mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
Merge pull request #7 from DarthAffe/Development
Merge basic brush concept (ongoing work) and color-blending
This commit is contained in:
commit
0be69b03c7
@ -63,6 +63,8 @@
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<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
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<Compile Include="Devices\Keyboard\ColorBrushes\IBrush.cs" />
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<Compile Include="Devices\Keyboard\ColorBrushes\SolidColorBrush.cs" />
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<Compile Include="Devices\Keyboard\Enums\CorsairLogicalKeyboardLayout.cs" />
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<Compile Include="Devices\Headset\Enums\CorsairHeadsetLedId.cs" />
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<Compile Include="Devices\Keyboard\Enums\CorsairKeyboardKeyId.cs" />
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@ -70,7 +72,7 @@
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<Compile Include="Devices\Keyboard\Keys\BaseKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\IKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\RectangleKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\SimpleKeyGroup.cs" />
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<Compile Include="Devices\Keyboard\Keys\ListKeyGroup.cs" />
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<Compile Include="Devices\Mouse\Enums\CorsairMouseButtonId.cs" />
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<Compile Include="Devices\Mouse\Enums\CorsairPhysicalMouseLayout.cs" />
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<Compile Include="Exceptions\CUEException.cs" />
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@ -86,6 +88,7 @@
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<Compile Include="Devices\Mouse\CorsairMouseDeviceInfo.cs" />
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<Compile Include="Devices\Mouse\CorsairMouse.cs" />
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<Compile Include="Devices\Keyboard\Extensions\KeyGroupExtension.cs" />
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<Compile Include="Helper\ColorHelper.cs" />
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<Compile Include="Helper\RectangleHelper.cs" />
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<Compile Include="Native\_CorsairDeviceInfo.cs" />
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<Compile Include="Native\_CorsairLedColor.cs" />
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@ -1,4 +1,5 @@
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using System.Drawing;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Generic
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{
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@ -19,7 +20,7 @@ namespace CUE.NET.Devices.Generic
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{
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if (!IsLocked)
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{
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RequestedColor = value;
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RequestedColor = RequestedColor.Blend(value);
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IsUpdated = true;
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}
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}
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9
Devices/Keyboard/ColorBrushes/IBrush.cs
Normal file
9
Devices/Keyboard/ColorBrushes/IBrush.cs
Normal file
@ -0,0 +1,9 @@
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using System.Drawing;
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namespace CUE.NET.Devices.Keyboard.ColorBrushes
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{
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public interface IBrush
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{
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Color GetColorAtPoint(RectangleF rectangle, PointF point);
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}
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}
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31
Devices/Keyboard/ColorBrushes/SolidColorBrush.cs
Normal file
31
Devices/Keyboard/ColorBrushes/SolidColorBrush.cs
Normal file
@ -0,0 +1,31 @@
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using System.Drawing;
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namespace CUE.NET.Devices.Keyboard.ColorBrushes
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{
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public class SolidColorBrush : IBrush
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{
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#region Properties & Fields
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public Color Color { get; set; }
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#endregion
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#region Constructors
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public SolidColorBrush(Color color)
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{
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this.Color = color;
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}
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#endregion
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#region Methods
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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return Color; // A solid color brush returns the same color no matter the point
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}
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#endregion
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}
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}
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@ -6,6 +6,7 @@ using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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using CUE.NET.Devices.Keyboard.Enums;
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using CUE.NET.Devices.Keyboard.Keys;
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using CUE.NET.Helper;
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@ -52,7 +53,7 @@ namespace CUE.NET.Devices.Keyboard
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(_keys.Values.ToList());
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public Color Color { get; set; } = Color.Transparent;
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public IBrush Brush { get; set; }
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private readonly IList<IKeyGroup> _keyGroups = new List<IKeyGroup>();
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@ -66,7 +67,7 @@ namespace CUE.NET.Devices.Keyboard
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this.KeyboardDeviceInfo = info;
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InitializeKeys();
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CalculateKeyboardRectangle();
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KeyboardRectangle = RectangleHelper.CreateRectangleFromRectangles(this.Select(x => x.KeyRectangle));
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}
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#endregion
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@ -75,23 +76,26 @@ namespace CUE.NET.Devices.Keyboard
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public override void UpdateLeds(bool forceUpdate = false)
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{
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// Apply all KeyGroups first
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// Update only 'clean' leds, manual set should always override groups
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IEnumerable<CorsairKey> cleanKeys = this.Where(x => !x.Led.IsUpdated).ToList();
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// Apply all KeyGroups
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if (Color != Color.Transparent)
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foreach (CorsairKey key in cleanKeys)
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key.Led.Color = Color;
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if (Brush != null)
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ApplyBrush(this.ToList(), Brush);
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//TODO DarthAffe 20.09.2015: Add some sort of priority
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foreach (IKeyGroup keyGroup in _keyGroups)
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foreach (CorsairKey key in keyGroup.Keys.Where(key => cleanKeys.Contains(key)))
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key.Led.Color = keyGroup.Color;
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ApplyBrush(keyGroup.Keys.ToList(), keyGroup.Brush);
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// Perform 'real' update
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base.UpdateLeds(forceUpdate);
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}
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private void ApplyBrush(ICollection<CorsairKey> keys, IBrush brush)
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{
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RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(keys.Select(x => x.KeyRectangle));
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foreach (CorsairKey key in keys)
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key.Led.Color = brush.GetColorAtPoint(brushRectangle, key.KeyRectangle.GetCenter());
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}
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public bool AttachKeyGroup(IKeyGroup keyGroup)
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{
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if (keyGroup == null || _keyGroups.Contains(keyGroup)) return false;
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@ -124,24 +128,6 @@ namespace CUE.NET.Devices.Keyboard
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}
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}
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private void CalculateKeyboardRectangle()
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{
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float posX = float.MaxValue;
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float posY = float.MaxValue;
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float posX2 = float.MinValue;
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float posY2 = float.MinValue;
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foreach (CorsairKey key in this)
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{
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posX = Math.Min(posX, key.KeyRectangle.X);
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posY = Math.Min(posY, key.KeyRectangle.Y);
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posX2 = Math.Max(posX2, key.KeyRectangle.X + key.KeyRectangle.Width);
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posY2 = Math.Max(posY2, key.KeyRectangle.Y + key.KeyRectangle.Height);
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}
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KeyboardRectangle = RectangleHelper.CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
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}
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#region IEnumerable
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public IEnumerator<CorsairKey> GetEnumerator()
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@ -6,28 +6,28 @@ namespace CUE.NET.Devices.Keyboard.Extensions
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{
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public static class KeyGroupExtension
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{
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public static SimpleKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
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public static ListKeyGroup ToSimpleKeyGroup(this BaseKeyGroup keyGroup)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup as SimpleKeyGroup;
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ListKeyGroup simpleKeyGroup = keyGroup as ListKeyGroup;
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if (simpleKeyGroup == null)
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{
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bool wasAttached = keyGroup.Detach();
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simpleKeyGroup = new SimpleKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Color = keyGroup.Color };
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simpleKeyGroup = new ListKeyGroup(keyGroup.Keyboard, wasAttached, keyGroup.Keys.ToArray()) { Brush = keyGroup.Brush };
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}
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return simpleKeyGroup;
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}
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public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKeyboardKeyId[] keyIds)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKeyboardKeyId keyId in keyIds)
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simpleKeyGroup.RemoveKey(keyId);
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return simpleKeyGroup;
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}
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public static SimpleKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
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public static ListKeyGroup Exclude(this BaseKeyGroup keyGroup, params CorsairKey[] keyIds)
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{
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SimpleKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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ListKeyGroup simpleKeyGroup = keyGroup.ToSimpleKeyGroup();
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foreach (CorsairKey key in keyIds)
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simpleKeyGroup.RemoveKey(key);
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return simpleKeyGroup;
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@ -1,20 +1,19 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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using CUE.NET.Devices.Keyboard.Extensions;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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public class BaseKeyGroup : IKeyGroup
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public abstract class BaseKeyGroup : IKeyGroup
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{
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#region Properties & Fields
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internal CorsairKeyboard Keyboard { get; }
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GroupKeys);
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protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
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public IEnumerable<CorsairKey> Keys => new ReadOnlyCollection<CorsairKey>(GetGroupKeys());
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public Color Color { get; set; } = Color.Transparent;
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public IBrush Brush { get; set; }
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#endregion
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@ -28,6 +27,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
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this.Attach();
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}
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protected abstract IList<CorsairKey> GetGroupKeys();
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#endregion
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}
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}
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@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using System.Drawing;
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using CUE.NET.Devices.Keyboard.ColorBrushes;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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@ -7,6 +7,6 @@ namespace CUE.NET.Devices.Keyboard.Keys
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{
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IEnumerable<CorsairKey> Keys { get; }
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Color Color { get; set; }
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IBrush Brush { get; set; }
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}
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}
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@ -1,30 +1,37 @@
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using CUE.NET.Devices.Keyboard.Enums;
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using System.Collections.Generic;
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using CUE.NET.Devices.Keyboard.Enums;
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namespace CUE.NET.Devices.Keyboard.Keys
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{
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public class SimpleKeyGroup : BaseKeyGroup
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public class ListKeyGroup : BaseKeyGroup
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{
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#region Properties & Fields
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protected IList<CorsairKey> GroupKeys { get; } = new List<CorsairKey>();
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#endregion
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#region Constructors
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach = true)
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: base(keyboard, autoAttach)
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{ }
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public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKey[] keys)
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: this(keyboard, true, keys)
|
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{ }
|
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|
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKey[] keys)
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: base(keyboard, autoAttach)
|
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{
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AddKey(keys);
|
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}
|
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|
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public SimpleKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
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public ListKeyGroup(CorsairKeyboard keyboard, params CorsairKeyboardKeyId[] keys)
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: this(keyboard, true, keys)
|
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{ }
|
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|
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public SimpleKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
|
||||
public ListKeyGroup(CorsairKeyboard keyboard, bool autoAttach, params CorsairKeyboardKeyId[] keys)
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: base(keyboard, autoAttach)
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{
|
||||
AddKey(keys);
|
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@ -82,6 +89,12 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
GroupKeys.Add(key);
|
||||
}
|
||||
|
||||
|
||||
protected override IList<CorsairKey> GetGroupKeys()
|
||||
{
|
||||
return GroupKeys;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,5 @@
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using CUE.NET.Devices.Keyboard.Enums;
|
||||
using CUE.NET.Helper;
|
||||
@ -9,8 +10,8 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
public RectangleF RequestedRectangle { get; }
|
||||
public float MinOverlayPercentage { get; }
|
||||
public RectangleF Rectangle { get; set; }
|
||||
public float MinOverlayPercentage { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
@ -28,20 +29,22 @@ namespace CUE.NET.Devices.Keyboard.Keys
|
||||
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach)
|
||||
{ }
|
||||
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true)
|
||||
: base(keyboard, autoAttach)
|
||||
{
|
||||
this.RequestedRectangle = requestedRectangle;
|
||||
this.Rectangle = rectangle;
|
||||
this.MinOverlayPercentage = minOverlayPercentage;
|
||||
|
||||
foreach (CorsairKey key in Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, requestedRectangle) >= minOverlayPercentage))
|
||||
GroupKeys.Add(key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
protected override IList<CorsairKey> GetGroupKeys()
|
||||
{
|
||||
return Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, Rectangle) >= MinOverlayPercentage).ToList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using CUE.NET;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Devices.Keyboard;
|
||||
using CUE.NET.Devices.Keyboard.ColorBrushes;
|
||||
using CUE.NET.Devices.Keyboard.Enums;
|
||||
using CUE.NET.Devices.Keyboard.Extensions;
|
||||
using CUE.NET.Devices.Keyboard.Keys;
|
||||
@ -36,29 +36,29 @@ namespace SimpleDevTest
|
||||
throw new WrapperException("No keyboard found");
|
||||
|
||||
// Ink all numbers on the keypad except the '5' purple, we want that to be gray
|
||||
SimpleKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
{ Color = Color.Purple }
|
||||
ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
{ Brush = new SolidColorBrush(Color.Purple) }
|
||||
.Exclude(CorsairKeyboardKeyId.Keypad5);
|
||||
keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
|
||||
|
||||
// Ink the Keys 'r', 'g', 'b' in their respective color
|
||||
// The char access seems to fail for everything except letters (SDK doesn't return a valid keyId)
|
||||
// The char access fails for everything except letters (SDK doesn't return a valid keyId)
|
||||
keyboard['R'].Led.Color = Color.Red;
|
||||
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
keyboard['B'].Led.Color = Color.Blue;
|
||||
|
||||
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever
|
||||
keyboard['R'].Led.IsLocked = true;
|
||||
keyboard['G'].Led.IsLocked = true;
|
||||
keyboard['B'].Led.IsLocked = true;
|
||||
// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
|
||||
//keyboard['R'].Led.IsLocked = true;
|
||||
//keyboard['G'].Led.IsLocked = true;
|
||||
//keyboard['B'].Led.IsLocked = true;
|
||||
|
||||
// Ink the letters of 'white' white
|
||||
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
{ Color = Color.White };
|
||||
ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
{ Brush = new SolidColorBrush(Color.White) };
|
||||
|
||||
// Ink the keys '1' to '0' yellow
|
||||
RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
|
||||
{ Color = Color.Yellow };
|
||||
{ Brush = new SolidColorBrush(Color.Yellow) };
|
||||
|
||||
// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
|
||||
keyboard.UpdateLeds();
|
||||
@ -72,11 +72,11 @@ namespace SimpleDevTest
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Now let us move a orange point random over the keyboard
|
||||
// Now let us move some points random over the keyboard
|
||||
// Something like this could become some sort of effect
|
||||
|
||||
// Initialize needed stuff
|
||||
const float SPEED = 8f; // mm/tick
|
||||
const float SPEED = 4f; // mm/tick
|
||||
Random random = new Random();
|
||||
|
||||
// Remove all the groups we created above to clear the keyboard
|
||||
@ -87,35 +87,64 @@ namespace SimpleDevTest
|
||||
// Flash whole keyboard three times to ... well ... just to make it happen
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
keyboard.Color = Color.Aquamarine;
|
||||
keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
|
||||
keyboard.UpdateLeds();
|
||||
Thread.Sleep(160);
|
||||
keyboard.Color = Color.Black;
|
||||
keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
keyboard.UpdateLeds();
|
||||
Thread.Sleep(200);
|
||||
}
|
||||
|
||||
// Set keyboard 'background' to something fancy
|
||||
keyboard.Color = Color.DarkSlateBlue;
|
||||
// Set keyboard 'background' to something neutral
|
||||
keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
|
||||
// Define how many points we have
|
||||
const int NUM_POINTS = 6;
|
||||
|
||||
// The points we want to draw (rectangle since circles are too hard to calculate :p)
|
||||
RectangleF[] points = new RectangleF[NUM_POINTS];
|
||||
|
||||
// KeyGroups which represents our point on the keyboard
|
||||
RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];
|
||||
|
||||
// Spawn our point (rectangle since circles are too hard to calculate :p) in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
RectangleF point = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 40, 40);
|
||||
// Target of our movement
|
||||
PointF target = new PointF(point.X, point.Y);
|
||||
PointF[] targets = new PointF[NUM_POINTS];
|
||||
|
||||
// Initialize all the stuff
|
||||
for (int i = 0; i < NUM_POINTS; i++)
|
||||
{
|
||||
// Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
|
||||
pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
|
||||
targets[i] = new PointF(points[i].X, points[i].Y);
|
||||
}
|
||||
|
||||
// We set colors manually since white points are kinda boring (notice, that we use alpha values)
|
||||
pointGroups[0].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 0));
|
||||
pointGroups[1].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 0));
|
||||
pointGroups[2].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 0, 255));
|
||||
pointGroups[3].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 255));
|
||||
pointGroups[4].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 255, 0));
|
||||
pointGroups[5].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 255));
|
||||
|
||||
while (true)
|
||||
{
|
||||
// Choose new target if we arrived
|
||||
if (point.Contains(target))
|
||||
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
else
|
||||
point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
// Calculate all the points
|
||||
for (int i = 0; i < NUM_POINTS; i++)
|
||||
{
|
||||
// Choose new target if we arrived
|
||||
if (points[i].Contains(targets[i]))
|
||||
targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
else
|
||||
// Calculate movement
|
||||
points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
|
||||
IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
|
||||
if (keys != null)
|
||||
foreach (CorsairKey key in keys)
|
||||
key.Led.Color = Color.Orange;
|
||||
// Move our rectangle to the new position
|
||||
pointGroups[i].Rectangle = points[i];
|
||||
}
|
||||
|
||||
// Update changed leds
|
||||
keyboard.UpdateLeds();
|
||||
|
||||
// 20 updates per sec should be enought for this
|
||||
|
||||
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("1.2.0")]
|
||||
[assembly: AssemblyFileVersion("1.2.0")]
|
||||
|
||||
49
Helper/ColorHelper.cs
Normal file
49
Helper/ColorHelper.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace CUE.NET.Helper
|
||||
{
|
||||
public static class ColorHelper
|
||||
{
|
||||
public static float GetFloatA(this Color color)
|
||||
{
|
||||
return color.A / 255f;
|
||||
}
|
||||
|
||||
public static float GetFloatR(this Color color)
|
||||
{
|
||||
return color.R / 255f;
|
||||
}
|
||||
|
||||
public static float GetFloatG(this Color color)
|
||||
{
|
||||
return color.G / 255f;
|
||||
}
|
||||
|
||||
public static float GetFloatB(this Color color)
|
||||
{
|
||||
return color.B / 255f;
|
||||
}
|
||||
|
||||
public static Color Blend(this Color bg, Color fg)
|
||||
{
|
||||
if (fg.A == 255)
|
||||
return fg;
|
||||
|
||||
if (fg.A == 0)
|
||||
return bg;
|
||||
|
||||
float resultA = (1 - (1 - fg.GetFloatA()) * (1 - bg.GetFloatA()));
|
||||
float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
|
||||
float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
|
||||
float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
|
||||
return CreateColorFromFloat(resultA, resultR, resultG, resultB);
|
||||
}
|
||||
|
||||
public static Color CreateColorFromFloat(float a, float r, float g, float b)
|
||||
{
|
||||
return Color.FromArgb((int)(a * 255), (int)(r * 255), (int)(g * 255), (int)(b * 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,10 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
||||
namespace CUE.NET.Helper
|
||||
{
|
||||
public static class RectangleHelper
|
||||
{
|
||||
public static PointF GetCenter(this RectangleF rectangle)
|
||||
{
|
||||
return new PointF(rectangle.Left + rectangle.Width / 2f, rectangle.Top + rectangle.Height / 2f);
|
||||
}
|
||||
|
||||
public static RectangleF CreateRectangleFromPoints(PointF point1, PointF point2)
|
||||
{
|
||||
float posX = Math.Min(point1.X, point2.X);
|
||||
@ -25,6 +31,24 @@ namespace CUE.NET.Helper
|
||||
return new RectangleF(posX, posY, width, height);
|
||||
}
|
||||
|
||||
public static RectangleF CreateRectangleFromRectangles(IEnumerable<RectangleF> rectangles)
|
||||
{
|
||||
float posX = float.MaxValue;
|
||||
float posY = float.MaxValue;
|
||||
float posX2 = float.MinValue;
|
||||
float posY2 = float.MinValue;
|
||||
|
||||
foreach (RectangleF rectangle in rectangles)
|
||||
{
|
||||
posX = Math.Min(posX, rectangle.X);
|
||||
posY = Math.Min(posY, rectangle.Y);
|
||||
posX2 = Math.Max(posX2, rectangle.X + rectangle.Width);
|
||||
posY2 = Math.Max(posY2, rectangle.Y + rectangle.Height);
|
||||
}
|
||||
|
||||
return CreateRectangleFromPoints(new PointF(posX, posY), new PointF(posX2, posY2));
|
||||
}
|
||||
|
||||
public static float CalculateIntersectPercentage(RectangleF rect, RectangleF referenceRect)
|
||||
{
|
||||
if (rect.IsEmpty || referenceRect.IsEmpty) return 0;
|
||||
|
||||
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.0")]
|
||||
[assembly: AssemblyVersion("0.2.0")]
|
||||
[assembly: AssemblyFileVersion("0.2.0")]
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user