SpoinkyNL
4b1b0248f5
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
51a21b7a8a
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 21:18:00 +01:00
Robert
9b1d28840c
Refactored shape brushes to use the properties system
2020-02-11 19:10:31 +01:00
Robert
960584cc3c
Adjusted anchor calculations for simplified render process
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Project cleanup
2020-01-31 22:15:32 +01:00
SpoinkyNL
fabb385556
Implemented profile default loading and rendering without the editor
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Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
Robert
0958c3af9f
Implemented basic keyframes
2020-01-09 21:13:29 +01:00
SpoinkyNL
580db3185e
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00
SpoinkyNL
a2871541b9
WIP - Added a BitmapBrush to replace the GraphicsDecorator
2019-12-11 00:04:23 +01:00
Robert
8ba2e58c5d
Implemented layer element saving
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Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
9148323ad5
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
5340e6c6d4
Code cleanup
2019-11-13 19:57:23 +01:00
SpoinkyNL
eecbe4636e
Added Logitech support (limited to G910 and G403 for now)
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Added a splashscreen
2019-11-10 17:36:18 +01:00
SpoinkyNL
05eed5ba00
Made devices aware of the plugin that loaded them
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Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00
SpoinkyNL
8777e8975f
Added a layer of abstraction between RGB.NET and Artemis
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This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
Robert Beekman
93cd704c6c
Added a debugger, ironed out rendering pipeline
2019-10-24 23:53:38 +02:00
Robert
49e6dbf09b
Working on render logic
2019-10-23 20:10:02 +02:00
SpoinkyNL
10bc3f84dd
Added active surface-config management code
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Added surface-config creation
2019-10-16 00:00:26 +02:00
Robert Beekman
254a8e311f
Added built-in plugin copying
2019-08-21 12:12:50 +02:00
SpoinkyNL
090c726880
Added Corsair support as a plugin
2019-08-11 16:58:43 +02:00
SpoinkyNL
bfc320c0ac
Changed plugins to abstract classes
2019-04-16 00:24:50 +02:00
SpoinkyNL
cdda228713
Added plugin unloading
2019-04-14 12:43:39 +02:00
SpoinkyNL
dba48a2b6a
Plugins have their own AppDomain now (TODO: dispose on plugin unload)
2019-04-13 12:13:44 +02:00
Robert Beekman
571a3fe168
Removed the rest of CS Script and removed old plugin projects
2019-04-10 16:05:19 +02:00
SpoinkyNL
4e565f9d76
Opting for precompiled plugins, removed CS-Script
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Cleaned up Nuget packages
Cleaned up references
2019-04-10 00:33:21 +02:00
SpoinkyNL
e6f5dde7f7
Added GDI-based rendering test
2018-04-15 18:41:31 +02:00
SpoinkyNL
9a2ea0c2b3
Removed seperate plugins project since you're always referencing both..
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Added more loading logic
2018-04-06 19:54:25 +02:00
SpoinkyNL
2f72cdb1d9
Rely on CS-Script includes for modules view model matching
2018-03-04 22:27:57 +01:00
SpoinkyNL
aada338dcc
Further expanded plugins
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Added navigation between modules
2018-02-25 19:48:22 +01:00
SpoinkyNL
0c47b9a2fb
Added UI elements borrowed from DarthAffe
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Added a WIP of profile classes
2018-01-13 00:06:28 +01:00
SpoinkyNL
e43d632adb
Added module (the first major plugin type) view(model) creation
2018-01-08 20:41:21 +01:00
SpoinkyNL
8760b7f838
Some more plugin stuff, lovely commit messages ikr
2018-01-08 19:10:59 +01:00
SpoinkyNL
c761c880ed
Added some more plugin architecture (modules are now a type of plugin)
2018-01-07 14:54:09 +01:00
SpoinkyNL
f093520ce8
Added some module architecture
2018-01-06 21:04:29 +01:00
SpoinkyNL
ab3f2b1fd8
Project cleanup
2018-01-05 17:00:19 +01:00