Commit Graph
100 Commits
Author SHA1 Message Date
SpoinkyNL a8e311ed98 UI - Rewrote screen activation logic
UI - Changed autorun method to shortcut in startup folder to avoid permission issues
UI - Properly added Robot Mono font and use it in the exception dialog
2020-02-24 22:07:40 +01:00
SpoinkyNL f704e66296 Noise brush - Added default values
Color brush - Added default values
UI - Replaced OnActivate overrides in screens with the more appropriate OnInitialActivate
Tray icon - Fixed empty window appearing for half a second on startup
2020-02-23 22:28:56 +01:00
SpoinkyNL 5710acb321 UI - Implemented tray icon
UI - Moved dialog service to the shared UI project
UI - Implemented autorun
2020-02-23 12:37:30 +01:00
SpoinkyNL b3f6aef101 Core port - Targeting .NET Core 3.1!
Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
SpoinkyNL 46a738e1a0 Core port - Updated NuGet packages 2020-02-22 14:22:29 +01:00
SpoinkyNL 05cf1f0b53 Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
SpoinkyNL ed26a9a5e5 Merge remote-tracking branch 'origin/master' 2020-02-18 19:15:28 +01:00
SpoinkyNL 24f34f76b4 Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
SpoinkyNL 1a0d5dafd1 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
SpoinkyNL de61cfaedf Noise brush - Hook up scale property 2020-02-14 08:47:28 +01:00
SpoinkyNL eff52cac58 Noise brush - Fixed noise algorithm usage 2020-02-13 23:34:50 +01:00
SpoinkyNL b3e1ba6d1c Profile editor - Started implementing property add/remove handling 2020-02-11 23:24:17 +01:00
SpoinkyNL 128a656f4b Added different rendering strategies for fill modes 2020-02-09 23:20:36 +01:00
SpoinkyNL 3adc39c488 Fixed layer shape missing in some instances 2020-02-06 19:10:47 +01:00
SpoinkyNL c0957a3075 Removed separate shape size 2020-02-04 22:01:02 +01:00
SpoinkyNL f528e882c4 Few anchor fixes 2020-01-31 18:32:41 +01:00
SpoinkyNL fd9dd626f8 Simplified the different properties used for layer/shape rendering
Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
SpoinkyNL 149184b5a9 Shape tools now take active transformations into consideration 2020-01-27 22:03:47 +01:00
SpoinkyNL 5e3eba563b Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL 3ea938d69b Added rotation 2020-01-23 23:30:01 +01:00
SpoinkyNL 6e31122ac4 Finished anchor movement
Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
SpoinkyNL 7999eda165 Cleaned up anchor movement 2020-01-22 00:10:29 +01:00
SpoinkyNL b2507202bd Some attempts at proper anchor movement.. 2020-01-20 08:53:17 +01:00
SpoinkyNL 99c1638907 WIP on making edit tool compatible with proper translations 2020-01-17 00:29:43 +01:00
SpoinkyNL 82a1208f8d Merge remote-tracking branch 'origin/master' 2020-01-16 17:53:22 +01:00
SpoinkyNL 14dd22889d Fix undo/redo crash when no layer element is selected 2020-01-14 21:31:12 +01:00
SpoinkyNL e9677f2070 Added keyframe creation outside the timeline
Added existing shape moving
2020-01-13 22:11:25 +01:00
SpoinkyNL ac7e0d4f78 Implemented keyframe easing 2020-01-12 23:49:10 +01:00
SpoinkyNL 990890b98c Re-enabled timeline scrolling and fixed the issues with it 2020-01-09 22:01:41 +01:00
SpoinkyNL b734fa2f8f Added layer properties and keyframes to persistent storage 2020-01-08 21:54:58 +01:00
SpoinkyNL 39cc8bfbdb Added a few property inputs 2020-01-07 22:47:40 +01:00
SpoinkyNL 122214c7d9 Updated Material Design Nuget packages
Fixed layer property tree height on different DPIs
2020-01-06 21:48:05 +01:00
SpoinkyNL 14065bffef Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
SpoinkyNL a6c8d339c0 Some WIP stuff on the timeline 2020-01-02 22:54:50 +01:00
SpoinkyNL 5d340199cc Added wooting layout images
Added timeline (WIP)
2020-01-01 23:12:55 +01:00
SpoinkyNL 9df2eb0f9c Fixed editor freezing on layer updates 2019-12-20 23:33:36 +01:00
SpoinkyNL eb963eb409 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
SpoinkyNL b74a1b2871 Implemented ellipse shape application 2019-12-17 22:42:17 +01:00
SpoinkyNL 2afb1ea284 Started work on layer visualization 2019-12-16 22:57:13 +01:00
SpoinkyNL ddce69e8f0 Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL cc77479d88 Merge remote-tracking branch 'origin/master' 2019-12-13 09:59:56 +01:00
SpoinkyNL 41fe2a5ea2 Added rudimentary Wooting support 2019-12-13 09:59:50 +01:00
SpoinkyNL 5dbd35208b WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
SpoinkyNL 5e876dc8ca ColorPicker WIP 2019-12-09 00:19:41 +01:00
SpoinkyNL 2e534eb885 Optimized noise layer 2019-12-07 16:03:14 +01:00
SpoinkyNL 12e46f7ee9 Added back layer renaming/deleting
Cleaned up VM factories
Surface editor use theme colors
2019-12-07 13:00:52 +01:00
SpoinkyNL cd8661f75a Rendering improvements 2019-12-06 23:00:30 +01:00
SpoinkyNL 212b4dedb7 Tweaked the noise layer settings 2019-12-06 08:52:31 +01:00
SpoinkyNL 34c38ca2fe Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
SpoinkyNL 275d2b32a6 Merge branch 'skia' 2019-12-03 23:18:17 +01:00
SpoinkyNL 815e7a6722 Added some test animations 2019-12-03 23:18:10 +01:00
SpoinkyNL a5190e6131 Optimised the test module for an accurate perf indication 2019-12-03 00:25:02 +01:00
SpoinkyNL 07b2ad87c4 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
SpoinkyNL f8037feb81 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
SpoinkyNL c7a5532c34 Change profile editor VMs to use event aggregator 2019-11-29 08:47:05 +01:00
SpoinkyNL 079e88f91f Added size observer to enable auto-centering the editor at some point 2019-11-26 23:24:54 +01:00
SpoinkyNL 8161f19f6c Finished profile editor panels structure 2019-11-26 20:20:15 +01:00
SpoinkyNL 0ebb2ac556 Added LED selection 2019-11-25 23:07:20 +01:00
SpoinkyNL 75e932edb1 Added folder/layer renaming
Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL d8b0b2d4b6 Added profile hierarchy creation and editing (doesn't save yet) 2019-11-23 23:56:07 +01:00
SpoinkyNL ee61d6f33b Disable delete button on active surface
Resize real-time now that UI FPS is fixed
2019-11-22 23:14:42 +01:00
SpoinkyNL 6719a36c50 Added device identification to surface editor
Fixed dialog rendering
Cleaned up XAML
2019-11-22 20:46:34 +01:00
SpoinkyNL e7c891c7ba Made Device, DeviceLed and Surface implement INotifyPropertChange 2019-11-21 23:01:24 +01:00
SpoinkyNL 6cf3344ce7 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
SpoinkyNL e18195c277 Fix build 2019-11-18 21:46:01 +01:00
SpoinkyNL 36f3ec3071 Added the views and VM's I'm planning to use 2019-11-17 23:17:23 +01:00
SpoinkyNL 7443c0eda7 Things, I need this on a different PC 2019-11-14 23:36:57 +01:00
SpoinkyNL dcf5dbb696 Fix device ZIndex application 2019-11-13 22:52:24 +01:00
SpoinkyNL af729c8c03 Simplified geometry generation, added some extra logic for keycaps 2019-11-12 23:51:53 +01:00
SpoinkyNL bf1770f799 Fixed most of the editor performance 2019-11-12 22:34:44 +01:00
SpoinkyNL c3df4dfc44 Added some of the architecture for the profile editor 2019-11-11 22:12:36 +01:00
SpoinkyNL db46df5ce6 Include libs 2019-11-10 17:39:37 +01:00
SpoinkyNL 39f2920c90 Added Logitech support (limited to G910 and G403 for now)
Added a splashscreen
2019-11-10 17:36:18 +01:00
SpoinkyNL 0d68bee3ad Cleaned up setting service, lol old approach was dumb
Made PluginSetting<T> act as a singleton
2019-11-04 21:36:46 +01:00
SpoinkyNL 6ebceacd13 Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00
SpoinkyNL f72f145c7e Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL 4126f5622e Fixed freeze when changing active surface config 2019-10-27 22:19:42 +01:00
SpoinkyNL ad8e8288bd Partially fixed device movement when zoomed in 2019-10-19 14:07:24 +02:00
SpoinkyNL 5535bcf59d Added surface editor device sorting 2019-10-17 00:24:03 +02:00
SpoinkyNL e26516bce0 Added active surface-config management code
Added surface-config creation
2019-10-16 00:00:26 +02:00
SpoinkyNL 10b2328561 Added devices ZIndex 2019-10-13 22:48:02 +02:00
SpoinkyNL d9c2e7b2dc Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL a752c75239 And this guy 2019-09-18 22:26:25 +02:00
SpoinkyNL a34786fb5d Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00
SpoinkyNL f3650445d9 Corsair layouts - Updated K95 logical layout, added ND physical layout 2019-08-26 23:11:27 +02:00
SpoinkyNL 9184bbdec2 Nearly fully implemented surface rearranging 2019-08-25 22:26:10 +02:00
SpoinkyNL 171f63a1db Surface rearranging WIP 2019-08-24 23:24:13 +02:00
SpoinkyNL a35774eeb4 Added devices display in settings
Corsair layouts - Added LL Fans, led strips and AIO pump. Fixed MM800 paths
2019-08-24 13:08:48 +02:00
SpoinkyNL 83719a3b04 Removed SharpVectors 2019-08-22 23:18:50 +02:00
SpoinkyNL 3ef05b21b9 Fix Fody
Add missing CUE lib binaries to Git
2019-08-22 23:08:57 +02:00
SpoinkyNL dcf206dbaf Fixed LED UI rendering perf 2019-08-19 23:10:28 +02:00
SpoinkyNL b3e035cfb3 Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
2019-08-19 22:03:37 +02:00
SpoinkyNL 0d1aa3d4fa Support custom LED shape drawing in editor 2019-08-11 22:48:33 +02:00
SpoinkyNL 8cd8b051f7 Added Corsair support as a plugin 2019-08-11 16:58:43 +02:00
SpoinkyNL 6e23c079b1 Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
2019-08-11 01:23:13 +02:00
SpoinkyNL 390dcc6ae1 Set C# version to 7.0 instead of latest to fix build issues
Updated assembly info
2019-04-18 19:55:51 +02:00
SpoinkyNL b1bdc5facc Ignore Storage.db 2019-04-18 19:44:28 +02:00
SpoinkyNL 3accdf0af0 Fix SQLite 2019-04-18 19:44:20 +02:00
SpoinkyNL ac577e87cc Added most of the settings code, doesn't work because SQLite is weird 2019-04-17 20:47:23 +02:00
SpoinkyNL f63a7b91c8 Changed plugins to abstract classes 2019-04-16 00:24:50 +02:00