mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-13 09:08:34 +00:00
346 lines
12 KiB
C#
346 lines
12 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Devices.Keyboard.Keys;
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using CUE.NET.Effects;
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using CUE.NET.Helper;
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using CUE.NET.Native;
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namespace CUE.NET.Devices.Keyboard
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{
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/// <summary>
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/// Represents the SDK for a corsair keyboard.
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/// </summary>
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public class CorsairKeyboard : AbstractCueDevice, IEnumerable<CorsairKey>, IKeyGroup
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{
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#region Properties & Fields
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#region Indexer
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/// <summary>
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/// Gets the <see cref="CorsairKey" /> with the specified ID.
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/// </summary>
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/// <param name="keyId">The ID of the key to get.</param>
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/// <returns>The key with the specified ID or null if no key is found.</returns>
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public CorsairKey this[CorsairKeyboardKeyId keyId]
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{
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get
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{
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CorsairKey key;
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return _keys.TryGetValue(keyId, out key) ? key : null;
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}
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}
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/// <summary>
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/// Gets the <see cref="CorsairKey" /> representing the given character by calling the SDK-method 'CorsairGetLedIdForKeyName'.<br />
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/// Note that this currently only works for letters.
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/// </summary>
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/// <param name="key">The character of the key.</param>
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/// <returns>The key representing the given character or null if no key is found.</returns>
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public CorsairKey this[char key]
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{
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get
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{
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CorsairKeyboardKeyId keyId = _CUESDK.CorsairGetLedIdForKeyName(key);
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CorsairKey cKey;
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return _keys.TryGetValue(keyId, out cKey) ? cKey : null;
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}
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}
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/// <summary>
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/// Gets the <see cref="CorsairKey" /> at the given physical location.
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/// </summary>
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/// <param name="location">The point to get the key from.</param>
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/// <returns>The key at the given point or null if no key is found.</returns>
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public CorsairKey this[PointF location] => _keys.Values.FirstOrDefault(x => x.KeyRectangle.Contains(location));
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/// <summary>
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/// Gets a list of <see cref="CorsairKey" /> inside the given rectangle.
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/// </summary>
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/// <param name="referenceRect">The rectangle to check.</param>
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/// <param name="minOverlayPercentage">The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the list.</param>
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/// <returns></returns>
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public IEnumerable<CorsairKey> this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => _keys.Values.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, referenceRect) >= minOverlayPercentage);
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#endregion
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private readonly LinkedList<IKeyGroup> _keyGroups = new LinkedList<IKeyGroup>();
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private readonly LinkedList<EffectTimeContainer> _effects = new LinkedList<EffectTimeContainer>();
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private Dictionary<CorsairKeyboardKeyId, CorsairKey> _keys = new Dictionary<CorsairKeyboardKeyId, CorsairKey>();
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/// <summary>
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/// Gets a read-only collection containing the keys of the keyboard.
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/// </summary>
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
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/// <summary>
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/// Gets specific information provided by CUE for the keyboard.
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/// </summary>
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public CorsairKeyboardDeviceInfo KeyboardDeviceInfo { get; }
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/// <summary>
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/// Gets the rectangle containing all keys of the keyboard.
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/// </summary>
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public RectangleF KeyboardRectangle { get; private set; }
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/// <summary>
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/// Gets or sets the background brush of the keyboard.
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/// </summary>
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public IBrush Brush { get; set; }
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/// <summary>
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/// Gets or sets the z-index of the background brush of the keyboard.<br />
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/// This value has absolutely no effect.
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/// </summary>
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public int ZIndex { get; set; } = 0;
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/// <summary>
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/// Gets a value indicating if the keyboard has an active effect to deal with or not.
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/// </summary>
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protected override bool HasEffect
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{
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get
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{
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lock (_effects)
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return _effects.Any();
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="CorsairKeyboard"/> class.
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/// </summary>
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/// <param name="info">The specific information provided by CUE for the keyboard</param>
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internal CorsairKeyboard(CorsairKeyboardDeviceInfo info)
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: base(info)
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{
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this.KeyboardDeviceInfo = info;
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InitializeKeys();
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KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
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}
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#endregion
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#region Methods
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#region Update
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/// <summary>
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/// Updates all groups and effects and perform an update for all dirty keys, or all keys if flushLeds is set to true.
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/// </summary>
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/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
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public override void Update(bool flushLeds = false)
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{
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UpdateKeyGroups();
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UpdateEffects();
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// Perform 'real' update
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base.Update(flushLeds);
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}
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private void UpdateKeyGroups()
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{
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if (Brush != null)
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ApplyBrush(this.ToList(), Brush);
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lock (_keyGroups)
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{
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foreach (IKeyGroup keyGroup in _keyGroups.OrderBy(x => x.ZIndex))
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ApplyBrush(keyGroup.Keys.ToList(), keyGroup.Brush);
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}
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}
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private void UpdateEffects()
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{
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List<IEffect> effectsToRemove = new List<IEffect>();
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lock (_effects)
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{
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long currentTicks = DateTime.Now.Ticks;
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foreach (EffectTimeContainer effect in _effects.OrderBy(x => x.ZIndex))
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{
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try
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{
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float deltaTime;
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if (effect.TicksAtLastUpdate < 0)
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{
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effect.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effect.TicksAtLastUpdate) / 10000000f;
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effect.TicksAtLastUpdate = currentTicks;
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effect.Effect.Update(deltaTime);
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//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
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IEnumerable<CorsairKey> keys = effect.Effect?.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
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ApplyBrush((keys ?? this).ToList(), effect.Effect.EffectBrush);
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if (effect.Effect.IsDone)
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effectsToRemove.Add(effect.Effect);
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { ManageException(ex); }
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}
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}
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foreach (IEffect effect in effectsToRemove)
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DetachEffect(effect);
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}
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// ReSharper disable once MemberCanBeMadeStatic.Local - idc
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private void ApplyBrush(ICollection<CorsairKey> keys, IBrush brush)
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{
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try
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{
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RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
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foreach (CorsairKey key in keys)
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key.Led.Color = brush.GetColorAtPoint(brushRectangle, key.KeyRectangle.GetCenter());
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { ManageException(ex); }
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}
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public IEnumerable<CorsairLed> GetLeds()
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{
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return this.Select(x => x.Led);
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}
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#endregion
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/// <summary>
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/// Attaches the given keygroup.
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/// </summary>
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/// <param name="keyGroup">The keygroup to attach.</param>
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/// <returns><c>true</c> if the keygroup could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachKeyGroup(IKeyGroup keyGroup)
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{
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lock (_keyGroups)
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{
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if (keyGroup == null || _keyGroups.Contains(keyGroup)) return false;
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_keyGroups.AddLast(keyGroup);
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return true;
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}
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}
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/// <summary>
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/// Detaches the given keygroup.
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/// </summary>
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/// <param name="keyGroup">The keygroup to detached.</param>
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/// <returns><c>true</c> if the keygroup could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachKeyGroup(IKeyGroup keyGroup)
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{
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lock (_keyGroups)
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{
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if (keyGroup == null) return false;
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LinkedListNode<IKeyGroup> node = _keyGroups.Find(keyGroup);
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if (node == null) return false;
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_keyGroups.Remove(node);
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return true;
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}
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}
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/// <summary>
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/// Attaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to attach.</param>
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/// <returns><c>true</c> if the effect could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (_effects)
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{
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if (effect != null && _effects.All(x => x.Effect != effect))
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{
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effect.OnAttach();
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_effects.AddLast(new EffectTimeContainer(effect, -1));
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retVal = true;
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Detaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to detached.</param>
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/// <returns><c>true</c> if the effect could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (_effects)
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{
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if (effect != null)
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{
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EffectTimeContainer val = _effects.FirstOrDefault(x => x.Effect == effect);
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if (val != null)
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{
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effect.OnDetach();
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_effects.Remove(val);
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retVal = true;
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}
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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private void InitializeKeys()
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{
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_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositions(), typeof(_CorsairLedPositions));
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int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
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IntPtr ptr = nativeLedPositions.pLedPosition;
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for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
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{
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_CorsairLedPosition ledPosition = Marshal.PtrToStructure<_CorsairLedPosition>(ptr);
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CorsairLed led = GetLed((int)ledPosition.ledId);
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_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, led,
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new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height)));
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ptr = new IntPtr(ptr.ToInt64() + structSize);
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}
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}
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#region IEnumerable
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/// <summary>
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/// Returns an enumerator that iterates over all keys of the keyboard.
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/// </summary>
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/// <returns>An enumerator for all keys of the keyboard.</returns>
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public IEnumerator<CorsairKey> GetEnumerator()
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{
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return _keys.Values.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#endregion
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}
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}
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