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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Added module (the first major plugin type) view(model) creation

This commit is contained in:
SpoinkyNL 2018-01-08 20:41:21 +01:00
parent 8760b7f838
commit e43d632adb
26 changed files with 172 additions and 1038 deletions

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@ -104,6 +104,9 @@
<Reference Include="Sanford.Multimedia.Midi, Version=6.4.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Sanford.Multimedia.Midi.6.4.2\lib\net20\Sanford.Multimedia.Midi.dll</HintPath>
</Reference>
<Reference Include="Stylet, Version=1.1.21.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Stylet.1.1.21\lib\net45\Stylet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.AppContext, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.AppContext.4.3.0\lib\net46\System.AppContext.dll</HintPath>
@ -184,12 +187,8 @@
<Compile Include="Constants.cs" />
<Compile Include="Exceptions\ArtemisCoreException.cs" />
<Compile Include="Exceptions\ArtemisPluginException.cs" />
<Compile Include="Models\PluginInfo.cs" />
<Compile Include="Ninject\CoreModule.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripting.evaluator.cs" />
<Compile Include="Scripting.Extensions.cs" />
<Compile Include="Scripting.native.cs" />
<Compile Include="Services\CoreService.cs" />
<Compile Include="Services\Interfaces\IArtemisService.cs" />
<Compile Include="Services\Interfaces\ICoreService.cs" />

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@ -1,5 +1,5 @@
using System;
using Artemis.Core.Models;
using Artemis.Plugins.Models;
namespace Artemis.Core.Exceptions
{

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@ -1,295 +0,0 @@
using CSScriptLibrary;
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Threading.Tasks;
// Read in more details about all aspects of CS-Script hosting in applications
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
//
// This file contains samples for the script hosting scenarios requiring asynchronous script execution as well as unloading the
// scripts being executed.
// AsyncSamples
// Samples demonstrate the use of Async and Await mechanism available in C# 5 and higher. Note that the async method extensions
// cover the complete set of CSScript.Evaluator methods.
//
// UnloadingSamples
// Samples demonstrate the use of temporary AppDoamain for loading and executing dynamic C# code (script). It is the
// only mechanism available for unloading dynamically loaded assemblies. This is a well known CLR design limitation that leads to
// memory leaks if the assembly/script loaded in the caller AppDomain. The problem affects all C# script engines (e.g. Roslyn, CodeDom)
// and it cannot be solved by the engine itself thus CS-Script provides a work around in form of the MethodExtensions for the
// CSScript.Evaluator methods that are compatible with the unloading mechanism.
//
// Nevertheless you should try to avoid using remote AppDoamain unless you have to. It is very heavy and also imposes the serialization
// constrains.
//
// All samples rely on the compiler agnostic CSScript.Evaluator API.
namespace CSScriptEvaluatorExtensions
{
public class HostApp
{
public static void Test()
{
Console.WriteLine("---------------------------------------------");
Console.WriteLine("Testing asynchronous API");
Console.WriteLine("---------------------------------------------");
new AsyncSamples().RunAll();
Thread.Sleep(2000);
Console.WriteLine("\nPress 'Enter' to run uloading samples...");
Console.ReadLine();
Console.WriteLine("---------------------------------------------");
Console.WriteLine("Testing unloading API");
Console.WriteLine("---------------------------------------------");
new UnloadingSamples().RunAll();
}
class AsyncSamples
{
public void RunAll()
{
Action<Action, string> run = (action, name) => { action(); Console.WriteLine(name); };
run(LoadDelegateAsync, "Start of " + nameof(LoadDelegateAsync));
run(LoadMethodAsync, "Start of " + nameof(LoadMethodAsync));
run(LoadCodeAsync, "Start of " + nameof(LoadCodeAsync));
run(CreateDelegateAsync, "Start of " + nameof(CreateDelegateAsync));
run(CompileCodeAsync, "Start of " + nameof(CompileCodeAsync));
run(RemoteAsynch, "Start of " + nameof(RemoteAsynch));
}
async void LoadDelegateAsync()
{
var product = await CSScript.Evaluator
.LoadDelegateAsync<Func<int, int, int>>(
@"int Product(int a, int b)
{
return a * b;
}");
Console.WriteLine(" End of {0}: {1}", nameof(LoadDelegateAsync), product(4, 2));
}
public async void LoadMethodAsync()
{
dynamic script = await CSScript.Evaluator
.LoadMethodAsync(@"public int Sum(int a, int b)
{
return a + b;
}
public int Div(int a, int b)
{
return a/b;
}");
Console.WriteLine(" End of {0}: {1}", nameof(LoadMethodAsync), script.Div(15, 3));
}
public async void LoadCodeAsync()
{
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
ICalc calc = await CSScript.Evaluator
.LoadCodeAsync<ICalc>(
@"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
Console.WriteLine(" End of {0}: {1}", nameof(LoadCodeAsync), calc.Sum(1, 2));
}
public async void CreateDelegateAsync()
{
var product = await CSScript.Evaluator
.CreateDelegateAsync<int>(
@"int Product(int a, int b)
{
return a * b;
}");
Console.WriteLine(" End of {0}: {1}", nameof(CreateDelegateAsync), product(15, 3));
}
public async void CompileCodeAsync()
{
Assembly script = await CSScript.Evaluator
.CompileCodeAsync(@"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
dynamic calc = script.CreateObject("*");
Console.WriteLine(" End of {0}: {1}", nameof(CompileCodeAsync), calc.Sum(15, 3));
}
public async void RemoteAsynch()
{
var sum = await Task.Run(() =>
CSScript.Evaluator
.CreateDelegateRemotely<int>(
@"int Sum(int a, int b)
{
return a+b;
}")
);
Console.WriteLine(" End of {0}: {1}", nameof(RemoteAsynch), sum(1, 2));
sum.UnloadOwnerDomain();
}
}
class UnloadingSamples
{
public void RunAll()
{
CreateDelegateRemotely();
LoadMethodRemotely();
LoadCodeRemotely();
LoadCodeRemotelyWithInterface();
}
public void CreateDelegateRemotely()
{
var sum = CSScript.Evaluator
.CreateDelegateRemotely<int>(@"int Sum(int a, int b)
{
return a+b;
}");
Console.WriteLine("{0}: {1}", nameof(CreateDelegateRemotely), sum(15, 3));
sum.UnloadOwnerDomain();
}
public void LoadCodeRemotely()
{
// Class Calc doesn't implement ICals interface. Thus the compiled object cannot be typecasted into
// the interface and Evaluator will emit duck-typed assembly instead.
// But Mono and Roslyn build file-less assemblies, meaning that they cannot be used to build
// duck-typed proxies and CodeDomEvaluator needs to be used explicitly.
// Note class Calc also inherits from MarshalByRefObject. This is required for all object that
// are passed between AppDomain: they must inherit from MarshalByRefObject or be serializable.
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
var script = CSScript.CodeDomEvaluator
.LoadCodeRemotely<ICalc>(
@"using System;
public class Calc : MarshalByRefObject
{
object t;
public int Sum(int a, int b)
{
t = new Test();
return a+b;
}
}
class Test
{
~Test()
{
Console.WriteLine(""Domain is unloaded: ~Test()"");
}
}
");
Console.WriteLine("{0}: {1}", nameof(LoadCodeRemotely), script.Sum(15, 3));
script.UnloadOwnerDomain();
}
public void LoadCodeRemotelyWithInterface()
{
// Note class Calc also inherits from MarshalByRefObject. This is required for all object that
// are passed between AppDomain: they must inherit from MarshalByRefObject or be serializable.
var script = CSScript.Evaluator
.LoadCodeRemotely<ICalc>(
@"using System;
public class Calc : MarshalByRefObject, CSScriptEvaluatorExtensions.ICalc
{
public int Sum(int a, int b)
{
return a+b;
}
}
");
Console.WriteLine("{0}: {1}", nameof(LoadCodeRemotelyWithInterface), script.Sum(15, 3));
script.UnloadOwnerDomain();
}
public void LoadMethodRemotely()
{
// LoadMethodRemotely is essentially the same as LoadCodeRemotely. It just deals not with the
// whole class definition but a single method(s) only. And the rest of the class definition is
// added automatically by CS-Script. The auto-generated class declaration also indicates
// that the class implements ICalc interface. Meaning that it will trigger compile error
// if the set of methods in the script code doesn't implement all interface members.
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
var script = CSScript.Evaluator
.LoadMethodRemotely<IFullCalc>(
@"public int Sum(int a, int b)
{
return a+b;
}
public int Sub(int a, int b)
{
return a-b;
}");
Console.WriteLine("{0}: {1}", nameof(LoadMethodRemotely), script.Sum(15, 3));
script.UnloadOwnerDomain();
}
MethodDelegate sum;
ClientSponsor sumSponsor;
public void KeepRemoteObjectAlive()
{
sum = CSScript.Evaluator
.CreateDelegateRemotely(@"int Sum(int a, int b)
{
return a+b;
}");
//Normally remote objects are disposed if they are not accessed withing a default timeout period.
//It is not even enough to keep transparent proxies or their wrappers (e.g. 'sum') referenced.
//To prevent GC collection in the remote domain use .NET ClientSponsor mechanism as below.
sumSponsor = sum.ExtendLifeFromMinutes(30);
}
}
}
public interface ICalc
{
int Sum(int a, int b);
}
public interface IFullCalc
{
int Sum(int a, int b);
int Sub(int a, int b);
}
}

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@ -1,345 +0,0 @@
using CSScriptLibrary;
using System;
using System.Diagnostics;
// Read in more details about all aspects of CS-Script hosting in applications
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
//
// This file contains samples for the script hosting scenarios relying on CS-Script Evaluator interface (API).
// This API is a unified generic interface allowing dynamic switch of the underlying compiling services (Mono, Roslyn, CodeDom)
// without the need for changing the hosting code.
//
// Apart from Evaluator (compiler agnostic) API CS-Script offers alternative hosting model: CS-Script Native,
// which relies solely on CodeDom compiler. CS-Script Native offers some features that are not available with CS-Script Evaluator
// (e.g. script unloading).
//
// The choice of the underlying compiling engine (e.g. Mono vs CodeDom) when using CS-Script Evaluator is always dictated by the
// specifics of the hosting scenario. Thanks to in-process compiler hosting, Mono and Roslyn demonstrate much better compiling
// performance comparing to CodeDom engine. However they don't allow script debugging and caching easily supported with CodeDom.
// Mono and particularly Roslyn also leas create more memory pressure due to the higher volume of the temp assemblies loaded into
// the hosting AppDomain. Roslyn (at least CSharp.Scripting-v1.2.0.0) also has very high initial loading overhead up to 4 seconds.
//
// One of the possible approaches would be to use EvaluatorEngine.CodeDom during the active development and later on switch to Mono/Roslyn.
namespace CSScriptEvaluatorApi
{
public class HostApp
{
public static void Test()
{
// Just in case clear AlternativeCompiler so it is not set to Roslyn or anything else by
// the CS-Script installed (if any) on the host OS
CSScript.GlobalSettings.UseAlternativeCompiler = null;
var samples = new EvaluatorSamples();
Console.WriteLine("Testing compiling services");
Console.WriteLine("---------------------------------------------");
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Mono;
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
samples.RunAll();
Console.WriteLine("---------------------------------------------");
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Roslyn;
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
samples.RunAll();
Console.WriteLine("---------------------------------------------");
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
samples.RunAll();
//samples.DebugTest(); //uncomment if want to fire an assertion during the script execution
//Profile(); //uncomment if want to test performance of the engines
}
class EvaluatorSamples
{
public void RunAll()
{
Action<Action, string> run = (action, name) => { action(); Console.WriteLine(name + " - OK"); };
run(CompileMethod_Instance, nameof(CompileMethod_Instance));
run(CompileMethod_Static, nameof(CompileMethod_Static));
run(CreateDelegate, nameof(CreateDelegate));
run(LoadDelegate, nameof(LoadDelegate));
run(LoadCode, nameof(LoadCode));
run(LoadMethod, nameof(LoadMethod));
run(LoadMethodWithInterface, nameof(LoadMethodWithInterface));
run(LoadCode_WithInterface, nameof(LoadCode_WithInterface));
run(LoadCode_WithDuckTypedInterface, nameof(LoadCode_WithDuckTypedInterface));
}
public void CompileMethod_Instance()
{
// 1- CompileMethod wraps method into a class definition and returns compiled assembly
// 2 - CreateObject creates instance of a first class in the assembly
dynamic script = CSScript.Evaluator
.CompileMethod(@"int Sqr(int data)
{
return data * data;
}")
.CreateObject("*");
var result = script.Sqr(7);
}
public void CompileMethod_Static()
{
// 1 - CompileMethod wraps method into a class definition and returns compiled assembly
// 2 - GetStaticMethod returns duck-typed delegate that accepts 'params object[]' arguments
// Note: GetStaticMethodWithArgs can be replaced with a more convenient/shorter version
// that takes the object instead of the Type and then queries objects type internally:
// "GetStaticMethod("*.Test", data)"
var test = CSScript.Evaluator
.CompileMethod(@"using CSScriptEvaluatorApi;
static void Test(InputData data)
{
data.Index = GetIndex();
}
static int GetIndex()
{
return Environment.TickCount;
}")
.GetStaticMethodWithArgs("*.Test", typeof(InputData));
var data = new InputData();
test(data);
}
public void CreateDelegate()
{
// Wraps method into a class definition, compiles it and loads the compiled assembly.
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
// without any specific return type.
var sqr = CSScript.Evaluator
.CreateDelegate(@"int Sqr(int a)
{
return a * a;
}");
var r = sqr(3);
}
public void LoadDelegate()
{
// Wraps method into a class definition, loads the compiled assembly
// and returns the method delegate for the method, which matches the delegate specified
// as the type parameter of LoadDelegate
var product = CSScript.Evaluator
.LoadDelegate<Func<int, int, int>>(
@"int Product(int a, int b)
{
return a * b;
}");
int result = product(3, 2);
}
public void LoadCode()
{
// LoadCode compiles code and returns instance of a first class
// in the compiled assembly
dynamic script = CSScript.Evaluator
.LoadCode(@"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
int result = script.Sum(1, 2);
}
public void LoadMethod()
{
// LoadMethod compiles code and returns instance of a first class
// in the compiled assembly.
// LoadMethod is essentially the same as LoadCode. It just deals not with the
// whole class definition but a single method(s) only. And the rest of the class definition is
// added automatically by CS-Script.
// 'public' is optional as it will be injected if the code doesn't start with it.
dynamic script = CSScript.Evaluator
.LoadMethod(@"using System;
public int Sum(int a, int b)
{
return a+b;
}");
int result = script.Sum(1, 2);
}
public void LoadMethodWithInterface()
{
// LoadMethod compiles code and returns instance of a first class
// in the compiled assembly.
// LoadMethod is essentially the same as LoadCode. It just deals not with the
// whole class definition but a single method(s) only. And the rest of the class definition is
// added automatically by CS-Script. The auto-generated class declaration also indicates
// that the class implements ICalc interface. Meaning that it will trigger compile error
// if the set of methods in the script code doesn't implement all interface members.
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
ICalc script = CSScript.Evaluator
.LoadMethod<ICalc>(
@"int Sum(int a, int b)
{
return a+b;
}");
int result = script.Sum(1, 2);
}
public void LoadCode_WithInterface()
{
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
// 2 - The script class implements host app interface so the returned object can be type casted into it
var script = (ICalc)CSScript.Evaluator
.LoadCode(@"using System;
public class Script : CSScriptEvaluatorApi.ICalc
{
public int Sum(int a, int b)
{
return a+b;
}
}");
int result = script.Sum(1, 2);
}
public void LoadCode_WithDuckTypedInterface()
{
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
// 2- The script class doesn't implement host app interface but it can still be aligned to
// one as long at it implements the interface members
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
ICalc script = CSScript.MonoEvaluator
.LoadCode<ICalc>(@"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
int result = script.Sum(1, 2);
}
public void PerformanceTest(int count = -1)
{
var code = @"int Sqr(int a)
{
return a * a;
}";
if (count != -1)
code += "//" + count; //this unique extra code comment ensures the code to be compiled cannot be cached
dynamic script = CSScript.Evaluator
.CompileMethod(code)
.CreateObject("*");
var r = script.Sqr(3);
}
public void DebugTest()
{
//pops up an assertion dialog
CSScript.EvaluatorConfig.DebugBuild = true;
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
dynamic script = CSScript.Evaluator
.LoadCode(@"using System;
using System.Diagnostics;
public class Script
{
public int Sum(int a, int b)
{
Debug.Assert(false,""Testing CS-Script debugging..."");
return a+b;
}
}");
var r = script.Sum(3, 4);
}
}
public static void Profile()
{
var sw = new Stopwatch();
var samples = new EvaluatorSamples();
var count = 20;
var inxed = 0;
bool preventCaching = false;
Action run = () =>
{
sw.Restart();
for (int i = 0; i < count; i++)
if (preventCaching)
samples.PerformanceTest(inxed++);
else
samples.PerformanceTest();
Console.WriteLine(CSScript.Evaluator.GetType().Name + ": " + sw.ElapsedMilliseconds);
};
Action runAll = () =>
{
Console.WriteLine("\n---------------------------------------------");
Console.WriteLine($"Caching enabled: {!preventCaching}\n");
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Mono;
run();
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
run();
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Roslyn;
run();
};
RoslynEvaluator.LoadCompilers(); //Roslyn is extremely heavy so exclude startup time from profiling
Console.WriteLine("Testing performance");
preventCaching = true;
runAll();
preventCaching = false;
runAll();
}
}
public interface ICalc
{
int Sum(int a, int b);
}
public class InputData
{
public int Index = 0;
}
}

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@ -1,354 +0,0 @@
using CSScriptLibrary;
using System;
using System.Linq;
using System.IO;
using csscript;
using System.CodeDom.Compiler;
// Read in more details about all aspects of CS-Script hosting in applications
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
//
// This file contains samples for the script hosting scenarios relying on CS-Script Native interface (API).
// This API is a compiler specific interface, which relies solely on CodeDom compiler. In most of the cases
// CS-Script Native model is the most flexible and natural choice
//
// Apart from Native API CS-Script offers alternative hosting model: CS-Script Evaluator, which provides
// a unified generic interface allowing dynamic switch the underlying compiling services (Mono, Roslyn, CodeDom)
// without the need for changing the hosting code.
//
// The Native interface is the original API that was designed to take maximum advantage of the dynamic C# code
// execution with CodeDom. The original implementation of this API was developed even before any compiler-as-service
// solution became available. Being based solely on CodeDOM the API doesn't utilize neither Mono nor Roslyn
// scripting solutions. Despite that CS-Script Native is the most mature, powerful and flexible API available with CS-Script.
//
// Native interface allows some unique features that are not available with CS-Script Evaluator:
// - Debugging scripts
// - Script caching
// - Script unloading
namespace CSScriptNativeApi
{
public class HostApp
{
public static void Test()
{
var host = new HostApp();
host.Log("Testing compiling services CS-Script Native API");
Console.WriteLine("---------------------------------------------");
CodeDomSamples.LoadMethod_Instance();
CodeDomSamples.LoadMethod_Static();
CodeDomSamples.LoadDelegate();
CodeDomSamples.CreateAction();
CodeDomSamples.CreateFunc();
CodeDomSamples.LoadCode();
CodeDomSamples.LoadCode_WithInterface(host);
CodeDomSamples.LoadCode_WithDuckTypedInterface(host);
CodeDomSamples.ExecuteAndUnload();
//CodeDomSamples.DebugTest(); //uncomment if want to fire an assertion during the script execution
}
public class CodeDomSamples
{
public static void LoadMethod_Instance()
{
// 1- LoadMethod wraps method into a class definition, compiles it and returns loaded assembly
// 2 - CreateObject creates instance of a first class in the assembly
dynamic script = CSScript.LoadMethod(@"int Sqr(int data)
{
return data * data;
}")
.CreateObject("*");
var result = script.Sqr(7);
}
public static void LoadMethod_Static()
{
// 1 - LoadMethod wraps method into a class definition, compiles it and returns loaded assembly
// 2 - GetStaticMethod returns first found static method as a duck-typed delegate that
// accepts 'params object[]' arguments
//
// Note: you can use GetStaticMethodWithArgs for higher precision method search: GetStaticMethodWithArgs("*.SayHello", typeof(string));
var sayHello = CSScript.LoadMethod(@"static void SayHello(string greeting)
{
Console.WriteLine(greeting);
}")
.GetStaticMethod();
sayHello("Hello World!");
}
public static void LoadDelegate()
{
// LoadDelegate wraps method into a class definition, compiles it and loads the compiled assembly.
// It returns the method delegate for the method, which matches the delegate specified
// as the type parameter of LoadDelegate
// The 'using System;' is optional; it demonstrates how to specify 'using' in the method-only syntax
var sayHello = CSScript.LoadDelegate<Action<string>>(
@"void SayHello(string greeting)
{
Console.WriteLine(greeting);
}");
sayHello("Hello World!");
}
public static void CreateAction()
{
// Wraps method into a class definition, compiles it and loads the compiled assembly.
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
// without any specific return type.
var sayHello = CSScript.CreateAction(@"void SayHello(string greeting)
{
Console.WriteLine(greeting);
}");
sayHello("Hello World!");
}
public static void CreateFunc()
{
// Wraps method into a class definition, compiles it and loads the compiled assembly.
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
// int as a return type.
var Sqr = CSScript.CreateFunc<int>(@"int Sqr(int a)
{
return a * a;
}");
int r = Sqr(3);
}
public static void LoadCode()
{
// LoadCode compiles code and returns instance of a first class
// in the compiled assembly
dynamic script = CSScript.LoadCode(@"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}")
.CreateObject("*");
int result = script.Sum(1, 2);
}
public static void LoadCodeWithConfig()
{
// LoadCode compiles code and returns instance of a first class
// in the compiled assembly
string file = Path.GetTempFileName();
try
{
File.WriteAllText(file, @"using System;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
var settings = new Settings();
//settings = null; // set to null to foll back to defaults
dynamic script = CSScript.LoadWithConfig(file, null, false, settings, "/define:TEST")
.CreateObject("*");
int result = script.Sum(1, 2);
}
finally
{
if (File.Exists(file))
File.Delete(file);
}
}
public static void LoadCode_WithInterface(HostApp host)
{
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly.
// 2 - The script class implements host app interface so the returned object can be type casted into it.
// 3 - In this sample host object is passed into script routine.
var calc = (ICalc) CSScript.LoadCode(@"using CSScriptNativeApi;
public class Script : ICalc
{
public int Sum(int a, int b)
{
if(Host != null)
Host.Log(""Sum is invoked"");
return a + b;
}
public HostApp Host { get; set; }
}")
.CreateObject("*");
calc.Host = host;
int result = calc.Sum(1, 2);
}
public static void LoadCode_WithDuckTypedInterface(HostApp host)
{
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
// 2- The script class doesn't implement host app interface but it can still be aligned to
// one as long at it implements the interface members
// 3 - In this sample host object is passed into script routine.
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
ICalc calc = CSScript.LoadCode(@"using CSScriptNativeApi;
public class Script
{
public int Sum(int a, int b)
{
if(Host != null)
Host.Log(""Sum is invoked"");
return a + b;
}
public HostApp Host { get; set; }
}")
.CreateObject("*")
.AlignToInterface<ICalc>();
calc.Host = host;
int result = calc.Sum(1, 2);
}
public static void ExecuteAndUnload()
{
// The script will be loaded into a temporary AppDomain and unloaded after the execution.
// Note: remote execution is a subject of some restrictions associated with the nature of the
// CLR cross-AppDomain interaction model:
// * the script class must be serializable or derived from MarshalByRefObject.
//
// * any object (call arguments, return objects) that crosses ApPDomain boundaries
// must be serializable or derived from MarshalByRefObject.
//
// * long living script class instances may get disposed in remote domain even if they are
// being referenced in the current AppDomain. You need to use the usual .NET techniques
// to prevent that. See LifetimeManagement.cs sample for details.
//This use-case uses Interface Alignment and this requires all assemblies involved to have
//non-empty Assembly.Location
CSScript.GlobalSettings.InMemoryAssembly = false;
var code = @"using System;
public class Script : MarshalByRefObject
{
public void Hello(string greeting)
{
Console.WriteLine(greeting);
}
}";
//Note: usage of helper.CreateAndAlignToInterface<IScript>("Script") is also acceptable
using (var helper = new AsmHelper(CSScript.CompileCode(code), null, deleteOnExit: true))
{
IScript script = helper.CreateAndAlignToInterface<IScript>("*");
script.Hello("Hi there...");
}
//from this point AsmHelper is disposed and the temp AppDomain is unloaded
}
public static void DebugTest()
{
//pops up an assertion dialog
dynamic script = CSScript.LoadCode(@"using System;
using System.Diagnostics;
public class Script
{
public int Sum(int a, int b)
{
Debug.Assert(false,""Testing CS-Script debugging..."");
return a+b;
}
}", null, debugBuild: true).CreateObject("*");
int result = script.Sum(1, 2);
}
}
public void Log(string message)
{
Console.WriteLine(message);
}
}
public interface IScript
{
void Hello(string greeting);
}
public interface ICalc
{
HostApp Host { get; set; }
int Sum(int a, int b);
}
public class Samples
{
static public void CompilingHistory()
{
string script = Path.GetTempFileName();
string scriptAsm = script + ".dll";
CSScript.KeepCompilingHistory = true;
try
{
File.WriteAllText(script, @"using System;
using System.Windows.Forms;
public class Script
{
public int Sum(int a, int b)
{
return a+b;
}
}");
CSScript.CompileFile(script, scriptAsm, false, null);
CompilingInfo info = CSScript.CompilingHistory
.Values
.FirstOrDefault(item => item.ScriptFile == script);
if (info != null)
{
Console.WriteLine("Script: " + info.ScriptFile);
Console.WriteLine("Referenced assemblies:");
foreach (string asm in info.Input.ReferencedAssemblies)
Console.WriteLine(asm);
if (info.Result.Errors.HasErrors)
{
foreach (CompilerError err in info.Result.Errors)
if (!err.IsWarning)
Console.WriteLine("Error: " + err.ErrorText);
}
}
CSScript.CompilingHistory.Clear();
}
finally
{
CSScript.KeepCompilingHistory = false;
}
}
}
}

View File

@ -2,8 +2,8 @@
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using Artemis.Core.Events;
using Artemis.Core.Models;
using Artemis.Plugins.Interfaces;
using Artemis.Plugins.Models;
namespace Artemis.Core.Services.Interfaces
{

View File

@ -6,9 +6,9 @@ using System.Linq;
using System.Threading.Tasks;
using Artemis.Core.Events;
using Artemis.Core.Exceptions;
using Artemis.Core.Models;
using Artemis.Core.Services.Interfaces;
using Artemis.Plugins.Interfaces;
using Artemis.Plugins.Models;
using CSScriptLibrary;
using Newtonsoft.Json;
using Ninject;
@ -24,7 +24,7 @@ namespace Artemis.Core.Services
{
_kernel = kernel;
_plugins = new List<PluginInfo>();
if (!Directory.Exists(Constants.DataFolder + "plugins"))
Directory.CreateDirectory(Constants.DataFolder + "plugins");
}
@ -66,9 +66,11 @@ namespace Artemis.Core.Services
throw new ArtemisPluginException(pluginInfo, "Cannot locate a view model for this plugin.");
// Instantiate the ViewModel with Ninject
return (IPluginViewModel) _kernel.Get(vmType);
var vm = (IPluginViewModel) _kernel.Get(vmType);
vm.PluginInfo = pluginInfo;
return vm;
}
public void Dispose()
{
}

View File

@ -28,6 +28,7 @@
<package id="RGB.NET.Groups" version="0.0.1.20" targetFramework="net46" />
<package id="RGB.NET.Presets" version="0.0.1.20" targetFramework="net46" />
<package id="Sanford.Multimedia.Midi" version="6.4.2" targetFramework="net46" />
<package id="Stylet" version="1.1.21" targetFramework="net46" />
<package id="System.AppContext" version="4.3.0" targetFramework="net46" />
<package id="System.Collections" version="4.3.0" targetFramework="net46" />
<package id="System.Collections.Concurrent" version="4.3.0" targetFramework="net46" />

View File

@ -1,9 +1,11 @@
using Artemis.Plugins.Interfaces;
using Artemis.Plugins.Models;
using Stylet;
namespace Artemis.Plugins.Abstract
{
public abstract class PluginViewModel : Screen, IPluginViewModel
{
public PluginInfo PluginInfo { get; set; }
}
}

View File

@ -30,6 +30,9 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Ninject, Version=3.3.4.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<HintPath>..\packages\Ninject.3.3.4\lib\net45\Ninject.dll</HintPath>
</Reference>
@ -47,11 +50,13 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Abstract\PluginViewModel.cs" />
<Compile Include="Interfaces\IDataModelExpansion.cs" />
<Compile Include="Interfaces\IDevice.cs" />
<Compile Include="Interfaces\ILayerType.cs" />
<Compile Include="Interfaces\IModule.cs" />
<Compile Include="Interfaces\IPlugin.cs" />
<Compile Include="Interfaces\IPluginViewModel.cs" />
<Compile Include="Models\PluginInfo.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>

View File

@ -0,0 +1,10 @@
namespace Artemis.Plugins.Interfaces
{
/// <inheritdoc />
/// <summary>
/// Allows you to expand the application-wide datamodel
/// </summary>
public interface IDataModelExpansion : IPlugin
{
}
}

View File

@ -1,5 +1,9 @@
namespace Artemis.Plugins.Interfaces
{
/// <inheritdoc />
/// <summary>
/// Allows you to implement your own RGB device
/// </summary>
public interface IDevice : IPlugin
{
}

View File

@ -1,5 +1,9 @@
namespace Artemis.Plugins.Interfaces
{
/// <inheritdoc />
/// <summary>
/// Allows you to create your own layer type
/// </summary>
public interface ILayerType : IPlugin
{
}

View File

@ -1,5 +1,9 @@
namespace Artemis.Plugins.Interfaces
{
/// <inheritdoc />
/// <summary>
/// Allows you to add support for new games/applications
/// </summary>
public interface IModule : IPlugin
{
}

View File

@ -1,10 +1,10 @@
using System.Threading.Tasks;
namespace Artemis.Plugins.Interfaces
namespace Artemis.Plugins.Interfaces
{
/// <summary>
/// This is the base plugin type, use the other interfaces such as IModule to create plugins
/// </summary>
public interface IPlugin
{
/// <summary>
{/// <summary>
/// Called when the plugin is loaded
/// </summary>
void LoadPlugin();

View File

@ -1,8 +1,14 @@
using Stylet;
using Artemis.Plugins.Models;
using Stylet;
namespace Artemis.Plugins.Interfaces
{
/// <inheritdoc />
/// <summary>
/// Allows you to create a view model for a plugin
/// </summary>
public interface IPluginViewModel : IScreen
{
PluginInfo PluginInfo { get; set; }
}
}

View File

@ -1,7 +1,7 @@
using Artemis.Plugins.Interfaces;
using Newtonsoft.Json;
namespace Artemis.Core.Models
namespace Artemis.Plugins.Models
{
public class PluginInfo
{

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net46" />
<package id="Ninject" version="3.3.4" targetFramework="net46" />
<package id="Stylet" version="1.1.21" targetFramework="net46" />
</packages>

View File

@ -93,6 +93,8 @@
</ApplicationDefinition>
<Compile Include="Bootstrapper.cs" />
<Compile Include="Ninject\UIModule.cs" />
<Compile Include="Services\Interfaces\IArtemisUIService.cs" />
<Compile Include="Stylet\ArtemisViewManager.cs" />
<Compile Include="Stylet\NinjectBootstrapper.cs" />
<Compile Include="ViewModels\Interfaces\IHomeViewModel.cs" />
<Compile Include="ViewModels\Interfaces\IArtemisViewModel.cs" />

View File

@ -1,4 +1,5 @@
using Artemis.UI.ViewModels.Interfaces;
using Artemis.UI.Services.Interfaces;
using Artemis.UI.ViewModels.Interfaces;
using Ninject.Extensions.Conventions;
using Ninject.Modules;
@ -17,6 +18,16 @@ namespace Artemis.UI.Ninject
.InheritedFrom<IArtemisViewModel>()
.BindAllInterfaces();
});
// Bind all UI services as singletons
Kernel.Bind(x =>
{
x.FromThisAssembly()
.SelectAllClasses()
.InheritedFrom<IArtemisUIService>()
.BindAllInterfaces()
.Configure(c => c.InSingletonScope());
});
}
}
}

View File

@ -0,0 +1,8 @@
namespace Artemis.UI.Services.Interfaces
{
// ReSharper disable once InconsistentNaming
public interface IArtemisUIService
{
}
}

View File

@ -0,0 +1,46 @@
using System.IO;
using System.Windows;
using System.Windows.Markup;
using Artemis.Core.Exceptions;
using Artemis.Plugins.Interfaces;
using Stylet;
namespace Artemis.UI.Stylet
{
public class ArtemisViewManager : ViewManager
{
public ArtemisViewManager(ViewManagerConfig config) : base(config)
{
}
public override UIElement CreateViewForModel(object model)
{
if (model is IPluginViewModel)
return CreateViewForPlugin(model);
return base.CreateViewForModel(model);
}
private UIElement CreateViewForPlugin(object model)
{
var pluginInfo = ((IPluginViewModel) model).PluginInfo;
var viewPath = pluginInfo.Folder + pluginInfo.ViewModel.Replace("ViewModel", "View").Replace(".cs", ".xaml");
// There doesn't have to be a view so make sure one exists
if (!File.Exists(viewPath))
return null;
// Compile the view if found, must be done on UI thread sadly
object view = null;
Execute.OnUIThread(() => view = XamlReader.Parse(File.ReadAllText(viewPath)));
var viewType = view.GetType();
// Make sure it's a valid UIElement
if (viewType.IsAbstract || !typeof(UIElement).IsAssignableFrom(viewType))
{
var e = new ArtemisPluginException(pluginInfo, $"Found type for view: {viewType.Name}, but it wasn't a class derived from UIElement");
throw e;
}
return (UIElement) view;
}
}
}

View File

@ -31,7 +31,7 @@ namespace Artemis.UI.Stylet
ViewFactory = GetInstance,
ViewAssemblies = new List<Assembly> {GetType().Assembly}
};
kernel.Bind<IViewManager>().ToConstant(new ViewManager(viewManagerConfig));
kernel.Bind<IViewManager>().ToConstant(new ArtemisViewManager(viewManagerConfig));
kernel.Bind<IWindowManagerConfig>().ToConstant(this).InTransientScope();
kernel.Bind<IWindowManager>().ToMethod(c => new WindowManager(c.Kernel.Get<IViewManager>(),

View File

@ -1,6 +1,5 @@
using System;
using System.Diagnostics;
using Artemis.Core.Services.Interfaces;
using Artemis.UI.ViewModels.Interfaces;
using Stylet;
@ -8,15 +7,6 @@ namespace Artemis.UI.ViewModels
{
public class HomeViewModel : Screen, IHomeViewModel
{
private readonly IPluginService _pluginService;
public HomeViewModel(IPluginService pluginService)
{
_pluginService = pluginService;
_pluginService.FinishedLoadedPlugins += PluginServiceOnFinishedLoadedPlugins;
}
public string Title => "Home";
public void OpenUrl(string url)
@ -25,15 +15,5 @@ namespace Artemis.UI.ViewModels
if (Uri.IsWellFormedUriString(url, UriKind.RelativeOrAbsolute))
Process.Start(url);
}
/// <summary>
/// Populates the sidebar with plugins when they are finished loading
/// </summary>
/// <param name="sender"></param>
/// <param name="eventArgs"></param>
private void PluginServiceOnFinishedLoadedPlugins(object sender, EventArgs eventArgs)
{
throw new NotImplementedException();
}
}
}

View File

@ -1,6 +1,8 @@
namespace Artemis.UI.ViewModels.Interfaces
using Stylet;
namespace Artemis.UI.ViewModels.Interfaces
{
public interface IArtemisViewModel
public interface IArtemisViewModel : IScreen
{
string Title { get; }
}

View File

@ -1,24 +1,57 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using Artemis.Core.Services.Interfaces;
using Artemis.Plugins.Interfaces;
using Artemis.Plugins.Models;
using Artemis.UI.Services.Interfaces;
using Artemis.UI.ViewModels.Interfaces;
using Stylet;
namespace Artemis.UI.ViewModels
{
public class RootViewModel : Conductor<IArtemisViewModel>.Collection.OneActive
public class RootViewModel : Conductor<IScreen>.Collection.OneActive
{
private readonly ICollection<IArtemisViewModel> _artemisViewModels;
private readonly IPluginService _pluginService;
public RootViewModel(ICollection<IArtemisViewModel> artemisViewModels)
public RootViewModel(ICollection<IArtemisViewModel> artemisViewModels, IPluginService pluginService)
{
_artemisViewModels = artemisViewModels;
_pluginService = pluginService;
// Add the built-in items
Items.AddRange(artemisViewModels);
// Activate the home item
ActiveItem = _artemisViewModels.First(v => v.GetType() == typeof(HomeViewModel));
// Sync up with the plugin service
Modules = new BindableCollection<PluginInfo>();
LoadingPlugins = _pluginService.LoadingPlugins;
_pluginService.StartedLoadingPlugins += PluginServiceOnStartedLoadingPlugins;
_pluginService.FinishedLoadedPlugins += PluginServiceOnFinishedLoadedPlugins;
if (!LoadingPlugins)
Modules.AddRange(_pluginService.Plugins.Where(p => p.Plugin is IModule));
}
public IObservableCollection<PluginInfo> Modules { get; set; }
public bool MenuOpen { get; set; }
public bool LoadingPlugins { get; set; }
private void PluginServiceOnStartedLoadingPlugins(object sender, EventArgs eventArgs)
{
LoadingPlugins = true;
Modules.Clear();
}
private void PluginServiceOnFinishedLoadedPlugins(object sender, EventArgs eventArgs)
{
LoadingPlugins = false;
Modules.AddRange(_pluginService.Plugins.Where(p => p.Plugin is IModule));
NavigateToModule(Modules.First());
}
public void NavigateToHome()
{
@ -39,5 +72,13 @@ namespace Artemis.UI.ViewModels
ActivateItem(_artemisViewModels.First(v => v.GetType() == typeof(SettingsViewModel)));
MenuOpen = false;
}
public async void NavigateToModule(PluginInfo pluginInfo)
{
// Create a view model for the given plugin info (which will be a module)
var viewModel = await _pluginService.GetPluginViewModel(pluginInfo);
// Tell Stylet to active the view model, the view manager will compile and show the XAML
ActivateItem(viewModel);
}
}
}