diff --git a/Devices/Generic/AbstractCueDevice.cs b/Devices/Generic/AbstractCueDevice.cs
index abfde01..6a9fbc3 100644
--- a/Devices/Generic/AbstractCueDevice.cs
+++ b/Devices/Generic/AbstractCueDevice.cs
@@ -99,6 +99,7 @@ namespace CUE.NET.Devices.Generic
///
/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
///
+ /// Thrown if the requested update-mode is not available.
protected async void CheckUpdateLoop()
{
bool shouldRun;
diff --git a/Devices/Headset/CorsairHeadset.cs b/Devices/Headset/CorsairHeadset.cs
index 85e8a6b..9e4f826 100644
--- a/Devices/Headset/CorsairHeadset.cs
+++ b/Devices/Headset/CorsairHeadset.cs
@@ -24,7 +24,6 @@ namespace CUE.NET.Devices.Headset
///
/// The ID of the LED to get.
/// The LED with the specified ID.
- /// is null.
public CorsairLed this[CorsairHeadsetLedId ledId]
{
get
@@ -42,7 +41,7 @@ namespace CUE.NET.Devices.Headset
public CorsairHeadsetDeviceInfo HeadsetDeviceInfo { get; }
///
- /// Indicates if the headset has an active effect to deal with.
+ /// Gets a value indicating if the headset has an active effect to deal with or not.
///
protected override bool HasEffect => false;
diff --git a/Devices/ICueDevice.cs b/Devices/ICueDevice.cs
index f9ee0e8..2ad8a14 100644
--- a/Devices/ICueDevice.cs
+++ b/Devices/ICueDevice.cs
@@ -30,6 +30,7 @@ namespace CUE.NET.Devices
///
float UpdateFrequency { get; set; }
+ // ReSharper disable once EventNeverSubscribedTo.Global
///
/// Occurs when a catched exception is thrown inside the device.
///
diff --git a/Devices/IDeviceInfo.cs b/Devices/IDeviceInfo.cs
index e17053d..4034ae8 100644
--- a/Devices/IDeviceInfo.cs
+++ b/Devices/IDeviceInfo.cs
@@ -2,6 +2,9 @@
namespace CUE.NET.Devices
{
+ ///
+ /// Represents generic device information.
+ ///
public interface IDeviceInfo
{
///
diff --git a/Devices/Keyboard/Brushes/AbstractBrush.cs b/Devices/Keyboard/Brushes/AbstractBrush.cs
index 40daba7..300fbc5 100644
--- a/Devices/Keyboard/Brushes/AbstractBrush.cs
+++ b/Devices/Keyboard/Brushes/AbstractBrush.cs
@@ -3,17 +3,32 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
+ ///
+ /// Represents a basic brush.
+ ///
public abstract class AbstractBrush : IBrush
{
#region Properties & Fields
+ ///
+ /// Gets or sets the overall percentage brightness of the brush.
+ ///
public float Brightness { get; set; }
+
+ ///
+ /// Gets or sets the overall percentage opacity of the brush.
+ ///
public float Opacity { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The overall percentage brightness of the brush. (default: 1f)
+ /// The overall percentage opacity of the brush. (default: 1f)
protected AbstractBrush(float brightness = 1f, float opacity = 1f)
{
this.Brightness = brightness;
@@ -24,8 +39,20 @@ namespace CUE.NET.Devices.Keyboard.Brushes
#region Methods
+ ///
+ /// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
+ ///
+ /// The rectangle in which the brush should be drawn.
+ /// The point from which the color should be taken.
+ /// The color at the specified point.
public abstract Color GetColorAtPoint(RectangleF rectangle, PointF point);
+ ///
+ /// Finalizes the color by appliing the overall brightness and opacity.
+ /// This method should always be the last call of a implementation.
+ ///
+ /// The color to finalize.
+ /// The finalized color.
protected virtual Color FinalizeColor(Color color)
{
// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
diff --git a/Devices/Keyboard/Brushes/Gradient/AbstractGradient.cs b/Devices/Keyboard/Brushes/Gradient/AbstractGradient.cs
index cb1bd64..f6e429b 100644
--- a/Devices/Keyboard/Brushes/Gradient/AbstractGradient.cs
+++ b/Devices/Keyboard/Brushes/Gradient/AbstractGradient.cs
@@ -6,19 +6,32 @@ using System.Linq;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
{
+ ///
+ /// Represents a basic gradient.
+ ///
public abstract class AbstractGradient : IGradient
{
#region Properties & Fields
+ ///
+ /// Gets a list of the stops used by this gradient.
+ ///
public IList GradientStops { get; } = new List();
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
protected AbstractGradient()
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The stops with which the gradient should be initialized.
protected AbstractGradient(params GradientStop[] gradientStops)
{
foreach (GradientStop gradientStop in gradientStops)
@@ -29,6 +42,11 @@ namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
#region Methods
+ ///
+ /// Clips the offset and ensures, that it is inside the bounds of the stop list.
+ ///
+ ///
+ ///
protected float ClipOffset(float offset)
{
float max = GradientStops.Max(n => n.Offset);
@@ -42,6 +60,11 @@ namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
return offset;
}
+ ///
+ /// Gets the color of the gradient on the specified offset.
+ ///
+ /// The percentage offset to take the color from.
+ /// The color at the specific offset.
public abstract Color GetColor(float offset);
#endregion
diff --git a/Devices/Keyboard/Brushes/Gradient/GradientStop.cs b/Devices/Keyboard/Brushes/Gradient/GradientStop.cs
index 8ddd9db..06ade36 100644
--- a/Devices/Keyboard/Brushes/Gradient/GradientStop.cs
+++ b/Devices/Keyboard/Brushes/Gradient/GradientStop.cs
@@ -5,18 +5,32 @@ using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
{
+ ///
+ /// Represents a stop on a gradient.
+ ///
public class GradientStop
{
#region Properties & Fields
+ ///
+ /// Gets or sets the percentage offset to place this stop. This should be inside the range of [0..1] but it's not necessary.
+ ///
public float Offset { get; set; }
+ ///
+ /// Gets or sets the color of the stop.
+ ///
public Color Color { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The percentage offset to place this stop.
+ /// The color of the stop.
public GradientStop(float offset, Color color)
{
this.Offset = offset;
diff --git a/Devices/Keyboard/Brushes/Gradient/IGradient.cs b/Devices/Keyboard/Brushes/Gradient/IGradient.cs
index b5cc9ff..c30c8ec 100644
--- a/Devices/Keyboard/Brushes/Gradient/IGradient.cs
+++ b/Devices/Keyboard/Brushes/Gradient/IGradient.cs
@@ -2,8 +2,16 @@
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
{
+ ///
+ /// Represents a basic gradient.
+ ///
public interface IGradient
{
+ ///
+ /// Gets the color of the gradient on the specified offset.
+ ///
+ /// The percentage offset to take the color from.
+ /// The color at the specific offset.
Color GetColor(float offset);
}
}
diff --git a/Devices/Keyboard/Brushes/Gradient/LinearGradient.cs b/Devices/Keyboard/Brushes/Gradient/LinearGradient.cs
index 5af52db..2057e01 100644
--- a/Devices/Keyboard/Brushes/Gradient/LinearGradient.cs
+++ b/Devices/Keyboard/Brushes/Gradient/LinearGradient.cs
@@ -3,13 +3,23 @@ using System.Linq;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
{
+ ///
+ /// Represents a linear interpolated gradient with n stops.
+ ///
public class LinearGradient : AbstractGradient
{
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
public LinearGradient()
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The stops with which the gradient should be initialized.
public LinearGradient(params GradientStop[] gradientStops)
: base(gradientStops)
{ }
@@ -18,6 +28,11 @@ namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
#region Methods
+ ///
+ /// Gets the linear interpolated color at the given offset.
+ ///
+ /// The percentage offset to take the color from.
+ /// The color at the specific offset.
public override Color GetColor(float offset)
{
if (!GradientStops.Any()) return Color.Transparent;
diff --git a/Devices/Keyboard/Brushes/Gradient/RainbowGradient.cs b/Devices/Keyboard/Brushes/Gradient/RainbowGradient.cs
index b777955..dd86986 100644
--- a/Devices/Keyboard/Brushes/Gradient/RainbowGradient.cs
+++ b/Devices/Keyboard/Brushes/Gradient/RainbowGradient.cs
@@ -5,17 +5,33 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
{
+ ///
+ /// Represents a rainbow gradient which circles through all color colors of the HUE-color-space.
+ /// See as reference
+ ///
public class RainbowGradient : IGradient
{
#region Properties & Fields
+ ///
+ /// Gets or sets the hue (in degrees) to start from.
+ ///
public float StartHue { get; set; }
+
+ ///
+ /// Gets or sets the hue (in degrees) to end the with.
+ ///
public float EndHue { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The hue (in degrees) to start from (default: 0)
+ /// The hue (in degrees) to end with (default: 360)
public RainbowGradient(float startHue = 0f, float endHue = 360f)
{
this.StartHue = startHue;
@@ -28,6 +44,11 @@ namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
#endregion
+ ///
+ /// Gets the color on the rainbow at the given offset.
+ ///
+ /// The percentage offset to take the color from.
+ /// The color at the specific offset.
public Color GetColor(float offset)
{
float range = EndHue - StartHue;
diff --git a/Devices/Keyboard/Brushes/IBrush.cs b/Devices/Keyboard/Brushes/IBrush.cs
index de0bcd4..4e3bf98 100644
--- a/Devices/Keyboard/Brushes/IBrush.cs
+++ b/Devices/Keyboard/Brushes/IBrush.cs
@@ -2,11 +2,27 @@ using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes
{
+ ///
+ /// Represents a basic brush.
+ ///
public interface IBrush
{
+ ///
+ /// Gets or sets the overall percentage brightness of the brush.
+ ///
float Brightness { get; set; }
+
+ ///
+ /// Gets or sets the overall percentage opacity of the brush.
+ ///
float Opacity { get; set; }
+ ///
+ /// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
+ ///
+ /// The rectangle in which the brush should be drawn.
+ /// The point from which the color should be taken.
+ /// The color at the specified point.
Color GetColorAtPoint(RectangleF rectangle, PointF point);
}
}
\ No newline at end of file
diff --git a/Devices/Keyboard/Brushes/LinearGradientBrush.cs b/Devices/Keyboard/Brushes/LinearGradientBrush.cs
index 741d4e6..a7bde7f 100644
--- a/Devices/Keyboard/Brushes/LinearGradientBrush.cs
+++ b/Devices/Keyboard/Brushes/LinearGradientBrush.cs
@@ -9,26 +9,52 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
+ ///
+ /// Represents a brush drawing a linear gradient.
+ ///
public class LinearGradientBrush : AbstractBrush
{
#region Properties & Fields
+ ///
+ /// Gets or sets the start point (as percentage in the range [0..1]) of the gradient drawn by the brush. (default: 0f, 0.5f)
+ ///
public PointF StartPoint { get; set; } = new PointF(0f, 0.5f);
+
+ ///
+ /// Gets or sets the end point (as percentage in the range [0..1]) of the gradient drawn by the brush. (default: 1f, 0.5f)
+ ///
public PointF EndPoint { get; set; } = new PointF(1f, 0.5f);
+
+ ///
+ /// Gets or sets the gradient drawn by the brush. If null it will default to full transparent.
+ ///
public IGradient Gradient { get; set; }
#endregion
#region Constructor
+ ///
+ /// Initializes a new instance of the class.
+ ///
public LinearGradientBrush()
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The gradient drawn by the brush.
public LinearGradientBrush(IGradient gradient)
{
this.Gradient = gradient;
}
-
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The start point (as percentage in the range [0..1]).
+ /// The end point (as percentage in the range [0..1]).
+ /// The gradient drawn by the brush.
public LinearGradientBrush(PointF startPoint, PointF endPoint, IGradient gradient)
{
this.StartPoint = startPoint;
@@ -40,6 +66,12 @@ namespace CUE.NET.Devices.Keyboard.Brushes
#region Methods
+ ///
+ /// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
+ ///
+ /// The rectangle in which the brush should be drawn.
+ /// The point from which the color should be taken.
+ /// The color at the specified point.
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
if (Gradient == null) return Color.Transparent;
diff --git a/Devices/Keyboard/Brushes/RadialGradientBrush.cs b/Devices/Keyboard/Brushes/RadialGradientBrush.cs
index c284d0a..b5a0225 100644
--- a/Devices/Keyboard/Brushes/RadialGradientBrush.cs
+++ b/Devices/Keyboard/Brushes/RadialGradientBrush.cs
@@ -8,25 +8,47 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
+ ///
+ /// Represents a brush drawing a radial gradient around a center point.
+ ///
public class RadialGradientBrush : AbstractBrush
{
#region Properties & Fields
+ ///
+ /// Gets or sets the center point (as percentage in the range [0..1]) around which the brush should be drawn.
+ ///
public PointF Center { get; set; } = new PointF(0.5f, 0.5f);
+
+ ///
+ /// Gets or sets the gradient drawn by the brush. If null it will default to full transparent.
+ ///
public IGradient Gradient { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
public RadialGradientBrush()
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The gradient drawn by the brush.
public RadialGradientBrush(IGradient gradient)
{
this.Gradient = gradient;
}
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The center point (as percentage in the range [0..1]).
+ /// The gradient drawn by the brush.
public RadialGradientBrush(PointF center, IGradient gradient)
{
this.Center = center;
@@ -37,6 +59,12 @@ namespace CUE.NET.Devices.Keyboard.Brushes
#region Methods
+ ///
+ /// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
+ ///
+ /// The rectangle in which the brush should be drawn.
+ /// The point from which the color should be taken.
+ /// The color at the specified point.
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
PointF centerPoint = new PointF(rectangle.X + rectangle.Width * Center.X, rectangle.Y + rectangle.Height * Center.Y);
diff --git a/Devices/Keyboard/Brushes/RandomColorBrush.cs b/Devices/Keyboard/Brushes/RandomColorBrush.cs
index c8ff304..09f4fc4 100644
--- a/Devices/Keyboard/Brushes/RandomColorBrush.cs
+++ b/Devices/Keyboard/Brushes/RandomColorBrush.cs
@@ -5,6 +5,10 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
{
//TODO DarthAffe 30.09.2015: Like this the brush seems kinda useless. Think about making it cool.
+
+ ///
+ /// Represents a brush drawing random colors.
+ ///
public class RandomColorBrush : AbstractBrush
{
#region Properties & Fields
@@ -15,6 +19,12 @@ namespace CUE.NET.Devices.Keyboard.Brushes
#region Methods
+ ///
+ /// Gets a random color.
+ ///
+ /// This value isn't used.
+ /// This value isn't used.
+ /// A random color.
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
return FinalizeColor(ColorHelper.ColorFromHSV((float)_random.NextDouble() * 360f, 1, 1));
diff --git a/Devices/Keyboard/Brushes/SolidColorBrush.cs b/Devices/Keyboard/Brushes/SolidColorBrush.cs
index 79899b3..2a2c7a4 100644
--- a/Devices/Keyboard/Brushes/SolidColorBrush.cs
+++ b/Devices/Keyboard/Brushes/SolidColorBrush.cs
@@ -1,19 +1,30 @@
// ReSharper disable MemberCanBePrivate.Global
+// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes
{
+ ///
+ /// Represents a brush drawing only a single color.
+ ///
public class SolidColorBrush : AbstractBrush
{
#region Properties & Fields
+ ///
+ /// Gets or sets the color drawn by the brush.
+ ///
public Color Color { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The color drawn by the brush.
public SolidColorBrush(Color color)
{
this.Color = color;
@@ -23,6 +34,12 @@ namespace CUE.NET.Devices.Keyboard.Brushes
#region Methods
+ ///
+ /// Returns the of the brush.
+ ///
+ /// This value isn't used.
+ /// This value isn't used.
+ /// The of the brush.
public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
return FinalizeColor(Color);
diff --git a/Devices/Keyboard/CorsairKeyboard.cs b/Devices/Keyboard/CorsairKeyboard.cs
index a48dc75..642c239 100644
--- a/Devices/Keyboard/CorsairKeyboard.cs
+++ b/Devices/Keyboard/CorsairKeyboard.cs
@@ -19,12 +19,20 @@ using CUE.NET.Native;
namespace CUE.NET.Devices.Keyboard
{
+ ///
+ /// Represents the SDK for a corsair keyboard.
+ ///
public class CorsairKeyboard : AbstractCueDevice, IEnumerable, IKeyGroup
{
#region Properties & Fields
#region Indexer
+ ///
+ /// Gets the with the specified ID.
+ ///
+ /// The ID of the key to get.
+ /// The key with the specified ID or null if no key is found.
public CorsairKey this[CorsairKeyboardKeyId keyId]
{
get
@@ -34,10 +42,35 @@ namespace CUE.NET.Devices.Keyboard
}
}
- public CorsairKey this[char key] => this[_CUESDK.CorsairGetLedIdForKeyName(key)];
+ ///
+ /// Gets the representing the given character by calling the SDK-method 'CorsairGetLedIdForKeyName'.
+ /// Note that this currently only works for letters.
+ ///
+ /// The character of the key.
+ /// The key representing the given character or null if no key is found.
+ public CorsairKey this[char key]
+ {
+ get
+ {
+ CorsairKeyboardKeyId keyId = _CUESDK.CorsairGetLedIdForKeyName(key);
+ CorsairKey cKey;
+ return _keys.TryGetValue(keyId, out cKey) ? cKey : null;
+ }
+ }
+ ///
+ /// Gets the at the given physical location.
+ ///
+ /// The point to get the key from.
+ /// The key at the given point or null if no key is found.
public CorsairKey this[PointF location] => _keys.Values.FirstOrDefault(x => x.KeyRectangle.Contains(location));
+ ///
+ /// Gets a list of inside the given rectangle.
+ ///
+ /// The rectangle to check.
+ /// The minimal percentage overlay a key must have with the to be taken into the list.
+ ///
public IEnumerable this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => _keys.Values.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, referenceRect) >= minOverlayPercentage);
#endregion
@@ -46,13 +79,36 @@ namespace CUE.NET.Devices.Keyboard
private readonly LinkedList _effects = new LinkedList();
private Dictionary _keys = new Dictionary();
+
+ ///
+ /// Gets a read-only collection containing the keys of the keyboard.
+ ///
public IEnumerable Keys => new ReadOnlyCollection(_keys.Values.ToList());
+ ///
+ /// Gets specific information provided by CUE for the keyboard.
+ ///
public CorsairKeyboardDeviceInfo KeyboardDeviceInfo { get; }
+
+ ///
+ /// Gets the rectangle containing all keys of the keyboard.
+ ///
public RectangleF KeyboardRectangle { get; private set; }
+
+ ///
+ /// Gets or sets the background brush of the keyboard.
+ ///
public IBrush Brush { get; set; }
+
+ ///
+ /// Gets or sets the z-index of the background brush of the keyboard.
+ /// This value has absolutely no effect.
+ ///
public int ZIndex { get; set; } = 0;
+ ///
+ /// Gets a value indicating if the keyboard has an active effect to deal with or not.
+ ///
protected override bool HasEffect
{
get
@@ -66,6 +122,10 @@ namespace CUE.NET.Devices.Keyboard
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The specific information provided by CUE for the keyboard
internal CorsairKeyboard(CorsairKeyboardDeviceInfo info)
: base(info)
{
@@ -81,6 +141,10 @@ namespace CUE.NET.Devices.Keyboard
#region Update
+ ///
+ /// Updates all groups and effects and perform an update for all dirty keys, or all keys if flushLeds is set to true.
+ ///
+ /// Specifies whether all keys (including clean ones) should be updated.
public override void Update(bool flushLeds = false)
{
UpdateKeyGroups();
@@ -153,6 +217,11 @@ namespace CUE.NET.Devices.Keyboard
#endregion
+ ///
+ /// Attaches the given keygroup.
+ ///
+ /// The keygroup to attach.
+ /// true if the keygroup could be attached; otherwise, false.
public bool AttachKeyGroup(IKeyGroup keyGroup)
{
lock (_keyGroups)
@@ -164,6 +233,11 @@ namespace CUE.NET.Devices.Keyboard
}
}
+ ///
+ /// Detaches the given keygroup.
+ ///
+ /// The keygroup to detached.
+ /// true if the keygroup could be detached; otherwise, false.
public bool DetachKeyGroup(IKeyGroup keyGroup)
{
lock (_keyGroups)
@@ -178,6 +252,11 @@ namespace CUE.NET.Devices.Keyboard
}
}
+ ///
+ /// Attaches the given effect.
+ ///
+ /// The effect to attach.
+ /// true if the effect could be attached; otherwise, false.
public bool AttachEffect(IEffect effect)
{
bool retVal = false;
@@ -195,6 +274,11 @@ namespace CUE.NET.Devices.Keyboard
return retVal;
}
+ ///
+ /// Detaches the given effect.
+ ///
+ /// The effect to detached.
+ /// true if the effect could be detached; otherwise, false.
public bool DetachEffect(IEffect effect)
{
bool retVal = false;
@@ -233,6 +317,10 @@ namespace CUE.NET.Devices.Keyboard
#region IEnumerable
+ ///
+ /// Returns an enumerator that iterates over all keys of the keyboard.
+ ///
+ /// An enumerator for all keys of the keyboard.
public IEnumerator GetEnumerator()
{
return _keys.Values.GetEnumerator();
diff --git a/Devices/Keyboard/CorsairKeyboardDeviceInfo.cs b/Devices/Keyboard/CorsairKeyboardDeviceInfo.cs
index 19adc41..b52af96 100644
--- a/Devices/Keyboard/CorsairKeyboardDeviceInfo.cs
+++ b/Devices/Keyboard/CorsairKeyboardDeviceInfo.cs
@@ -7,17 +7,20 @@ using CUE.NET.Native;
namespace CUE.NET.Devices.Keyboard
{
+ ///
+ /// Represents specific information for a CUE keyboard.
+ ///
public class CorsairKeyboardDeviceInfo : GenericDeviceInfo
{
#region Properties & Fields
///
- /// Physical layout of the keyboard.
+ /// Gets the physical layout of the keyboard.
///
public CorsairPhysicalKeyboardLayout PhysicalLayout { get; private set; }
///
- /// Logical layout of the keyboard as set in CUE settings.
+ /// Gets the logical layout of the keyboard as set in CUE settings.
///
public CorsairLogicalKeyboardLayout LogicalLayout { get; private set; }
diff --git a/Devices/Keyboard/Effects/AbstractEffect.cs b/Devices/Keyboard/Effects/AbstractEffect.cs
index ebc8bf7..51569e5 100644
--- a/Devices/Keyboard/Effects/AbstractEffect.cs
+++ b/Devices/Keyboard/Effects/AbstractEffect.cs
@@ -7,32 +7,61 @@ using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Devices.Keyboard.Effects
{
+ ///
+ /// Represents a basic effect.
+ ///
public abstract class AbstractEffect : IEffect
{
#region Properties & Fields
+ ///
+ /// Gets or sets the list of keys to which the effect applies.
+ ///
public IEnumerable KeyList { get; protected set; }
+ ///
+ /// Gets the brush which is drawn by the effect.
+ ///
public abstract IBrush EffectBrush { get; }
+ ///
+ /// Gets or sets the z-index of the brush to allow ordering them before drawing. (lowest first) (default: 0)
+ ///
public int ZIndex { get; set; } = 0;
+ ///
+ /// Gets or sets if this effect has finished all of his work.
+ ///
public bool IsDone { get; protected set; }
#endregion
#region Methods
+ ///
+ /// Sets the list of keys to which the effect applies.
+ ///
+ ///
public void SetTarget(IKeyGroup keyGroup)
{
KeyList = keyGroup.Keys.ToList();
}
+ ///
+ /// Updates the effect.
+ ///
+ /// The elapsed time (in seconds) since the last update.
public abstract void Update(float deltaTime);
+ ///
+ /// Hook which is called when the effect is attached to a keyboard.
+ ///
public virtual void OnAttach()
{ }
+ ///
+ /// Hook which is called when the effect is detached from a keyboard.
+ ///
public virtual void OnDetach()
{ }
diff --git a/Devices/Keyboard/Effects/EffectTimeContainer.cs b/Devices/Keyboard/Effects/EffectTimeContainer.cs
index 643d9f3..9a2a963 100644
--- a/Devices/Keyboard/Effects/EffectTimeContainer.cs
+++ b/Devices/Keyboard/Effects/EffectTimeContainer.cs
@@ -3,20 +3,37 @@
namespace CUE.NET.Devices.Keyboard.Effects
{
+ ///
+ /// Represents a wrapped effect with additional time information.
+ ///
internal class EffectTimeContainer
{
#region Properties & Fields
+ ///
+ /// Gets or sets the wrapped effect.
+ ///
internal IEffect Effect { get; set; }
+ ///
+ /// Gets or sets the tick-count from the last time the effect was updated.
+ ///
internal long TicksAtLastUpdate { get; set; }
+ ///
+ /// Gets the z-index of the effect.
+ ///
internal int ZIndex => Effect?.ZIndex ?? 0;
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The wrapped effect.
+ /// The tick-count from the last time the effect was updated.
internal EffectTimeContainer(IEffect effect, long ticksAtLastUpdate)
{
this.Effect = effect;
diff --git a/Devices/Keyboard/Effects/FlashEffect.cs b/Devices/Keyboard/Effects/FlashEffect.cs
index 3a538db..93d6a7d 100644
--- a/Devices/Keyboard/Effects/FlashEffect.cs
+++ b/Devices/Keyboard/Effects/FlashEffect.cs
@@ -7,23 +7,61 @@ using CUE.NET.Devices.Keyboard.Brushes;
namespace CUE.NET.Devices.Keyboard.Effects
{
+ ///
+ /// Represents an effect which allows to flash an brush by modifying his opacity.
+ ///
public class FlashEffect : AbstractEffect
{
#region Properties & Fields
+ ///
+ /// Gets the brush which is drawn by the effect.
+ ///
public override IBrush EffectBrush { get; }
- // Settings are close to a synthesizer envelope (sustain is different for consequent naming): https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope
+ ///
+ /// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2f)
+ /// This is close to a synthesizer envelope. (See as reference)
+ ///
public float Attack { get; set; } = 0.2f;
+
+ ///
+ /// Gets or sets the decay-time (in seconds) of the effect. (default: 0f)
+ /// This is close to a synthesizer envelope. (See as reference)
+ ///
public float Decay { get; set; } = 0f;
+
+ ///
+ /// Gets or sets the sustain-time (in seconds) of the effect. (default: 0.3f)
+ /// This is close to a synthesizer envelope. (See as reference)
+ /// Note that this value for naming reasons represents the time NOT the level.
+ ///
public float Sustain { get; set; } = 0.3f;
+
+ ///
+ /// Gets or sets the release-time (in seconds) of the effect. (default: 0.2f)
+ /// This is close to a synthesizer envelope. (See as reference)
+ ///
public float Release { get; set; } = 0.2f;
- public float SustainValue { get; set; } = 1f;
+ ///
+ /// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1f);
+ ///
public float AttackValue { get; set; } = 1f;
+ ///
+ /// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1f);
+ ///
+ public float SustainValue { get; set; } = 1f;
+
+ ///
+ /// Gets or sets the interval (in seconds) in which the effect should repeat (if repetition is enabled). (default: 1f)
+ ///
public float Interval { get; set; } = 1f;
+ ///
+ /// Gets or sets the amount of repetitions the effect should do until it's finished. Zero means infinite. (default: 0f)
+ ///
public int Repetitions { get; set; } = 0;
private ADSRPhase _currentPhase;
@@ -34,10 +72,18 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The color from which a should be created and used by this effect.
public FlashEffect(Color flashColor)
: this(new SolidColorBrush(flashColor))
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The brush which should be used by this effect,
public FlashEffect(IBrush effectBrush)
{
this.EffectBrush = effectBrush;
@@ -47,6 +93,10 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Methods
+ ///
+ /// Updates the effect.
+ ///
+ /// The elapsed time (in seconds) since the last update.
public override void Update(float deltaTime)
{
_currentPhaseValue -= deltaTime;
@@ -101,6 +151,9 @@ namespace CUE.NET.Devices.Keyboard.Effects
}
}
+ ///
+ /// Resets the effect.
+ ///
public override void OnAttach()
{
base.OnAttach();
diff --git a/Devices/Keyboard/Effects/IEffect.cs b/Devices/Keyboard/Effects/IEffect.cs
index 1805ba6..8cf4a6a 100644
--- a/Devices/Keyboard/Effects/IEffect.cs
+++ b/Devices/Keyboard/Effects/IEffect.cs
@@ -4,26 +4,51 @@ using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Devices.Keyboard.Effects
{
+ ///
+ /// Represents a basic effect.
+ ///
public interface IEffect
{
#region Properties & Fields
+ ///
+ /// Gets or sets the list of keys to which the effect applies.
+ ///
IEnumerable KeyList { get; }
+ ///
+ /// Gets the brush which is drawn by the effect.
+ ///
IBrush EffectBrush { get; }
+ ///
+ /// Gets or sets the z-index of the effect to allow ordering them before drawing. (lowest first) (default: 0)
+ ///
int ZIndex { get; set; }
+ ///
+ /// Gets or sets if this effect has finished all of his work.
+ ///
bool IsDone { get; }
#endregion
#region Methods
-
+
+ ///
+ /// Updates the effect.
+ ///
+ /// The elapsed time (in seconds) since the last update.
void Update(float deltaTime);
+ ///
+ /// Hook which is called when the effect is attached to a keyboard.
+ ///
void OnAttach();
+ ///
+ /// Hook which is called when the effect is detached from a keyboard.
+ ///
void OnDetach();
#endregion
diff --git a/Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs b/Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs
index 63d7677..dd04a60 100644
--- a/Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs
+++ b/Devices/Keyboard/Enums/CorsairKeyboardKeyId.cs
@@ -3,6 +3,9 @@
namespace CUE.NET.Devices.Keyboard.Enums
{
+ ///
+ /// Contains list of all LEDs available for corsair keyboards.
+ ///
public enum CorsairKeyboardKeyId
{
Invalid = 0,
diff --git a/Devices/Keyboard/Extensions/KeyGroupExtension.cs b/Devices/Keyboard/Extensions/KeyGroupExtension.cs
index 73abff3..e1f5976 100644
--- a/Devices/Keyboard/Extensions/KeyGroupExtension.cs
+++ b/Devices/Keyboard/Extensions/KeyGroupExtension.cs
@@ -6,8 +6,16 @@ using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Devices.Keyboard.Extensions
{
+ ///
+ /// Offers some extensions and helper-methods for keygroup related things.
+ ///
public static class KeyGroupExtension
{
+ ///
+ /// Converts the given to a .
+ ///
+ /// The to convert.
+ /// The converted .
public static ListKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
{
ListKeyGroup simpleKeyGroup = keyGroup as ListKeyGroup;
@@ -19,6 +27,12 @@ namespace CUE.NET.Devices.Keyboard.Extensions
return simpleKeyGroup;
}
+ ///
+ /// Returns a new which contains all keys from the given keygroup excluding the specified ones.
+ ///
+ /// The base keygroup.
+ /// The ids of the keys to exclude.
+ /// The new .
public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
{
ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
@@ -27,6 +41,12 @@ namespace CUE.NET.Devices.Keyboard.Extensions
return simpleKeyGroup;
}
+ ///
+ /// Returns a new which contains all keys from the given keygroup excluding the specified ones.
+ ///
+ /// The base keygroup.
+ /// The keys to exclude.
+ /// The new .
public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
{
ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
@@ -36,11 +56,21 @@ namespace CUE.NET.Devices.Keyboard.Extensions
}
// ReSharper disable once UnusedMethodReturnValue.Global
+ ///
+ /// Attaches the given keygroup to the keyboard.
+ ///
+ /// The keygroup to attach.
+ /// true if the keygroup could be attached; otherwise, false.
public static bool Attach(this BaseKeyGroup keyGroup)
{
return keyGroup.Keyboard?.AttachKeyGroup(keyGroup) ?? false;
}
+ ///
+ /// Detaches the given keygroup from the keyboard.
+ ///
+ /// The keygroup to attach.
+ /// true if the keygroup could be detached; otherwise, false.
public static bool Detach(this BaseKeyGroup keyGroup)
{
return keyGroup.Keyboard?.DetachKeyGroup(keyGroup) ?? false;
diff --git a/Devices/Keyboard/Keys/BaseKeyGroup.cs b/Devices/Keyboard/Keys/BaseKeyGroup.cs
index 6e8eb70..b968e40 100644
--- a/Devices/Keyboard/Keys/BaseKeyGroup.cs
+++ b/Devices/Keyboard/Keys/BaseKeyGroup.cs
@@ -5,22 +5,42 @@ using CUE.NET.Devices.Keyboard.Extensions;
namespace CUE.NET.Devices.Keyboard.Keys
{
+ ///
+ /// Represents a basic keygroup.
+ ///
public abstract class BaseKeyGroup : IKeyGroup
{
#region Properties & Fields
+ ///
+ /// Gets the keyboard this keygroup belongs to.
+ ///
internal CorsairKeyboard Keyboard { get; }
+ ///
+ /// Gets a read-only collection containing the keys from this group.
+ ///
public IEnumerable Keys => new ReadOnlyCollection(GetGroupKeys());
+ ///
+ /// Gets or sets the brush which should be drawn over this group.
+ ///
public IBrush Brush { get; set; }
+ ///
+ /// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
+ ///
public int ZIndex { get; set; } = 0;
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// Specifies whether this group should be automatically attached or not.
protected BaseKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
{
this.Keyboard = keyboard;
@@ -29,6 +49,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
this.Attach();
}
+ ///
+ /// Gets a list containing the keys from this group.
+ ///
+ /// The list containing the keys.
protected abstract IList GetGroupKeys();
#endregion
diff --git a/Devices/Keyboard/Keys/CorsairKey.cs b/Devices/Keyboard/Keys/CorsairKey.cs
index aaa6705..1cb799f 100644
--- a/Devices/Keyboard/Keys/CorsairKey.cs
+++ b/Devices/Keyboard/Keys/CorsairKey.cs
@@ -7,18 +7,38 @@ using CUE.NET.Devices.Keyboard.Enums;
namespace CUE.NET.Devices.Keyboard.Keys
{
+ ///
+ /// Represents a key of a corsair keyboard.
+ ///
public class CorsairKey
{
#region Properties & Fields
+ ///
+ /// Gets the key-ID of the key.
+ ///
public CorsairKeyboardKeyId KeyId { get; }
+
+ ///
+ /// Gets the LED of the key.
+ ///
public CorsairLed Led { get; }
+
+ ///
+ /// Gets a rectangle representing the physical location of the key.
+ ///
public RectangleF KeyRectangle { get; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The key-ID of the key.
+ /// The LED of the key.
+ /// The rectangle representing the physical location of the key.
internal CorsairKey(CorsairKeyboardKeyId keyId, CorsairLed led, RectangleF keyRectangle)
{
this.KeyId = keyId;
@@ -27,9 +47,5 @@ namespace CUE.NET.Devices.Keyboard.Keys
}
#endregion
-
- #region Methods
-
- #endregion
}
}
diff --git a/Devices/Keyboard/Keys/IKeyGroup.cs b/Devices/Keyboard/Keys/IKeyGroup.cs
index eb270e9..ff23029 100644
--- a/Devices/Keyboard/Keys/IKeyGroup.cs
+++ b/Devices/Keyboard/Keys/IKeyGroup.cs
@@ -5,10 +5,19 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
public interface IKeyGroup
{
+ ///
+ /// Gets a read-only collection containing the keys from this group.
+ ///
IEnumerable Keys { get; }
+ ///
+ /// Gets or sets the brush which should be drawn over this group.
+ ///
IBrush Brush { get; set; }
+ ///
+ /// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
+ ///
int ZIndex { get; set; }
}
}
diff --git a/Devices/Keyboard/Keys/ListKeyGroup.cs b/Devices/Keyboard/Keys/ListKeyGroup.cs
index 5d95aae..bafae08 100644
--- a/Devices/Keyboard/Keys/ListKeyGroup.cs
+++ b/Devices/Keyboard/Keys/ListKeyGroup.cs
@@ -5,34 +5,67 @@ using CUE.NET.Devices.Keyboard.Enums;
namespace CUE.NET.Devices.Keyboard.Keys
{
+ ///
+ /// Represents a keygroup containing arbitrary keys.
+ ///
public class ListKeyGroup : BaseKeyGroup
{
#region Properties & Fields
+ ///
+ /// Gets the list containing the keys of this keygroup.
+ ///
protected IList GroupKeys { get; } = new List();
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// Specifies whether this keygroup should be automatically attached or not.
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
: base(keyboard, autoAttach)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// The initial keys of this keygroup.
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
: this(keyboard, true, keys)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// Specifies whether this keygroup should be automatically attached or not.
+ /// The initial keys of this keygroup.
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
: base(keyboard, autoAttach)
{
AddKey(keys);
}
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// The IDs of the initial keys of this keygroup.
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
: this(keyboard, true, keys)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// Specifies whether this keygroup should be automatically attached or not.
+ /// The IDs of the initial keys of this keygroup.
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
: base(keyboard, autoAttach)
{
@@ -43,6 +76,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
#region Methods
+ ///
+ /// Adds the given key(s) to the keygroup.
+ ///
+ /// The key(s) to add.
public void AddKey(params CorsairKey[] keys)
{
if (keys != null)
@@ -52,6 +89,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
}
+ ///
+ /// Adds the given key(s) to the keygroup.
+ ///
+ /// The ID(s) of the key(s) to add.
public void AddKey(params CorsairKeyboardKeyId[] keyIds)
{
if (keyIds != null)
@@ -59,6 +100,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
AddKey(Keyboard[keyId]);
}
+ ///
+ /// Removes the given key(s) from the keygroup.
+ ///
+ /// The key(s) to remove.
public void RemoveKey(params CorsairKey[] keys)
{
if (keys != null)
@@ -67,6 +112,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
GroupKeys.Remove(key);
}
+ ///
+ /// Removes the given key(s) from the keygroup.
+ ///
+ /// The ID(s) of the key(s) to remove.
public void RemoveKey(params CorsairKeyboardKeyId[] keyIds)
{
if (keyIds != null)
@@ -74,16 +123,30 @@ namespace CUE.NET.Devices.Keyboard.Keys
RemoveKey(Keyboard[keyId]);
}
+ ///
+ /// Checks if a given key is contained by this keygroup.
+ ///
+ /// The key which should be checked.
+ /// true if the key is contained by this keygroup; otherwise, false.
public bool ContainsKey(CorsairKey key)
{
return key != null && GroupKeys.Contains(key);
}
+ ///
+ /// Checks if a given key is contained by this keygroup.
+ ///
+ /// The ID of the key which should be checked.
+ /// true if the key is contained by this keygroup; otherwise, false.
public bool ContainsKey(CorsairKeyboardKeyId keyId)
{
return ContainsKey(Keyboard[keyId]);
}
+ ///
+ /// Merges the keys from the given keygroup in this keygroup.
+ ///
+ /// The keygroup to merge.
public void MergeKeys(IKeyGroup groupToMerge)
{
foreach (CorsairKey key in groupToMerge.Keys)
@@ -91,7 +154,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
GroupKeys.Add(key);
}
-
+ ///
+ /// Gets a list containing the keys from this group.
+ ///
+ /// The list containing the keys.
protected override IList GetGroupKeys()
{
return GroupKeys;
diff --git a/Devices/Keyboard/Keys/RectangleKeyGroup.cs b/Devices/Keyboard/Keys/RectangleKeyGroup.cs
index f29708f..2d187dd 100644
--- a/Devices/Keyboard/Keys/RectangleKeyGroup.cs
+++ b/Devices/Keyboard/Keys/RectangleKeyGroup.cs
@@ -9,29 +9,70 @@ using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Keys
{
+ ///
+ /// Represents a keygroup containing keys which physically lay inside a rectangle.
+ ///
public class RectangleKeyGroup : BaseKeyGroup
{
#region Properties & Fields
+ ///
+ /// Gets or sets the rectangle the keys should be taken from.
+ ///
public RectangleF Rectangle { get; set; }
+
+ ///
+ /// Gets or sets the minimal percentage overlay a key must have with the to be taken into the keygroup.
+ ///
public float MinOverlayPercentage { get; set; }
#endregion
#region Constructors
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// They ID of the first key to calculate the rectangle of this keygroup from.
+ /// They ID of the second key to calculate the rectangle of this keygroup from.
+ /// (optional) The minimal percentage overlay a key must have with the to be taken into the keygroup. (default: 0.5f)
+ /// (optional) Specifies whether this group should be automatically attached or not. (default: true)
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage, autoAttach)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// They first key to calculate the rectangle of this keygroup from.
+ /// They second key to calculate the rectangle of this keygroup from.
+ /// (optional) The minimal percentage overlay a key must have with the to be taken into the keygroup. (default: 0.5f)
+ /// (optional) Specifies whether this group should be automatically attached or not. (default: true)
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage, autoAttach)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// They first point to calculate the rectangle of this keygroup from.
+ /// They second point to calculate the rectangle of this keygroup from.
+ /// (optional) The minimal percentage overlay a key must have with the to be taken into the keygroup. (default: 0.5f)
+ /// (optional) Specifies whether this group should be automatically attached or not. (default: true)
public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
{ }
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The keyboard this keygroup belongs to.
+ /// The rectangle of this keygroup.
+ /// (optional) The minimal percentage overlay a key must have with the to be taken into the keygroup. (default: 0.5f)
+ /// (optional) Specifies whether this group should be automatically attached or not. (default: true)
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: base(keyboard, autoAttach)
{
@@ -43,6 +84,10 @@ namespace CUE.NET.Devices.Keyboard.Keys
#region Methods
+ ///
+ /// Gets a list containing the keys from this group.
+ ///
+ /// The list containing the keys.
protected override IList GetGroupKeys()
{
return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();
diff --git a/Devices/Mouse/CorsairMouse.cs b/Devices/Mouse/CorsairMouse.cs
index b1c5129..944b769 100644
--- a/Devices/Mouse/CorsairMouse.cs
+++ b/Devices/Mouse/CorsairMouse.cs
@@ -26,7 +26,6 @@ namespace CUE.NET.Devices.Mouse
///
/// The ID of the LED to get.
/// The LED with the specified ID.
- /// is null.
public CorsairLed this[CorsairMouseLedId ledId]
{
get
@@ -44,7 +43,7 @@ namespace CUE.NET.Devices.Mouse
public CorsairMouseDeviceInfo MouseDeviceInfo { get; }
///
- /// Indicates if the mouse has an active effect to deal with.
+ /// Gets a value indicating if the mouse has an active effect to deal with or not.
///
protected override bool HasEffect => false;
diff --git a/Devices/Mouse/CorsairMouseDeviceInfo.cs b/Devices/Mouse/CorsairMouseDeviceInfo.cs
index fd13ffd..fe5a55e 100644
--- a/Devices/Mouse/CorsairMouseDeviceInfo.cs
+++ b/Devices/Mouse/CorsairMouseDeviceInfo.cs
@@ -15,7 +15,7 @@ namespace CUE.NET.Devices.Mouse
#region Properties & Fields
///
- /// Physical layout of the mouse.
+ /// Gets the physical layout of the mouse.
///
public CorsairPhysicalMouseLayout PhysicalLayout { get; private set; }