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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Merge pull request #63 from darosultan/GlaiveSupport

Merged glaive support into own branch
This commit is contained in:
DarthAffe 2017-09-30 10:34:21 +02:00 committed by GitHub
commit c93f53d3e6
6 changed files with 559 additions and 386 deletions

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@ -36,6 +36,9 @@
<DocumentationFile>bin\CUE.NET.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="HidSharp, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\HidSharp.1.5\lib\net35\HidSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
@ -68,6 +71,7 @@
<Compile Include="Devices\Generic\EventArgs\UpdatingEventArgs.cs" />
<Compile Include="Devices\Generic\LedUpateRequest.cs" />
<Compile Include="Devices\Keyboard\Enums\BrushCalculationMode.cs" />
<Compile Include="Devices\Mouse\GlaiveMouse.cs" />
<Compile Include="Effects\AbstractLedGroupEffect.cs" />
<Compile Include="Effects\AbstractBrushEffect.cs" />
<Compile Include="Effects\AbstractEffectTarget.cs" />
@ -132,7 +136,9 @@
<Compile Include="CueSDK.cs" />
<Compile Include="Devices\ICueDevice.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildProjectDirectory)\CUE.NET.targets" />
</Project>

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@ -13,6 +13,7 @@ using CUE.NET.Devices.Mouse;
using CUE.NET.Devices.Mousemat;
using CUE.NET.Exceptions;
using CUE.NET.Native;
using System;
namespace CUE.NET
{
@ -79,6 +80,7 @@ namespace CUE.NET
/// </summary>
public static CorsairMouse MouseSDK { get; private set; }
/// <summary>
/// Gets the managed representation of a headset managed by the CUE-SDK.
/// Note that currently only one connected headset is supported.
@ -197,7 +199,14 @@ namespace CUE.NET
device = KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
break;
case CorsairDeviceType.Mouse:
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
if(info.Model.ToLower().Contains("glaive"))
{
device = MouseSDK = new GlaiveMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
}
else
{
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
}
break;
case CorsairDeviceType.Headset:
device = HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));

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@ -262,7 +262,7 @@ namespace CUE.NET.Devices.Generic
catch (Exception ex) { OnException(ex); }
}
private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
protected virtual void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
{
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();

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@ -0,0 +1,139 @@
using CUE.NET.Devices.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using HidSharp;
using System.Drawing;
using CUE.NET.Devices.Generic.Enums;
namespace CUE.NET.Devices.Mouse
{
public class GlaiveMouse : CorsairMouse
{
private const int vid = 0x1b1c;
private const int pid = 0x1b34;
private HidDevice dev;
private HidStream stream;
private Color bars;
private Color front;
private Color logo;
private bool initialized = false;
public GlaiveMouse(CorsairMouseDeviceInfo info) : base(info)
{ }
public static GlaiveMouse FromCorsairMouse(CorsairMouse mouse)
{
return new GlaiveMouse(mouse.MouseDeviceInfo);
}
public override void Initialize()
{
var loader = new HidDeviceLoader();
dev = loader.GetDeviceOrDefault(vid, pid);
if (!dev.TryOpen(out stream)) throw new Exception("Glaive mouse init error!");
initialized = true;
base.Initialize();
}
protected override void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
{
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
OnLedsUpdating(updateRequests);
if (updateRequests.Any()) // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
{
//int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
//IntPtr ptr = Marshal.AllocHGlobal(structSize * updateRequests.Count);
//IntPtr addPtr = new IntPtr(ptr.ToInt64());
//foreach (LedUpateRequest ledUpdateRequest in updateRequests)
//{
// _CorsairLedColor color = new _CorsairLedColor
// {
// ledId = (int)ledUpdateRequest.LedId,
// r = ledUpdateRequest.Color.R,
// g = ledUpdateRequest.Color.G,
// b = ledUpdateRequest.Color.B
// };
// Marshal.StructureToPtr(color, addPtr, false);
// addPtr = new IntPtr(addPtr.ToInt64() + structSize);
//}
//_CUESDK.CorsairSetLedsColors(updateRequests.Count, ptr);
//Marshal.FreeHGlobal(ptr);
foreach (LedUpateRequest ledUpdateRequest in updateRequests)
{
switch(ledUpdateRequest.LedId)
{
case CorsairLedId.B1:
logo = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
break;
case CorsairLedId.B2:
front = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
break;
case CorsairLedId.B3:
bars = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
break;
default:
break;
}
}
HidUpdate();
}
OnLedsUpdated(updateRequests);
}
private void HidUpdate()
{
if (initialized)
{
byte[] buff = new byte[65];
buff[1] = 7;
buff[2] = 34;
buff[3] = 4;
buff[4] = 1;
//dpi indicator (no idea why but this crap doesnt work)
buff[5] = 3;
//if (dpiIndicator == 1 || dpiIndicator == 2 || dpiIndicator == 4)
//buff[6] = 255;
//if (dpiIndicator >= 2)
buff[7] = 255;
//if (dpiIndicator == 2 || dpiIndicator == 5)
buff[8] = 255;
//bars rgb
buff[9] = 6;
buff[10] = bars.R;
buff[11] = bars.G;
buff[12] = bars.B;
//front rgb
buff[13] = 1;
buff[14] = front.R;
buff[15] = front.G;
buff[16] = front.B;
//logo rgb
buff[17] = 2;
buff[18] = logo.R;
buff[19] = logo.G;
buff[20] = logo.B;
stream.Write(buff);
}
else throw new Exception("not initialized");
}
}
}

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@ -13,6 +13,7 @@ using CUE.NET.Effects;
using CUE.NET.Exceptions;
using CUE.NET.Gradients;
using CUE.NET.Groups;
using CUE.NET.Devices.Mouse;
namespace SimpleDevTest
{
@ -22,389 +23,403 @@ namespace SimpleDevTest
public static void Main(string[] args)
{
Console.WriteLine("Press any key to exit ...");
Console.WriteLine();
Task.Factory.StartNew(
() =>
{
Console.ReadKey();
Environment.Exit(0);
});
try
{
bool test = CueSDK.IsSDKAvailable();
// Initialize CUE-SDK
CueSDK.Initialize();
Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
//CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
//CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
//CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
left.Brush.AddEffect(new MoveGradientEffect());
mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
mid.Brush.AddEffect(new MoveGradientEffect());
right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
right.Brush.AddEffect(new MoveGradientEffect());
//float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
//ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
//ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
//left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
//left.Brush.AddEffect(new MoveGradientEffect());
//right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
//right.Brush.AddEffect(new MoveGradientEffect());
CueSDK.UpdateMode = UpdateMode.Continuous;
//IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
//rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
//rainbowBrush.AddEffect(new MoveRainbowEffect());
//rainbowBrush.AddEffect(new RemoveRedEffect());
//foreach (ICueDevice device in CueSDK.InitializedDevices)
// AddTestBrush(device, rainbowBrush);
//// Get connected keyboard or throw exception if there is no light controllable keyboard connected
//CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
//if (keyboard == null)
// throw new WrapperException("No keyboard found");
//const float SPEED = 100f; // mm/sec
//const float BRUSH_MODE_CHANGE_TIMER = 2f;
//Random random = new Random();
//keyboard.UpdateMode = UpdateMode.Continuous;
//keyboard.Brush = new SolidColorBrush(Color.Black);
//RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
//PointF target = new PointF(spot.X, spot.Y);
//RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
//float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
//keyboard.Updating += (sender, eventArgs) =>
//{
// brushModeTimer -= eventArgs.DeltaTime;
// if (brushModeTimer <= 0)
// {
// spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
// ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
// }
// if (spot.Contains(target))
// target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
// (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
// else
// spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
// spotGroup.Rectangle = spot;
//};
//CorsairMousemat mousemat = CueSDK.MousematSDK;
//mousemat.UpdateMode = UpdateMode.Continuous;
//// Left
//mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
//mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
//mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
//mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
//mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
//// Bottom
//mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
//mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
//mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
//mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
//mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
//// Right
//mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
//mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
//mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
//mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
//mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
// Random colors to show update rate
//foreach (var mousematLed in mousemat.Leds)
// mousematLed.Color = GetRandomRainbowColor();
//mousemat.Updating += (sender, eventArgs) =>
//{
// foreach (var mousematLed in mousemat.Leds)
// {
// mousematLed.Color = ShiftColor(mousematLed.Color, 20);
// }
//};
//keyboard.Brush = new SolidColorBrush(Color.Black);
//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
//group.Brush = new LinearGradientBrush(new RainbowGradient());
//bool tmp = false;
//while (true)
//{
// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// tmp = !tmp;
// keyboard.Update();
// Wait(1);
//}
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
//keyboard.Update();
//// Replacing the specialKeyGroup with this won't work
//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
//keyboard.Update();
//Wait(3);
//CueSDK.Reinitialize();
////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
////keyboard.Update();
//Wait(3);
//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
//// To swap a profile like CUE does we would need to black out the keyboard before
//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
//keyboard.Brush = new SolidColorBrush(Color.Black);
//keyboard.Update();
////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
////keyboard.Update();
//Wait(3);
//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
//ledGroup.Brush = new SolidColorBrush(Color.White);
//keyboard.Update();
//Wait(2);
//ledGroup.RemoveKey(keyboard['R'].KeyId);
//keyboard['R'].Led.Color = Color.Black;
//ledGroup.AddKey(keyboard['T'].KeyId);
//keyboard.Update();
//Wait(10);
//return;
// ---------------------------------------------------------------------------
// First we'll look at some basic coloring
//Console.WriteLine("Basic color-test ...");
//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
//{ Brush = new SolidColorBrush(Color.Purple) }
//.Exclude(CorsairKeyboardKeyId.Keypad5);
//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
//// Ink the Keys 'r', 'g', 'b' in their respective color
//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
//keyboard['R'].Led.Color = Color.Red;
//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
//keyboard['B'].Led.Color = Color.Blue;
//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
////keyboard['R'].Led.IsLocked = true;
////keyboard['G'].Led.IsLocked = true;
////keyboard['B'].Led.IsLocked = true;
//// Ink the letters of 'white' white
//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
//{ Brush = new SolidColorBrush(Color.White) };
//// Ink the keys '1' to '0' yellow
//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
//{ Brush = new SolidColorBrush(Color.Yellow) };
//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
//keyboard.Update();
//Wait(3);
//// Remove all the groups we created above to clear the keyboard
//purpleGroup.Detach();
//whiteGroup.Detach();
//yellowGroup.Detach();
//// ---------------------------------------------------------------------------
//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
//Console.WriteLine("gradient-brush-test");
//// Create our gradient stop to play with
//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
//// Create a basic (by default horizontal) brush ...
//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
//// ... and add it as the keyboard background
//keyboard.Brush = linearBrush;
//// Move the brush from left to right
//for (float offset = 0; offset <= 1f; offset += 0.02f)
//{
// moveableStop.Offset = offset;
// keyboard.Update();
// Thread.Sleep(100);
//}
//// And back to center
//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
//{
// moveableStop.Offset = offset;
// keyboard.Update();
// Thread.Sleep(100);
//}
//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
//{
// if (rotateY > 1f)
// rotateY = 1f - (rotateY - 1f);
// linearBrush.StartPoint = new PointF(rotateX, rotateY);
// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
// keyboard.Update();
// Thread.Sleep(100);
//}
//Wait(2);
//// ---------------------------------------------------------------------------
//// Time for an even better brush: rainbow
//Console.WriteLine("rainbow-test");
//// Create an simple horizontal rainbow containing two times the full spectrum
//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
//// Add the rainbow to the keyboard and perform an initial update
//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
//keyboard.Update();
//// Let the rainbow move around for 10 secs
//for (int i = 0; i < 100; i++)
//{
// rainbowGradient.StartHue += 10f;
// rainbowGradient.EndHue += 10f;
// keyboard.Update();
// Thread.Sleep(100);
//}
//Wait(2);
// ---------------------------------------------------------------------------
// Now let us move some points random over the keyboard
// Something like this could become some sort of effect
// Initialize needed stuff
// const float SPEED = 6f; // mm/tick
//Random random = new Random();
//// Flash whole keyboard three times to ... well ... just to make it happen
//for (int i = 0; i < 3; i++)
//{
// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
// keyboard.Update();
// Thread.Sleep(160);
// keyboard.Brush = new SolidColorBrush(Color.Black);
// keyboard.Update();
// Thread.Sleep(200);
//}
//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
//// Define how many points we have
//const int NUM_POINTS = 6;
//// The points we want to draw (rectangle since circles are too hard to calculate :p)
//RectangleF[] points = new RectangleF[NUM_POINTS];
//// KeyGroups which represents our point on the keyboard
//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
//// Target of our movement
//PointF[] targets = new PointF[NUM_POINTS];
//// Initialize all the stuff
//for (int i = 0; i < NUM_POINTS; i++)
//{
// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
// targets[i] = new PointF(points[i].X, points[i].Y);
//}
//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
//while (true)
//{
// // Calculate all the points
// for (int i = 0; i < NUM_POINTS; i++)
// {
// // Choose new target if we arrived
// if (points[i].Contains(targets[i]))
// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
// else
// // Calculate movement
// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
// // Move our rectangle to the new position
// pointGroups[i].Rectangle = points[i];
// }
// // Update changed leds
// keyboard.Update();
// // 20 updates per sec should be enought for this
// Thread.Sleep(50);
//}
}
catch (CUEException ex)
{
Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
}
catch (WrapperException ex)
{
Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
}
catch (Exception ex)
{
Console.WriteLine("Exception! Message:" + ex.Message);
}
while (true)
Thread.Sleep(1000); // Don't exit after exception
//Console.WriteLine("Press any key to exit ...");
//Console.WriteLine();
//Task.Factory.StartNew(
// () =>
// {
// Console.ReadKey();
// Environment.Exit(0);
// });
//try
//{
// bool test = CueSDK.IsSDKAvailable();
// // Initialize CUE-SDK
// CueSDK.Initialize();
// Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
// CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
// //CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
// //CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
// float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
// ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
// ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
// ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
// //CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
// left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
// left.Brush.AddEffect(new MoveGradientEffect());
// mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
// mid.Brush.AddEffect(new MoveGradientEffect());
// right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
// right.Brush.AddEffect(new MoveGradientEffect());
// //float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
// //ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
// //ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
// ////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
// //left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
// //left.Brush.AddEffect(new MoveGradientEffect());
// //right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
// //right.Brush.AddEffect(new MoveGradientEffect());
// CueSDK.UpdateMode = UpdateMode.Continuous;
// //IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
// //rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
// //rainbowBrush.AddEffect(new MoveRainbowEffect());
// //rainbowBrush.AddEffect(new RemoveRedEffect());
// //foreach (ICueDevice device in CueSDK.InitializedDevices)
// // AddTestBrush(device, rainbowBrush);
// //// Get connected keyboard or throw exception if there is no light controllable keyboard connected
// //CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
// //if (keyboard == null)
// // throw new WrapperException("No keyboard found");
// //const float SPEED = 100f; // mm/sec
// //const float BRUSH_MODE_CHANGE_TIMER = 2f;
// //Random random = new Random();
// //keyboard.UpdateMode = UpdateMode.Continuous;
// //keyboard.Brush = new SolidColorBrush(Color.Black);
// //RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
// //PointF target = new PointF(spot.X, spot.Y);
// //RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
// //float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
// //keyboard.Updating += (sender, eventArgs) =>
// //{
// // brushModeTimer -= eventArgs.DeltaTime;
// // if (brushModeTimer <= 0)
// // {
// // spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
// // ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// // brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
// // }
// // if (spot.Contains(target))
// // target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
// // (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
// // else
// // spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
// // spotGroup.Rectangle = spot;
// //};
// //CorsairMousemat mousemat = CueSDK.MousematSDK;
// //mousemat.UpdateMode = UpdateMode.Continuous;
// //// Left
// //mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
// //mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
// //mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
// //mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
// //mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
// //// Bottom
// //mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
// //mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
// //mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
// //mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
// //mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
// //// Right
// //mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
// //mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
// //mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
// //mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
// //mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
// // Random colors to show update rate
// //foreach (var mousematLed in mousemat.Leds)
// // mousematLed.Color = GetRandomRainbowColor();
// //mousemat.Updating += (sender, eventArgs) =>
// //{
// // foreach (var mousematLed in mousemat.Leds)
// // {
// // mousematLed.Color = ShiftColor(mousematLed.Color, 20);
// // }
// //};
// //keyboard.Brush = new SolidColorBrush(Color.Black);
// //ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
// //group.Brush = new LinearGradientBrush(new RainbowGradient());
// //bool tmp = false;
// //while (true)
// //{
// // group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
// // tmp = !tmp;
// // keyboard.Update();
// // Wait(1);
// //}
// //keyboard.Brush = new SolidColorBrush(Color.Aqua);
// //keyboard.Update();
// //ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
// //specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
// //keyboard.Update();
// //// Replacing the specialKeyGroup with this won't work
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
// //keyboard.Update();
// //Wait(3);
// //CueSDK.Reinitialize();
// ////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
// ////keyboard.Update();
// //Wait(3);
// //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
// //// To swap a profile like CUE does we would need to black out the keyboard before
// //// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
// //keyboard.Brush = new SolidColorBrush(Color.Black);
// //keyboard.Update();
// ////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
// ////keyboard.Update();
// //Wait(3);
// //ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
// //ledGroup.Brush = new SolidColorBrush(Color.White);
// //keyboard.Update();
// //Wait(2);
// //ledGroup.RemoveKey(keyboard['R'].KeyId);
// //keyboard['R'].Led.Color = Color.Black;
// //ledGroup.AddKey(keyboard['T'].KeyId);
// //keyboard.Update();
// //Wait(10);
// //return;
// // ---------------------------------------------------------------------------
// // First we'll look at some basic coloring
// //Console.WriteLine("Basic color-test ...");
// //// Ink all numbers on the keypad except the '5' purple, we want that to be gray
// //ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
// //{ Brush = new SolidColorBrush(Color.Purple) }
// //.Exclude(CorsairKeyboardKeyId.Keypad5);
// //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
// //// Ink the Keys 'r', 'g', 'b' in their respective color
// //// The char access fails for everything except letters (SDK doesn't return a valid keyId)
// //keyboard['R'].Led.Color = Color.Red;
// //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
// //keyboard['B'].Led.Color = Color.Blue;
// //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
// ////keyboard['R'].Led.IsLocked = true;
// ////keyboard['G'].Led.IsLocked = true;
// ////keyboard['B'].Led.IsLocked = true;
// //// Ink the letters of 'white' white
// //ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
// //{ Brush = new SolidColorBrush(Color.White) };
// //// Ink the keys '1' to '0' yellow
// //RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
// //{ Brush = new SolidColorBrush(Color.Yellow) };
// //// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
// //keyboard.Update();
// //Wait(3);
// //// Remove all the groups we created above to clear the keyboard
// //purpleGroup.Detach();
// //whiteGroup.Detach();
// //yellowGroup.Detach();
// //// ---------------------------------------------------------------------------
// //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
// //Console.WriteLine("gradient-brush-test");
// //// Create our gradient stop to play with
// //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
// //// Create a basic (by default horizontal) brush ...
// //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
// //// ... and add it as the keyboard background
// //keyboard.Brush = linearBrush;
// //// Move the brush from left to right
// //for (float offset = 0; offset <= 1f; offset += 0.02f)
// //{
// // moveableStop.Offset = offset;
// // keyboard.Update();
// // Thread.Sleep(100);
// //}
// //// And back to center
// //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
// //{
// // moveableStop.Offset = offset;
// // keyboard.Update();
// // Thread.Sleep(100);
// //}
// //// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
// //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
// //{
// // if (rotateY > 1f)
// // rotateY = 1f - (rotateY - 1f);
// // linearBrush.StartPoint = new PointF(rotateX, rotateY);
// // linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
// // keyboard.Update();
// // Thread.Sleep(100);
// //}
// //Wait(2);
// //// ---------------------------------------------------------------------------
// //// Time for an even better brush: rainbow
// //Console.WriteLine("rainbow-test");
// //// Create an simple horizontal rainbow containing two times the full spectrum
// //RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
// //// Add the rainbow to the keyboard and perform an initial update
// //keyboard.Brush = new LinearGradientBrush(rainbowGradient);
// //keyboard.Update();
// //// Let the rainbow move around for 10 secs
// //for (int i = 0; i < 100; i++)
// //{
// // rainbowGradient.StartHue += 10f;
// // rainbowGradient.EndHue += 10f;
// // keyboard.Update();
// // Thread.Sleep(100);
// //}
// //Wait(2);
// // ---------------------------------------------------------------------------
// // Now let us move some points random over the keyboard
// // Something like this could become some sort of effect
// // Initialize needed stuff
// // const float SPEED = 6f; // mm/tick
// //Random random = new Random();
// //// Flash whole keyboard three times to ... well ... just to make it happen
// //for (int i = 0; i < 3; i++)
// //{
// // keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
// // keyboard.Update();
// // Thread.Sleep(160);
// // keyboard.Brush = new SolidColorBrush(Color.Black);
// // keyboard.Update();
// // Thread.Sleep(200);
// //}
// //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
// //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
// //// Define how many points we have
// //const int NUM_POINTS = 6;
// //// The points we want to draw (rectangle since circles are too hard to calculate :p)
// //RectangleF[] points = new RectangleF[NUM_POINTS];
// //// KeyGroups which represents our point on the keyboard
// //RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
// //// Target of our movement
// //PointF[] targets = new PointF[NUM_POINTS];
// //// Initialize all the stuff
// //for (int i = 0; i < NUM_POINTS; i++)
// //{
// // // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
// // points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
// // pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
// // targets[i] = new PointF(points[i].X, points[i].Y);
// //}
// //// We set colors manually since white points are kinda boring (notice, that we use alpha values)
// //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
// //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
// //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
// //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
// //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
// //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
// //while (true)
// //{
// // // Calculate all the points
// // for (int i = 0; i < NUM_POINTS; i++)
// // {
// // // Choose new target if we arrived
// // if (points[i].Contains(targets[i]))
// // targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
// // (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
// // else
// // // Calculate movement
// // points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
// // // Move our rectangle to the new position
// // pointGroups[i].Rectangle = points[i];
// // }
// // // Update changed leds
// // keyboard.Update();
// // // 20 updates per sec should be enought for this
// // Thread.Sleep(50);
// //}
//}
//catch (CUEException ex)
//{
// Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
//}
//catch (WrapperException ex)
//{
// Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
//}
//catch (Exception ex)
//{
// Console.WriteLine("Exception! Message:" + ex.Message);
//}
//while (true)
// Thread.Sleep(1000); // Don't exit after exception
CueSDK.Initialize();
CorsairMouse mouse = CueSDK.MouseSDK;
//mouse.Initialize();
mouse[CorsairLedId.B1].Color = Color.Red;
mouse[CorsairLedId.B2].Color = Color.Green;
mouse[CorsairLedId.B3].Color = Color.Blue;
mouse.Update();
Console.ReadLine();
}
private static void AddTestBrush(ICueDevice device, IBrush brush)

4
packages.config Normal file
View File

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HidSharp" version="1.5" targetFramework="net45" />
</packages>