Changed color-control to brushes, improved keygroups

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DarthAffe committed 2015-09-22 21:34:36 +02:00
1 parent 02aaf24c41
commit 0a47642c38
11 files changed
+106 -73

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+19 -13
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@@ -6,6 +6,7 @@ using System.Threading.Tasks;
using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Devices.Keyboard.ColorBrushes;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Extensions;
using CUE.NET.Devices.Keyboard.Keys;
@@ -36,13 +37,13 @@ namespace SimpleDevTest
throw new WrapperException("No keyboard found");
// Ink all numbers on the keypad except the '5' purple, we want that to be gray
SimpleKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Color = Color.Purple }
ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
{ Brush = new SolidColorBrush(Color.Purple) }
.Exclude(CorsairKeyboardKeyId.Keypad5);
keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
// Ink the Keys 'r', 'g', 'b' in their respective color
// The char access seems to fail for everything except letters (SDK doesn't return a valid keyId)
// The char access fails for everything except letters (SDK doesn't return a valid keyId)
keyboard['R'].Led.Color = Color.Red;
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
keyboard['B'].Led.Color = Color.Blue;
@@ -53,12 +54,12 @@ namespace SimpleDevTest
keyboard['B'].Led.IsLocked = true;
// Ink the letters of 'white' white
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Color = Color.White };
ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
{ Brush = new SolidColorBrush(Color.White) };
// Ink the keys '1' to '0' yellow
RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
{ Color = Color.Yellow };
{ Brush = new SolidColorBrush(Color.Yellow) };
// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
keyboard.UpdateLeds();
@@ -87,19 +88,24 @@ namespace SimpleDevTest
// Flash whole keyboard three times to ... well ... just to make it happen
for (int i = 0; i < 3; i++)
{
keyboard.Color = Color.Aquamarine;
keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
keyboard.UpdateLeds();
Thread.Sleep(160);
keyboard.Color = Color.Black;
keyboard.Brush = new SolidColorBrush(Color.Black);
keyboard.UpdateLeds();
Thread.Sleep(200);
}
// Set keyboard 'background' to something fancy
keyboard.Color = Color.DarkSlateBlue;
keyboard.Brush = new SolidColorBrush(Color.DarkSlateBlue);
// Spawn our point (rectangle since circles are too hard to calculate :p) in the top-left corner (right over G1 or on ESC depending on your keyboard)
RectangleF point = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 40, 40);
// Create a new KeyGroup to represent our point on the keyboard
RectangleKeyGroup pointGroup = new RectangleKeyGroup(keyboard, point, 0.1f)
{ Brush = new SolidColorBrush(Color.Orange) };
// Target of our movement
PointF target = new PointF(point.X, point.Y);
while (true)
@@ -109,13 +115,13 @@ namespace SimpleDevTest
target = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
(float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
else
// Calculate movement
point.Location = Interpolate(point.Location, target, SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
IEnumerable<CorsairKey> keys = keyboard[point, 0.1f];
if (keys != null)
foreach (CorsairKey key in keys)
key.Led.Color = Color.Orange;
// Move our rectangle to the new position
pointGroup.Rectangle = point;
// Update changed leds
keyboard.UpdateLeds();
// 20 updates per sec should be enought for this