mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
47 lines
3.7 KiB
Markdown
47 lines
3.7 KiB
Markdown
# Artemis
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[/statusIcon.svg)](https://build.rbeekman.nl/viewType.html?buildTypeId=Artemis_Build&guest=1)
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[](https://github.com/SpoinkyNL/Artemis/releases)
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[](https://github.com/SpoinkyNL/Artemis/releases)
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[](https://github.com/SpoinkyNL/Artemis/blob/master/LICENSE)
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[](https://github.com/SpoinkyNL/Artemis/stargazers)
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[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=VQBAEJYUFLU4J)
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Artemis adds highly configurable support for several games to a range of RGB keyboards, mice and headsets.
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**Download**: https://github.com/SpoinkyNL/Artemis/releases
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**FAQ**: https://github.com/SpoinkyNL/Artemis/wiki/Frequently-Asked-Questions-(FAQ)
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### Notice
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Artemis 2 is in development. In the meanwhile I'm no longer supporting Artemis 1.x, sorry!
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Executable of latest Artemis 2 build: [Artemis_Build.zip]( https://build.rbeekman.nl/repository/downloadAll/Artemis_Build/.lastSuccessful/artifacts.zip?guest=1). To use, extract the ZIP and run Artemis.UI.exe.
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**Please note that for now I've only included Corsair and very limited Logitech support. If you want to test support for a different device (must be RGB.NET supported), let me know on Discord.**
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#### Want to build? Follow these instructions
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1. Create a central folder like ```C:\Repos```
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2. Clone RGB.NET's development branch into ```<central folder>\RGB.NET```
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3. Clone Artemis into ```<central folder>\Artemis```
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5. Open ```<central folder>\RGB.NET\RGB.NET.sln``` and build with the default config
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4. Open ```<central folder>\Artemis\src\Artemis.sln```
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5. Restore Nuget packages
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6. Run ```Update-Package -reinstall Fody``` on both the **Artemis.Core** and **Artemis.UI** projects
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Some things I have planned for 2.0
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- Completely overhauled UI
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- Deep intergration with DarthAffe's [RGB.NET](https://github.com/DarthAffe/RGB.NET) (meaning more devices!)
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- Profiles will no longer be bound to a specific keyboard but will work on any keyboard
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- Layers will be assigned to keys accurately like done in per example Corsair's CUE thanks to RGB.NET
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- Instead of the built-in game support Artemis currently offers there will be plugins that add support for games, new layers, effects and more
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- The plugin system will replace the current idea of having a scripting engine and will be in multiple languages (these will be in the form of plugins themselves)
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- I'll include some plugins by default to support most of the games Artemis currently supports (I might drop some games that don't work well/are too much work to maintain)
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- There will be a workshop to share plugins, profiles and even layers. This workshop will be part of an Artemis website
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Much of this is subject to change and will take a while to create but it'll leave us with a much better platform to create a community around :smiley:
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### Special thanks to:
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- [Corsair](http://corsair.com) and [GloriousGe0rge](https://twitter.com/GloriousGe0rge) in particular for their continued support of Artemis
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- [DarthAffe](https://github.com/DarthAffe) for his great help and awesome CUE SDK wrapper, [CUE.NET](https://github.com/DarthAffe/CUE.NET)
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- [JewsOfHazard](https://github.com/JewsOfHazard) and [Thoth2020](https://github.com/Thoth2020) for their work and ideas
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- [rakosi2](https://github.com/rakosi2) for providing help and support
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- All the people that helped by reporting bugs over the last few months
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