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First attempt to rewrite Effects
This commit is contained in:
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5a296dd048
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ba80ef9848
@ -2,6 +2,7 @@
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Helper;
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namespace CUE.NET.Brushes
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@ -9,7 +10,7 @@ namespace CUE.NET.Brushes
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/// <summary>
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/// Represents a basic brush.
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/// </summary>
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public abstract class AbstractBrush : IBrush
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public abstract class AbstractBrush : AbstractEffectTarget<IBrush>, IBrush
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{
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#region Properties & Fields
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@ -2,13 +2,14 @@
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Effects;
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namespace CUE.NET.Brushes
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{
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/// <summary>
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/// Represents a basic brush.
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/// </summary>
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public interface IBrush
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public interface IBrush : IEffectTarget<IBrush>
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{
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/// <summary>
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/// Gets or sets the calculation mode used for the rectangle/points used for color-selection in brushes.
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@ -39,6 +39,8 @@ namespace CUE.NET.Brushes
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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/// <summary>
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/// Gets or sets the image drawn by the brush. If null it will default to full transparent.
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/// </summary>
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@ -18,6 +18,8 @@ namespace CUE.NET.Brushes
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{
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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/// <summary>
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/// Gets or sets the start point (as percentage in the range [0..1]) of the gradient drawn by the brush. (default: 0f, 0.5f)
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/// </summary>
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@ -12,6 +12,8 @@ namespace CUE.NET.Brushes
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{
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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private Dictionary<CorsairKeyboardKeyId, Color> _keyLights;
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#endregion
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@ -16,6 +16,8 @@ namespace CUE.NET.Brushes
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{
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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/// <summary>
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/// Gets or sets the center point (as percentage in the range [0..1]) around which the brush should be drawn.
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/// </summary>
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@ -15,6 +15,8 @@ namespace CUE.NET.Brushes
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{
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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private Random _random = new Random();
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#endregion
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@ -12,6 +12,8 @@ namespace CUE.NET.Brushes
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{
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#region Properties & Fields
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protected override IBrush EffectTarget => this;
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/// <summary>
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/// Gets or sets the color drawn by the brush.
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/// </summary>
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@ -58,6 +58,10 @@
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<Compile Include="Devices\Generic\EventArgs\UpdatingEventArgs.cs" />
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<Compile Include="Devices\Generic\LedUpateRequest.cs" />
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<Compile Include="Devices\Keyboard\Enums\BrushCalculationMode.cs" />
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<Compile Include="Effects\AbstractKeyGroupEffect.cs" />
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<Compile Include="Effects\AbstractBrushEffect.cs" />
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<Compile Include="Effects\AbstractEffectTarget.cs" />
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<Compile Include="Effects\IEffectTarget.cs" />
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<Compile Include="Gradients\AbstractGradient.cs" />
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<Compile Include="Gradients\GradientStop.cs" />
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<Compile Include="Gradients\IGradient.cs" />
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@ -67,7 +71,6 @@
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<Compile Include="Brushes\RadialGradientBrush.cs" />
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<Compile Include="Brushes\RandomColorBrush.cs" />
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<Compile Include="Brushes\SolidColorBrush.cs" />
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<Compile Include="Effects\AbstractEffect.cs" />
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<Compile Include="Effects\FlashEffect.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Effects\EffectTimeContainer.cs" />
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@ -76,7 +79,7 @@
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<Compile Include="Devices\Keyboard\Enums\CorsairKeyboardKeyId.cs" />
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<Compile Include="Devices\Keyboard\Enums\CorsairPhysicalKeyboardLayout.cs" />
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<Compile Include="Devices\Generic\Enums\UpdateMode.cs" />
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<Compile Include="Devices\Keyboard\Keys\BaseKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\AbstractKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\IKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\RectangleKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\ListKeyGroup.cs" />
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@ -10,7 +10,6 @@ using System.Threading;
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using System.Threading.Tasks;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Generic.EventArgs;
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using CUE.NET.Effects;
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using CUE.NET.Native;
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namespace CUE.NET.Devices.Generic
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@ -27,7 +26,7 @@ namespace CUE.NET.Devices.Generic
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/// </summary>
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public IDeviceInfo DeviceInfo { get; }
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private UpdateMode _updateMode = UpdateMode.AutoOnEffect;
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private UpdateMode _updateMode = UpdateMode.Manual;
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/// <summary>
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/// Gets or sets the update-mode for the device.
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/// </summary>
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@ -51,16 +50,6 @@ namespace CUE.NET.Devices.Generic
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/// </summary>
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protected Dictionary<int, CorsairLed> Leds { get; } = new Dictionary<int, CorsairLed>();
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/// <summary>
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/// Indicates if the device has an active effect to deal with.
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/// </summary>
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protected abstract bool HasEffect { get; }
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/// <summary>
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///
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/// </summary>
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protected LinkedList<EffectTimeContainer> Effects { get; } = new LinkedList<EffectTimeContainer>();
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private CancellationTokenSource _updateTokenSource;
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private CancellationToken _updateToken;
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private Task _updateTask;
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@ -139,9 +128,6 @@ namespace CUE.NET.Devices.Generic
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case UpdateMode.Manual:
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shouldRun = false;
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break;
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case UpdateMode.AutoOnEffect:
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shouldRun = HasEffect;
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break;
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case UpdateMode.Continuous:
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shouldRun = true;
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break;
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@ -184,8 +170,8 @@ namespace CUE.NET.Devices.Generic
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{
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OnUpdating();
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DeviceUpdateEffects();
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DeviceUpdate();
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UpdateEffects();
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ICollection<LedUpateRequest> ledsToUpdate = (flushLeds ? Leds : Leds.Where(x => x.Value.IsDirty)).Select(x => new LedUpateRequest(x.Key, x.Value.RequestedColor)).ToList();
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@ -198,52 +184,14 @@ namespace CUE.NET.Devices.Generic
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}
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/// <summary>
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/// Empty method which can be overwritten to perform device specific updates.
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/// Performs device specific updates.
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/// </summary>
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protected virtual void DeviceUpdate()
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{ }
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private void UpdateEffects()
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{
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List<IEffect> effectsToRemove = new List<IEffect>();
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lock (Effects)
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{
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long currentTicks = DateTime.Now.Ticks;
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foreach (EffectTimeContainer effect in Effects.OrderBy(x => x.ZIndex))
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{
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try
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{
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float deltaTime;
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if (effect.TicksAtLastUpdate < 0)
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{
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effect.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effect.TicksAtLastUpdate) / 10000000f;
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effect.TicksAtLastUpdate = currentTicks;
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effect.Effect.Update(deltaTime);
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ApplyEffect(effect.Effect);
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if (effect.Effect.IsDone)
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effectsToRemove.Add(effect.Effect);
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { OnException(ex); }
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}
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}
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foreach (IEffect effect in effectsToRemove)
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DetachEffect(effect);
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}
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protected abstract void DeviceUpdate();
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/// <summary>
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/// Applies the given effect to the device LEDs.
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/// Performs device specific updates effect-updates.
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/// </summary>
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/// <param name="effect">The effect to apply.</param>
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protected abstract void ApplyEffect(IEffect effect);
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protected abstract void DeviceUpdateEffects();
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private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
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{
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@ -276,53 +224,6 @@ namespace CUE.NET.Devices.Generic
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OnLedsUpdated(updateRequests);
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}
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/// <summary>
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/// Attaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to attach.</param>
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/// <returns><c>true</c> if the effect could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null && Effects.All(x => x.Effect != effect))
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{
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effect.OnAttach();
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Effects.AddLast(new EffectTimeContainer(effect, -1));
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retVal = true;
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Detaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to detached.</param>
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/// <returns><c>true</c> if the effect could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null)
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{
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EffectTimeContainer val = Effects.FirstOrDefault(x => x.Effect == effect);
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if (val != null)
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{
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effect.OnDetach();
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Effects.Remove(val);
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retVal = true;
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}
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Resets all loaded LEDs back to default.
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/// </summary>
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@ -12,12 +12,6 @@ namespace CUE.NET.Devices.Generic.Enums
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/// </summary>
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Manual,
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/// <summary>
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/// The device will perform automatic updates at the rate set in <see cref="CUE.NET.Devices.ICueDevice.UpdateFrequency" />
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/// as long as an <see cref="IEffect" /> is attached.
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/// </summary>
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AutoOnEffect,
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/// <summary>
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/// The device will perform automatic updates at the rate set in <see cref="CUE.NET.Devices.ICueDevice.UpdateFrequency" />.
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/// </summary>
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@ -5,11 +5,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Headset.Enums;
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using CUE.NET.Effects;
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namespace CUE.NET.Devices.Headset
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{
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@ -43,11 +41,6 @@ namespace CUE.NET.Devices.Headset
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/// </summary>
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public CorsairHeadsetDeviceInfo HeadsetDeviceInfo { get; }
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/// <summary>
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/// Gets a value indicating if the headset has an active effect to deal with or not.
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/// </summary>
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protected override bool HasEffect => false;
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/// <summary>
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/// Gets a read-only collection containing all LEDs of the headset.
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/// </summary>
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@ -72,19 +65,22 @@ namespace CUE.NET.Devices.Headset
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#region Methods
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protected override void ApplyEffect(IEffect effect)
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{
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//TODO DarthAffe 18.10.2015: How should brushes be applied to headsets?
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foreach (CorsairLed led in effect.LedList)
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led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
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}
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private void InitializeLeds()
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{
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GetLed((int)CorsairHeadsetLedId.LeftLogo);
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GetLed((int)CorsairHeadsetLedId.RightLogo);
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}
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protected override void DeviceUpdate()
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{
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//TODO DarthAffe 21.08.2016: Create something fancy for headsets
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}
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protected override void DeviceUpdateEffects()
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{
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//TODO DarthAffe 21.08.2016: Create something fancy for headsets
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}
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#region IEnumerable
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/// <summary>
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@ -106,18 +106,6 @@ namespace CUE.NET.Devices.Keyboard
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/// </summary>
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public int ZIndex { get; set; } = 0;
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/// <summary>
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/// Gets a value indicating if the keyboard has an active effect to deal with or not.
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/// </summary>
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protected override bool HasEffect
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{
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get
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{
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lock (Effects)
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return Effects.Any();
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}
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}
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#endregion
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#region Constructors
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@ -156,13 +144,9 @@ namespace CUE.NET.Devices.Keyboard
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}
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}
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protected override void ApplyEffect(IEffect effect)
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protected override void DeviceUpdateEffects()
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{
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if (effect == null) return;
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//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
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IEnumerable<CorsairKey> keys = effect.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
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ApplyBrush((keys ?? this).ToList(), effect.EffectBrush);
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UpdateEffects();
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}
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// ReSharper disable once MemberCanBeMadeStatic.Local - idc
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@ -200,6 +184,30 @@ namespace CUE.NET.Devices.Keyboard
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#endregion
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public void UpdateEffects()
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{
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lock (_keyGroups)
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{
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foreach (IKeyGroup keyGroup in _keyGroups)
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{
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keyGroup.UpdateEffects();
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keyGroup.Brush.UpdateEffects();
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}
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}
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Brush.UpdateEffects();
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}
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public void AddEffect(IEffect<IKeyGroup> effect)
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{
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throw new NotSupportedException("Effects can't be applied directly to the keyboard. Add it to the Brush or create a keygroup instead.");
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}
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public void RemoveEffect(IEffect<IKeyGroup> effect)
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{
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throw new NotSupportedException("Effects can't be applied directly to the keyboard. Add it to the Brush or create a keygroup instead.");
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}
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/// <summary>
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/// Attaches the given keygroup.
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/// </summary>
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@ -13,11 +13,11 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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public static class KeyGroupExtension
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{
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/// <summary>
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/// Converts the given <see cref="BaseKeyGroup" /> to a <see cref="ListKeyGroup" />.
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/// Converts the given <see cref="AbstractKeyGroup" /> to a <see cref="ListKeyGroup" />.
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/// </summary>
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/// <param name="keyGroup">The <see cref="BaseKeyGroup" /> to convert.</param>
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/// <param name="keyGroup">The <see cref="AbstractKeyGroup" /> to convert.</param>
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/// <returns>The converted <see cref="ListKeyGroup" />.</returns>
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public static ListKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
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public static ListKeyGroup ToSimpleKeyGroup(this AbstractKeyGroup keyGroup)
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{
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ListKeyGroup simpleKeyGroup = keyGroup as ListKeyGroup;
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if (simpleKeyGroup == null)
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@ -34,7 +34,7 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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/// <param name="keyGroup">The base keygroup.</param>
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/// <param name="keyIds">The ids of the keys to exclude.</param>
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/// <returns>The new <see cref="ListKeyGroup" />.</returns>
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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public static ListKeyGroup Exclude(this AbstractKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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{
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKeyboardKeyId keyId in keyIds)
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@ -48,7 +48,7 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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/// <param name="keyGroup">The base keygroup.</param>
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/// <param name="keyIds">The keys to exclude.</param>
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/// <returns>The new <see cref="ListKeyGroup" />.</returns>
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
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public static ListKeyGroup Exclude(this AbstractKeyGroup keyGroup, params CorsairKey[] keyIds)
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{
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKey key in keyIds)
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@ -62,7 +62,7 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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/// </summary>
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/// <param name="keyGroup">The keygroup to attach.</param>
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/// <returns><c>true</c> if the keygroup could be attached; otherwise, <c>false</c>.</returns>
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public static bool Attach(this BaseKeyGroup keyGroup)
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public static bool Attach(this AbstractKeyGroup keyGroup)
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{
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return keyGroup.Keyboard?.AttachKeyGroup(keyGroup) ?? false;
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}
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@ -72,7 +72,7 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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/// </summary>
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/// <param name="keyGroup">The keygroup to attach.</param>
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/// <returns><c>true</c> if the keygroup could be detached; otherwise, <c>false</c>.</returns>
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public static bool Detach(this BaseKeyGroup keyGroup)
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public static bool Detach(this AbstractKeyGroup keyGroup)
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{
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return keyGroup.Keyboard?.DetachKeyGroup(keyGroup) ?? false;
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}
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@ -4,13 +4,14 @@ using System.Linq;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.Extensions;
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using CUE.NET.Effects;
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|
||||
namespace CUE.NET.Devices.Keyboard.Keys
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a basic keygroup.
|
||||
/// </summary>
|
||||
public abstract class BaseKeyGroup : IKeyGroup
|
||||
public abstract class AbstractKeyGroup : AbstractEffectTarget<IKeyGroup>, IKeyGroup
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
@ -39,11 +40,11 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="BaseKeyGroup"/> class.
|
||||
/// Initializes a new instance of the <see cref="AbstractKeyGroup"/> class.
|
||||
/// </summary>
|
||||
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
|
||||
/// <param name="autoAttach">Specifies whether this group should be automatically attached or not.</param>
|
||||
protected BaseKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
|
||||
protected AbstractKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
|
||||
{
|
||||
this.Keyboard = keyboard;
|
||||
|
||||
@ -4,10 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Effects;
|
||||
|
||||
namespace CUE.NET.Devices.Keyboard.Keys
|
||||
{
|
||||
public interface IKeyGroup
|
||||
public interface IKeyGroup : IEffectTarget<IKeyGroup>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a read-only collection containing the keys from this group.
|
||||
|
||||
@ -9,10 +9,12 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
/// <summary>
|
||||
/// Represents a keygroup containing arbitrary keys.
|
||||
/// </summary>
|
||||
public class ListKeyGroup : BaseKeyGroup
|
||||
public class ListKeyGroup : AbstractKeyGroup
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
protected override IKeyGroup EffectTarget => this;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list containing the keys of this keygroup.
|
||||
/// </summary>
|
||||
|
||||
@ -13,10 +13,12 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
/// <summary>
|
||||
/// Represents a keygroup containing keys which physically lay inside a rectangle.
|
||||
/// </summary>
|
||||
public class RectangleKeyGroup : BaseKeyGroup
|
||||
public class RectangleKeyGroup : AbstractKeyGroup
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
protected override IKeyGroup EffectTarget => this;
|
||||
|
||||
private IList<CorsairKey> _keyCache;
|
||||
|
||||
private RectangleF _rectangle;
|
||||
|
||||
@ -5,11 +5,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using CUE.NET.Devices.Generic;
|
||||
using CUE.NET.Devices.Mouse.Enums;
|
||||
using CUE.NET.Effects;
|
||||
using CUE.NET.Exceptions;
|
||||
|
||||
namespace CUE.NET.Devices.Mouse
|
||||
@ -44,11 +42,6 @@ namespace CUE.NET.Devices.Mouse
|
||||
/// </summary>
|
||||
public CorsairMouseDeviceInfo MouseDeviceInfo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating if the mouse has an active effect to deal with or not.
|
||||
/// </summary>
|
||||
protected override bool HasEffect => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a read-only collection containing all LEDs of the mouse.
|
||||
/// </summary>
|
||||
@ -74,13 +67,6 @@ namespace CUE.NET.Devices.Mouse
|
||||
|
||||
#region Methods
|
||||
|
||||
protected override void ApplyEffect(IEffect effect)
|
||||
{
|
||||
//TODO DarthAffe 18.10.2015: How should brushes be applied to mice?
|
||||
foreach (CorsairLed led in effect.LedList)
|
||||
led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
|
||||
}
|
||||
|
||||
private void InitializeLeds()
|
||||
{
|
||||
switch (MouseDeviceInfo.PhysicalLayout)
|
||||
@ -108,6 +94,16 @@ namespace CUE.NET.Devices.Mouse
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DeviceUpdate()
|
||||
{
|
||||
//TODO DarthAffe 21.08.2016: Create something fancy for mice
|
||||
}
|
||||
|
||||
protected override void DeviceUpdateEffects()
|
||||
{
|
||||
//TODO DarthAffe 21.08.2016: Create something fancy for mice
|
||||
}
|
||||
|
||||
#region IEnumerable
|
||||
|
||||
/// <summary>
|
||||
|
||||
@ -1,38 +1,26 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
using System.Collections.Generic;
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Devices.Generic;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a basic effect.
|
||||
/// Represents a basic effect targeting an <see cref="IBrush"/>.
|
||||
/// </summary>
|
||||
public abstract class AbstractEffect : IEffect
|
||||
public abstract class AbstractBrushEffect : IEffect<IBrush>
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of LEDSs to which the effect applies.
|
||||
/// </summary>
|
||||
public IEnumerable<CorsairLed> LedList { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush which is drawn by the effect.
|
||||
/// </summary>
|
||||
public abstract IBrush EffectBrush { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the z-index of the brush to allow ordering them before drawing. (lowest first) (default: 0)
|
||||
/// </summary>
|
||||
public int ZIndex { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if this effect has finished all of his work.
|
||||
/// </summary>
|
||||
public bool IsDone { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IBrush"/> this effect is targeting.
|
||||
/// </summary>
|
||||
protected IBrush Brush { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
@ -46,14 +34,20 @@ namespace CUE.NET.Effects
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is attached to a device.
|
||||
/// </summary>
|
||||
public virtual void OnAttach()
|
||||
{ }
|
||||
/// <param name="target">The <see cref="IBrush"/> this effect is attached to.</param>
|
||||
public virtual void OnAttach(IBrush target)
|
||||
{
|
||||
Brush = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is detached from a device.
|
||||
/// </summary>
|
||||
public virtual void OnDetach()
|
||||
{ }
|
||||
/// <param name="target">The <see cref="IBrush"/> this effect is detached from.</param>
|
||||
public virtual void OnDetach(IBrush target)
|
||||
{
|
||||
Brush = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
71
Effects/AbstractEffectTarget.cs
Normal file
71
Effects/AbstractEffectTarget.cs
Normal file
@ -0,0 +1,71 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
public abstract class AbstractEffectTarget<T> : IEffectTarget<T>
|
||||
where T : IEffectTarget<T>
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private IList<EffectTimeContainer> _effectTimes = new List<EffectTimeContainer>();
|
||||
protected IList<IEffect<T>> Effects => _effectTimes.Select(x => x.Effect).Cast<IEffect<T>>().ToList();
|
||||
protected abstract T EffectTarget { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
public void UpdateEffects()
|
||||
{
|
||||
lock (Effects)
|
||||
{
|
||||
for (int i = _effectTimes.Count - 1; i >= 0; i--)
|
||||
{
|
||||
EffectTimeContainer effectTime = _effectTimes[i];
|
||||
long currentTicks = DateTime.Now.Ticks;
|
||||
|
||||
float deltaTime;
|
||||
if (effectTime.TicksAtLastUpdate < 0)
|
||||
{
|
||||
effectTime.TicksAtLastUpdate = currentTicks;
|
||||
deltaTime = 0f;
|
||||
}
|
||||
else
|
||||
deltaTime = (currentTicks - effectTime.TicksAtLastUpdate) / 10000000f;
|
||||
|
||||
effectTime.TicksAtLastUpdate = currentTicks;
|
||||
effectTime.Effect.Update(deltaTime);
|
||||
|
||||
|
||||
if (effectTime.Effect.IsDone)
|
||||
_effectTimes.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEffect(IEffect<T> effect)
|
||||
{
|
||||
if (_effectTimes.All(x => x.Effect != effect))
|
||||
{
|
||||
effect.OnAttach(EffectTarget);
|
||||
_effectTimes.Add(new EffectTimeContainer(effect, -1));
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveEffect(IEffect<T> effect)
|
||||
{
|
||||
EffectTimeContainer effectTimeToRemove = _effectTimes.FirstOrDefault(x => x.Effect == effect);
|
||||
if (effectTimeToRemove != null)
|
||||
{
|
||||
effect.OnDetach(EffectTarget);
|
||||
_effectTimes.Remove(effectTimeToRemove);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
54
Effects/AbstractKeyGroupEffect.cs
Normal file
54
Effects/AbstractKeyGroupEffect.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
using CUE.NET.Devices.Keyboard.Keys;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a basic effect targeting an <see cref="IKeyGroup"/>.
|
||||
/// </summary>
|
||||
public abstract class AbstractKeyGroupEffect : IEffect<IKeyGroup>
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if this effect has finished all of his work.
|
||||
/// </summary>
|
||||
public bool IsDone { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IKeyGroup"/> this effect is targeting.
|
||||
/// </summary>
|
||||
protected IKeyGroup KeyGroup { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Updates the effect.
|
||||
/// </summary>
|
||||
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
|
||||
public abstract void Update(float deltaTime);
|
||||
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is attached to a device.
|
||||
/// </summary>
|
||||
/// <param name="target">The <see cref="IKeyGroup"/> this effect is attached to.</param>
|
||||
public virtual void OnAttach(IKeyGroup target)
|
||||
{
|
||||
KeyGroup = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is detached from a device.
|
||||
/// </summary>
|
||||
/// <param name="target">The <see cref="IKeyGroup"/> this effect is detached from.</param>
|
||||
public virtual void OnDetach(IKeyGroup target)
|
||||
{
|
||||
KeyGroup = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -13,18 +13,13 @@ namespace CUE.NET.Effects
|
||||
/// <summary>
|
||||
/// Gets or sets the wrapped effect.
|
||||
/// </summary>
|
||||
public IEffect Effect { get; set; }
|
||||
public IEffect Effect { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the tick-count from the last time the effect was updated.
|
||||
/// </summary>
|
||||
public long TicksAtLastUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the z-index of the effect.
|
||||
/// </summary>
|
||||
public int ZIndex => Effect?.ZIndex ?? 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
@ -3,7 +3,6 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using CUE.NET.Brushes;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
@ -11,15 +10,10 @@ namespace CUE.NET.Effects
|
||||
/// <summary>
|
||||
/// Represents an effect which allows to flash an brush by modifying his opacity.
|
||||
/// </summary>
|
||||
public class FlashEffect : AbstractEffect
|
||||
public class FlashEffect : AbstractBrushEffect
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush which is drawn by the effect.
|
||||
/// </summary>
|
||||
public override IBrush EffectBrush { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2f)<br />
|
||||
/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
|
||||
@ -71,27 +65,6 @@ namespace CUE.NET.Effects
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="FlashEffect"/> class.
|
||||
/// </summary>
|
||||
/// <param name="flashColor">The color from which a <see cref="SolidColorBrush" /> should be created and used by this effect.</param>
|
||||
public FlashEffect(Color flashColor)
|
||||
: this(new SolidColorBrush(flashColor))
|
||||
{ }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="FlashEffect"/> class.
|
||||
/// </summary>
|
||||
/// <param name="effectBrush">The brush which should be used by this effect,</param>
|
||||
public FlashEffect(IBrush effectBrush)
|
||||
{
|
||||
this.EffectBrush = effectBrush;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
@ -106,7 +79,7 @@ namespace CUE.NET.Effects
|
||||
|
||||
if (_currentPhase == ADSRPhase.Attack)
|
||||
if (_currentPhaseValue > 0f)
|
||||
EffectBrush.Opacity = Math.Min(1f, (Attack - _currentPhaseValue) / Attack) * AttackValue;
|
||||
Brush.Opacity = Math.Min(1f, (Attack - _currentPhaseValue) / Attack) * AttackValue;
|
||||
else
|
||||
{
|
||||
_currentPhaseValue = Decay;
|
||||
@ -115,7 +88,7 @@ namespace CUE.NET.Effects
|
||||
|
||||
if (_currentPhase == ADSRPhase.Decay)
|
||||
if (_currentPhaseValue > 0f)
|
||||
EffectBrush.Opacity = SustainValue + (Math.Min(1f, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
|
||||
Brush.Opacity = SustainValue + (Math.Min(1f, _currentPhaseValue / Decay) * (AttackValue - SustainValue));
|
||||
else
|
||||
{
|
||||
_currentPhaseValue = Sustain;
|
||||
@ -124,7 +97,7 @@ namespace CUE.NET.Effects
|
||||
|
||||
if (_currentPhase == ADSRPhase.Sustain)
|
||||
if (_currentPhaseValue > 0f)
|
||||
EffectBrush.Opacity = SustainValue;
|
||||
Brush.Opacity = SustainValue;
|
||||
else
|
||||
{
|
||||
_currentPhaseValue = Release;
|
||||
@ -133,7 +106,7 @@ namespace CUE.NET.Effects
|
||||
|
||||
if (_currentPhase == ADSRPhase.Release)
|
||||
if (_currentPhaseValue > 0f)
|
||||
EffectBrush.Opacity = Math.Min(1f, _currentPhaseValue / Release) * SustainValue;
|
||||
Brush.Opacity = Math.Min(1f, _currentPhaseValue / Release) * SustainValue;
|
||||
else
|
||||
{
|
||||
_currentPhaseValue = Interval;
|
||||
@ -142,7 +115,7 @@ namespace CUE.NET.Effects
|
||||
|
||||
if (_currentPhase == ADSRPhase.Pause)
|
||||
if (_currentPhaseValue > 0f)
|
||||
EffectBrush.Opacity = 0f;
|
||||
Brush.Opacity = 0f;
|
||||
else
|
||||
{
|
||||
if (++_repetitionCount >= Repetitions && Repetitions > 0)
|
||||
@ -155,14 +128,14 @@ namespace CUE.NET.Effects
|
||||
/// <summary>
|
||||
/// Resets the effect.
|
||||
/// </summary>
|
||||
public override void OnAttach()
|
||||
public override void OnAttach(IBrush brush)
|
||||
{
|
||||
base.OnAttach();
|
||||
base.OnAttach(brush);
|
||||
|
||||
_currentPhase = ADSRPhase.Attack;
|
||||
_currentPhaseValue = Attack;
|
||||
_repetitionCount = 0;
|
||||
EffectBrush.Opacity = 0f;
|
||||
brush.Opacity = 0f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -1,10 +1,6 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable UnusedMemberInSuper.Global
|
||||
|
||||
using System.Collections.Generic;
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Devices.Generic;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
/// <summary>
|
||||
@ -15,22 +11,7 @@ namespace CUE.NET.Effects
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of LEDs to which the effect applies.
|
||||
/// </summary>
|
||||
IEnumerable<CorsairLed> LedList { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush which is drawn by the effect.
|
||||
/// </summary>
|
||||
IBrush EffectBrush { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the z-index of the effect to allow ordering them before drawing. (lowest first) (default: 0)
|
||||
/// </summary>
|
||||
int ZIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if this effect has finished all of his work.
|
||||
/// Gets if this effect has finished all of his work.
|
||||
/// </summary>
|
||||
bool IsDone { get; }
|
||||
|
||||
@ -44,15 +25,29 @@ namespace CUE.NET.Effects
|
||||
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
|
||||
void Update(float deltaTime);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a basic effect.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IEffectTarget{T}"/> this effect can be attached to.</typeparam>
|
||||
public interface IEffect<in T> : IEffect
|
||||
where T : IEffectTarget<T>
|
||||
{
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is attached to a device.
|
||||
/// </summary>
|
||||
void OnAttach();
|
||||
/// <param name="target">The <see cref="IEffectTarget{T}"/> this effect is attached to.</param>
|
||||
void OnAttach(T target);
|
||||
|
||||
/// <summary>
|
||||
/// Hook which is called when the effect is detached from a device.
|
||||
/// </summary>
|
||||
void OnDetach();
|
||||
/// <param name="target">The <see cref="IEffectTarget{T}"/> this effect is detached from.</param>
|
||||
void OnDetach(T target);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
31
Effects/IEffectTarget.cs
Normal file
31
Effects/IEffectTarget.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a basic effect-target.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type this target represents.</typeparam>
|
||||
public interface IEffectTarget<out T>
|
||||
where T : IEffectTarget<T>
|
||||
{
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Updates all effects added to this target.
|
||||
/// </summary>
|
||||
void UpdateEffects();
|
||||
|
||||
/// <summary>
|
||||
/// Adds an affect.
|
||||
/// </summary>
|
||||
/// <param name="effect">The effect to add.</param>
|
||||
void AddEffect(IEffect<T> effect);
|
||||
|
||||
/// <summary>
|
||||
/// Removes an effect
|
||||
/// </summary>
|
||||
/// <param name="effect">The effect to remove.</param>
|
||||
void RemoveEffect(IEffect<T> effect);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
37
Effects/RippleEffect.cs
Normal file
37
Effects/RippleEffect.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using CUE.NET.Brushes;
|
||||
|
||||
namespace CUE.NET.Effects
|
||||
{
|
||||
public class RippleEffect : AbstractEffect
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private RippleBrush _brush = new RippleBrush();
|
||||
public override IBrush EffectBrush => _brush;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class RippleBrush : AbstractBrush
|
||||
{
|
||||
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
|
||||
{
|
||||
return FinalizeColor(Color.Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using CUE.NET;
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Devices.Keyboard;
|
||||
using CUE.NET.Devices.Keyboard.Keys;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Gradients;
|
||||
using Example_AudioAnalyzer_full.TakeAsIs;
|
||||
@ -60,14 +62,18 @@ namespace Example_AudioAnalyzer_full
|
||||
|
||||
public void Run()
|
||||
{
|
||||
// Add a lack background. We want this to be semi-transparent to add some sort of fade-effect - this will smooth everything out a bit
|
||||
_keyboard.UpdateMode = UpdateMode.Continuous;
|
||||
// Add a black background. We want this to be semi-transparent to add some sort of fade-effect - this will smooth everything out a bit
|
||||
// Note that this isn't a 'real effect' since it's update-rate dependent. A real effect would do always the same thing not mather how fast the keyboard updates.
|
||||
_keyboard.Brush = new SolidColorBrush(Color.FromArgb(96, 0, 0, 0));
|
||||
// Add our song-beat-effect. Remember to uncomment the update in the spectrum effect if you want to remove this.
|
||||
_keyboard.AttachEffect(new SongBeatEffect(_soundDataProcessor, Color.FromArgb(127, 164, 164, 164)));
|
||||
ListKeyGroup songBeatGroup = new ListKeyGroup(_keyboard, _keyboard);
|
||||
songBeatGroup.Brush = new SolidColorBrush(Color.FromArgb(127, 164, 164, 164));
|
||||
songBeatGroup.Brush.AddEffect(new SongBeatEffect(_soundDataProcessor));
|
||||
|
||||
// Add our spectrum-effect using the soundDataProcessor and a rainbow from purple to red as gradient
|
||||
_keyboard.AttachEffect(new AudioSpectrumEffect(_soundDataProcessor, new RainbowGradient(300, -14)));
|
||||
ListKeyGroup spectrumGroup = new ListKeyGroup(_keyboard, _keyboard);
|
||||
spectrumGroup.Brush = new AudioSpectrumBrush(_soundDataProcessor, new RainbowGradient(300, -14));
|
||||
|
||||
// Hook onto the keyboard update and process data
|
||||
_keyboard.Updating += (sender, args) => _soundDataProcessor.Process();
|
||||
|
||||
@ -11,16 +11,18 @@ namespace Example_AudioAnalyzer_full
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
public float[] BarData { get; set; }
|
||||
private SoundDataProcessor _soundDataProcessor;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
// default values for start/end are fine
|
||||
public AudioSpectrumBrush(IGradient gradient)
|
||||
public AudioSpectrumBrush(SoundDataProcessor soundDataProcessor, IGradient gradient)
|
||||
: base(gradient)
|
||||
{ }
|
||||
{
|
||||
this._soundDataProcessor = soundDataProcessor;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -28,11 +30,11 @@ namespace Example_AudioAnalyzer_full
|
||||
|
||||
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
|
||||
{
|
||||
if (BarData == null) return Color.Transparent;
|
||||
if (_soundDataProcessor?.BarValues == null) return Color.Transparent;
|
||||
|
||||
// This logic is also stolen from AterialDawn
|
||||
int barSampleIndex = (int)Math.Floor(BarData.Length * (point.X / (rectangle.X + rectangle.Width))); // Calculate bar sampling index
|
||||
float curBarHeight = 1f - Utility.Clamp(BarData[barSampleIndex], 0f, 1f); // Invert this value since the keyboard is laid out with topleft being point 0,0
|
||||
int barSampleIndex = (int)Math.Floor(_soundDataProcessor.BarValues.Length * (point.X / (rectangle.X + rectangle.Width))); // Calculate bar sampling index
|
||||
float curBarHeight = 1f - Utility.Clamp(_soundDataProcessor.BarValues[barSampleIndex], 0f, 1f); // Invert this value since the keyboard is laid out with topleft being point 0,0
|
||||
float verticalPos = (point.Y / rectangle.Height);
|
||||
|
||||
// If the barHeight is lower than the vertical pos currently calculated return the brush value. Otherwise do nothing by returning transparent.
|
||||
|
||||
@ -1,41 +0,0 @@
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Effects;
|
||||
using CUE.NET.Gradients;
|
||||
using Example_AudioAnalyzer_full.TakeAsIs;
|
||||
|
||||
namespace Example_AudioAnalyzer_full
|
||||
{
|
||||
public class AudioSpectrumEffect : AbstractEffect
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private SoundDataProcessor _dataProcessor;
|
||||
|
||||
private AudioSpectrumBrush _audioSpectrumBrush;
|
||||
public override IBrush EffectBrush => _audioSpectrumBrush;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public AudioSpectrumEffect(SoundDataProcessor dataProcessor, IGradient gradient)
|
||||
{
|
||||
this._dataProcessor = dataProcessor;
|
||||
_audioSpectrumBrush = new AudioSpectrumBrush(gradient);
|
||||
|
||||
// Give this effect a high Z-Index to keep it in the foreground
|
||||
ZIndex = 10;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
_audioSpectrumBrush.BarData = _dataProcessor.BarValues;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -62,7 +62,6 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="AudioAnalyzerExample.cs" />
|
||||
<Compile Include="AudioSpectrumBrush.cs" />
|
||||
<Compile Include="AudioSpectrumEffect.cs" />
|
||||
<Compile Include="SongBeatEffect.cs" />
|
||||
<Compile Include="TakeAsIs\BassHelper.cs" />
|
||||
<Compile Include="TakeAsIs\SoundDataProcessor.cs" />
|
||||
|
||||
@ -1,11 +1,9 @@
|
||||
using System.Drawing;
|
||||
using CUE.NET.Brushes;
|
||||
using CUE.NET.Effects;
|
||||
using CUE.NET.Effects;
|
||||
using Example_AudioAnalyzer_full.TakeAsIs;
|
||||
|
||||
namespace Example_AudioAnalyzer_full
|
||||
{
|
||||
public class SongBeatEffect : AbstractEffect
|
||||
public class SongBeatEffect : AbstractBrushEffect
|
||||
{
|
||||
#region Constants
|
||||
|
||||
@ -22,17 +20,13 @@ namespace Example_AudioAnalyzer_full
|
||||
|
||||
private float _currentEffect = -1f;
|
||||
|
||||
private SolidColorBrush _brush;
|
||||
public override IBrush EffectBrush => _brush;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public SongBeatEffect(SoundDataProcessor dataProcessor, Color color)
|
||||
public SongBeatEffect(SoundDataProcessor dataProcessor)
|
||||
{
|
||||
this._dataProcessor = dataProcessor;
|
||||
_brush = new SolidColorBrush(color);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -48,7 +42,7 @@ namespace Example_AudioAnalyzer_full
|
||||
_currentEffect -= deltaTime;
|
||||
|
||||
// and set the current brush-opacity
|
||||
_brush.Opacity = _currentEffect > 0f ? (_currentEffect / FLASH_DURATION) : 0f;
|
||||
Brush.Opacity = _currentEffect > 0f ? (_currentEffect / FLASH_DURATION) : 0f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user