Added even more xml-comments

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DarthAffe committed 2015-10-18 11:41:42 +02:00
1 parent 6de1087c1f
commit 5fc7abc9db
30 files changed
+639 -17

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@@ -7,32 +7,61 @@ using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Devices.Keyboard.Effects
{
/// <summary>
/// Represents a basic effect.
/// </summary>
public abstract class AbstractEffect : IEffect
{
#region Properties & Fields
/// <summary>
/// Gets or sets the list of keys to which the effect applies.
/// </summary>
public IEnumerable<CorsairKey> KeyList { get; protected set; }
/// <summary>
/// Gets the brush which is drawn by the effect.
/// </summary>
public abstract IBrush EffectBrush { get; }
/// <summary>
/// Gets or sets the z-index of the brush to allow ordering them before drawing. (lowest first) (default: 0)
/// </summary>
public int ZIndex { get; set; } = 0;
/// <summary>
/// Gets or sets if this effect has finished all of his work.
/// </summary>
public bool IsDone { get; protected set; }
#endregion
#region Methods
/// <summary>
/// Sets the list of keys to which the effect applies.
/// </summary>
/// <param name="keyGroup"></param>
public void SetTarget(IKeyGroup keyGroup)
{
KeyList = keyGroup.Keys.ToList();
}
/// <summary>
/// Updates the effect.
/// </summary>
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
public abstract void Update(float deltaTime);
/// <summary>
/// Hook which is called when the effect is attached to a keyboard.
/// </summary>
public virtual void OnAttach()
{ }
/// <summary>
/// Hook which is called when the effect is detached from a keyboard.
/// </summary>
public virtual void OnDetach()
{ }
@@ -3,20 +3,37 @@
namespace CUE.NET.Devices.Keyboard.Effects
{
/// <summary>
/// Represents a wrapped effect with additional time information.
/// </summary>
internal class EffectTimeContainer
{
#region Properties & Fields
/// <summary>
/// Gets or sets the wrapped effect.
/// </summary>
internal IEffect Effect { get; set; }
/// <summary>
/// Gets or sets the tick-count from the last time the effect was updated.
/// </summary>
internal long TicksAtLastUpdate { get; set; }
/// <summary>
/// Gets the z-index of the effect.
/// </summary>
internal int ZIndex => Effect?.ZIndex ?? 0;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="EffectTimeContainer"/> class.
/// </summary>
/// <param name="effect">The wrapped effect.</param>
/// <param name="ticksAtLastUpdate">The tick-count from the last time the effect was updated.</param>
internal EffectTimeContainer(IEffect effect, long ticksAtLastUpdate)
{
this.Effect = effect;
+55 -2
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@@ -7,23 +7,61 @@ using CUE.NET.Devices.Keyboard.Brushes;
namespace CUE.NET.Devices.Keyboard.Effects
{
/// <summary>
/// Represents an effect which allows to flash an brush by modifying his opacity.
/// </summary>
public class FlashEffect : AbstractEffect
{
#region Properties & Fields
/// <summary>
/// Gets the brush which is drawn by the effect.
/// </summary>
public override IBrush EffectBrush { get; }
// Settings are close to a synthesizer envelope (sustain is different for consequent naming): https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope
/// <summary>
/// Gets or sets the attack-time (in seconds) of the effect. (default: 0.2f)<br />
/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public float Attack { get; set; } = 0.2f;
/// <summary>
/// Gets or sets the decay-time (in seconds) of the effect. (default: 0f)<br />
/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public float Decay { get; set; } = 0f;
/// <summary>
/// Gets or sets the sustain-time (in seconds) of the effect. (default: 0.3f)<br />
/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)<br />
/// Note that this value for naming reasons represents the time NOT the level.
/// </summary>
public float Sustain { get; set; } = 0.3f;
/// <summary>
/// Gets or sets the release-time (in seconds) of the effect. (default: 0.2f)<br />
/// This is close to a synthesizer envelope. (See <see cref="http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope" /> as reference)
/// </summary>
public float Release { get; set; } = 0.2f;
public float SustainValue { get; set; } = 1f;
/// <summary>
/// Gets or sets the level to which the oppacity (percentage) should raise in the attack-cycle. (default: 1f);
/// </summary>
public float AttackValue { get; set; } = 1f;
/// <summary>
/// Gets or sets the level at which the oppacity (percentage) should stay in the sustain-cycle. (default: 1f);
/// </summary>
public float SustainValue { get; set; } = 1f;
/// <summary>
/// Gets or sets the interval (in seconds) in which the effect should repeat (if repetition is enabled). (default: 1f)
/// </summary>
public float Interval { get; set; } = 1f;
/// <summary>
/// Gets or sets the amount of repetitions the effect should do until it's finished. Zero means infinite. (default: 0f)
/// </summary>
public int Repetitions { get; set; } = 0;
private ADSRPhase _currentPhase;
@@ -34,10 +72,18 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="FlashEffect"/> class.
/// </summary>
/// <param name="flashColor">The color from which a <see cref="SolidColorBrush" /> should be created and used by this effect.</param>
public FlashEffect(Color flashColor)
: this(new SolidColorBrush(flashColor))
{ }
/// <summary>
/// Initializes a new instance of the <see cref="FlashEffect"/> class.
/// </summary>
/// <param name="effectBrush">The brush which should be used by this effect,</param>
public FlashEffect(IBrush effectBrush)
{
this.EffectBrush = effectBrush;
@@ -47,6 +93,10 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Methods
/// <summary>
/// Updates the effect.
/// </summary>
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
public override void Update(float deltaTime)
{
_currentPhaseValue -= deltaTime;
@@ -101,6 +151,9 @@ namespace CUE.NET.Devices.Keyboard.Effects
}
}
/// <summary>
/// Resets the effect.
/// </summary>
public override void OnAttach()
{
base.OnAttach();
+26 -1
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@@ -4,26 +4,51 @@ using CUE.NET.Devices.Keyboard.Keys;
namespace CUE.NET.Devices.Keyboard.Effects
{
/// <summary>
/// Represents a basic effect.
/// </summary>
public interface IEffect
{
#region Properties & Fields
/// <summary>
/// Gets or sets the list of keys to which the effect applies.
/// </summary>
IEnumerable<CorsairKey> KeyList { get; }
/// <summary>
/// Gets the brush which is drawn by the effect.
/// </summary>
IBrush EffectBrush { get; }
/// <summary>
/// Gets or sets the z-index of the effect to allow ordering them before drawing. (lowest first) (default: 0)
/// </summary>
int ZIndex { get; set; }
/// <summary>
/// Gets or sets if this effect has finished all of his work.
/// </summary>
bool IsDone { get; }
#endregion
#region Methods
/// <summary>
/// Updates the effect.
/// </summary>
/// <param name="deltaTime">The elapsed time (in seconds) since the last update.</param>
void Update(float deltaTime);
/// <summary>
/// Hook which is called when the effect is attached to a keyboard.
/// </summary>
void OnAttach();
/// <summary>
/// Hook which is called when the effect is detached from a keyboard.
/// </summary>
void OnDetach();
#endregion