mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-13 00:58:31 +00:00
Compare commits
11 Commits
v1.1.3.1-G
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 589bd12441 | |||
| 850eb66b3b | |||
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f3f7f498af | ||
| 3b4649604f | |||
| 83c67195fd | |||
| 811a296867 | |||
| 897162926a | |||
| 8bcf64a9f9 | |||
| 5091b33864 | |||
| c4ac6f0e40 | |||
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6840813529 |
@ -36,9 +36,6 @@
|
||||
<DocumentationFile>bin\CUE.NET.XML</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HidSharp, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\HidSharp.1.5\lib\net35\HidSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
@ -62,6 +59,7 @@
|
||||
<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
|
||||
<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
|
||||
<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
|
||||
<Compile Include="Devices\Generic\Enums\CorsairKeyId.cs" />
|
||||
<Compile Include="Devices\Generic\Enums\CorsairLedId.cs" />
|
||||
<Compile Include="Devices\Generic\EventArgs\ExceptionEventArgs.cs" />
|
||||
<Compile Include="Brushes\AbstractBrush.cs" />
|
||||
@ -70,8 +68,12 @@
|
||||
<Compile Include="Devices\Generic\EventArgs\UpdatedEventArgs.cs" />
|
||||
<Compile Include="Devices\Generic\EventArgs\UpdatingEventArgs.cs" />
|
||||
<Compile Include="Devices\Generic\LedUpateRequest.cs" />
|
||||
<Compile Include="Devices\HeadsetStand\CorsairHeadsetStand.cs" />
|
||||
<Compile Include="Devices\HeadsetStand\CorsairHeadsetStandDeviceInfo.cs" />
|
||||
<Compile Include="Devices\HeadsetStand\Enums\CorsairHeadsetStandLedId.cs" />
|
||||
<Compile Include="Devices\Keyboard\Enums\BrushCalculationMode.cs" />
|
||||
<Compile Include="Devices\Mouse\GlaiveMouse.cs" />
|
||||
<Compile Include="Devices\Keyboard\Enums\CorsairKeyboardKeyId.cs" />
|
||||
<Compile Include="Devices\Mouse\Enums\CorsairMouseKeyId.cs" />
|
||||
<Compile Include="Effects\AbstractLedGroupEffect.cs" />
|
||||
<Compile Include="Effects\AbstractBrushEffect.cs" />
|
||||
<Compile Include="Effects\AbstractEffectTarget.cs" />
|
||||
@ -80,6 +82,7 @@
|
||||
<Compile Include="Devices\Mousemat\CorsairMousematDeviceInfo.cs" />
|
||||
<Compile Include="Devices\Mousemat\Enums\CorsairMousematLedId.cs" />
|
||||
<Compile Include="Effects\MoveGradientEffect.cs" />
|
||||
<Compile Include="EventArgs\KeyPressedEventArgs.cs" />
|
||||
<Compile Include="Gradients\AbstractGradient.cs" />
|
||||
<Compile Include="Gradients\GradientStop.cs" />
|
||||
<Compile Include="Gradients\IGradient.cs" />
|
||||
@ -136,9 +139,7 @@
|
||||
<Compile Include="CueSDK.cs" />
|
||||
<Compile Include="Devices\ICueDevice.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildProjectDirectory)\CUE.NET.targets" />
|
||||
</Project>
|
||||
@ -3,7 +3,7 @@
|
||||
<metadata>
|
||||
<id>CUE.NET</id>
|
||||
<title>CUE.NET</title>
|
||||
<version>1.1.3.1</version>
|
||||
<version>1.2.0.1</version>
|
||||
<authors>Darth Affe</authors>
|
||||
<owners>Darth Affe</owners>
|
||||
<projectUrl>https://github.com/DarthAffe/CUE.NET</projectUrl>
|
||||
@ -11,8 +11,11 @@
|
||||
<requireLicenseAcceptance>true</requireLicenseAcceptance>
|
||||
<description>Corsair HID SDK Wrapper</description>
|
||||
<releaseNotes>
|
||||
- Added an effect-list to the effect-target
|
||||
- Added two lists to allow modification of the native-dll-paths
|
||||
- Updated SDK to 2.18.127
|
||||
- Added methods to use the new GetColor method
|
||||
- Added an event to get the key-change of special keys (G and M)
|
||||
- Fixed missing LoadedArchitecture assignment
|
||||
- Fixed an issue that prevents further reinitializing if an exception was thrown earlier
|
||||
</releaseNotes>
|
||||
<summary>C# (.NET) Wrapper library around the Corsair CUE-SDK</summary>
|
||||
<copyright>Copyright © Wyrez 2017</copyright>
|
||||
|
||||
90
CueSDK.cs
90
CueSDK.cs
@ -1,6 +1,7 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -8,12 +9,13 @@ using CUE.NET.Devices;
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Devices.Headset;
|
||||
using CUE.NET.Devices.HeadsetStand;
|
||||
using CUE.NET.Devices.Keyboard;
|
||||
using CUE.NET.Devices.Mouse;
|
||||
using CUE.NET.Devices.Mousemat;
|
||||
using CUE.NET.EventArgs;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Native;
|
||||
using System;
|
||||
|
||||
namespace CUE.NET
|
||||
{
|
||||
@ -80,7 +82,6 @@ namespace CUE.NET
|
||||
/// </summary>
|
||||
public static CorsairMouse MouseSDK { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the managed representation of a headset managed by the CUE-SDK.
|
||||
/// Note that currently only one connected headset is supported.
|
||||
@ -88,13 +89,35 @@ namespace CUE.NET
|
||||
public static CorsairHeadset HeadsetSDK { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the managed representation of a moustmat managed by the CUE-SDK.
|
||||
/// Gets the managed representation of a mousemat managed by the CUE-SDK.
|
||||
/// Note that currently only one connected mousemat is supported.
|
||||
/// </summary>
|
||||
public static CorsairMousemat MousematSDK { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the managed representation of a headset stand managed by the CUE-SDK.
|
||||
/// Note that currently only one connected headset stand is supported.
|
||||
/// </summary>
|
||||
public static CorsairHeadsetStand HeadsetStandSDK { get; private set; }
|
||||
|
||||
// ReSharper restore UnusedAutoPropertyAccessor.Global
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate void OnKeyPressedDelegate(IntPtr context, CorsairKeyId keyId, [MarshalAs(UnmanagedType.I1)] bool pressed);
|
||||
private static OnKeyPressedDelegate _onKeyPressedDelegate;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the SDK reports that a key is pressed.
|
||||
/// Notice that right now only G- (keyboard) and M- (mouse) keys are supported.
|
||||
///
|
||||
/// To enable this event <see cref="EnableKeypressCallback"/> needs to be called.
|
||||
/// </summary>
|
||||
public static event EventHandler<KeyPressedEventArgs> KeyPressed;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
@ -122,6 +145,8 @@ namespace CUE.NET
|
||||
return HeadsetSDK != null;
|
||||
case CorsairDeviceType.Mousemat:
|
||||
return MousematSDK != null;
|
||||
case CorsairDeviceType.HeadsetStand:
|
||||
return HeadsetStandSDK != null;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
@ -199,14 +224,7 @@ namespace CUE.NET
|
||||
device = KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
|
||||
break;
|
||||
case CorsairDeviceType.Mouse:
|
||||
if(info.Model.ToLower().Contains("glaive"))
|
||||
{
|
||||
device = MouseSDK = new GlaiveMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
}
|
||||
else
|
||||
{
|
||||
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
}
|
||||
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
break;
|
||||
case CorsairDeviceType.Headset:
|
||||
device = HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));
|
||||
@ -214,6 +232,9 @@ namespace CUE.NET
|
||||
case CorsairDeviceType.Mousemat:
|
||||
device = MousematSDK = new CorsairMousemat(new CorsairMousematDeviceInfo(nativeDeviceInfo));
|
||||
break;
|
||||
case CorsairDeviceType.HeadsetStand:
|
||||
device = HeadsetStandSDK = new CorsairHeadsetStand(new CorsairHeadsetStandDeviceInfo(nativeDeviceInfo));
|
||||
break;
|
||||
// ReSharper disable once RedundantCaseLabel
|
||||
case CorsairDeviceType.Unknown:
|
||||
default:
|
||||
@ -228,11 +249,42 @@ namespace CUE.NET
|
||||
Throw(error, true);
|
||||
}
|
||||
|
||||
error = LastError;
|
||||
if (error != CorsairError.Success)
|
||||
Throw(error, false);
|
||||
|
||||
InitializedDevices = new ReadOnlyCollection<ICueDevice>(devices);
|
||||
|
||||
IsInitialized = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the keypress-callback.
|
||||
/// This method needs to be called to enable the <see cref="KeyPressed"/>-event.
|
||||
///
|
||||
/// WARNING: AFTER THIS METHOD IS CALLED IT'S NO LONGER POSSIBLE TO REINITIALIZE THE SDK!
|
||||
/// </summary>
|
||||
public static void EnableKeypressCallback()
|
||||
{
|
||||
if (!IsInitialized)
|
||||
throw new WrapperException("CueSDK isn't initialized.");
|
||||
|
||||
if (_onKeyPressedDelegate != null)
|
||||
return;
|
||||
|
||||
_onKeyPressedDelegate = OnKeyPressed;
|
||||
_CUESDK.CorsairRegisterKeypressCallback(Marshal.GetFunctionPointerForDelegate(_onKeyPressedDelegate), IntPtr.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the colors of all devices back to the last saved color-data. (If there wasn't a manual save, that's the data from the time the SDK was initialized.)
|
||||
/// </summary>
|
||||
public static void Reset()
|
||||
{
|
||||
foreach (ICueDevice device in InitializedDevices)
|
||||
device.RestoreColors();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reinitialize the CUE-SDK and temporarily hand back full control to CUE.
|
||||
/// </summary>
|
||||
@ -250,10 +302,14 @@ namespace CUE.NET
|
||||
if (!IsInitialized)
|
||||
throw new WrapperException("CueSDK isn't initialized.");
|
||||
|
||||
if (_onKeyPressedDelegate != null)
|
||||
throw new WrapperException("Keypress-Callback is enabled.");
|
||||
|
||||
KeyboardSDK?.ResetLeds();
|
||||
MouseSDK?.ResetLeds();
|
||||
HeadsetSDK?.ResetLeds();
|
||||
MousematSDK?.ResetLeds();
|
||||
HeadsetStandSDK?.ResetLeds();
|
||||
|
||||
_CUESDK.Reload();
|
||||
|
||||
@ -304,6 +360,14 @@ namespace CUE.NET
|
||||
if (!reloadedDevices.ContainsKey(CorsairDeviceType.Mousemat)
|
||||
|| MousematSDK.MousematDeviceInfo.Model != reloadedDevices[CorsairDeviceType.Mousemat].Model)
|
||||
throw new WrapperException("The previously loaded Mousemat got disconnected.");
|
||||
if (HeadsetStandSDK != null)
|
||||
if (!reloadedDevices.ContainsKey(CorsairDeviceType.HeadsetStand)
|
||||
|| HeadsetStandSDK.HeadsetStandDeviceInfo.Model != reloadedDevices[CorsairDeviceType.HeadsetStand].Model)
|
||||
throw new WrapperException("The previously loaded Headset Stand got disconnected.");
|
||||
|
||||
error = LastError;
|
||||
if (error != CorsairError.Success)
|
||||
Throw(error, false);
|
||||
|
||||
IsInitialized = true;
|
||||
}
|
||||
@ -318,12 +382,16 @@ namespace CUE.NET
|
||||
MouseSDK = null;
|
||||
HeadsetSDK = null;
|
||||
MousematSDK = null;
|
||||
HeadsetStandSDK = null;
|
||||
IsInitialized = false;
|
||||
}
|
||||
|
||||
throw new CUEException(error);
|
||||
}
|
||||
|
||||
private static void OnKeyPressed(IntPtr context, CorsairKeyId keyId, bool pressed)
|
||||
=> KeyPressed?.Invoke(null, new KeyPressedEventArgs(keyId, pressed));
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -29,6 +29,8 @@ namespace CUE.NET.Devices.Generic
|
||||
|
||||
private static DateTime _lastUpdate = DateTime.Now;
|
||||
|
||||
private Dictionary<CorsairLedId, CorsairColor> _colorDataSave;
|
||||
|
||||
/// <summary>
|
||||
/// Gets generic information provided by CUE for the device.
|
||||
/// </summary>
|
||||
@ -56,6 +58,7 @@ namespace CUE.NET.Devices.Generic
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background brush of the keyboard.
|
||||
/// If this is null the last saved color-data is used as background.
|
||||
/// </summary>
|
||||
public IBrush Brush { get; set; }
|
||||
|
||||
@ -153,6 +156,7 @@ namespace CUE.NET.Devices.Generic
|
||||
public virtual void Initialize()
|
||||
{
|
||||
DeviceRectangle = RectangleHelper.CreateRectangleFromRectangles((this).Select(x => x.LedRectangle));
|
||||
SaveColors();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -187,19 +191,26 @@ namespace CUE.NET.Devices.Generic
|
||||
/// Performs an update for all dirty keys, or all keys if flushLeds is set to true.
|
||||
/// </summary>
|
||||
/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
|
||||
public void Update(bool flushLeds = false)
|
||||
/// <param name="noRender">Only updates the hardware-leds skippin effects and the render-pass. Only use this if you know what that means!</param>
|
||||
public void Update(bool flushLeds = false, bool noRender = false)
|
||||
{
|
||||
OnUpdating();
|
||||
|
||||
// Update effects
|
||||
foreach (ILedGroup ledGroup in LedGroups)
|
||||
ledGroup.UpdateEffects();
|
||||
if (!noRender)
|
||||
{
|
||||
// Update effects
|
||||
foreach (ILedGroup ledGroup in LedGroups)
|
||||
ledGroup.UpdateEffects();
|
||||
|
||||
// Render brushes
|
||||
Render(this);
|
||||
foreach (ILedGroup ledGroup in LedGroups.OrderBy(x => x.ZIndex))
|
||||
Render(ledGroup);
|
||||
// Render brushes
|
||||
if (Brush != null)
|
||||
Render(this);
|
||||
else
|
||||
ApplyColorData(_colorDataSave);
|
||||
|
||||
foreach (ILedGroup ledGroup in LedGroups.OrderBy(x => x.ZIndex))
|
||||
Render(ledGroup);
|
||||
}
|
||||
// Device-specific updates
|
||||
DeviceUpdate();
|
||||
|
||||
@ -262,7 +273,7 @@ namespace CUE.NET.Devices.Generic
|
||||
catch (Exception ex) { OnException(ex); }
|
||||
}
|
||||
|
||||
protected virtual void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
{
|
||||
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
|
||||
|
||||
@ -293,6 +304,63 @@ namespace CUE.NET.Devices.Generic
|
||||
OnLedsUpdated(updateRequests);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SyncColors()
|
||||
{
|
||||
Dictionary<CorsairLedId, CorsairColor> colorData = GetColors();
|
||||
ApplyColorData(colorData);
|
||||
Update(true, true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SaveColors()
|
||||
{
|
||||
_colorDataSave = GetColors();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void RestoreColors()
|
||||
{
|
||||
ApplyColorData(_colorDataSave);
|
||||
Update(true, true);
|
||||
}
|
||||
|
||||
private void ApplyColorData(Dictionary<CorsairLedId, CorsairColor> colorData)
|
||||
{
|
||||
if (colorData == null) return;
|
||||
|
||||
foreach (KeyValuePair<CorsairLedId, CorsairColor> corsairColor in _colorDataSave)
|
||||
LedMapping[corsairColor.Key].Color = corsairColor.Value;
|
||||
}
|
||||
|
||||
private Dictionary<CorsairLedId, CorsairColor> GetColors()
|
||||
{
|
||||
int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
|
||||
IntPtr ptr = Marshal.AllocHGlobal(structSize * LedMapping.Count);
|
||||
IntPtr addPtr = new IntPtr(ptr.ToInt64());
|
||||
foreach (KeyValuePair<CorsairLedId, CorsairLed> led in LedMapping)
|
||||
{
|
||||
_CorsairLedColor color = new _CorsairLedColor { ledId = (int)led.Value.Id };
|
||||
Marshal.StructureToPtr(color, addPtr, false);
|
||||
addPtr = new IntPtr(addPtr.ToInt64() + structSize);
|
||||
}
|
||||
_CUESDK.CorsairGetLedsColors(LedMapping.Count, ptr);
|
||||
|
||||
IntPtr readPtr = ptr;
|
||||
Dictionary<CorsairLedId, CorsairColor> colorData = new Dictionary<CorsairLedId, CorsairColor>();
|
||||
for (int i = 0; i < LedMapping.Count; i++)
|
||||
{
|
||||
_CorsairLedColor ledColor = (_CorsairLedColor)Marshal.PtrToStructure(readPtr, typeof(_CorsairLedColor));
|
||||
colorData.Add((CorsairLedId)ledColor.ledId, new CorsairColor((byte)ledColor.r, (byte)ledColor.g, (byte)ledColor.b));
|
||||
|
||||
readPtr = new IntPtr(readPtr.ToInt64() + structSize);
|
||||
}
|
||||
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
||||
return colorData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region LedGroup
|
||||
|
||||
@ -15,6 +15,7 @@ namespace CUE.NET.Devices.Generic.Enums
|
||||
Mouse = 1,
|
||||
Keyboard = 2,
|
||||
Headset = 3,
|
||||
Mousemat = 4
|
||||
Mousemat = 4,
|
||||
HeadsetStand = 5
|
||||
};
|
||||
}
|
||||
|
||||
46
Devices/Generic/Enums/CorsairKeyId.cs
Normal file
46
Devices/Generic/Enums/CorsairKeyId.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace CUE.NET.Devices.Generic.Enums
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of all KeyIds available for all corsair devices.
|
||||
/// </summary>
|
||||
public enum CorsairKeyId
|
||||
{
|
||||
Invalid = 0,
|
||||
|
||||
G1 = 1,
|
||||
G2 = 2,
|
||||
G3 = 3,
|
||||
G4 = 4,
|
||||
G5 = 5,
|
||||
G6 = 6,
|
||||
G7 = 7,
|
||||
G8 = 8,
|
||||
G9 = 9,
|
||||
G10 = 10,
|
||||
G11 = 11,
|
||||
G12 = 12,
|
||||
G13 = 13,
|
||||
G14 = 14,
|
||||
G15 = 15,
|
||||
G16 = 16,
|
||||
G17 = 17,
|
||||
G18 = 18,
|
||||
|
||||
M1 = 19,
|
||||
M2 = 20,
|
||||
M3 = 21,
|
||||
M4 = 22,
|
||||
M5 = 23,
|
||||
M6 = 24,
|
||||
M7 = 25,
|
||||
M8 = 26,
|
||||
M9 = 27,
|
||||
M10 = 28,
|
||||
M11 = 29,
|
||||
M12 = 30,
|
||||
}
|
||||
}
|
||||
@ -205,5 +205,15 @@ namespace CUE.NET.Devices.Generic.Enums
|
||||
Lightbar17 = 186,
|
||||
Lightbar18 = 187,
|
||||
Lightbar19 = 188,
|
||||
|
||||
HeadsetStandZone1 = 191,
|
||||
HeadsetStandZone2 = 192,
|
||||
HeadsetStandZone3 = 193,
|
||||
HeadsetStandZone4 = 194,
|
||||
HeadsetStandZone5 = 195,
|
||||
HeadsetStandZone6 = 196,
|
||||
HeadsetStandZone7 = 197,
|
||||
HeadsetStandZone8 = 198,
|
||||
HeadsetStandZone9 = 199,
|
||||
}
|
||||
}
|
||||
|
||||
91
Devices/HeadsetStand/CorsairHeadsetStand.cs
Normal file
91
Devices/HeadsetStand/CorsairHeadsetStand.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Native;
|
||||
|
||||
namespace CUE.NET.Devices.HeadsetStand
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the SDK for a corsair headset stand.
|
||||
/// </summary>
|
||||
public class CorsairHeadsetStand : AbstractCueDevice
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets specific information provided by CUE for the headset stand.
|
||||
/// </summary>
|
||||
public CorsairHeadsetStandDeviceInfo HeadsetStandDeviceInfo { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CorsairHeadsetStand"/> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by CUE for the headset stand</param>
|
||||
internal CorsairHeadsetStand(CorsairHeadsetStandDeviceInfo info)
|
||||
: base(info)
|
||||
{
|
||||
this.HeadsetStandDeviceInfo = info;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the headset stand.
|
||||
/// </summary>
|
||||
public override void Initialize()
|
||||
{
|
||||
int deviceCount = _CUESDK.CorsairGetDeviceCount();
|
||||
|
||||
// Get headset stand device index
|
||||
int headsetStandIndex = -1;
|
||||
for (int i = 0; i < deviceCount; i++)
|
||||
{
|
||||
_CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
|
||||
GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
|
||||
if (info.Type != CorsairDeviceType.HeadsetStand)
|
||||
continue;
|
||||
|
||||
headsetStandIndex = i;
|
||||
break;
|
||||
}
|
||||
if (headsetStandIndex < 0)
|
||||
throw new WrapperException("Can't determine headset stand device index");
|
||||
|
||||
_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositionsByDeviceIndex(headsetStandIndex), typeof(_CorsairLedPositions));
|
||||
int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
|
||||
IntPtr ptr = nativeLedPositions.pLedPosition;
|
||||
|
||||
// Put the positions in an array for sorting later on
|
||||
List<_CorsairLedPosition> positions = new List<_CorsairLedPosition>();
|
||||
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
|
||||
{
|
||||
_CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
|
||||
ptr = new IntPtr(ptr.ToInt64() + structSize);
|
||||
positions.Add(ledPosition);
|
||||
}
|
||||
|
||||
// Sort for easy iteration by clients
|
||||
foreach (_CorsairLedPosition ledPosition in positions.OrderBy(p => p.ledId))
|
||||
InitializeLed(ledPosition.ledId, new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height));
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
26
Devices/HeadsetStand/CorsairHeadsetStandDeviceInfo.cs
Normal file
26
Devices/HeadsetStand/CorsairHeadsetStandDeviceInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Native;
|
||||
|
||||
namespace CUE.NET.Devices.HeadsetStand
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents specific information for a CUE headset stand.
|
||||
/// </summary>
|
||||
public class CorsairHeadsetStandDeviceInfo : GenericDeviceInfo
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Internal constructor of managed <see cref="CorsairHeadsetStandDeviceInfo" />.
|
||||
/// </summary>
|
||||
/// <param name="nativeInfo">The native <see cref="_CorsairDeviceInfo" />-struct</param>
|
||||
internal CorsairHeadsetStandDeviceInfo(_CorsairDeviceInfo nativeInfo)
|
||||
: base(nativeInfo)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
26
Devices/HeadsetStand/Enums/CorsairHeadsetStandLedId.cs
Normal file
26
Devices/HeadsetStand/Enums/CorsairHeadsetStandLedId.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
|
||||
namespace CUE.NET.Devices.HeadsetStand.Enums
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of all LEDs available for corsair headset stands.
|
||||
/// </summary>
|
||||
public static class CorsairHeadsetStandLedId
|
||||
{
|
||||
public const CorsairLedId Invalid = CorsairLedId.Invalid;
|
||||
public const CorsairLedId HeadsetStandZone1 = CorsairLedId.HeadsetStandZone1;
|
||||
public const CorsairLedId HeadsetStandZone2 = CorsairLedId.HeadsetStandZone2;
|
||||
public const CorsairLedId HeadsetStandZone3 = CorsairLedId.HeadsetStandZone3;
|
||||
public const CorsairLedId HeadsetStandZone4 = CorsairLedId.HeadsetStandZone4;
|
||||
public const CorsairLedId HeadsetStandZone5 = CorsairLedId.HeadsetStandZone5;
|
||||
public const CorsairLedId HeadsetStandZone6 = CorsairLedId.HeadsetStandZone6;
|
||||
public const CorsairLedId HeadsetStandZone7 = CorsairLedId.HeadsetStandZone7;
|
||||
public const CorsairLedId HeadsetStandZone8 = CorsairLedId.HeadsetStandZone8;
|
||||
public const CorsairLedId HeadsetStandZone9 = CorsairLedId.HeadsetStandZone9;
|
||||
}
|
||||
}
|
||||
@ -140,10 +140,26 @@ namespace CUE.NET.Devices
|
||||
void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update for all dirty keys, or all keys if flushLeds is set to true.
|
||||
/// Performs an update for all dirty keys, or all keys if flushLeds is set to true.
|
||||
/// </summary>
|
||||
/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
|
||||
void Update(bool flushLeds = false);
|
||||
/// <param name="noRender">Only updates the hardware-leds skippin effects and the render-pass. Only use this if you know what that means!</param>
|
||||
void Update(bool flushLeds = false, bool noRender = false);
|
||||
|
||||
/// <summary>
|
||||
/// Reads the currently active colors from the device and sync them with the internal state.
|
||||
/// </summary>
|
||||
void SyncColors();
|
||||
|
||||
/// <summary>
|
||||
/// Saves the currently active colors from the device.
|
||||
/// </summary>
|
||||
void SaveColors();
|
||||
|
||||
/// <summary>
|
||||
/// Restores the last saved colors.
|
||||
/// </summary>
|
||||
void RestoreColors();
|
||||
|
||||
/// <summary>
|
||||
/// Attaches the given ledgroup.
|
||||
|
||||
36
Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs
Normal file
36
Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
|
||||
namespace CUE.NET.Devices.Keyboard.Enums
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of all LEDs available for corsair keyboards.
|
||||
/// </summary>
|
||||
public static class CorsairKeyboardKeyId
|
||||
{
|
||||
public const CorsairKeyId Invalid = CorsairKeyId.Invalid;
|
||||
|
||||
public const CorsairKeyId G1 = CorsairKeyId.G1;
|
||||
public const CorsairKeyId G2 = CorsairKeyId.G2;
|
||||
public const CorsairKeyId G3 = CorsairKeyId.G3;
|
||||
public const CorsairKeyId G4 = CorsairKeyId.G4;
|
||||
public const CorsairKeyId G5 = CorsairKeyId.G5;
|
||||
public const CorsairKeyId G6 = CorsairKeyId.G6;
|
||||
public const CorsairKeyId G7 = CorsairKeyId.G7;
|
||||
public const CorsairKeyId G8 = CorsairKeyId.G8;
|
||||
public const CorsairKeyId G9 = CorsairKeyId.G9;
|
||||
public const CorsairKeyId G10 = CorsairKeyId.G10;
|
||||
public const CorsairKeyId G11 = CorsairKeyId.G11;
|
||||
public const CorsairKeyId G12 = CorsairKeyId.G12;
|
||||
public const CorsairKeyId G13 = CorsairKeyId.G13;
|
||||
public const CorsairKeyId G14 = CorsairKeyId.G14;
|
||||
public const CorsairKeyId G15 = CorsairKeyId.G15;
|
||||
public const CorsairKeyId G16 = CorsairKeyId.G16;
|
||||
public const CorsairKeyId G17 = CorsairKeyId.G17;
|
||||
public const CorsairKeyId G18 = CorsairKeyId.G18;
|
||||
}
|
||||
}
|
||||
@ -2,10 +2,16 @@
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Devices.Mouse.Enums;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Native;
|
||||
|
||||
namespace CUE.NET.Devices.Mouse
|
||||
{
|
||||
@ -44,6 +50,14 @@ namespace CUE.NET.Devices.Mouse
|
||||
/// </summary>
|
||||
public override void Initialize()
|
||||
{
|
||||
// Glaive is a special flake that doesn't follow the default layout
|
||||
if (MouseDeviceInfo.Model == "GLAIVE RGB")
|
||||
{
|
||||
InitializeLed(CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1)); // Logo
|
||||
InitializeLed(CorsairMouseLedId.B2, new RectangleF(2, 0, 1, 1)); // Front
|
||||
InitializeLed(CorsairMouseLedId.B5, new RectangleF(3, 0, 1, 1)); // Sides
|
||||
return;
|
||||
}
|
||||
switch (MouseDeviceInfo.PhysicalLayout)
|
||||
{
|
||||
case CorsairPhysicalMouseLayout.Zones1:
|
||||
|
||||
30
Devices/Mouse/Enums/CorsairMouseKeyId.cs
Normal file
30
Devices/Mouse/Enums/CorsairMouseKeyId.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
|
||||
namespace CUE.NET.Devices.Mouse.Enums
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of all LEDs available for corsair mice.
|
||||
/// </summary>
|
||||
public static class CorsairMouseKeyId
|
||||
{
|
||||
public const CorsairKeyId Invalid = CorsairKeyId.Invalid;
|
||||
|
||||
public const CorsairKeyId M1 = CorsairKeyId.M1;
|
||||
public const CorsairKeyId M2 = CorsairKeyId.M2;
|
||||
public const CorsairKeyId M3 = CorsairKeyId.M3;
|
||||
public const CorsairKeyId M4 = CorsairKeyId.M4;
|
||||
public const CorsairKeyId M5 = CorsairKeyId.M5;
|
||||
public const CorsairKeyId M6 = CorsairKeyId.M6;
|
||||
public const CorsairKeyId M7 = CorsairKeyId.M7;
|
||||
public const CorsairKeyId M8 = CorsairKeyId.M8;
|
||||
public const CorsairKeyId M9 = CorsairKeyId.M9;
|
||||
public const CorsairKeyId M10 = CorsairKeyId.M10;
|
||||
public const CorsairKeyId M11 = CorsairKeyId.M11;
|
||||
public const CorsairKeyId M12 = CorsairKeyId.M12;
|
||||
}
|
||||
}
|
||||
@ -1,139 +0,0 @@
|
||||
using CUE.NET.Devices.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HidSharp;
|
||||
using System.Drawing;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
|
||||
namespace CUE.NET.Devices.Mouse
|
||||
{
|
||||
public class GlaiveMouse : CorsairMouse
|
||||
{
|
||||
private const int vid = 0x1b1c;
|
||||
private const int pid = 0x1b34;
|
||||
|
||||
private HidDevice dev;
|
||||
private HidStream stream;
|
||||
|
||||
private Color bars;
|
||||
private Color front;
|
||||
private Color logo;
|
||||
|
||||
private bool initialized = false;
|
||||
|
||||
public GlaiveMouse(CorsairMouseDeviceInfo info) : base(info)
|
||||
{ }
|
||||
|
||||
public static GlaiveMouse FromCorsairMouse(CorsairMouse mouse)
|
||||
{
|
||||
return new GlaiveMouse(mouse.MouseDeviceInfo);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
var loader = new HidDeviceLoader();
|
||||
dev = loader.GetDeviceOrDefault(vid, pid);
|
||||
if (!dev.TryOpen(out stream)) throw new Exception("Glaive mouse init error!");
|
||||
|
||||
initialized = true;
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
{
|
||||
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
|
||||
|
||||
OnLedsUpdating(updateRequests);
|
||||
|
||||
if (updateRequests.Any()) // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
|
||||
{
|
||||
//int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
|
||||
//IntPtr ptr = Marshal.AllocHGlobal(structSize * updateRequests.Count);
|
||||
//IntPtr addPtr = new IntPtr(ptr.ToInt64());
|
||||
//foreach (LedUpateRequest ledUpdateRequest in updateRequests)
|
||||
//{
|
||||
// _CorsairLedColor color = new _CorsairLedColor
|
||||
// {
|
||||
// ledId = (int)ledUpdateRequest.LedId,
|
||||
// r = ledUpdateRequest.Color.R,
|
||||
// g = ledUpdateRequest.Color.G,
|
||||
// b = ledUpdateRequest.Color.B
|
||||
// };
|
||||
|
||||
// Marshal.StructureToPtr(color, addPtr, false);
|
||||
// addPtr = new IntPtr(addPtr.ToInt64() + structSize);
|
||||
//}
|
||||
//_CUESDK.CorsairSetLedsColors(updateRequests.Count, ptr);
|
||||
//Marshal.FreeHGlobal(ptr);
|
||||
|
||||
foreach (LedUpateRequest ledUpdateRequest in updateRequests)
|
||||
{
|
||||
switch(ledUpdateRequest.LedId)
|
||||
{
|
||||
case CorsairLedId.B1:
|
||||
logo = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
case CorsairLedId.B2:
|
||||
front = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
case CorsairLedId.B3:
|
||||
bars = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HidUpdate();
|
||||
}
|
||||
|
||||
OnLedsUpdated(updateRequests);
|
||||
}
|
||||
|
||||
private void HidUpdate()
|
||||
{
|
||||
if (initialized)
|
||||
{
|
||||
byte[] buff = new byte[65];
|
||||
buff[1] = 7;
|
||||
buff[2] = 34;
|
||||
buff[3] = 4;
|
||||
buff[4] = 1;
|
||||
|
||||
|
||||
|
||||
//dpi indicator (no idea why but this crap doesnt work)
|
||||
buff[5] = 3;
|
||||
//if (dpiIndicator == 1 || dpiIndicator == 2 || dpiIndicator == 4)
|
||||
//buff[6] = 255;
|
||||
//if (dpiIndicator >= 2)
|
||||
buff[7] = 255;
|
||||
//if (dpiIndicator == 2 || dpiIndicator == 5)
|
||||
buff[8] = 255;
|
||||
|
||||
//bars rgb
|
||||
buff[9] = 6;
|
||||
buff[10] = bars.R;
|
||||
buff[11] = bars.G;
|
||||
buff[12] = bars.B;
|
||||
|
||||
//front rgb
|
||||
buff[13] = 1;
|
||||
buff[14] = front.R;
|
||||
buff[15] = front.G;
|
||||
buff[16] = front.B;
|
||||
|
||||
//logo rgb
|
||||
buff[17] = 2;
|
||||
buff[18] = logo.R;
|
||||
buff[19] = logo.G;
|
||||
buff[20] = logo.B;
|
||||
|
||||
stream.Write(buff);
|
||||
}
|
||||
else throw new Exception("not initialized");
|
||||
}
|
||||
}
|
||||
}
|
||||
41
EventArgs/KeyPressedEventArgs.cs
Normal file
41
EventArgs/KeyPressedEventArgs.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
|
||||
namespace CUE.NET.EventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the data provided by the <see cref="CueSDK.KeyPressed"/>-event.
|
||||
/// </summary>
|
||||
public class KeyPressedEventArgs : System.EventArgs
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets the id of the key.
|
||||
/// </summary>
|
||||
public CorsairKeyId KeyId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current status of the key (true = pressed, flase = released).
|
||||
/// </summary>
|
||||
public bool IsPressed { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="KeyPressedEventArgs"/> class.
|
||||
/// </summary>
|
||||
/// <param name="keyId">The id of the key.</param>
|
||||
/// <param name="isPressed">The current status of the key (true = pressed, flase = released).</param>
|
||||
public KeyPressedEventArgs(CorsairKeyId keyId, bool isPressed)
|
||||
{
|
||||
this.KeyId = keyId;
|
||||
this.IsPressed = isPressed;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -13,7 +13,6 @@ using CUE.NET.Effects;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Gradients;
|
||||
using CUE.NET.Groups;
|
||||
using CUE.NET.Devices.Mouse;
|
||||
|
||||
namespace SimpleDevTest
|
||||
{
|
||||
@ -23,403 +22,407 @@ namespace SimpleDevTest
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
//Console.WriteLine("Press any key to exit ...");
|
||||
//Console.WriteLine();
|
||||
//Task.Factory.StartNew(
|
||||
// () =>
|
||||
// {
|
||||
// Console.ReadKey();
|
||||
// Environment.Exit(0);
|
||||
// });
|
||||
|
||||
//try
|
||||
//{
|
||||
// bool test = CueSDK.IsSDKAvailable();
|
||||
|
||||
// // Initialize CUE-SDK
|
||||
// CueSDK.Initialize();
|
||||
// Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
|
||||
|
||||
// CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
|
||||
// //CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
|
||||
// //CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
|
||||
|
||||
// float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
|
||||
// ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
// //CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
// left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
|
||||
// left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
|
||||
// mid.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
|
||||
// right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// //float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
|
||||
// //ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// //ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
// ////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
// //left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
|
||||
// //left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// //right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
|
||||
// //right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// CueSDK.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
// //IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
|
||||
// //rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
|
||||
// //rainbowBrush.AddEffect(new MoveRainbowEffect());
|
||||
// //rainbowBrush.AddEffect(new RemoveRedEffect());
|
||||
|
||||
// //foreach (ICueDevice device in CueSDK.InitializedDevices)
|
||||
// // AddTestBrush(device, rainbowBrush);
|
||||
|
||||
// //// Get connected keyboard or throw exception if there is no light controllable keyboard connected
|
||||
// //CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
|
||||
// //if (keyboard == null)
|
||||
// // throw new WrapperException("No keyboard found");
|
||||
|
||||
// //const float SPEED = 100f; // mm/sec
|
||||
// //const float BRUSH_MODE_CHANGE_TIMER = 2f;
|
||||
// //Random random = new Random();
|
||||
|
||||
// //keyboard.UpdateMode = UpdateMode.Continuous;
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
|
||||
// //RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
|
||||
// //PointF target = new PointF(spot.X, spot.Y);
|
||||
// //RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
|
||||
|
||||
// //float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
|
||||
// //keyboard.Updating += (sender, eventArgs) =>
|
||||
// //{
|
||||
// // brushModeTimer -= eventArgs.DeltaTime;
|
||||
// // if (brushModeTimer <= 0)
|
||||
// // {
|
||||
// // spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
|
||||
// // ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
// // brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
|
||||
// // }
|
||||
|
||||
// // if (spot.Contains(target))
|
||||
// // target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
|
||||
// // (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
|
||||
// // else
|
||||
// // spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
|
||||
// // spotGroup.Rectangle = spot;
|
||||
// //};
|
||||
|
||||
// //CorsairMousemat mousemat = CueSDK.MousematSDK;
|
||||
// //mousemat.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
// //// Left
|
||||
// //mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
|
||||
// //// Bottom
|
||||
// //mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
|
||||
// //// Right
|
||||
// //mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
|
||||
|
||||
// // Random colors to show update rate
|
||||
// //foreach (var mousematLed in mousemat.Leds)
|
||||
// // mousematLed.Color = GetRandomRainbowColor();
|
||||
|
||||
// //mousemat.Updating += (sender, eventArgs) =>
|
||||
// //{
|
||||
// // foreach (var mousematLed in mousemat.Leds)
|
||||
// // {
|
||||
// // mousematLed.Color = ShiftColor(mousematLed.Color, 20);
|
||||
// // }
|
||||
// //};
|
||||
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// //ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
|
||||
// //group.Brush = new LinearGradientBrush(new RainbowGradient());
|
||||
// //bool tmp = false;
|
||||
// //while (true)
|
||||
// //{
|
||||
// // group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
|
||||
// // tmp = !tmp;
|
||||
// // keyboard.Update();
|
||||
// // Wait(1);
|
||||
// //}
|
||||
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Aqua);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
|
||||
// //specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //// Replacing the specialKeyGroup with this won't work
|
||||
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
|
||||
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
|
||||
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
|
||||
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //CueSDK.Reinitialize();
|
||||
// ////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
|
||||
// ////keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
|
||||
// //// To swap a profile like CUE does we would need to black out the keyboard before
|
||||
// //// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// //keyboard.Update();
|
||||
// ////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
|
||||
// ////keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
|
||||
// //ledGroup.Brush = new SolidColorBrush(Color.White);
|
||||
// //keyboard.Update();
|
||||
// //Wait(2);
|
||||
// //ledGroup.RemoveKey(keyboard['R'].KeyId);
|
||||
// //keyboard['R'].Led.Color = Color.Black;
|
||||
// //ledGroup.AddKey(keyboard['T'].KeyId);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(10);
|
||||
|
||||
// //return;
|
||||
|
||||
// // ---------------------------------------------------------------------------
|
||||
// // First we'll look at some basic coloring
|
||||
|
||||
// //Console.WriteLine("Basic color-test ...");
|
||||
// //// Ink all numbers on the keypad except the '5' purple, we want that to be gray
|
||||
// //ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
// //{ Brush = new SolidColorBrush(Color.Purple) }
|
||||
// //.Exclude(CorsairKeyboardKeyId.Keypad5);
|
||||
// //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
|
||||
|
||||
// //// Ink the Keys 'r', 'g', 'b' in their respective color
|
||||
// //// The char access fails for everything except letters (SDK doesn't return a valid keyId)
|
||||
// //keyboard['R'].Led.Color = Color.Red;
|
||||
// //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
// //keyboard['B'].Led.Color = Color.Blue;
|
||||
|
||||
// //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
|
||||
// ////keyboard['R'].Led.IsLocked = true;
|
||||
// ////keyboard['G'].Led.IsLocked = true;
|
||||
// ////keyboard['B'].Led.IsLocked = true;
|
||||
|
||||
// //// Ink the letters of 'white' white
|
||||
// //ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
// //{ Brush = new SolidColorBrush(Color.White) };
|
||||
|
||||
// //// Ink the keys '1' to '0' yellow
|
||||
// //RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
|
||||
// //{ Brush = new SolidColorBrush(Color.Yellow) };
|
||||
|
||||
// //// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //// Remove all the groups we created above to clear the keyboard
|
||||
// //purpleGroup.Detach();
|
||||
// //whiteGroup.Detach();
|
||||
// //yellowGroup.Detach();
|
||||
|
||||
|
||||
// //// ---------------------------------------------------------------------------
|
||||
// //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
|
||||
|
||||
// //Console.WriteLine("gradient-brush-test");
|
||||
|
||||
// //// Create our gradient stop to play with
|
||||
// //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
|
||||
|
||||
// //// Create a basic (by default horizontal) brush ...
|
||||
// //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
|
||||
|
||||
// //// ... and add it as the keyboard background
|
||||
// //keyboard.Brush = linearBrush;
|
||||
|
||||
// //// Move the brush from left to right
|
||||
// //for (float offset = 0; offset <= 1f; offset += 0.02f)
|
||||
// //{
|
||||
// // moveableStop.Offset = offset;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //// And back to center
|
||||
// //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
|
||||
// //{
|
||||
// // moveableStop.Offset = offset;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
|
||||
// //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
|
||||
// //{
|
||||
// // if (rotateY > 1f)
|
||||
// // rotateY = 1f - (rotateY - 1f);
|
||||
|
||||
// // linearBrush.StartPoint = new PointF(rotateX, rotateY);
|
||||
// // linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
|
||||
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //Wait(2);
|
||||
|
||||
// //// ---------------------------------------------------------------------------
|
||||
// //// Time for an even better brush: rainbow
|
||||
|
||||
// //Console.WriteLine("rainbow-test");
|
||||
|
||||
// //// Create an simple horizontal rainbow containing two times the full spectrum
|
||||
// //RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
|
||||
|
||||
// //// Add the rainbow to the keyboard and perform an initial update
|
||||
// //keyboard.Brush = new LinearGradientBrush(rainbowGradient);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //// Let the rainbow move around for 10 secs
|
||||
// //for (int i = 0; i < 100; i++)
|
||||
// //{
|
||||
// // rainbowGradient.StartHue += 10f;
|
||||
// // rainbowGradient.EndHue += 10f;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //Wait(2);
|
||||
|
||||
|
||||
// // ---------------------------------------------------------------------------
|
||||
// // Now let us move some points random over the keyboard
|
||||
// // Something like this could become some sort of effect
|
||||
|
||||
// // Initialize needed stuff
|
||||
// // const float SPEED = 6f; // mm/tick
|
||||
// //Random random = new Random();
|
||||
|
||||
// //// Flash whole keyboard three times to ... well ... just to make it happen
|
||||
// //for (int i = 0; i < 3; i++)
|
||||
// //{
|
||||
// // keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(160);
|
||||
// // keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(200);
|
||||
// //}
|
||||
|
||||
// //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
|
||||
|
||||
// //// Define how many points we have
|
||||
// //const int NUM_POINTS = 6;
|
||||
|
||||
// //// The points we want to draw (rectangle since circles are too hard to calculate :p)
|
||||
// //RectangleF[] points = new RectangleF[NUM_POINTS];
|
||||
|
||||
// //// KeyGroups which represents our point on the keyboard
|
||||
// //RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
|
||||
|
||||
// //// Target of our movement
|
||||
// //PointF[] targets = new PointF[NUM_POINTS];
|
||||
|
||||
// //// Initialize all the stuff
|
||||
// //for (int i = 0; i < NUM_POINTS; i++)
|
||||
// //{
|
||||
// // // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
// // points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
|
||||
// // pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
|
||||
// // targets[i] = new PointF(points[i].X, points[i].Y);
|
||||
// //}
|
||||
|
||||
// //// We set colors manually since white points are kinda boring (notice, that we use alpha values)
|
||||
// //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
|
||||
// //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
|
||||
// //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
|
||||
// //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
|
||||
// //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
|
||||
// //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
|
||||
|
||||
// //while (true)
|
||||
// //{
|
||||
// // // Calculate all the points
|
||||
// // for (int i = 0; i < NUM_POINTS; i++)
|
||||
// // {
|
||||
// // // Choose new target if we arrived
|
||||
// // if (points[i].Contains(targets[i]))
|
||||
// // targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
// // (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
// // else
|
||||
// // // Calculate movement
|
||||
// // points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
|
||||
// // // Move our rectangle to the new position
|
||||
// // pointGroups[i].Rectangle = points[i];
|
||||
// // }
|
||||
|
||||
// // // Update changed leds
|
||||
// // keyboard.Update();
|
||||
|
||||
// // // 20 updates per sec should be enought for this
|
||||
// // Thread.Sleep(50);
|
||||
// //}
|
||||
//}
|
||||
//catch (CUEException ex)
|
||||
//{
|
||||
// Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
|
||||
//}
|
||||
//catch (WrapperException ex)
|
||||
//{
|
||||
// Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
|
||||
//}
|
||||
//catch (Exception ex)
|
||||
//{
|
||||
// Console.WriteLine("Exception! Message:" + ex.Message);
|
||||
//}
|
||||
|
||||
//while (true)
|
||||
// Thread.Sleep(1000); // Don't exit after exception
|
||||
|
||||
CueSDK.Initialize();
|
||||
|
||||
CorsairMouse mouse = CueSDK.MouseSDK;
|
||||
|
||||
//mouse.Initialize();
|
||||
|
||||
mouse[CorsairLedId.B1].Color = Color.Red;
|
||||
mouse[CorsairLedId.B2].Color = Color.Green;
|
||||
mouse[CorsairLedId.B3].Color = Color.Blue;
|
||||
|
||||
mouse.Update();
|
||||
|
||||
Console.ReadLine();
|
||||
Console.WriteLine("Press any key to exit ...");
|
||||
Console.WriteLine();
|
||||
Task.Factory.StartNew(
|
||||
() =>
|
||||
{
|
||||
Console.ReadKey();
|
||||
Environment.Exit(0);
|
||||
});
|
||||
|
||||
try
|
||||
{
|
||||
bool test = CueSDK.IsSDKAvailable();
|
||||
|
||||
// Initialize CUE-SDK
|
||||
CueSDK.Initialize();
|
||||
Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
|
||||
|
||||
CueSDK.EnableKeypressCallback();
|
||||
|
||||
CueSDK.KeyPressed += (sender, eventArgs) => Console.WriteLine($"Key {eventArgs.KeyId} {(eventArgs.IsPressed ? "pressed" : "released")}");
|
||||
|
||||
//CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
|
||||
//CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
|
||||
//CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
|
||||
|
||||
float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
|
||||
ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
//CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
|
||||
left.Brush.AddEffect(new MoveGradientEffect());
|
||||
left.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
|
||||
|
||||
mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
|
||||
mid.Brush.AddEffect(new MoveGradientEffect());
|
||||
mid.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
|
||||
|
||||
right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
|
||||
right.Brush.AddEffect(new MoveGradientEffect());
|
||||
right.Brush.AddEffect(new FlashEffect { Attack = 2, Sustain = 1f, Release = 2, Interval = 1f });
|
||||
|
||||
//float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
|
||||
//ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
//ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
//left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
|
||||
//left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
//right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
|
||||
//right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
CueSDK.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
Wait(5);
|
||||
CueSDK.UpdateMode = UpdateMode.Manual;
|
||||
for (int i = 0; i < 100000; i++)
|
||||
{
|
||||
CueSDK.Reinitialize();
|
||||
Console.WriteLine(i);
|
||||
}
|
||||
|
||||
Console.WriteLine("done!");
|
||||
Wait(5);
|
||||
|
||||
//IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
|
||||
//rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
|
||||
//rainbowBrush.AddEffect(new MoveRainbowEffect());
|
||||
//rainbowBrush.AddEffect(new RemoveRedEffect());
|
||||
|
||||
//foreach (ICueDevice device in CueSDK.InitializedDevices)
|
||||
// AddTestBrush(device, rainbowBrush);
|
||||
|
||||
//// Get connected keyboard or throw exception if there is no light controllable keyboard connected
|
||||
//CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
|
||||
//if (keyboard == null)
|
||||
// throw new WrapperException("No keyboard found");
|
||||
|
||||
//const float SPEED = 100f; // mm/sec
|
||||
//const float BRUSH_MODE_CHANGE_TIMER = 2f;
|
||||
//Random random = new Random();
|
||||
|
||||
//keyboard.UpdateMode = UpdateMode.Continuous;
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
|
||||
//RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
|
||||
//PointF target = new PointF(spot.X, spot.Y);
|
||||
//RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
|
||||
|
||||
//float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
|
||||
//keyboard.Updating += (sender, eventArgs) =>
|
||||
//{
|
||||
// brushModeTimer -= eventArgs.DeltaTime;
|
||||
// if (brushModeTimer <= 0)
|
||||
// {
|
||||
// spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
|
||||
// ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
// brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
|
||||
// }
|
||||
|
||||
// if (spot.Contains(target))
|
||||
// target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
|
||||
// (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
|
||||
// else
|
||||
// spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
|
||||
// spotGroup.Rectangle = spot;
|
||||
//};
|
||||
|
||||
//CorsairMousemat mousemat = CueSDK.MousematSDK;
|
||||
//mousemat.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
//// Left
|
||||
//mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
|
||||
//// Bottom
|
||||
//mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
|
||||
//// Right
|
||||
//mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
|
||||
|
||||
// Random colors to show update rate
|
||||
//foreach (var mousematLed in mousemat.Leds)
|
||||
// mousematLed.Color = GetRandomRainbowColor();
|
||||
|
||||
//mousemat.Updating += (sender, eventArgs) =>
|
||||
//{
|
||||
// foreach (var mousematLed in mousemat.Leds)
|
||||
// {
|
||||
// mousematLed.Color = ShiftColor(mousematLed.Color, 20);
|
||||
// }
|
||||
//};
|
||||
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
|
||||
//group.Brush = new LinearGradientBrush(new RainbowGradient());
|
||||
//bool tmp = false;
|
||||
//while (true)
|
||||
//{
|
||||
// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
|
||||
// tmp = !tmp;
|
||||
// keyboard.Update();
|
||||
// Wait(1);
|
||||
//}
|
||||
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
|
||||
//keyboard.Update();
|
||||
|
||||
//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
|
||||
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
|
||||
//keyboard.Update();
|
||||
|
||||
//// Replacing the specialKeyGroup with this won't work
|
||||
//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
|
||||
//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
|
||||
//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
|
||||
//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//CueSDK.Reinitialize();
|
||||
////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
|
||||
////keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
|
||||
//// To swap a profile like CUE does we would need to black out the keyboard before
|
||||
//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
//keyboard.Update();
|
||||
////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
|
||||
////keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
|
||||
//ledGroup.Brush = new SolidColorBrush(Color.White);
|
||||
//keyboard.Update();
|
||||
//Wait(2);
|
||||
//ledGroup.RemoveKey(keyboard['R'].KeyId);
|
||||
//keyboard['R'].Led.Color = Color.Black;
|
||||
//ledGroup.AddKey(keyboard['T'].KeyId);
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(10);
|
||||
|
||||
//return;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// First we'll look at some basic coloring
|
||||
|
||||
//Console.WriteLine("Basic color-test ...");
|
||||
//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
|
||||
//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
//{ Brush = new SolidColorBrush(Color.Purple) }
|
||||
//.Exclude(CorsairKeyboardKeyId.Keypad5);
|
||||
//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
|
||||
|
||||
//// Ink the Keys 'r', 'g', 'b' in their respective color
|
||||
//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
|
||||
//keyboard['R'].Led.Color = Color.Red;
|
||||
//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
//keyboard['B'].Led.Color = Color.Blue;
|
||||
|
||||
//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
|
||||
////keyboard['R'].Led.IsLocked = true;
|
||||
////keyboard['G'].Led.IsLocked = true;
|
||||
////keyboard['B'].Led.IsLocked = true;
|
||||
|
||||
//// Ink the letters of 'white' white
|
||||
//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
//{ Brush = new SolidColorBrush(Color.White) };
|
||||
|
||||
//// Ink the keys '1' to '0' yellow
|
||||
//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
|
||||
//{ Brush = new SolidColorBrush(Color.Yellow) };
|
||||
|
||||
//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//// Remove all the groups we created above to clear the keyboard
|
||||
//purpleGroup.Detach();
|
||||
//whiteGroup.Detach();
|
||||
//yellowGroup.Detach();
|
||||
|
||||
|
||||
//// ---------------------------------------------------------------------------
|
||||
//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
|
||||
|
||||
//Console.WriteLine("gradient-brush-test");
|
||||
|
||||
//// Create our gradient stop to play with
|
||||
//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
|
||||
|
||||
//// Create a basic (by default horizontal) brush ...
|
||||
//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
|
||||
|
||||
//// ... and add it as the keyboard background
|
||||
//keyboard.Brush = linearBrush;
|
||||
|
||||
//// Move the brush from left to right
|
||||
//for (float offset = 0; offset <= 1f; offset += 0.02f)
|
||||
//{
|
||||
// moveableStop.Offset = offset;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//// And back to center
|
||||
//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
|
||||
//{
|
||||
// moveableStop.Offset = offset;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
|
||||
//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
|
||||
//{
|
||||
// if (rotateY > 1f)
|
||||
// rotateY = 1f - (rotateY - 1f);
|
||||
|
||||
// linearBrush.StartPoint = new PointF(rotateX, rotateY);
|
||||
// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
|
||||
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//Wait(2);
|
||||
|
||||
//// ---------------------------------------------------------------------------
|
||||
//// Time for an even better brush: rainbow
|
||||
|
||||
//Console.WriteLine("rainbow-test");
|
||||
|
||||
//// Create an simple horizontal rainbow containing two times the full spectrum
|
||||
//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
|
||||
|
||||
//// Add the rainbow to the keyboard and perform an initial update
|
||||
//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
|
||||
//keyboard.Update();
|
||||
|
||||
//// Let the rainbow move around for 10 secs
|
||||
//for (int i = 0; i < 100; i++)
|
||||
//{
|
||||
// rainbowGradient.StartHue += 10f;
|
||||
// rainbowGradient.EndHue += 10f;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//Wait(2);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Now let us move some points random over the keyboard
|
||||
// Something like this could become some sort of effect
|
||||
|
||||
// Initialize needed stuff
|
||||
// const float SPEED = 6f; // mm/tick
|
||||
//Random random = new Random();
|
||||
|
||||
//// Flash whole keyboard three times to ... well ... just to make it happen
|
||||
//for (int i = 0; i < 3; i++)
|
||||
//{
|
||||
// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(160);
|
||||
// keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(200);
|
||||
//}
|
||||
|
||||
//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
|
||||
//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
|
||||
|
||||
//// Define how many points we have
|
||||
//const int NUM_POINTS = 6;
|
||||
|
||||
//// The points we want to draw (rectangle since circles are too hard to calculate :p)
|
||||
//RectangleF[] points = new RectangleF[NUM_POINTS];
|
||||
|
||||
//// KeyGroups which represents our point on the keyboard
|
||||
//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
|
||||
|
||||
//// Target of our movement
|
||||
//PointF[] targets = new PointF[NUM_POINTS];
|
||||
|
||||
//// Initialize all the stuff
|
||||
//for (int i = 0; i < NUM_POINTS; i++)
|
||||
//{
|
||||
// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
|
||||
// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
|
||||
// targets[i] = new PointF(points[i].X, points[i].Y);
|
||||
//}
|
||||
|
||||
//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
|
||||
//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
|
||||
//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
|
||||
//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
|
||||
//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
|
||||
//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
|
||||
//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
|
||||
|
||||
//while (true)
|
||||
//{
|
||||
// // Calculate all the points
|
||||
// for (int i = 0; i < NUM_POINTS; i++)
|
||||
// {
|
||||
// // Choose new target if we arrived
|
||||
// if (points[i].Contains(targets[i]))
|
||||
// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
// else
|
||||
// // Calculate movement
|
||||
// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
|
||||
// // Move our rectangle to the new position
|
||||
// pointGroups[i].Rectangle = points[i];
|
||||
// }
|
||||
|
||||
// // Update changed leds
|
||||
// keyboard.Update();
|
||||
|
||||
// // 20 updates per sec should be enought for this
|
||||
// Thread.Sleep(50);
|
||||
//}
|
||||
}
|
||||
catch (CUEException ex)
|
||||
{
|
||||
Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
|
||||
}
|
||||
catch (WrapperException ex)
|
||||
{
|
||||
Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Exception! Message:" + ex.Message);
|
||||
}
|
||||
|
||||
while (true)
|
||||
Thread.Sleep(1000); // Don't exit after exception
|
||||
}
|
||||
|
||||
private static void AddTestBrush(ICueDevice device, IBrush brush)
|
||||
|
||||
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.1.3.1")]
|
||||
[assembly: AssemblyFileVersion("1.1.3.1")]
|
||||
[assembly: AssemblyVersion("1.2.0.1")]
|
||||
[assembly: AssemblyFileVersion("1.2.0.1")]
|
||||
|
||||
@ -53,6 +53,7 @@ namespace CUE.NET.Native
|
||||
_dllHandle = LoadLibrary(dllPath);
|
||||
|
||||
_corsairSetLedsColorsPointer = (CorsairSetLedsColorsPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairSetLedsColors"), typeof(CorsairSetLedsColorsPointer));
|
||||
_corsairGetLedsColorsPointer = (CorsairGetLedsColorsPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairGetLedsColors"), typeof(CorsairGetLedsColorsPointer));
|
||||
_corsairGetDeviceCountPointer = (CorsairGetDeviceCountPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairGetDeviceCount"), typeof(CorsairGetDeviceCountPointer));
|
||||
_corsairGetDeviceInfoPointer = (CorsairGetDeviceInfoPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairGetDeviceInfo"), typeof(CorsairGetDeviceInfoPointer));
|
||||
_corsairGetLedPositionsPointer = (CorsairGetLedPositionsPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairGetLedPositions"), typeof(CorsairGetLedPositionsPointer));
|
||||
@ -62,6 +63,7 @@ namespace CUE.NET.Native
|
||||
_corsairReleaseControlPointer = (CorsairReleaseControlPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairReleaseControl"), typeof(CorsairReleaseControlPointer));
|
||||
_corsairPerformProtocolHandshakePointer = (CorsairPerformProtocolHandshakePointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairPerformProtocolHandshake"), typeof(CorsairPerformProtocolHandshakePointer));
|
||||
_corsairGetLastErrorPointer = (CorsairGetLastErrorPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairGetLastError"), typeof(CorsairGetLastErrorPointer));
|
||||
_corsairRegisterKeypressCallbackPointer = (CorsairRegisterKeypressCallbackPointer)Marshal.GetDelegateForFunctionPointer(GetProcAddress(_dllHandle, "CorsairRegisterKeypressCallback"), typeof(CorsairRegisterKeypressCallbackPointer));
|
||||
}
|
||||
|
||||
private static void UnloadCUESDK()
|
||||
@ -89,6 +91,7 @@ namespace CUE.NET.Native
|
||||
#region Pointers
|
||||
|
||||
private static CorsairSetLedsColorsPointer _corsairSetLedsColorsPointer;
|
||||
private static CorsairGetLedsColorsPointer _corsairGetLedsColorsPointer;
|
||||
private static CorsairGetDeviceCountPointer _corsairGetDeviceCountPointer;
|
||||
private static CorsairGetDeviceInfoPointer _corsairGetDeviceInfoPointer;
|
||||
private static CorsairGetLedPositionsPointer _corsairGetLedPositionsPointer;
|
||||
@ -98,6 +101,7 @@ namespace CUE.NET.Native
|
||||
private static CorsairReleaseControlPointer _corsairReleaseControlPointer;
|
||||
private static CorsairPerformProtocolHandshakePointer _corsairPerformProtocolHandshakePointer;
|
||||
private static CorsairGetLastErrorPointer _corsairGetLastErrorPointer;
|
||||
private static CorsairRegisterKeypressCallbackPointer _corsairRegisterKeypressCallbackPointer;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -106,6 +110,9 @@ namespace CUE.NET.Native
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool CorsairSetLedsColorsPointer(int size, IntPtr ledsColors);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool CorsairGetLedsColorsPointer(int size, IntPtr ledsColors);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate int CorsairGetDeviceCountPointer();
|
||||
|
||||
@ -133,6 +140,9 @@ namespace CUE.NET.Native
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate CorsairError CorsairGetLastErrorPointer();
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool CorsairRegisterKeypressCallbackPointer(IntPtr callback, IntPtr context);
|
||||
|
||||
#endregion
|
||||
|
||||
// ReSharper disable EventExceptionNotDocumented
|
||||
@ -145,6 +155,14 @@ namespace CUE.NET.Native
|
||||
return _corsairSetLedsColorsPointer(size, ledsColors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CUE-SDK: get current color for the list of requested LEDs.
|
||||
/// </summary>
|
||||
internal static bool CorsairGetLedsColors(int size, IntPtr ledsColors)
|
||||
{
|
||||
return _corsairGetLedsColorsPointer(size, ledsColors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CUE-SDK: returns number of connected Corsair devices that support lighting control.
|
||||
/// </summary>
|
||||
@ -218,6 +236,11 @@ namespace CUE.NET.Native
|
||||
return _corsairGetLastErrorPointer();
|
||||
}
|
||||
|
||||
internal static bool CorsairRegisterKeypressCallback(IntPtr callback, IntPtr context)
|
||||
{
|
||||
return _corsairRegisterKeypressCallbackPointer(callback, context);
|
||||
}
|
||||
|
||||
// ReSharper restore EventExceptionNotDocumented
|
||||
|
||||
#endregion
|
||||
|
||||
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.1.3.1")]
|
||||
[assembly: AssemblyFileVersion("1.1.3.1")]
|
||||
[assembly: AssemblyVersion("1.2.0.1")]
|
||||
[assembly: AssemblyFileVersion("1.2.0.1")]
|
||||
|
||||
@ -1,3 +1,6 @@
|
||||
**CUE.NET is considered done now and will be no longer actively developed.
|
||||
It is superseded by [RGB.NET](https://github.com/DarthAffe/RGB.NET). Feel free to join the [discord-channel](https://discord.gg/9kytURv) if you're interested what's happening there :)**
|
||||
|
||||
# CUE.NET
|
||||
C# (.NET) Wrapper library around the Corsair CUE-SDK
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HidSharp" version="1.5" targetFramework="net45" />
|
||||
</packages>
|
||||
Loading…
x
Reference in New Issue
Block a user