Robert
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960584cc3c
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Adjusted anchor calculations for simplified render process
Project cleanup
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2020-01-31 22:15:32 +01:00 |
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SpoinkyNL
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fabb385556
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Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
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2020-01-26 11:35:39 +01:00 |
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Robert
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0958c3af9f
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Implemented basic keyframes
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2020-01-09 21:13:29 +01:00 |
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SpoinkyNL
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580db3185e
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Added layer shapes, editor is still WIP
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2019-12-15 22:52:04 +01:00 |
|
SpoinkyNL
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a2871541b9
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WIP - Added a BitmapBrush to replace the GraphicsDecorator
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2019-12-11 00:04:23 +01:00 |
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Robert
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8ba2e58c5d
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Implemented layer element saving
Added a working setting to the brush element
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2019-12-04 19:54:18 +01:00 |
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SpoinkyNL
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9148323ad5
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Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
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2019-12-01 18:55:49 +01:00 |
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Robert
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5340e6c6d4
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Code cleanup
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2019-11-13 19:57:23 +01:00 |
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SpoinkyNL
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eecbe4636e
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Added Logitech support (limited to G910 and G403 for now)
Added a splashscreen
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2019-11-10 17:36:18 +01:00 |
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SpoinkyNL
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05eed5ba00
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Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
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2019-11-03 11:38:28 +01:00 |
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SpoinkyNL
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8777e8975f
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Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
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2019-10-30 23:20:06 +01:00 |
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Robert Beekman
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93cd704c6c
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Added a debugger, ironed out rendering pipeline
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2019-10-24 23:53:38 +02:00 |
|
Robert
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49e6dbf09b
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Working on render logic
|
2019-10-23 20:10:02 +02:00 |
|
SpoinkyNL
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10bc3f84dd
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Added active surface-config management code
Added surface-config creation
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2019-10-16 00:00:26 +02:00 |
|
Robert Beekman
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254a8e311f
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Added built-in plugin copying
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2019-08-21 12:12:50 +02:00 |
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SpoinkyNL
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090c726880
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Added Corsair support as a plugin
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2019-08-11 16:58:43 +02:00 |
|
SpoinkyNL
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bfc320c0ac
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Changed plugins to abstract classes
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2019-04-16 00:24:50 +02:00 |
|
SpoinkyNL
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cdda228713
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Added plugin unloading
|
2019-04-14 12:43:39 +02:00 |
|
SpoinkyNL
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dba48a2b6a
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Plugins have their own AppDomain now (TODO: dispose on plugin unload)
|
2019-04-13 12:13:44 +02:00 |
|
Robert Beekman
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571a3fe168
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Removed the rest of CS Script and removed old plugin projects
|
2019-04-10 16:05:19 +02:00 |
|
SpoinkyNL
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4e565f9d76
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Opting for precompiled plugins, removed CS-Script
Cleaned up Nuget packages
Cleaned up references
|
2019-04-10 00:33:21 +02:00 |
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SpoinkyNL
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e6f5dde7f7
|
Added GDI-based rendering test
|
2018-04-15 18:41:31 +02:00 |
|
SpoinkyNL
|
9a2ea0c2b3
|
Removed seperate plugins project since you're always referencing both..
Added more loading logic
|
2018-04-06 19:54:25 +02:00 |
|
SpoinkyNL
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2f72cdb1d9
|
Rely on CS-Script includes for modules view model matching
|
2018-03-04 22:27:57 +01:00 |
|
SpoinkyNL
|
aada338dcc
|
Further expanded plugins
Added navigation between modules
|
2018-02-25 19:48:22 +01:00 |
|
SpoinkyNL
|
0c47b9a2fb
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Added UI elements borrowed from DarthAffe
Added a WIP of profile classes
|
2018-01-13 00:06:28 +01:00 |
|
SpoinkyNL
|
e43d632adb
|
Added module (the first major plugin type) view(model) creation
|
2018-01-08 20:41:21 +01:00 |
|
SpoinkyNL
|
8760b7f838
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Some more plugin stuff, lovely commit messages ikr
|
2018-01-08 19:10:59 +01:00 |
|
SpoinkyNL
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c761c880ed
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Added some more plugin architecture (modules are now a type of plugin)
|
2018-01-07 14:54:09 +01:00 |
|
SpoinkyNL
|
f093520ce8
|
Added some module architecture
|
2018-01-06 21:04:29 +01:00 |
|
SpoinkyNL
|
ab3f2b1fd8
|
Project cleanup
|
2018-01-05 17:00:19 +01:00 |
|