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Fixed some more code issues
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@@ -16,7 +16,10 @@ namespace CUE.NET.Effects
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{
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#region Properties & Fields
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protected IList<EffectTimeContainer> EffectTimes = new List<EffectTimeContainer>();
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/// <summary>
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/// Gets a list of <see cref="EffectTimeContainer"/> storing the attached effects.
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/// </summary>
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protected IList<EffectTimeContainer> EffectTimes { get; } = new List<EffectTimeContainer>();
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/// <summary>
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/// Gets all <see cref="IEffect{T}" /> attached to this target.
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@@ -16,26 +16,26 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2f)<br />
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/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public float Attack { get; set; } = 0.2f;
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/// <summary>
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/// Gets or sets the decay-time (in seconds) of the effect. (default: 0f)<br />
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/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public float Decay { get; set; } = 0f;
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/// <summary>
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/// Gets or sets the sustain-time (in seconds) of the effect. (default: 0.3f)<br />
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/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
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/// Note that this value for naming reasons represents the time NOT the level.
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/// </summary>
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public float Sustain { get; set; } = 0.3f;
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/// <summary>
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/// Gets or sets the release-time (in seconds) of the effect. (default: 0.2f)<br />
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/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// This is close to a synthesizer envelope. (See <see href="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
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/// </summary>
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public float Release { get; set; } = 0.2f;
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