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CUE.NET/Devices/Mousemat/CorsairMousemat.cs
SpoinkyNL 6c1a3d6744 Updated CUE SDK to 2.4.67
Implemented SDK change: ledsCount added to DeviceInfo
Implemented SDK change: CorsairGetLedPositionsByDeviceIndex method added
Added mousemat support
2016-09-09 10:25:32 +02:00

149 lines
5.1 KiB
C#

// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Mousemat.Enums;
using CUE.NET.Effects;
using CUE.NET.Exceptions;
using CUE.NET.Native;
namespace CUE.NET.Devices.Mousemat
{
/// <summary>
/// Represents the SDK for a corsair mousemat.
/// </summary>
public class CorsairMousemat : AbstractCueDevice, IEnumerable<CorsairLed>
{
#region Properties & Fields
#region Indexer
/// <summary>
/// Gets the <see cref="CorsairLed" /> with the specified ID.
/// </summary>
/// <param name="ledId">The ID of the LED to get.</param>
/// <returns>The LED with the specified ID.</returns>
public CorsairLed this[CorsairMousematLedId ledId]
{
get
{
CorsairLed led;
return base.Leds.TryGetValue((int)ledId, out led) ? led : null;
}
}
#endregion
/// <summary>
/// Gets specific information provided by CUE for the mousemat.
/// </summary>
public CorsairMousematDeviceInfo MousematDeviceInfo { get; }
/// <summary>
/// Gets a value indicating if the mousemat has an active effect to deal with or not.
/// </summary>
protected override bool HasEffect => false;
/// <summary>
/// Gets a read-only collection containing all LEDs of the mousemat.
/// </summary>
public new IEnumerable<CorsairLed> Leds => new ReadOnlyCollection<CorsairLed>(base.Leds.Values.ToList());
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CorsairMousemat"/> class.
/// </summary>
/// <param name="info">The specific information provided by CUE for the mousemat</param>
internal CorsairMousemat(CorsairMousematDeviceInfo info)
: base(info)
{
this.MousematDeviceInfo = info;
InitializeLeds();
}
#endregion
#region Methods
private void InitializeLeds()
{
int deviceCount = _CUESDK.CorsairGetDeviceCount();
// Get mousemat device index
int mousematIndex = -1;
for (int i = 0; i < deviceCount; i++)
{
_CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
if (info.Type != CorsairDeviceType.Mousemat)
continue;
mousematIndex = i;
break;
}
if (mousematIndex < 0)
throw new WrapperException("Can't determine mousemat device index");
_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositionsByDeviceIndex(mousematIndex), typeof(_CorsairLedPositions));
int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
IntPtr ptr = nativeLedPositions.pLedPosition;
// Put the positions in an array for sorting later on
List<_CorsairLedPosition> positions = new List<_CorsairLedPosition>();
for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
{
_CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
ptr = new IntPtr(ptr.ToInt64() + structSize);
positions.Add(ledPosition);
}
// Sort for easy iteration by clients
foreach (_CorsairLedPosition position in positions.OrderBy(p => p.ledId))
GetLed((int)position.ledId);
}
protected override void DeviceUpdate()
{
//TODO SpoinkyNL 01.09.2016: I'm not sure what DarthAffe is planning with this, will note in PR
}
protected override void ApplyEffect(IEffect effect)
{
//TODO SpoinkyNL 09.09.2016: How should brushes be applied to mousemats? This seems to be gone in the dev branch
foreach (CorsairLed led in effect.LedList)
led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
}
#region IEnumerable
/// <summary>
/// Returns an enumerator that iterates over all LEDs of the mousemat.
/// </summary>
/// <returns>An enumerator for all LDS of the mousemat.</returns>
public IEnumerator<CorsairLed> GetEnumerator()
{
return Leds.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#endregion
}
}