mirror of
https://github.com/DarthAffe/CUE.NET.git
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Implemented SDK change: ledsCount added to DeviceInfo Implemented SDK change: CorsairGetLedPositionsByDeviceIndex method added Added mousemat support
149 lines
5.1 KiB
C#
149 lines
5.1 KiB
C#
// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Mousemat.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Exceptions;
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using CUE.NET.Native;
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namespace CUE.NET.Devices.Mousemat
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{
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/// <summary>
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/// Represents the SDK for a corsair mousemat.
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/// </summary>
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public class CorsairMousemat : AbstractCueDevice, IEnumerable<CorsairLed>
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{
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#region Properties & Fields
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#region Indexer
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/// <summary>
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/// Gets the <see cref="CorsairLed" /> with the specified ID.
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/// </summary>
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/// <param name="ledId">The ID of the LED to get.</param>
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/// <returns>The LED with the specified ID.</returns>
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public CorsairLed this[CorsairMousematLedId ledId]
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{
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get
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{
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CorsairLed led;
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return base.Leds.TryGetValue((int)ledId, out led) ? led : null;
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}
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}
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#endregion
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/// <summary>
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/// Gets specific information provided by CUE for the mousemat.
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/// </summary>
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public CorsairMousematDeviceInfo MousematDeviceInfo { get; }
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/// <summary>
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/// Gets a value indicating if the mousemat has an active effect to deal with or not.
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/// </summary>
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protected override bool HasEffect => false;
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/// <summary>
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/// Gets a read-only collection containing all LEDs of the mousemat.
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/// </summary>
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public new IEnumerable<CorsairLed> Leds => new ReadOnlyCollection<CorsairLed>(base.Leds.Values.ToList());
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="CorsairMousemat"/> class.
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/// </summary>
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/// <param name="info">The specific information provided by CUE for the mousemat</param>
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internal CorsairMousemat(CorsairMousematDeviceInfo info)
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: base(info)
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{
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this.MousematDeviceInfo = info;
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InitializeLeds();
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}
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#endregion
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#region Methods
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private void InitializeLeds()
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{
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int deviceCount = _CUESDK.CorsairGetDeviceCount();
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// Get mousemat device index
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int mousematIndex = -1;
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for (int i = 0; i < deviceCount; i++)
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{
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_CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
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GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
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if (info.Type != CorsairDeviceType.Mousemat)
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continue;
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mousematIndex = i;
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break;
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}
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if (mousematIndex < 0)
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throw new WrapperException("Can't determine mousemat device index");
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_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositionsByDeviceIndex(mousematIndex), typeof(_CorsairLedPositions));
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int structSize = Marshal.SizeOf(typeof(_CorsairLedPosition));
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IntPtr ptr = nativeLedPositions.pLedPosition;
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// Put the positions in an array for sorting later on
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List<_CorsairLedPosition> positions = new List<_CorsairLedPosition>();
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for (int i = 0; i < nativeLedPositions.numberOfLed; i++)
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{
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_CorsairLedPosition ledPosition = (_CorsairLedPosition)Marshal.PtrToStructure(ptr, typeof(_CorsairLedPosition));
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ptr = new IntPtr(ptr.ToInt64() + structSize);
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positions.Add(ledPosition);
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}
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// Sort for easy iteration by clients
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foreach (_CorsairLedPosition position in positions.OrderBy(p => p.ledId))
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GetLed((int)position.ledId);
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}
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protected override void DeviceUpdate()
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{
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//TODO SpoinkyNL 01.09.2016: I'm not sure what DarthAffe is planning with this, will note in PR
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}
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protected override void ApplyEffect(IEffect effect)
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{
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//TODO SpoinkyNL 09.09.2016: How should brushes be applied to mousemats? This seems to be gone in the dev branch
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foreach (CorsairLed led in effect.LedList)
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led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
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}
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#region IEnumerable
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/// <summary>
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/// Returns an enumerator that iterates over all LEDs of the mousemat.
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/// </summary>
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/// <returns>An enumerator for all LDS of the mousemat.</returns>
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public IEnumerator<CorsairLed> GetEnumerator()
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{
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return Leds.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#endregion
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}
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} |