mirror of
https://github.com/DarthAffe/CUE.NET.git
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201 lines
8.5 KiB
C#
201 lines
8.5 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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using System;
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using CUE.NET.Devices.Generic;
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namespace CUE.NET.Helper
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{
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/// <summary>
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/// Offers some extensions and helper-methods for color related things.
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/// </summary>
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public static class ColorHelper
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{
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#region byte/float conversion
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/// <summary>
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/// Converts the alpha-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
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/// </summary>
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/// <param name="color">The color to take the alpha-value from.</param>
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/// <returns>The float-value in the range of [0..1]</returns>
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public static float GetFloatA(this CorsairColor color)
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{
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return color.A / 255f;
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}
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/// <summary>
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/// Converts the red-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
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/// </summary>
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/// <param name="color">The color to take the red-value from.</param>
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/// <returns>The float-value in the range of [0..1]</returns>
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public static float GetFloatR(this CorsairColor color)
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{
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return color.R / 255f;
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}
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/// <summary>
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/// Converts the green-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
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/// </summary>
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/// <param name="color">The color to take the green-value from.</param>
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/// <returns>The float-value in the range of [0..1]</returns>
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public static float GetFloatG(this CorsairColor color)
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{
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return color.G / 255f;
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}
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/// <summary>
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/// Converts the blue-value of the <see cref="CorsairColor"/> to an float value int the range [0..1].
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/// </summary>
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/// <param name="color">The color to take the blue-value from.</param>
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/// <returns>The float-value in the range of [0..1]</returns>
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public static float GetFloatB(this CorsairColor color)
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{
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return color.B / 255f;
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}
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/// <summary>
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/// Creates a <see cref="CorsairColor"/> object from the respective rgb-float-values in the range [0..1].
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/// </summary>
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/// <param name="a">The alpha-value in the range [0..1].</param>
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/// <param name="r">The red-value in the range [0..1].</param>
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/// <param name="g">The green-value in the range [0..1].</param>
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/// <param name="b">The blue-value in the range [0..1].</param>
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/// <returns>The color-object created representing the given values.</returns>
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public static CorsairColor CreateColorFromFloat(float a, float r, float g, float b)
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{
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return new CorsairColor(GetIntColorFromFloat(a), GetIntColorFromFloat(r), GetIntColorFromFloat(g), GetIntColorFromFloat(b));
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}
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private static byte GetIntColorFromFloat(float f)
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{
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// ReSharper disable once RedundantCast - never trust this ...
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float calcF = (float)Math.Max(0f, Math.Min(1f, f));
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return (byte)(calcF.Equals(1f) ? 255 : calcF * 256f);
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}
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#endregion
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#region Blending
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/// <summary>
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/// Blends two colors.
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/// </summary>
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/// <param name="bg">The background-color.</param>
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/// <param name="fg">The foreground-color</param>
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/// <returns>The resulting color.</returns>
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public static CorsairColor Blend(this CorsairColor bg, CorsairColor fg)
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{
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if (fg.A == 255)
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return fg;
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if (fg.A == 0)
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return bg;
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float resultA = (1f - (1f - fg.GetFloatA()) * (1f - bg.GetFloatA()));
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float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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return CreateColorFromFloat(resultA, resultR, resultG, resultB);
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}
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#endregion
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#region RGB/HSV conversion
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// https://en.wikipedia.org/wiki/HSL_and_HSV
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/// <summary>
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/// Gets the hue-value (HSV-color space) of the color.
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/// </summary>
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/// <param name="color">The color to take the hue from.</param>
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/// <returns>The hue-value (HSV-color space) of the color.</returns>
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public static float GetHSVHue(this CorsairColor color)
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{
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if (color.R == color.G && color.G == color.B) return 0.0f;
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float min = Math.Min(Math.Min(color.R, color.G), color.B);
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float max = Math.Max(Math.Max(color.R, color.G), color.B);
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float hue = 0f;
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if (Math.Abs(max - color.R) < float.Epsilon) // r is max
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hue = (color.G - color.B) / (max - min);
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else if (Math.Abs(max - color.G) < float.Epsilon) // g is max
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hue = 2f + (color.B - color.R) / (max - min);
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else // b is max
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hue = 4f + (color.R - color.G) / (max - min);
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hue = hue * 60f;
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if (hue < 0f)
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hue += 360f;
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return hue;
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}
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/// <summary>
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/// Gets the saturation-value (HSV-color space) of the color.
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/// </summary>
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/// <param name="color">The color to take the saturation from.</param>
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/// <returns>The saturation-value (HSV-color space) of the color.</returns>
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public static float GetHSVSaturation(this CorsairColor color)
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{
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int max = Math.Max(color.R, Math.Max(color.G, color.B));
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int min = Math.Min(color.R, Math.Min(color.G, color.B));
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// ReSharper disable RedundantCast - never trust this ...
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return (max == 0) ? 0 : 1f - ((float)min / (float)max);
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// ReSharper restore RedundantCast
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}
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/// <summary>
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/// Gets the value-value (HSV-color space) of the color.
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/// </summary>
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/// <param name="color">The color to take the value from.</param>
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/// <returns>The value-value (HSV-color space) of the color.</returns>
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public static float GetHSVValue(this CorsairColor color)
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{
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return Math.Max(color.R, Math.Max(color.G, color.B)) / 255f;
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}
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// Based on http://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both/6930407#6930407 as of 27.09.2015
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/// <summary>
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/// Creates a <see cref="CorsairColor"/> object from the respective hsv-float-values in the range [0..1].
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/// </summary>
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/// <param name="hue">The hue of the color.</param>
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/// <param name="saturation">The saturation of the color.</param>
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/// <param name="value">The value of the color.</param>
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/// <param name="alpha">The alpha of the color.</param>
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/// <returns>The color-object created representing the given values.</returns>
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public static CorsairColor ColorFromHSV(float hue, float saturation, float value, byte alpha = 255)
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{
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if (saturation <= 0.0)
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{
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byte val = GetIntColorFromFloat(value);
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return new CorsairColor(alpha, val, val, val);
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}
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float hh = (hue % 360f) / 60f;
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int i = (int)hh;
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float ff = hh - i;
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float p = value * (1f - saturation);
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float q = value * (1f - (saturation * ff));
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float t = value * (1f - (saturation * (1f - ff)));
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switch (i)
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{
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case 0:
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return new CorsairColor(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(t), GetIntColorFromFloat(p));
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case 1:
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return new CorsairColor(alpha, GetIntColorFromFloat(q), GetIntColorFromFloat(value), GetIntColorFromFloat(p));
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case 2:
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return new CorsairColor(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(value), GetIntColorFromFloat(t));
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case 3:
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return new CorsairColor(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(q), GetIntColorFromFloat(value));
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case 4:
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return new CorsairColor(alpha, GetIntColorFromFloat(t), GetIntColorFromFloat(p), GetIntColorFromFloat(value));
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default:
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return new CorsairColor(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(p), GetIntColorFromFloat(q));
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}
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}
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#endregion
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}
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}
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