Added even more xml-comments

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DarthAffe committed 2015-10-18 11:41:42 +02:00
1 parent 6de1087c1f
commit 5fc7abc9db
30 files changed
+639 -17

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+24
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@@ -5,22 +5,42 @@ using CUE.NET.Devices.Keyboard.Extensions;
namespace CUE.NET.Devices.Keyboard.Keys
{
/// <summary>
/// Represents a basic keygroup.
/// </summary>
public abstract class BaseKeyGroup : IKeyGroup
{
#region Properties & Fields
/// <summary>
/// Gets the keyboard this keygroup belongs to.
/// </summary>
internal CorsairKeyboard Keyboard { get; }
/// <summary>
/// Gets a read-only collection containing the keys from this group.
/// </summary>
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GetGroupKeys());
/// <summary>
/// Gets or sets the brush which should be drawn over this group.
/// </summary>
public IBrush Brush { get; set; }
/// <summary>
/// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
/// </summary>
public int ZIndex { get; set; } = 0;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="BaseKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this group should be automatically attached or not.</param>
protected BaseKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
{
this.Keyboard = keyboard;
@@ -29,6 +49,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
this.Attach();
}
/// <summary>
/// Gets a list containing the keys from this group.
/// </summary>
/// <returns>The list containing the keys.</returns>
protected abstract IList<CorsairKey> GetGroupKeys();
#endregion
+20 -4
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@@ -7,18 +7,38 @@ using CUE.NET.Devices.Keyboard.Enums;
namespace CUE.NET.Devices.Keyboard.Keys
{
/// <summary>
/// Represents a key of a corsair keyboard.
/// </summary>
public class CorsairKey
{
#region Properties & Fields
/// <summary>
/// Gets the key-ID of the key.
/// </summary>
public CorsairKeyboardKeyId KeyId { get; }
/// <summary>
/// Gets the LED of the key.
/// </summary>
public CorsairLed Led { get; }
/// <summary>
/// Gets a rectangle representing the physical location of the key.
/// </summary>
public RectangleF KeyRectangle { get; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CorsairKey"/> class.
/// </summary>
/// <param name="keyId">The key-ID of the key.</param>
/// <param name="led">The LED of the key.</param>
/// <param name="keyRectangle">The rectangle representing the physical location of the key.</param>
internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led, RectangleF keyRectangle)
{
this.KeyId = keyId;
@@ -27,9 +47,5 @@ namespace CUE.NET.Devices.Keyboard.Keys
}
#endregion
#region Methods
#endregion
}
}
+9
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@@ -5,10 +5,19 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
public interface IKeyGroup
{
/// <summary>
/// Gets a read-only collection containing the keys from this group.
/// </summary>
IEnumerable<CorsairKey> Keys { get; }
/// <summary>
/// Gets or sets the brush which should be drawn over this group.
/// </summary>
IBrush Brush { get; set; }
/// <summary>
/// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
/// </summary>
int ZIndex { get; set; }
}
}
+67 -1
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@@ -5,34 +5,67 @@ using CUE.NET.Devices.Keyboard.Enums;
namespace CUE.NET.Devices.Keyboard.Keys
{
/// <summary>
/// Represents a keygroup containing arbitrary keys.
/// </summary>
public class ListKeyGroup : BaseKeyGroup
{
#region Properties & Fields
/// <summary>
/// Gets the list containing the keys of this keygroup.
/// </summary>
protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
: base(keyboard, autoAttach)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="keys">The initial keys of this keygroup.</param>
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
: this(keyboard, true, keys)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
/// <param name="keys">The initial keys of this keygroup.</param>
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
: base(keyboard, autoAttach)
{
AddKey(keys);
}
/// <summary>
/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
: this(keyboard, true, keys)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="ListKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="autoAttach">Specifies whether this keygroup should be automatically attached or not.</param>
/// <param name="keys">The IDs of the initial keys of this keygroup.</param>
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
: base(keyboard, autoAttach)
{
@@ -43,6 +76,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
#region Methods
/// <summary>
/// Adds the given key(s) to the keygroup.
/// </summary>
/// <param name="keys">The key(s) to add.</param>
public void AddKey(params CorsairKey[] keys)
{
if (keys != null)
@@ -52,6 +89,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
}
/// <summary>
/// Adds the given key(s) to the keygroup.
/// </summary>
/// <param name="keyIds">The ID(s) of the key(s) to add.</param>
public void AddKey(params CorsairKeyboardKeyId[] keyIds)
{
if (keyIds != null)
@@ -59,6 +100,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
AddKey(Keyboard[keyId]);
}
/// <summary>
/// Removes the given key(s) from the keygroup.
/// </summary>
/// <param name="keys">The key(s) to remove.</param>
public void RemoveKey(params CorsairKey[] keys)
{
if (keys != null)
@@ -67,6 +112,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
GroupKeys.Remove(key);
}
/// <summary>
/// Removes the given key(s) from the keygroup.
/// </summary>
/// <param name="keyIds">The ID(s) of the key(s) to remove.</param>
public void RemoveKey(params CorsairKeyboardKeyId[] keyIds)
{
if (keyIds != null)
@@ -74,16 +123,30 @@ namespace CUE.NET.Devices.Keyboard.Keys
RemoveKey(Keyboard[keyId]);
}
/// <summary>
/// Checks if a given key is contained by this keygroup.
/// </summary>
/// <param name="key">The key which should be checked.</param>
/// <returns><c>true</c> if the key is contained by this keygroup; otherwise, <c>false</c>.</returns>
public bool ContainsKey(CorsairKey key)
{
return key != null && GroupKeys.Contains(key);
}
/// <summary>
/// Checks if a given key is contained by this keygroup.
/// </summary>
/// <param name="keyId">The ID of the key which should be checked.</param>
/// <returns><c>true</c> if the key is contained by this keygroup; otherwise, <c>false</c>.</returns>
public bool ContainsKey(CorsairKeyboardKeyId keyId)
{
return ContainsKey(Keyboard[keyId]);
}
/// <summary>
/// Merges the keys from the given keygroup in this keygroup.
/// </summary>
/// <param name="groupToMerge">The keygroup to merge.</param>
public void MergeKeys(IKeyGroup groupToMerge)
{
foreach (CorsairKey key in groupToMerge.Keys)
@@ -91,7 +154,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
GroupKeys.Add(key);
}
/// <summary>
/// Gets a list containing the keys from this group.
/// </summary>
/// <returns>The list containing the keys.</returns>
protected override IList<CorsairKey> GetGroupKeys()
{
return GroupKeys;
@@ -9,29 +9,70 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Keys
{
/// <summary>
/// Represents a keygroup containing keys which physically lay inside a rectangle.
/// </summary>
public class RectangleKeyGroup : BaseKeyGroup
{
#region Properties & Fields
/// <summary>
/// Gets or sets the rectangle the keys should be taken from.
/// </summary>
public RectangleF Rectangle { get; set; }
/// <summary>
/// Gets or sets the minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup.
/// </summary>
public float MinOverlayPercentage { get; set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="fromKey">They ID of the first key to calculate the rectangle of this keygroup from.</param>
/// <param name="toKey">They ID of the second key to calculate the rectangle of this keygroup from.</param>
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage, autoAttach)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="fromKey">They first key to calculate the rectangle of this keygroup from.</param>
/// <param name="toKey">They second key to calculate the rectangle of this keygroup from.</param>
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="fromPoint">They first point to calculate the rectangle of this keygroup from.</param>
/// <param name="toPoint">They second point to calculate the rectangle of this keygroup from.</param>
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="RectangleKeyGroup"/> class.
/// </summary>
/// <param name="keyboard">The keyboard this keygroup belongs to.</param>
/// <param name="rectangle">The rectangle of this keygroup.</param>
/// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a key must have with the <see cref="Rectangle" /> to be taken into the keygroup. (default: 0.5f)</param>
/// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param>
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: base(keyboard, autoAttach)
{
@@ -43,6 +84,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
#region Methods
/// <summary>
/// Gets a list containing the keys from this group.
/// </summary>
/// <returns>The list containing the keys.</returns>
protected override IList<CorsairKey> GetGroupKeys()
{
return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();