Updated CUE SDK to 2.4.67

Implemented SDK change: ledsCount added to DeviceInfo
Implemented SDK change: CorsairGetLedPositionsByDeviceIndex method added
Added mousemat support
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SpoinkyNL committed 2016-09-09 10:25:32 +02:00
1 parent 5a296dd048
commit 6c1a3d6744
16 files changed
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@@ -11,6 +11,7 @@ namespace CUE.NET.Devices.Generic.Enums
Unknown = 0,
Mouse = 1,
Keyboard = 2,
Headset = 3
Headset = 3,
Mousemat = 4
};
}
+149
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@@ -0,0 +1,149 @@
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Mousemat.Enums;
using CUE.NET.Effects;
using CUE.NET.Exceptions;
using CUE.NET.Native;
namespace CUE.NET.Devices.Mousemat
{
/// <summary>
/// Represents the SDK for a corsair mousemat.
/// </summary>
public class CorsairMousemat : AbstractCueDevice, IEnumerable<CorsairLed>
{
#region Properties & Fields
#region Indexer
/// <summary>
/// Gets the <see cref="CorsairLed" /> with the specified ID.
/// </summary>
/// <param name="ledId">The ID of the LED to get.</param>
/// <returns>The LED with the specified ID.</returns>
public CorsairLed this[CorsairMousematLedId ledId]
{
get
{
CorsairLed led;
return base.Leds.TryGetValue((int)ledId, out led) ? led : null;
}
}
#endregion
/// <summary>
/// Gets specific information provided by CUE for the mousemat.
/// </summary>
public CorsairMousematDeviceInfo MousematDeviceInfo { get; }
/// <summary>
/// Gets a value indicating if the mousemat has an active effect to deal with or not.
/// </summary>
protected override bool HasEffect => false;
/// <summary>
/// Gets a read-only collection containing all LEDs of the mousemat.
/// </summary>
public new IEnumerable<CorsairLed> Leds => new ReadOnlyCollection<CorsairLed>(base.Leds.Values.ToList());
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CorsairMousemat"/> class.
/// </summary>
/// <param name="info">The specific information provided by CUE for the mousemat</param>
internal CorsairMousemat(CorsairMousematDeviceInfo info)
: base(info)
{
this.MousematDeviceInfo = info;
InitializeLeds();
}
#endregion
#region Methods
private void InitializeLeds()
{
int deviceCount = _CUESDK.CorsairGetDeviceCount();
// Get mousemat device index
int mousematIndex = -1;
for (int i = 0; i < deviceCount; i++)
{
_CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
if (info.Type != CorsairDeviceType.Mousemat)
continue;
mousematIndex = i;
break;
}
if (mousematIndex < 0)
throw new WrapperException("Can't determine mousemat device index");
_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositionsByDeviceIndex(mousematIndex), typeof(_CorsairLedPositions));
int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
IntPtr ptr = nativeLedPositions.pLedPosition;
// Put the positions in an array for sorting later on
List<_CorsairLedPosition> positions = new List<_CorsairLedPosition>();
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
{
_CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
ptr = new IntPtr(ptr.ToInt64() + structSize);
positions.Add(ledPosition);
}
// Sort for easy iteration by clients
foreach (_CorsairLedPosition position in positions.OrderBy(p => p.ledId))
GetLed((int)position.ledId);
}
protected override void DeviceUpdate()
{
//TODO SpoinkyNL 01.09.2016: I'm not sure what DarthAffe is planning with this, will note in PR
}
protected override void ApplyEffect(IEffect effect)
{
//TODO SpoinkyNL 09.09.2016: How should brushes be applied to mousemats? This seems to be gone in the dev branch
foreach (CorsairLed led in effect.LedList)
led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
}
#region IEnumerable
/// <summary>
/// Returns an enumerator that iterates over all LEDs of the mousemat.
/// </summary>
/// <returns>An enumerator for all LDS of the mousemat.</returns>
public IEnumerator<CorsairLed> GetEnumerator()
{
return Leds.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#endregion
}
}
@@ -0,0 +1,27 @@
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
using CUE.NET.Devices.Generic;
using CUE.NET.Native;
namespace CUE.NET.Devices.Mousemat
{
/// <summary>
/// Represents specific information for a CUE Mousemat.
/// </summary>
public class CorsairMousematDeviceInfo : GenericDeviceInfo
{
#region Constructors
/// <summary>
/// Internal constructor of managed <see cref="CorsairMousematDeviceInfo" />.
/// </summary>
/// <param name="nativeInfo">The native <see cref="_CorsairDeviceInfo" />-struct</param>
internal CorsairMousematDeviceInfo(_CorsairDeviceInfo nativeInfo)
: base(nativeInfo)
{
}
#endregion
}
}
@@ -0,0 +1,25 @@
namespace CUE.NET.Devices.Mousemat.Enums
{
/// <summary>
/// Contains list of all LEDs available for corsair mousemats.
/// </summary>
public enum CorsairMousematLedId
{
Invalid = 0,
Zone1 = 155,
Zone2 = 156,
Zone3 = 157,
Zone4 = 158,
Zone5 = 159,
Zone6 = 160,
Zone7 = 161,
Zone8 = 162,
Zone9 = 163,
Zone10 = 164,
Zone11 = 165,
Zone12 = 166,
Zone13 = 167,
Zone14 = 168,
Zone15 = 169
}
}