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5091b33864
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Added an event to get the key-change of special keys (G and M)
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2017-11-18 12:29:03 +01:00 |
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SpoinkyNL
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6840813529
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Updated SDK to 2.18.127
Added headset stand support
Added Glaive support
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2017-11-13 21:59:33 +01:00 |
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e6719c06a8
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Updated SDK to 2.10.91 (this adds lightbar support)
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2017-03-17 23:32:30 +01:00 |
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925e02f146
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Fixed some code-issues
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2017-01-05 16:37:00 +01:00 |
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c611675355
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Fixed wrong device-rectangle initialize
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2016-09-11 19:39:15 +02:00 |
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072f0c24ed
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Fixed use before initialize
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2016-09-11 12:47:47 +02:00 |
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8390c7da68
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Code cleanup
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2016-09-10 18:06:07 +02:00 |
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f8c537aaff
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Improved LedId enums (now constants)
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2016-09-10 17:44:35 +02:00 |
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5a018d0743
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Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
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2016-09-10 14:59:25 +02:00 |
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bfe51add66
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Refactored the positionen to be stored in the LED
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2016-09-10 10:40:44 +02:00 |
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4e47275c7e
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Removed todos
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2016-08-21 20:14:28 +02:00 |
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8d32c73b6d
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Refactored brushes to perform a multi-pass rendering.
This allows effects to change the calculated values.
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2016-08-21 18:14:31 +02:00 |
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ba80ef9848
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First attempt to rewrite Effects
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2016-08-21 13:11:07 +02:00 |
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089cada426
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Refactoring
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2016-02-07 10:06:07 +01:00 |
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e49945004f
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Refactored effects into AbstractCueDevice
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2015-10-18 17:12:53 +02:00 |
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5fc7abc9db
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Added even more xml-comments
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2015-10-18 11:41:42 +02:00 |
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6de1087c1f
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Added tons of xml-comments.
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2015-10-17 16:57:50 +02:00 |
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57ad0f30e2
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Added support for mouse and headset devices. This *should* work out of the box but needs to be tested.
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2015-10-15 21:31:45 +02:00 |
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0f402a6ecd
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Added some xml-comments
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2015-10-14 20:32:01 +02:00 |
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ddbfe5f74c
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Added effect engine
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2015-10-03 15:10:51 +02:00 |
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08c9e3a4dd
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Set version number for first release, fixed some comments
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2015-09-20 22:26:47 +02:00 |
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61b712d026
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Added key-access through chars
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2015-09-20 10:36:48 +02:00 |
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fc66ac0ceb
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Reorganized project into a (hopefully) better structure
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2015-09-19 16:24:14 +02:00 |
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