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51 lines
1.3 KiB
C#

using CUE.NET.Effects;
using Example_AudioAnalyzer_full.TakeAsIs;
namespace Example_AudioAnalyzer_full
{
public class SongBeatEffect : AbstractBrushEffect
{
#region Constants
// This value is really hard to tweak since it highly depends on the music played ... But hey, this is a example after all - feel free to change this until it looks good for you
private const float SONG_BEAT_THRESHOLD = 0.9f;
private const float FLASH_DURATION = 0.15f;
#endregion
#region Properties & Fields
private SoundDataProcessor _dataProcessor;
private float _currentEffect = -1f;
#endregion
#region Constructors
public SongBeatEffect(SoundDataProcessor dataProcessor)
{
this._dataProcessor = dataProcessor;
}
#endregion
#region Methods
public override void Update(float deltaTime)
{
// ... update the effect-data ...
if (_dataProcessor.SongBeat >= SONG_BEAT_THRESHOLD)
_currentEffect = FLASH_DURATION;
else
_currentEffect -= deltaTime;
// and set the current brush-opacity
Brush.Opacity = _currentEffect > 0f ? (_currentEffect / FLASH_DURATION) : 0f;
}
#endregion
}
}