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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Added own color-type to have more control over and easier manipulation of collors

This commit is contained in:
Darth Affe 2016-09-11 10:40:01 +02:00
parent 5c6dba769b
commit 381ec55349
29 changed files with 271 additions and 93 deletions

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@ -5,6 +5,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.Enums; using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Effects; using CUE.NET.Effects;
using CUE.NET.Helper; using CUE.NET.Helper;
@ -41,7 +42,7 @@ namespace CUE.NET.Brushes
/// <summary> /// <summary>
/// Gets a dictionary containing all colors for points calculated in the last render pass. /// Gets a dictionary containing all colors for points calculated in the last render pass.
/// </summary> /// </summary>
public Dictionary<BrushRenderTarget, Color> RenderedTargets { get; } = new Dictionary<BrushRenderTarget, Color>(); public Dictionary<BrushRenderTarget, CorsairColor> RenderedTargets { get; } = new Dictionary<BrushRenderTarget, CorsairColor>();
/// <summary> /// <summary>
/// Gets the strongly-typed target used for the effect. /// Gets the strongly-typed target used for the effect.
@ -97,7 +98,7 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected abstract Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget); protected abstract CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget);
/// <summary> /// <summary>
/// Finalizes the color by appliing the overall brightness and opacity.<br/> /// Finalizes the color by appliing the overall brightness and opacity.<br/>
@ -105,14 +106,14 @@ namespace CUE.NET.Brushes
/// </summary> /// </summary>
/// <param name="color">The color to finalize.</param> /// <param name="color">The color to finalize.</param>
/// <returns>The finalized color.</returns> /// <returns>The finalized color.</returns>
protected virtual Color FinalizeColor(Color color) protected virtual CorsairColor FinalizeColor(CorsairColor color)
{ {
// Since we use HSV to calculate there is no way to make a color 'brighter' than 100% // Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness' // Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
// THIS IS NOT A HSB CALCULATION!!! // THIS IS NOT A HSB CALCULATION!!!
float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness)); float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity))); byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha); return ColorHelper.ColorFromHSV(color.GetHSVHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
} }
#endregion #endregion

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@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.Enums; using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Effects; using CUE.NET.Effects;
@ -36,7 +37,7 @@ namespace CUE.NET.Brushes
/// <summary> /// <summary>
/// Gets a dictionary containing all colors for points calculated in the last render pass. /// Gets a dictionary containing all colors for points calculated in the last render pass.
/// </summary> /// </summary>
Dictionary<BrushRenderTarget, Color> RenderedTargets { get; } Dictionary<BrushRenderTarget, CorsairColor> RenderedTargets { get; }
/// <summary> /// <summary>
/// Performas the render pass of the brush and calculates the raw colors for all requested points. /// Performas the render pass of the brush and calculates the raw colors for all requested points.

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@ -0,0 +1,9 @@
using CUE.NET.Gradients;
namespace CUE.NET.Brushes
{
public interface IGradientBrush : IBrush
{
IGradient Gradient { get; }
}
}

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@ -5,6 +5,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Brushes namespace CUE.NET.Brushes
{ {
@ -66,10 +67,10 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
if (Image == null || Image.Width == 0 || Image.Height == 0) if (Image == null || Image.Width == 0 || Image.Height == 0)
return Color.Transparent; return CorsairColor.Transparent;
//TODO DarthAffe 16.03.2016: Refactor to allow more scale-/interpolation-modes //TODO DarthAffe 16.03.2016: Refactor to allow more scale-/interpolation-modes
float scaleX = Image.Width / rectangle.Width; float scaleX = Image.Width / rectangle.Width;

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@ -6,6 +6,7 @@
// ReSharper disable UnusedMember.Global // ReSharper disable UnusedMember.Global
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
using CUE.NET.Gradients; using CUE.NET.Gradients;
using CUE.NET.Helper; using CUE.NET.Helper;
@ -14,10 +15,10 @@ namespace CUE.NET.Brushes
/// <summary> /// <summary>
/// Represents a brush drawing a linear gradient. /// Represents a brush drawing a linear gradient.
/// </summary> /// </summary>
public class LinearGradientBrush : AbstractBrush public class LinearGradientBrush : AbstractBrush, IGradientBrush
{ {
#region Properties & Fields #region Properties & Fields
/// <summary> /// <summary>
/// Gets or sets the start point (as percentage in the range [0..1]) of the gradient drawn by the brush. (default: 0f, 0.5f) /// Gets or sets the start point (as percentage in the range [0..1]) of the gradient drawn by the brush. (default: 0f, 0.5f)
/// </summary> /// </summary>
@ -74,9 +75,9 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
if (Gradient == null) return Color.Transparent; if (Gradient == null) return CorsairColor.Transparent;
PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height); PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height); PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);

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@ -12,7 +12,7 @@ namespace CUE.NET.Brushes
{ {
#region Properties & Fields #region Properties & Fields
private Dictionary<CorsairLedId, Color> _colors; private Dictionary<CorsairLedId, CorsairColor> _colors;
#endregion #endregion
@ -22,7 +22,7 @@ namespace CUE.NET.Brushes
/// Initializes a new instance of the <see cref="ProfileBrush"/> class. /// Initializes a new instance of the <see cref="ProfileBrush"/> class.
/// </summary> /// </summary>
/// <param name="keyLights">The light settings of the CUE profile.</param> /// <param name="keyLights">The light settings of the CUE profile.</param>
internal ProfileBrush(Dictionary<CorsairLedId, Color> keyLights) internal ProfileBrush(Dictionary<CorsairLedId, CorsairColor> keyLights)
{ {
this._colors = keyLights; this._colors = keyLights;
} }
@ -37,13 +37,13 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
CorsairLed led = CueSDK.KeyboardSDK[renderTarget.LedId]; CorsairLed led = CueSDK.KeyboardSDK[renderTarget.LedId];
if (led == null) return Color.Transparent; if (led == null) return CorsairColor.Transparent;
Color color; CorsairColor color;
return !_colors.TryGetValue(led.Id, out color) ? Color.Transparent : color; return !_colors.TryGetValue(led.Id, out color) ? CorsairColor.Transparent : color;
} }
#endregion #endregion

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@ -4,6 +4,7 @@
using System; using System;
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
using CUE.NET.Gradients; using CUE.NET.Gradients;
using CUE.NET.Helper; using CUE.NET.Helper;
@ -12,7 +13,7 @@ namespace CUE.NET.Brushes
/// <summary> /// <summary>
/// Represents a brush drawing a radial gradient around a center point. /// Represents a brush drawing a radial gradient around a center point.
/// </summary> /// </summary>
public class RadialGradientBrush : AbstractBrush public class RadialGradientBrush : AbstractBrush, IGradientBrush
{ {
#region Properties & Fields #region Properties & Fields
@ -66,9 +67,9 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
if(Gradient == null) return Color.Transparent; if(Gradient == null) return CorsairColor.Transparent;
PointF centerPoint = new PointF(rectangle.X + rectangle.Width * Center.X, rectangle.Y + rectangle.Height * Center.Y); PointF centerPoint = new PointF(rectangle.X + rectangle.Width * Center.X, rectangle.Y + rectangle.Height * Center.Y);

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@ -2,6 +2,7 @@
using System; using System;
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
using CUE.NET.Helper; using CUE.NET.Helper;
namespace CUE.NET.Brushes namespace CUE.NET.Brushes
@ -27,7 +28,7 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
return ColorHelper.ColorFromHSV((float)_random.NextDouble() * 360f, 1, 1); return ColorHelper.ColorFromHSV((float)_random.NextDouble() * 360f, 1, 1);
} }

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@ -2,6 +2,7 @@
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global // ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Brushes namespace CUE.NET.Brushes
{ {
@ -15,7 +16,7 @@ namespace CUE.NET.Brushes
/// <summary> /// <summary>
/// Gets or sets the color drawn by the brush. /// Gets or sets the color drawn by the brush.
/// </summary> /// </summary>
public Color Color { get; set; } public CorsairColor Color { get; set; }
#endregion #endregion
@ -25,7 +26,7 @@ namespace CUE.NET.Brushes
/// Initializes a new instance of the <see cref="SolidColorBrush"/> class. /// Initializes a new instance of the <see cref="SolidColorBrush"/> class.
/// </summary> /// </summary>
/// <param name="color">The color drawn by the brush.</param> /// <param name="color">The color drawn by the brush.</param>
public SolidColorBrush(Color color) public SolidColorBrush(CorsairColor color)
{ {
this.Color = color; this.Color = color;
} }
@ -40,7 +41,7 @@ namespace CUE.NET.Brushes
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param> /// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param> /// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns> /// <returns>The color at the specified point.</returns>
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
return Color; return Color;
} }
@ -59,6 +60,16 @@ namespace CUE.NET.Brushes
return brush.Color; return brush.Color;
} }
public static explicit operator SolidColorBrush(CorsairColor color)
{
return new SolidColorBrush(color);
}
public static implicit operator CorsairColor(SolidColorBrush brush)
{
return brush.Color;
}
#endregion #endregion
} }
} }

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@ -45,10 +45,12 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Brushes\IGradientBrush.cs" />
<Compile Include="Brushes\ImageBrush.cs" /> <Compile Include="Brushes\ImageBrush.cs" />
<Compile Include="Brushes\ProfileBrush.cs" /> <Compile Include="Brushes\ProfileBrush.cs" />
<Compile Include="Brushes\BrushRenderTarget.cs" /> <Compile Include="Brushes\BrushRenderTarget.cs" />
<Compile Include="CueSDKAutoUpdate.cs" /> <Compile Include="CueSDKAutoUpdate.cs" />
<Compile Include="Devices\Generic\CorsairColor.cs" />
<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" /> <Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" /> <Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" /> <Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />

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@ -254,7 +254,7 @@ namespace CUE.NET.Devices.Generic
brush.UpdateEffects(); brush.UpdateEffects();
brush.PerformFinalize(); brush.PerformFinalize();
foreach (KeyValuePair<BrushRenderTarget, Color> renders in brush.RenderedTargets) foreach (KeyValuePair<BrushRenderTarget, CorsairColor> renders in brush.RenderedTargets)
this[renders.Key.LedId].Color = renders.Value; this[renders.Key.LedId].Color = renders.Value;
} }
// ReSharper disable once CatchAllClause // ReSharper disable once CatchAllClause
@ -263,7 +263,7 @@ namespace CUE.NET.Devices.Generic
private void UpdateLeds(ICollection<LedUpateRequest> updateRequests) private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
{ {
updateRequests = updateRequests.Where(x => x.Color != Color.Transparent).ToList(); updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
OnLedsUpdating(updateRequests); OnLedsUpdating(updateRequests);

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@ -0,0 +1,54 @@
using System.Drawing;
namespace CUE.NET.Devices.Generic
{
public class CorsairColor
{
#region Constants
public static CorsairColor Transparent => Color.Transparent;
#endregion
#region Properties & Fields
public byte A { get; set; }
public byte R { get; set; }
public byte G { get; set; }
public byte B { get; set; }
#endregion
#region Constructors
public CorsairColor()
{ }
public CorsairColor(byte r, byte g, byte b) : this(255, r, g, b)
{ }
public CorsairColor(byte a, byte r, byte g, byte b)
{
this.A = a;
this.R = r;
this.G = g;
this.B = b;
}
#endregion
#region Operators
public static implicit operator CorsairColor(Color color)
{
return new CorsairColor(color.A, color.R, color.G, color.B);
}
public static implicit operator Color(CorsairColor color)
{
return Color.FromArgb(color.A, color.R, color.G, color.B);
}
#endregion
}
}

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@ -33,13 +33,13 @@ namespace CUE.NET.Devices.Generic
/// <summary> /// <summary>
/// Gets the Color the LED should be set to on the next update. /// Gets the Color the LED should be set to on the next update.
/// </summary> /// </summary>
public Color RequestedColor { get; private set; } = Color.Transparent; public CorsairColor RequestedColor { get; private set; } = CorsairColor.Transparent;
private Color _color = Color.Transparent; private CorsairColor _color = CorsairColor.Transparent;
/// <summary> /// <summary>
/// Gets the current color of the LED. Sets the <see cref="RequestedColor" /> for the next update. />. /// Gets the current color of the LED. Sets the <see cref="RequestedColor" /> for the next update. />.
/// </summary> /// </summary>
public Color Color public CorsairColor Color
{ {
get { return _color; } get { return _color; }
set set
@ -86,8 +86,8 @@ namespace CUE.NET.Devices.Generic
/// </summary> /// </summary>
internal void Reset() internal void Reset()
{ {
_color = Color.Transparent; _color = CorsairColor.Transparent;
RequestedColor = Color.Transparent; RequestedColor = CorsairColor.Transparent;
IsLocked = false; IsLocked = false;
} }

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@ -1,7 +1,6 @@
// ReSharper disable MemberCanBePrivate.Global // ReSharper disable MemberCanBePrivate.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global // ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
using System.Drawing;
using CUE.NET.Devices.Generic.Enums; using CUE.NET.Devices.Generic.Enums;
namespace CUE.NET.Devices.Generic namespace CUE.NET.Devices.Generic
@ -21,7 +20,7 @@ namespace CUE.NET.Devices.Generic
/// <summary> /// <summary>
/// Gets the requested color of the led. /// Gets the requested color of the led.
/// </summary> /// </summary>
public Color Color { get; set; } public CorsairColor Color { get; set; }
#endregion #endregion
@ -32,7 +31,7 @@ namespace CUE.NET.Devices.Generic
/// </summary> /// </summary>
/// <param name="ledId">The id of the led to update.</param> /// <param name="ledId">The id of the led to update.</param>
/// <param name="color">The requested color of the led.</param> /// <param name="color">The requested color of the led.</param>
public LedUpateRequest(CorsairLedId ledId, Color color) public LedUpateRequest(CorsairLedId ledId, CorsairColor color)
{ {
this.LedId = ledId; this.LedId = ledId;
this.Color = color; this.Color = color;

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@ -7,7 +7,8 @@ namespace CUE.NET.Effects
/// <summary> /// <summary>
/// Represents a basic effect targeting an <see cref="IBrush"/>. /// Represents a basic effect targeting an <see cref="IBrush"/>.
/// </summary> /// </summary>
public abstract class AbstractBrushEffect : IEffect<IBrush> public abstract class AbstractBrushEffect<T> : IEffect<IBrush>
where T : IBrush
{ {
#region Properties & Fields #region Properties & Fields
@ -19,7 +20,7 @@ namespace CUE.NET.Effects
/// <summary> /// <summary>
/// Gets the <see cref="IBrush"/> this effect is targeting. /// Gets the <see cref="IBrush"/> this effect is targeting.
/// </summary> /// </summary>
protected IBrush Brush { get; set; } protected T Brush { get; set; }
#endregion #endregion
@ -38,7 +39,7 @@ namespace CUE.NET.Effects
/// <returns><c>true</c> if the effect can be attached; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if the effect can be attached; otherwise, <c>false</c>.</returns>
public virtual bool CanBeAppliedTo(IBrush target) public virtual bool CanBeAppliedTo(IBrush target)
{ {
return true; return target is T;
} }
/// <summary> /// <summary>
@ -47,7 +48,7 @@ namespace CUE.NET.Effects
/// <param name="target">The <see cref="IBrush"/> this effect is attached to.</param> /// <param name="target">The <see cref="IBrush"/> this effect is attached to.</param>
public virtual void OnAttach(IBrush target) public virtual void OnAttach(IBrush target)
{ {
Brush = target; Brush = (T)target;
} }
/// <summary> /// <summary>
@ -56,9 +57,15 @@ namespace CUE.NET.Effects
/// <param name="target">The <see cref="IBrush"/> this effect is detached from.</param> /// <param name="target">The <see cref="IBrush"/> this effect is detached from.</param>
public virtual void OnDetach(IBrush target) public virtual void OnDetach(IBrush target)
{ {
Brush = null; Brush = default(T);
} }
#endregion #endregion
} }
/// <summary>
/// Represents a basic effect targeting an <see cref="IBrush"/>.
/// </summary>
public abstract class AbstractBrushEffect : AbstractBrushEffect<IBrush>
{ }
} }

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@ -9,7 +9,8 @@ namespace CUE.NET.Effects
/// <summary> /// <summary>
/// Represents a basic effect targeting an <see cref="ILedGroup"/>. /// Represents a basic effect targeting an <see cref="ILedGroup"/>.
/// </summary> /// </summary>
public abstract class AbstractLedGroupEffect : IEffect<ILedGroup> public abstract class AbstractLedGroupEffect<T> : IEffect<ILedGroup>
where T : ILedGroup
{ {
#region Properties & Fields #region Properties & Fields
@ -21,7 +22,7 @@ namespace CUE.NET.Effects
/// <summary> /// <summary>
/// Gets the <see cref="ILedGroup"/> this effect is targeting. /// Gets the <see cref="ILedGroup"/> this effect is targeting.
/// </summary> /// </summary>
protected ILedGroup LedGroup { get; set; } protected T LedGroup { get; set; }
#endregion #endregion
@ -40,7 +41,7 @@ namespace CUE.NET.Effects
/// <returns><c>true</c> if the effect can be attached; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if the effect can be attached; otherwise, <c>false</c>.</returns>
public virtual bool CanBeAppliedTo(ILedGroup target) public virtual bool CanBeAppliedTo(ILedGroup target)
{ {
return true; return target is T;
} }
/// <summary> /// <summary>
@ -49,7 +50,7 @@ namespace CUE.NET.Effects
/// <param name="target">The <see cref="ILedGroup"/> this effect is attached to.</param> /// <param name="target">The <see cref="ILedGroup"/> this effect is attached to.</param>
public virtual void OnAttach(ILedGroup target) public virtual void OnAttach(ILedGroup target)
{ {
LedGroup = target; LedGroup = (T)target;
} }
/// <summary> /// <summary>
@ -58,9 +59,15 @@ namespace CUE.NET.Effects
/// <param name="target">The <see cref="ILedGroup"/> this effect is detached from.</param> /// <param name="target">The <see cref="ILedGroup"/> this effect is detached from.</param>
public virtual void OnDetach(ILedGroup target) public virtual void OnDetach(ILedGroup target)
{ {
LedGroup = null; LedGroup = default(T);
} }
#endregion #endregion
} }
/// <summary>
/// Represents a basic effect targeting an <see cref="ILedGroup"/>.
/// </summary>
public abstract class AbstractLedGroupEffect : AbstractLedGroupEffect<ILedGroup>
{ }
} }

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using CUE.NET; using CUE.NET;
using CUE.NET.Brushes; using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Generic.Enums; using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard; using CUE.NET.Devices.Keyboard;
using CUE.NET.Exceptions; using CUE.NET.Exceptions;
@ -65,10 +66,10 @@ namespace Example_AudioAnalyzer_full
CueSDK.UpdateMode = UpdateMode.Continuous; CueSDK.UpdateMode = UpdateMode.Continuous;
// Add a black background. We want this to be semi-transparent to add some sort of fade-effect - this will smooth everything out a bit // Add a black background. We want this to be semi-transparent to add some sort of fade-effect - this will smooth everything out a bit
// Note that this isn't a 'real effect' since it's update-rate dependent. A real effect would do always the same thing not mather how fast the keyboard updates. // Note that this isn't a 'real effect' since it's update-rate dependent. A real effect would do always the same thing not mather how fast the keyboard updates.
_keyboard.Brush = new SolidColorBrush(Color.FromArgb(96, 0, 0, 0)); _keyboard.Brush = new SolidColorBrush(new CorsairColor(96, 0, 0, 0));
// Add our song-beat-effect. Remember to uncomment the update in the spectrum effect if you want to remove this. // Add our song-beat-effect. Remember to uncomment the update in the spectrum effect if you want to remove this.
ListLedGroup songBeatGroup = new ListLedGroup(_keyboard, _keyboard); ListLedGroup songBeatGroup = new ListLedGroup(_keyboard, _keyboard);
songBeatGroup.Brush = new SolidColorBrush(Color.FromArgb(127, 164, 164, 164)); songBeatGroup.Brush = new SolidColorBrush(new CorsairColor(127, 164, 164, 164));
songBeatGroup.Brush.AddEffect(new SongBeatEffect(_soundDataProcessor)); songBeatGroup.Brush.AddEffect(new SongBeatEffect(_soundDataProcessor));
// Add our spectrum-effect using the soundDataProcessor and a rainbow from purple to red as gradient // Add our spectrum-effect using the soundDataProcessor and a rainbow from purple to red as gradient

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@ -1,6 +1,7 @@
using System; using System;
using System.Drawing; using System.Drawing;
using CUE.NET.Brushes; using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Gradients; using CUE.NET.Gradients;
using Example_AudioAnalyzer_full.TakeAsIs; using Example_AudioAnalyzer_full.TakeAsIs;
@ -28,9 +29,9 @@ namespace Example_AudioAnalyzer_full
#region Methods #region Methods
protected override Color GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget) protected override CorsairColor GetColorAtPoint(RectangleF rectangle, BrushRenderTarget renderTarget)
{ {
if (_soundDataProcessor?.BarValues == null) return Color.Transparent; if (_soundDataProcessor?.BarValues == null) return CorsairColor.Transparent;
// This logic is also stolen from AterialDawn // This logic is also stolen from AterialDawn
int barSampleIndex = (int)Math.Floor(_soundDataProcessor.BarValues.Length * (renderTarget.Point.X / (rectangle.X + rectangle.Width))); // Calculate bar sampling index int barSampleIndex = (int)Math.Floor(_soundDataProcessor.BarValues.Length * (renderTarget.Point.X / (rectangle.X + rectangle.Width))); // Calculate bar sampling index
@ -38,7 +39,7 @@ namespace Example_AudioAnalyzer_full
float verticalPos = (renderTarget.Point.Y / rectangle.Height); float verticalPos = (renderTarget.Point.Y / rectangle.Height);
// If the barHeight is lower than the vertical pos currently calculated return the brush value. Otherwise do nothing by returning transparent. // If the barHeight is lower than the vertical pos currently calculated return the brush value. Otherwise do nothing by returning transparent.
return curBarHeight <= verticalPos ? base.GetColorAtPoint(rectangle, renderTarget) : Color.Transparent; return curBarHeight <= verticalPos ? base.GetColorAtPoint(rectangle, renderTarget) : CorsairColor.Transparent;
} }
#endregion #endregion

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@ -0,0 +1,37 @@
using CUE.NET.Brushes;
using CUE.NET.Effects;
using CUE.NET.Gradients;
namespace SimpleDevTest
{
public class MoveRainbowEffect : AbstractBrushEffect<IGradientBrush>
{
#region Properties & Fields
public float DegreePerSecond { get; set; } = 30f;
#endregion
#region Constructors
#endregion
#region Methods
public override void Update(float deltaTime)
{
float value = DegreePerSecond * deltaTime;
//DarthAffe 11.09.2016: Only to test! This will overflow if run for a longer time!!!
((RainbowGradient)Brush.Gradient).StartHue += value;
((RainbowGradient)Brush.Gradient).EndHue += value;
}
public override bool CanBeAppliedTo(IBrush target)
{
return (target as IGradientBrush)?.Gradient is RainbowGradient;
}
#endregion
}
}

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@ -39,17 +39,15 @@ namespace SimpleDevTest
CueSDK.UpdateMode = UpdateMode.Continuous; CueSDK.UpdateMode = UpdateMode.Continuous;
IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient()); IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
rainbowBrush.AddEffect(new FlashEffect()); rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
rainbowBrush.AddEffect(new MoveRainbowEffect());
rainbowBrush.AddEffect(new RemoveRedEffect());
AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush); AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
AddTestBrush(CueSDK.MouseSDK, rainbowBrush); AddTestBrush(CueSDK.MouseSDK, rainbowBrush);
AddTestBrush(CueSDK.HeadsetSDK, rainbowBrush); AddTestBrush(CueSDK.HeadsetSDK, rainbowBrush);
AddTestBrush(CueSDK.MousematSDK, rainbowBrush); AddTestBrush(CueSDK.MousematSDK, rainbowBrush);
Wait(10);
//// Get connected keyboard or throw exception if there is no light controllable keyboard connected //// Get connected keyboard or throw exception if there is no light controllable keyboard connected
//CorsairKeyboard keyboard = CueSDK.KeyboardSDK; //CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
//if (keyboard == null) //if (keyboard == null)

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@ -0,0 +1,14 @@
using CUE.NET.Devices.Generic;
using CUE.NET.Effects;
namespace SimpleDevTest
{
public class RemoveRedEffect : AbstractBrushEffect
{
public override void Update(float deltaTime)
{
foreach (CorsairColor colors in Brush.RenderedTargets.Values)
colors.R = 0;
}
}
}

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@ -47,8 +47,10 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="MoveRainbowEffect.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RemoveRedEffect.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="App.config"> <None Include="App.config">

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@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Gradients namespace CUE.NET.Gradients
{ {
@ -65,7 +66,7 @@ namespace CUE.NET.Gradients
/// </summary> /// </summary>
/// <param name="offset">The percentage offset to take the color from.</param> /// <param name="offset">The percentage offset to take the color from.</param>
/// <returns>The color at the specific offset.</returns> /// <returns>The color at the specific offset.</returns>
public abstract Color GetColor(float offset); public abstract CorsairColor GetColor(float offset);
#endregion #endregion
} }

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@ -2,6 +2,7 @@
// ReSharper disable MemberCanBePrivate.Global // ReSharper disable MemberCanBePrivate.Global
using System.Drawing; using System.Drawing;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Gradients namespace CUE.NET.Gradients
{ {
@ -20,7 +21,7 @@ namespace CUE.NET.Gradients
/// <summary> /// <summary>
/// Gets or sets the color of the stop. /// Gets or sets the color of the stop.
/// </summary> /// </summary>
public Color Color { get; set; } public CorsairColor Color { get; set; }
#endregion #endregion
@ -31,7 +32,7 @@ namespace CUE.NET.Gradients
/// </summary> /// </summary>
/// <param name="offset">The percentage offset to place this stop.</param> /// <param name="offset">The percentage offset to place this stop.</param>
/// <param name="color">The color of the stop.</param> /// <param name="color">The color of the stop.</param>
public GradientStop(float offset, Color color) public GradientStop(float offset, CorsairColor color)
{ {
this.Offset = offset; this.Offset = offset;
this.Color = color; this.Color = color;

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@ -1,4 +1,4 @@
using System.Drawing; using CUE.NET.Devices.Generic;
namespace CUE.NET.Gradients namespace CUE.NET.Gradients
{ {
@ -12,6 +12,6 @@ namespace CUE.NET.Gradients
/// </summary> /// </summary>
/// <param name="offset">The percentage offset to take the color from.</param> /// <param name="offset">The percentage offset to take the color from.</param>
/// <returns>The color at the specific offset.</returns> /// <returns>The color at the specific offset.</returns>
Color GetColor(float offset); CorsairColor GetColor(float offset);
} }
} }

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@ -2,6 +2,7 @@
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Gradients namespace CUE.NET.Gradients
{ {
@ -35,9 +36,9 @@ namespace CUE.NET.Gradients
/// </summary> /// </summary>
/// <param name="offset">The percentage offset to take the color from.</param> /// <param name="offset">The percentage offset to take the color from.</param>
/// <returns>The color at the specific offset.</returns> /// <returns>The color at the specific offset.</returns>
public override Color GetColor(float offset) public override CorsairColor GetColor(float offset)
{ {
if (!GradientStops.Any()) return Color.Transparent; if (!GradientStops.Any()) return CorsairColor.Transparent;
if (GradientStops.Count == 1) return GradientStops.First().Color; if (GradientStops.Count == 1) return GradientStops.First().Color;
offset = ClipOffset(offset); offset = ClipOffset(offset);
@ -54,7 +55,7 @@ namespace CUE.NET.Gradients
byte colG = (byte)((gsAfter.Color.G - gsBefore.Color.G) * blendFactor + gsBefore.Color.G); byte colG = (byte)((gsAfter.Color.G - gsBefore.Color.G) * blendFactor + gsBefore.Color.G);
byte colB = (byte)((gsAfter.Color.B - gsBefore.Color.B) * blendFactor + gsBefore.Color.B); byte colB = (byte)((gsAfter.Color.B - gsBefore.Color.B) * blendFactor + gsBefore.Color.B);
return Color.FromArgb(colA, colR, colG, colB); return new CorsairColor(colA, colR, colG, colB);
} }
#endregion #endregion

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@ -1,7 +1,7 @@
// ReSharper disable MemberCanBePrivate.Global // ReSharper disable MemberCanBePrivate.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global // ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
using System.Drawing; using CUE.NET.Devices.Generic;
using CUE.NET.Helper; using CUE.NET.Helper;
namespace CUE.NET.Gradients namespace CUE.NET.Gradients
@ -50,7 +50,7 @@ namespace CUE.NET.Gradients
/// </summary> /// </summary>
/// <param name="offset">The percentage offset to take the color from.</param> /// <param name="offset">The percentage offset to take the color from.</param>
/// <returns>The color at the specific offset.</returns> /// <returns>The color at the specific offset.</returns>
public Color GetColor(float offset) public CorsairColor GetColor(float offset)
{ {
float range = EndHue - StartHue; float range = EndHue - StartHue;
float hue = (StartHue + (range * offset)) % 360f; float hue = (StartHue + (range * offset)) % 360f;

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@ -1,7 +1,7 @@
// ReSharper disable MemberCanBePrivate.Global // ReSharper disable MemberCanBePrivate.Global
using System; using System;
using System.Drawing; using CUE.NET.Devices.Generic;
namespace CUE.NET.Helper namespace CUE.NET.Helper
{ {
@ -13,57 +13,56 @@ namespace CUE.NET.Helper
#region byte/float conversion #region byte/float conversion
/// <summary> /// <summary>
/// Converts the alpha-value of the <see cref="Color"/> to an float value int the range [0..1]. /// Converts the alpha-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
/// </summary> /// </summary>
/// <param name="color">The color to take the alpha-value from.</param> /// <param name="color">The color to take the alpha-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns> /// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatA(this Color color) public static float GetFloatA(this CorsairColor color)
{ {
return color.A / 255f; return color.A / 255f;
} }
/// <summary> /// <summary>
/// Converts the red-value of the <see cref="Color"/> to an float value int the range [0..1]. /// Converts the red-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
/// </summary> /// </summary>
/// <param name="color">The color to take the red-value from.</param> /// <param name="color">The color to take the red-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns> /// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatR(this Color color) public static float GetFloatR(this CorsairColor color)
{ {
return color.R / 255f; return color.R / 255f;
} }
/// <summary> /// <summary>
/// Converts the green-value of the <see cref="Color"/> to an float value int the range [0..1]. /// Converts the green-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
/// </summary> /// </summary>
/// <param name="color">The color to take the green-value from.</param> /// <param name="color">The color to take the green-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns> /// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatG(this Color color) public static float GetFloatG(this CorsairColor color)
{ {
return color.G / 255f; return color.G / 255f;
} }
/// <summary> /// <summary>
/// Converts the blue-value of the <see cref="Color"/> to an float value int the range [0..1]. /// Converts the blue-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
/// </summary> /// </summary>
/// <param name="color">The color to take the blue-value from.</param> /// <param name="color">The color to take the blue-value from.</param>
/// <returns>The float-value in the range of [0..1]</returns> /// <returns>The float-value in the range of [0..1]</returns>
public static float GetFloatB(this Color color) public static float GetFloatB(this CorsairColor color)
{ {
return color.B / 255f; return color.B / 255f;
} }
/// <summary> /// <summary>
/// Creates a <see cref="Color"/> object from the respective rgb-float-values in the range [0..1]. /// Creates a <see cref="CorsairColor"/> object from the respective rgb-float-values in the range [0..1].
/// </summary> /// </summary>
/// <param name="a">The alpha-value in the range [0..1].</param> /// <param name="a">The alpha-value in the range [0..1].</param>
/// <param name="r">The red-value in the range [0..1].</param> /// <param name="r">The red-value in the range [0..1].</param>
/// <param name="g">The green-value in the range [0..1].</param> /// <param name="g">The green-value in the range [0..1].</param>
/// <param name="b">The blue-value in the range [0..1].</param> /// <param name="b">The blue-value in the range [0..1].</param>
/// <returns>The color-object created representing the given values.</returns> /// <returns>The color-object created representing the given values.</returns>
public static Color CreateColorFromFloat(float a, float r, float g, float b) public static CorsairColor CreateColorFromFloat(float a, float r, float g, float b)
{ {
// ReSharper disable once ExceptionNotDocumentedOptional return new CorsairColor(GetIntColorFromFloat(a), GetIntColorFromFloat(r), GetIntColorFromFloat(g), GetIntColorFromFloat(b));
return Color.FromArgb(GetIntColorFromFloat(a), GetIntColorFromFloat(r), GetIntColorFromFloat(g), GetIntColorFromFloat(b));
} }
private static byte GetIntColorFromFloat(float f) private static byte GetIntColorFromFloat(float f)
@ -83,7 +82,7 @@ namespace CUE.NET.Helper
/// <param name="bg">The background-color.</param> /// <param name="bg">The background-color.</param>
/// <param name="fg">The foreground-color</param> /// <param name="fg">The foreground-color</param>
/// <returns>The resulting color.</returns> /// <returns>The resulting color.</returns>
public static Color Blend(this Color bg, Color fg) public static CorsairColor Blend(this CorsairColor bg, CorsairColor fg)
{ {
if (fg.A == 255) if (fg.A == 255)
return fg; return fg;
@ -103,12 +102,39 @@ namespace CUE.NET.Helper
#region RGB/HSV conversion #region RGB/HSV conversion
// https://en.wikipedia.org/wiki/HSL_and_HSV // https://en.wikipedia.org/wiki/HSL_and_HSV
/// <summary>
/// Gets the hue-value (HSV-color space) of the color.
/// </summary>
/// <param name="color">The color to take the hue from.</param>
/// <returns>The hue-value (HSV-color space) of the color.</returns>
public static float GetHSVHue(this CorsairColor color)
{
if (color.R == color.G && color.G == color.B) return 0.0f;
float min = Math.Min(Math.Min(color.R, color.G), color.B);
float max = Math.Max(Math.Max(color.R, color.G), color.B);
float hue = 0f;
if (Math.Abs(max - color.R) < float.Epsilon) // r is max
hue = (color.G - color.B) / (max - min);
else if (Math.Abs(max - color.G) < float.Epsilon) // g is max
hue = 2f + (color.B - color.R) / (max - min);
else // b is max
hue = 4f + (color.R - color.G) / (max - min);
hue = hue * 60f;
if (hue < 0f)
hue += 360f;
return hue;
}
/// <summary> /// <summary>
/// Gets the saturation-value (HSV-color space) of the color. /// Gets the saturation-value (HSV-color space) of the color.
/// </summary> /// </summary>
/// <param name="color">The color to take the saturation from.</param> /// <param name="color">The color to take the saturation from.</param>
/// <returns>The saturation-value (HSV-color space) of the color.</returns> /// <returns>The saturation-value (HSV-color space) of the color.</returns>
public static float GetHSVSaturation(this Color color) public static float GetHSVSaturation(this CorsairColor color)
{ {
int max = Math.Max(color.R, Math.Max(color.G, color.B)); int max = Math.Max(color.R, Math.Max(color.G, color.B));
int min = Math.Min(color.R, Math.Min(color.G, color.B)); int min = Math.Min(color.R, Math.Min(color.G, color.B));
@ -123,26 +149,26 @@ namespace CUE.NET.Helper
/// </summary> /// </summary>
/// <param name="color">The color to take the value from.</param> /// <param name="color">The color to take the value from.</param>
/// <returns>The value-value (HSV-color space) of the color.</returns> /// <returns>The value-value (HSV-color space) of the color.</returns>
public static float GetHSVValue(this Color color) public static float GetHSVValue(this CorsairColor color)
{ {
return Math.Max(color.R, Math.Max(color.G, color.B)) / 255f; return Math.Max(color.R, Math.Max(color.G, color.B)) / 255f;
} }
// Based on http://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both/6930407#6930407 as of 27.09.2015 // Based on http://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both/6930407#6930407 as of 27.09.2015
/// <summary> /// <summary>
/// Creates a <see cref="Color"/> object from the respective hsv-float-values in the range [0..1]. /// Creates a <see cref="CorsairColor"/> object from the respective hsv-float-values in the range [0..1].
/// </summary> /// </summary>
/// <param name="hue">The hue of the color.</param> /// <param name="hue">The hue of the color.</param>
/// <param name="saturation">The saturation of the color.</param> /// <param name="saturation">The saturation of the color.</param>
/// <param name="value">The value of the color.</param> /// <param name="value">The value of the color.</param>
/// <param name="alpha">The alpha of the color.</param> /// <param name="alpha">The alpha of the color.</param>
/// <returns>The color-object created representing the given values.</returns> /// <returns>The color-object created representing the given values.</returns>
public static Color ColorFromHSV(float hue, float saturation, float value, byte alpha = 255) public static CorsairColor ColorFromHSV(float hue, float saturation, float value, byte alpha = 255)
{ {
if (saturation <= 0.0) if (saturation <= 0.0)
{ {
int val = GetIntColorFromFloat(value); byte val = GetIntColorFromFloat(value);
return Color.FromArgb(alpha, val, val, val); return new CorsairColor(alpha, val, val, val);
} }
float hh = (hue % 360f) / 60f; float hh = (hue % 360f) / 60f;
@ -155,17 +181,17 @@ namespace CUE.NET.Helper
switch (i) switch (i)
{ {
case 0: case 0:
return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(t), GetIntColorFromFloat(p)); return new CorsairColor(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(t), GetIntColorFromFloat(p));
case 1: case 1:
return Color.FromArgb(alpha, GetIntColorFromFloat(q), GetIntColorFromFloat(value), GetIntColorFromFloat(p)); return new CorsairColor(alpha, GetIntColorFromFloat(q), GetIntColorFromFloat(value), GetIntColorFromFloat(p));
case 2: case 2:
return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(value), GetIntColorFromFloat(t)); return new CorsairColor(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(value), GetIntColorFromFloat(t));
case 3: case 3:
return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(q), GetIntColorFromFloat(value)); return new CorsairColor(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(q), GetIntColorFromFloat(value));
case 4: case 4:
return Color.FromArgb(alpha, GetIntColorFromFloat(t), GetIntColorFromFloat(p), GetIntColorFromFloat(value)); return new CorsairColor(alpha, GetIntColorFromFloat(t), GetIntColorFromFloat(p), GetIntColorFromFloat(value));
default: default:
return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(p), GetIntColorFromFloat(q)); return new CorsairColor(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(p), GetIntColorFromFloat(q));
} }
} }

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@ -4,6 +4,7 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
using CUE.NET.Brushes; using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Generic.Enums; using CUE.NET.Devices.Generic.Enums;
namespace CUE.NET.Profiles namespace CUE.NET.Profiles
@ -20,7 +21,7 @@ namespace CUE.NET.Profiles
/// </summary> /// </summary>
internal string Name { get; } internal string Name { get; }
private Dictionary<CorsairLedId, Color> _colors; private Dictionary<CorsairLedId, CorsairColor> _colors;
#endregion #endregion
@ -72,7 +73,7 @@ namespace CUE.NET.Profiles
return new return new
{ {
key = (CorsairLedId)Enum.Parse(typeof(CorsairLedId), name), key = (CorsairLedId)Enum.Parse(typeof(CorsairLedId), name),
color = ColorTranslator.FromHtml(x.Attribute("color").Value) color = (CorsairColor)ColorTranslator.FromHtml(x.Attribute("color").Value)
}; };
}) })
.ToDictionary(x => x.key, x => x.color) .ToDictionary(x => x.key, x => x.color)