Robert
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ae330c3769
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Code cleanup
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2020-01-14 19:18:24 +01:00 |
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Robert
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0c245ba83d
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Added undo/redo to profile editor
Added shape anchor point display and movement
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2020-01-14 19:03:35 +01:00 |
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SpoinkyNL
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0ff71c9d3b
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Implemented keyframe easing
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2020-01-12 23:49:10 +01:00 |
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SpoinkyNL
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e8570a6dd9
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Added layer properties and keyframes to persistent storage
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2020-01-08 21:54:58 +01:00 |
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Robert
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d1e0267709
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Started work on the keyframe engine to tie everything together!
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2020-01-08 20:36:27 +01:00 |
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Robert
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139e1879c1
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Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
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2020-01-08 19:54:27 +01:00 |
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SpoinkyNL
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e1a4a155b6
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Added a few property inputs
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2020-01-07 22:47:40 +01:00 |
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Robert
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a2efeb887a
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Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
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2020-01-06 22:50:51 +01:00 |
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SpoinkyNL
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b1870e9e64
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Added configurable LED sample size
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2019-12-19 23:18:09 +01:00 |
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SpoinkyNL
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8dc15f6894
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Implemented ellipse shape application
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2019-12-17 22:42:17 +01:00 |
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Robert
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94df1544c5
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Need this on another PC :))
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2019-12-17 20:27:50 +01:00 |
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Robert
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8539f05d90
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Basic implementation of a few editor tools
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2019-12-16 22:46:11 +01:00 |
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SpoinkyNL
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580db3185e
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Added layer shapes, editor is still WIP
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2019-12-15 22:52:04 +01:00 |
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SpoinkyNL
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8795be2cde
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Rendering improvements
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2019-12-06 23:00:30 +01:00 |
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Robert
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8f3d2f1ff5
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Added dark mode 🦇
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2019-12-06 17:34:06 +01:00 |
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Robert
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8430f28fa7
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Implemented animated simplex noise
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2019-12-05 20:19:40 +01:00 |
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SpoinkyNL
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33d0fca15e
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Reuse shaders/paint where possible
Added noise test
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2019-12-05 08:23:00 +01:00 |
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Robert
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8ba2e58c5d
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Implemented layer element saving
Added a working setting to the brush element
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2019-12-04 19:54:18 +01:00 |
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SpoinkyNL
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3a85563862
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Added some test animations
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2019-12-03 23:18:10 +01:00 |
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Robert
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2e96d796a8
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Implemented SkiaSharp layer rendering
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2019-12-03 23:43:15 +01:00 |
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SpoinkyNL
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96a057df23
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Implemented most of the rendering pipeline in SkiaSharp
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2019-12-03 00:09:32 +01:00 |
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SpoinkyNL
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9148323ad5
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Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
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2019-12-01 18:55:49 +01:00 |
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Robert
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f32edcf502
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Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
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2019-11-29 17:37:22 +01:00 |
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Robert
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06f014a294
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Added a Material-styled scrollbar
Cleaned up reorder code
Reorganised profile editor layout and added panel titles
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2019-11-26 23:31:41 +01:00 |
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SpoinkyNL
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602a0e6fee
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Added folder/layer renaming
Implemented profile saving
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2019-11-24 23:01:11 +01:00 |
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SpoinkyNL
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1bb2d4a4f2
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Added profile hierarchy creation and editing (doesn't save yet)
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2019-11-23 23:56:07 +01:00 |
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SpoinkyNL
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086f2fc1f9
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Updated for RGB.NET's changes regarding rotation
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2019-11-21 08:45:38 +01:00 |
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Robert
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97907c97eb
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Implemented profile creation, deletion and activation
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2019-11-20 19:25:29 +01:00 |
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Robert
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66f7dc94c8
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Moved from EF and SQLite to LiteDB
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2019-11-20 19:19:13 +01:00 |
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Robert
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d4dd371a50
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Added profile deserialization
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2019-11-19 22:19:35 +01:00 |
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SpoinkyNL
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8777e8975f
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Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
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2019-10-30 23:20:06 +01:00 |
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SpoinkyNL
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71f53c0833
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Redid some of the surface editor and started working on layout saving
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2019-09-18 22:26:10 +02:00 |
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