SpoinkyNL
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f2df51d40c
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Simplified the different properties used for layer/shape rendering
Cleaned up UI layer shape service
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2020-01-31 00:02:01 +01:00 |
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Robert
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0794966e38
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Fix shape positioning on layer LED selection change
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2020-01-30 22:08:38 +01:00 |
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Robert
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5a44e5fbe8
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Refactored the edit tool
Fixed the fill shape but it might need some rethinking
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2020-01-29 20:56:26 +01:00 |
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SpoinkyNL
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fabb385556
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Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
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2020-01-26 11:35:39 +01:00 |
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SpoinkyNL
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f8fc30ace2
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Added rotation
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2020-01-23 23:30:01 +01:00 |
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Robert
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4fc0dc12ab
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Fixed a crash when minimizing
Test brush respects opacity setting
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2020-01-23 19:52:15 +01:00 |
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SpoinkyNL
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7966d3243c
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Finished anchor movement
Fixed a few issues when creating new layers
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2020-01-22 23:22:50 +01:00 |
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SpoinkyNL
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41fbbbd87a
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Some attempts at proper anchor movement..
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2020-01-20 08:53:17 +01:00 |
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Robert
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58297aa5e4
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Implemented translations properly on top of the layer shape
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2020-01-16 19:20:19 +01:00 |
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Robert
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5069be4af4
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Hooked up rotation and opacity
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2020-01-15 20:06:07 +01:00 |
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Robert
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ae330c3769
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Code cleanup
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2020-01-14 19:18:24 +01:00 |
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Robert
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0c245ba83d
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Added undo/redo to profile editor
Added shape anchor point display and movement
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2020-01-14 19:03:35 +01:00 |
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SpoinkyNL
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7ddf816ca5
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Added keyframe creation outside the timeline
Added existing shape moving
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2020-01-13 22:11:25 +01:00 |
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SpoinkyNL
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0ff71c9d3b
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Implemented keyframe easing
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2020-01-12 23:49:10 +01:00 |
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SpoinkyNL
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ecee78141d
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Re-enabled timeline scrolling and fixed the issues with it
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2020-01-09 22:01:41 +01:00 |
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Robert
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0958c3af9f
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Implemented basic keyframes
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2020-01-09 21:13:29 +01:00 |
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SpoinkyNL
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e8570a6dd9
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Added layer properties and keyframes to persistent storage
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2020-01-08 21:54:58 +01:00 |
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Robert
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d1e0267709
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Started work on the keyframe engine to tie everything together!
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2020-01-08 20:36:27 +01:00 |
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Robert
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139e1879c1
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Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
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2020-01-08 19:54:27 +01:00 |
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SpoinkyNL
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e1a4a155b6
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Added a few property inputs
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2020-01-07 22:47:40 +01:00 |
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Robert
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a2efeb887a
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Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
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2020-01-06 22:50:51 +01:00 |
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SpoinkyNL
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8f438abe49
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Started implementing logic behind the timeline UI
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2020-01-05 22:10:37 +01:00 |
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SpoinkyNL
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b1870e9e64
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Added configurable LED sample size
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2019-12-19 23:18:09 +01:00 |
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Robert
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2f8671045c
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Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
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2019-12-18 21:54:03 +01:00 |
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SpoinkyNL
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8dc15f6894
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Implemented ellipse shape application
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2019-12-17 22:42:17 +01:00 |
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Robert
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94df1544c5
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Need this on another PC :))
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2019-12-17 20:27:50 +01:00 |
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Robert
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8539f05d90
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Basic implementation of a few editor tools
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2019-12-16 22:46:11 +01:00 |
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SpoinkyNL
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580db3185e
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Added layer shapes, editor is still WIP
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2019-12-15 22:52:04 +01:00 |
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SpoinkyNL
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8795be2cde
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Rendering improvements
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2019-12-06 23:00:30 +01:00 |
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Robert
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8f3d2f1ff5
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Added dark mode 🦇
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2019-12-06 17:34:06 +01:00 |
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Robert
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8430f28fa7
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Implemented animated simplex noise
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2019-12-05 20:19:40 +01:00 |
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SpoinkyNL
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33d0fca15e
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Reuse shaders/paint where possible
Added noise test
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2019-12-05 08:23:00 +01:00 |
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Robert
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8ba2e58c5d
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Implemented layer element saving
Added a working setting to the brush element
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2019-12-04 19:54:18 +01:00 |
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SpoinkyNL
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3a85563862
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Added some test animations
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2019-12-03 23:18:10 +01:00 |
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Robert
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2e96d796a8
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Implemented SkiaSharp layer rendering
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2019-12-03 23:43:15 +01:00 |
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SpoinkyNL
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96a057df23
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Implemented most of the rendering pipeline in SkiaSharp
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2019-12-03 00:09:32 +01:00 |
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SpoinkyNL
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9148323ad5
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Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
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2019-12-01 18:55:49 +01:00 |
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Robert
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f32edcf502
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Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
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2019-11-29 17:37:22 +01:00 |
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Robert
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06f014a294
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Added a Material-styled scrollbar
Cleaned up reorder code
Reorganised profile editor layout and added panel titles
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2019-11-26 23:31:41 +01:00 |
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SpoinkyNL
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602a0e6fee
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Added folder/layer renaming
Implemented profile saving
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2019-11-24 23:01:11 +01:00 |
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SpoinkyNL
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1bb2d4a4f2
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Added profile hierarchy creation and editing (doesn't save yet)
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2019-11-23 23:56:07 +01:00 |
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SpoinkyNL
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086f2fc1f9
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Updated for RGB.NET's changes regarding rotation
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2019-11-21 08:45:38 +01:00 |
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Robert
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97907c97eb
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Implemented profile creation, deletion and activation
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2019-11-20 19:25:29 +01:00 |
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Robert
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66f7dc94c8
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Moved from EF and SQLite to LiteDB
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2019-11-20 19:19:13 +01:00 |
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Robert
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d4dd371a50
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Added profile deserialization
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2019-11-19 22:19:35 +01:00 |
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SpoinkyNL
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8e04fa1a01
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Fix build
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2019-11-18 21:46:01 +01:00 |
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Robert
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fd942dab25
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Started work on profiles
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2019-11-18 20:11:17 +01:00 |
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Robert
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5340e6c6d4
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Code cleanup
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2019-11-13 19:57:23 +01:00 |
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SpoinkyNL
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8777e8975f
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Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
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2019-10-30 23:20:06 +01:00 |
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SpoinkyNL
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71f53c0833
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Redid some of the surface editor and started working on layout saving
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2019-09-18 22:26:10 +02:00 |
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