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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Merge pull request #7 from DarthAffe/Development

Merge basic brush concept (ongoing work) and color-blending
This commit is contained in:
DarthAffe 2015-09-22 23:17:04 +02:00
commit 0be69b03c7
15 changed files with 242 additions and 93 deletions

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@ -63,6 +63,8 @@
<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
<Compile Include="Devices\Keyboard\ColorBrushes\IBrush.cs" />
<Compile Include="Devices\Keyboard\ColorBrushes\SolidColorBrush.cs" />
<Compile Include="Devices\Keyboard\Enums\CorsairLogicalKeyboardLayout.cs" />
<Compile Include="Devices\Headset\Enums\CorsairHeadsetLedId.cs" />
<Compile Include="Devices\Keyboard\Enums\CorsairKeyboardKeyId.cs" />
@ -70,7 +72,7 @@
<Compile Include="Devices\Keyboard\Keys\BaseKeyGroup.cs" />
<Compile Include="Devices\Keyboard\Keys\IKeyGroup.cs" />
<Compile Include="Devices\Keyboard\Keys\RectangleKeyGroup.cs" />
<Compile Include="Devices\Keyboard\Keys\SimpleKeyGroup.cs" />
<Compile Include="Devices\Keyboard\Keys\ListKeyGroup.cs" />
<Compile Include="Devices\Mouse\Enums\CorsairMouseButtonId.cs" />
<Compile Include="Devices\Mouse\Enums\CorsairPhysicalMouseLayout.cs" />
<Compile Include="Exceptions\CUEException.cs" />
@ -86,6 +88,7 @@
<Compile Include="Devices\Mouse\CorsairMouseDeviceInfo.cs" />
<Compile Include="Devices\Mouse\CorsairMouse.cs" />
<Compile Include="Devices\Keyboard\Extensions\KeyGroupExtension.cs" />
<Compile Include="Helper\ColorHelper.cs" />
<Compile Include="Helper\RectangleHelper.cs" />
<Compile Include="Native\_CorsairDeviceInfo.cs" />
<Compile Include="Native\_CorsairLedColor.cs" />

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@ -1,4 +1,5 @@
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Generic
{
@ -19,7 +20,7 @@ namespace CUE.NET.Devices.Generic
{
if (!IsLocked)
{
RequestedColor = value;
RequestedColor = RequestedColor.Blend(value);
IsUpdated = true;
}
}

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@ -0,0 +1,9 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.ColorBrushes
{
public interface IBrush
{
Color GetColorAtPoint(RectangleF rectangle, PointF point);
}
}

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@ -0,0 +1,31 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.ColorBrushes
{
public class SolidColorBrush : IBrush
{
#region Properties & Fields
public Color Color { get; set; }
#endregion
#region Constructors
public SolidColorBrush(Color color)
{
this.Color = color;
}
#endregion
#region Methods
public Color GetColorAtPoint(RectangleF rectangle, PointF point)
{
return Color; // A solid color brush returns the same color no matter the point
}
#endregion
}
}

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@ -6,6 +6,7 @@ using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.ColorBrushes;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Helper;
@ -52,7 +53,7 @@ namespace CUE.NET.Devices.Keyboard
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
public Color Color { get; set; } = Color.Transparent;
public IBrush Brush { get; set; }
private readonly IList<IKeyGroup> _keyGroups = new List<IKeyGroup>();
@ -66,7 +67,7 @@ namespace CUE.NET.Devices.Keyboard
this.KeyboardDeviceInfo = info;
InitializeKeys();
CalculateKeyboardRectangle();
KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
}
#endregion
@ -75,23 +76,26 @@ namespace CUE.NET.Devices.Keyboard
public override void UpdateLeds(bool forceUpdate = false)
{
// Apply all KeyGroups first
// Update only 'clean' leds, manual set should always override groups
IEnumerable<CorsairKey> cleanKeys = this.Where(x => !x.Led.IsUpdated).ToList();
// Apply all KeyGroups
if (Color != Color.Transparent)
foreach (CorsairKey key in cleanKeys)
key.Led.Color = Color;
if (Brush != null)
ApplyBrush(this.ToList(), Brush);
//TODO DarthAffe 20.09.2015: Add some sort of priority
foreach (IKeyGroup keyGroup in _keyGroups)
foreach (CorsairKey key in keyGroup.Keys.Where(key => cleanKeys.Contains(key)))
key.Led.Color = keyGroup.Color;
ApplyBrush(keyGroup.Keys.ToList(), keyGroup.Brush);
// Perform 'real' update
base.UpdateLeds(forceUpdate);
}
private void ApplyBrush(ICollection<CorsairKey> keys, IBrush brush)
{
RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
foreach (CorsairKey key in keys)
key.Led.Color = brush.GetColorAtPoint(brushRectangle, key.KeyRectangle.GetCenter());
}
public bool AttachKeyGroup(IKeyGroup keyGroup)
{
if (keyGroup == null || _keyGroups.Contains(keyGroup)) return false;
@ -124,24 +128,6 @@ namespace CUE.NET.Devices.Keyboard
}
}
private void CalculateKeyboardRectangle()
{
float posX = float.MaxValue;
float posY = float.MaxValue;
float posX2 = float.MinValue;
float posY2 = float.MinValue;
foreach (CorsairKey key in this)
{
posX = Math.Min(posX, key.KeyRectangle.X);
posY = Math.Min(posY, key.KeyRectangle.Y);
posX2 = Math.Max(posX2, key.KeyRectangle.X + key.KeyRectangle.Width);
posY2 = Math.Max(posY2, key.KeyRectangle.Y + key.KeyRectangle.Height);
}
KeyboardRectangle = RectangleHelper.CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
}
#region IEnumerable
public IEnumerator<CorsairKey> GetEnumerator()

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@ -6,28 +6,28 @@ namespace CUE.NET.Devices.Keyboard.Extensions
{
public static class KeyGroupExtension
{
public static SimpleKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
public static ListKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
{
SimpleKeyGroup simpleKeyGroup = keyGroup as SimpleKeyGroup;
ListKeyGroup simpleKeyGroup = keyGroup as ListKeyGroup;
if (simpleKeyGroup == null)
{
bool wasAttached = keyGroup.Detach();
simpleKeyGroup = new SimpleKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Color = keyGroup.Color };
simpleKeyGroup = new ListKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Brush = keyGroup.Brush };
}
return simpleKeyGroup;
}
public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
{
SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
foreach (CorsairKeyboardKeyId keyId in keyIds)
simpleKeyGroup.RemoveKey(keyId);
return simpleKeyGroup;
}
public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
{
SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
foreach (CorsairKey key in keyIds)
simpleKeyGroup.RemoveKey(key);
return simpleKeyGroup;

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@ -1,20 +1,19 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using CUE.NET.Devices.Keyboard.ColorBrushes;
using CUE.NET.Devices.Keyboard.Extensions;
namespace CUE.NET.Devices.Keyboard.Keys
{
public class BaseKeyGroup : IKeyGroup
public abstract class BaseKeyGroup : IKeyGroup
{
#region Properties & Fields
internal CorsairKeyboard Keyboard { get; }
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GroupKeys);
protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GetGroupKeys());
public Color Color { get; set; } = Color.Transparent;
public IBrush Brush { get; set; }
#endregion
@ -28,6 +27,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
this.Attach();
}
protected abstract IList<CorsairKey> GetGroupKeys();
#endregion
}
}

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@ -1,5 +1,5 @@
using System.Collections.Generic;
using System.Drawing;
using CUE.NET.Devices.Keyboard.ColorBrushes;
namespace CUE.NET.Devices.Keyboard.Keys
{
@ -7,6 +7,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
IEnumerable<CorsairKey> Keys { get; }
Color Color { get; set; }
IBrush Brush { get; set; }
}
}

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@ -1,30 +1,37 @@
using CUE.NET.Devices.Keyboard.Enums;
using System.Collections.Generic;
using CUE.NET.Devices.Keyboard.Enums;
namespace CUE.NET.Devices.Keyboard.Keys
{
public class SimpleKeyGroup : BaseKeyGroup
public class ListKeyGroup : BaseKeyGroup
{
#region Properties & Fields
protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
#endregion
#region Constructors
public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
: base(keyboard, autoAttach)
{ }
public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
: this(keyboard, true, keys)
{ }
public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
: base(keyboard, autoAttach)
{
AddKey(keys);
}
public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
: this(keyboard, true, keys)
{ }
public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
: base(keyboard, autoAttach)
{
AddKey(keys);
@ -82,6 +89,12 @@ namespace CUE.NET.Devices.Keyboard.Keys
GroupKeys.Add(key);
}
protected override IList<CorsairKey> GetGroupKeys()
{
return GroupKeys;
}
#endregion
}
}

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@ -1,4 +1,5 @@
using System.Drawing;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Helper;
@ -9,8 +10,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
{
#region Properties & Fields
public RectangleF RequestedRectangle { get; }
public float MinOverlayPercentage { get; }
public RectangleF Rectangle { get; set; }
public float MinOverlayPercentage { get; set; }
#endregion
@ -28,20 +29,22 @@ namespace CUE.NET.Devices.Keyboard.Keys
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
{ }
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
: base(keyboard, autoAttach)
{
this.RequestedRectangle = requestedRectangle;
this.Rectangle = rectangle;
this.MinOverlayPercentage = minOverlayPercentage;
foreach (CorsairKey key in Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, requestedRectangle) >= minOverlayPercentage))
GroupKeys.Add(key);
}
#endregion
#region Methods
protected override IList<CorsairKey> GetGroupKeys()
{
return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();
}
#endregion
}
}

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@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Devices.Keyboard.ColorBrushes;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Extensions;
using CUE.NET.Devices.Keyboard.Keys;
@ -36,29 +36,29 @@ namespace SimpleDevTest
throw new WrapperException("No keyboard found");
// Ink all numbers on the keypad except the '5' purple, we want that to be gray
SimpleKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Color = Color.Purple }
ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Brush = new SolidColorBrush(Color.Purple) }
.Exclude(CorsairKeyboardKeyId.Keypad5);
keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
// Ink the Keys 'r', 'g', 'b' in their respective color
// The char access seems to fail for everything except letters (SDK doesn't return a valid keyId)
// The char access fails for everything except letters (SDK doesn't return a valid keyId)
keyboard['R'].Led.Color = Color.Red;
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
keyboard['B'].Led.Color = Color.Blue;
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever
keyboard['R'].Led.IsLocked = true;
keyboard['G'].Led.IsLocked = true;
keyboard['B'].Led.IsLocked = true;
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
//keyboard['R'].Led.IsLocked = true;
//keyboard['G'].Led.IsLocked = true;
//keyboard['B'].Led.IsLocked = true;
// Ink the letters of 'white' white
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Color = Color.White };
ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Brush = new SolidColorBrush(Color.White) };
// Ink the keys '1' to '0' yellow
RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
{ Color = Color.Yellow };
{ Brush = new SolidColorBrush(Color.Yellow) };
// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
keyboard.UpdateLeds();
@ -72,11 +72,11 @@ namespace SimpleDevTest
// ---------------------------------------------------------------------------
// Now let us move a orange point random over the keyboard
// Now let us move some points random over the keyboard
// Something like this could become some sort of effect
// Initialize needed stuff
const float SPEED = 8f; // mm/tick
const float SPEED = 4f; // mm/tick
Random random = new Random();
// Remove all the groups we created above to clear the keyboard
@ -87,35 +87,64 @@ namespace SimpleDevTest
// Flash whole keyboard three times to ... well ... just to make it happen
for (int i = 0; i < 3; i++)
{
keyboard.Color = Color.Aquamarine;
keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
keyboard.UpdateLeds();
Thread.Sleep(160);
keyboard.Color = Color.Black;
keyboard.Brush = new SolidColorBrush(Color.Black);
keyboard.UpdateLeds();
Thread.Sleep(200);
}
// Set keyboard 'background' to something fancy
keyboard.Color = Color.DarkSlateBlue;
// Set keyboard 'background' to something neutral
keyboard.Brush = new SolidColorBrush(Color.Black);
// Define how many points we have
const int NUM_POINTS = 6;
// The points we want to draw (rectangle since circles are too hard to calculate :p)
RectangleF[] points = new RectangleF[NUM_POINTS];
// KeyGroups which represents our point on the keyboard
RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
// Spawn our point (rectangle since circles are too hard to calculate :p) in the top-left corner (right over G1 or on ESC depending on your keyboard)
RectangleF point = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 40, 40);
// Target of our movement
PointF target = new PointF(point.X, point.Y);
PointF[] targets = new PointF[NUM_POINTS];
// Initialize all the stuff
for (int i = 0; i < NUM_POINTS; i++)
{
// Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
targets[i] = new PointF(points[i].X, points[i].Y);
}
// We set colors manually since white points are kinda boring (notice, that we use alpha values)
pointGroups[0].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 0));
pointGroups[1].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 0));
pointGroups[2].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 0, 255));
pointGroups[3].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 255));
pointGroups[4].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 255, 0));
pointGroups[5].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 255));
while (true)
{
// Choose new target if we arrived
if (point.Contains(target))
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else
point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
// Calculate all the points
for (int i = 0; i < NUM_POINTS; i++)
{
// Choose new target if we arrived
if (points[i].Contains(targets[i]))
targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else
// Calculate movement
points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
if (keys != null)
foreach (CorsairKey key in keys)
key.Led.Color = Color.Orange;
// Move our rectangle to the new position
pointGroups[i].Rectangle = points[i];
}
// Update changed leds
keyboard.UpdateLeds();
// 20 updates per sec should be enought for this

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.2.0")]
[assembly: AssemblyFileVersion("1.2.0")]

49
Helper/ColorHelper.cs Normal file
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@ -0,0 +1,49 @@
// ReSharper disable MemberCanBePrivate.Global
using System.Drawing;
namespace CUE.NET.Helper
{
public static class ColorHelper
{
public static float GetFloatA(this Color color)
{
return color.A / 255f;
}
public static float GetFloatR(this Color color)
{
return color.R / 255f;
}
public static float GetFloatG(this Color color)
{
return color.G / 255f;
}
public static float GetFloatB(this Color color)
{
return color.B / 255f;
}
public static Color Blend(this Color bg, Color fg)
{
if (fg.A == 255)
return fg;
if (fg.A == 0)
return bg;
float resultA = (1 - (1 - fg.GetFloatA()) * (1 - bg.GetFloatA()));
float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
return CreateColorFromFloat(resultA, resultR, resultG, resultB);
}
public static Color CreateColorFromFloat(float a, float r, float g, float b)
{
return Color.FromArgb((int)(a * 255), (int)(r * 255), (int)(g * 255), (int)(b * 255));
}
}
}

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@ -1,10 +1,16 @@
using System;
using System.Collections.Generic;
using System.Drawing;
namespace CUE.NET.Helper
{
public static class RectangleHelper
{
public static PointF GetCenter(this RectangleF rectangle)
{
return new PointF(rectangle.Left + rectangle.Width / 2f, rectangle.Top + rectangle.Height / 2f);
}
public static RectangleF CreateRectangleFromPoints(PointF point1, PointF point2)
{
float posX = Math.Min(point1.X, point2.X);
@ -25,6 +31,24 @@ namespace CUE.NET.Helper
return new RectangleF(posX, posY, width, height);
}
public static RectangleF CreateRectangleFromRectangles(IEnumerable<RectangleF> rectangles)
{
float posX = float.MaxValue;
float posY = float.MaxValue;
float posX2 = float.MinValue;
float posY2 = float.MinValue;
foreach (RectangleF rectangle in rectangles)
{
posX = Math.Min(posX, rectangle.X);
posY = Math.Min(posY, rectangle.Y);
posX2 = Math.Max(posX2, rectangle.X + rectangle.Width);
posY2 = Math.Max(posY2, rectangle.Y + rectangle.Height);
}
return CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
}
public static float CalculateIntersectPercentage(RectangleF rect, RectangleF referenceRect)
{
if (rect.IsEmpty || referenceRect.IsEmpty) return 0;

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.0")]
[assembly: AssemblyFileVersion("0.1.0")]
[assembly: AssemblyVersion("0.2.0")]
[assembly: AssemblyFileVersion("0.2.0")]