.Height / 2f);
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}
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public static RectangleF CreateRectangleFromPoints(PointF point1, PointF point2)
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{
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float posX = Math.Min(point1.X, point2.X);
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@ -25,6 +31,24 @@ namespace CUE.NET.Helper
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return new RectangleF(posX, posY, width, height);
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}
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public static RectangleF CreateRectangleFromRectangles(IEnumerable<RectangleF> rectangles)
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{
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float posX = float.MaxValue;
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float posY = float.MaxValue;
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float posX2 = float.MinValue;
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float posY2 = float.MinValue;
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foreach (RectangleF rectangle in rectangles)
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{
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posX = Math.Min(posX, rectangle.X);
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posY = Math.Min(posY, rectangle.Y);
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posX2 = Math.Max(posX2, rectangle.X + rectangle.Width);
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posY2 = Math.Max(posY2, rectangle.Y + rectangle.Height);
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}
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return CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
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}
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public static float CalculateIntersectPercentage(RectangleF rect, RectangleF referenceRect)
|
||||
{
|
||||
if (rect.IsEmpty || referenceRect.IsEmpty) return 0;
|
||||
|
||||
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Reference in New Issue
Block a user