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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

79 Commits

Author SHA1 Message Date
Robert
73115898de Core - Implemented clipping modes 2020-02-13 19:26:22 +01:00
Robert
51a21b7a8a UI VM factories - Shortened names for readibility
Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 21:18:00 +01:00
SpoinkyNL
4f66d09755 Profile editor - Started implementing property add/remove handling 2020-02-11 23:24:17 +01:00
Robert
c3b296726e SKColor keyframe engine - Avoid overflowing bytes with certain easings 2020-02-11 19:49:09 +01:00
Robert
9b1d28840c Refactored shape brushes to use the properties system 2020-02-11 19:10:31 +01:00
SpoinkyNL
022e14e98d Added different rendering strategies for fill modes 2020-02-09 23:20:36 +01:00
SpoinkyNL
8f073a5d42 Fixed layer shape missing in some instances 2020-02-06 19:10:47 +01:00
Robert
dd9c701738 Show outlines for all layers
Rotation fixes
Movement fixes
2020-02-06 20:35:51 +01:00
Robert
12d5fd39a0 Added shape properties 2020-02-05 23:48:36 +01:00
SpoinkyNL
2c60a42315 Removed separate shape size 2020-02-04 22:01:02 +01:00
SpoinkyNL
436994129a Few anchor fixes 2020-01-31 18:32:41 +01:00
Robert
960584cc3c Adjusted anchor calculations for simplified render process
Project cleanup
2020-01-31 22:15:32 +01:00
SpoinkyNL
f2df51d40c Simplified the different properties used for layer/shape rendering
Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
Robert
0794966e38 Fix shape positioning on layer LED selection change 2020-01-30 22:08:38 +01:00
Robert
5a44e5fbe8 Refactored the edit tool
Fixed the fill shape but it might need some rethinking
2020-01-29 20:56:26 +01:00
SpoinkyNL
fabb385556 Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
f8fc30ace2 Added rotation 2020-01-23 23:30:01 +01:00
Robert
4fc0dc12ab Fixed a crash when minimizing
Test brush respects opacity setting
2020-01-23 19:52:15 +01:00
SpoinkyNL
7966d3243c Finished anchor movement
Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
SpoinkyNL
41fbbbd87a Some attempts at proper anchor movement.. 2020-01-20 08:53:17 +01:00
Robert
58297aa5e4 Implemented translations properly on top of the layer shape 2020-01-16 19:20:19 +01:00
Robert
5069be4af4 Hooked up rotation and opacity 2020-01-15 20:06:07 +01:00
Robert
ae330c3769 Code cleanup 2020-01-14 19:18:24 +01:00
Robert
0c245ba83d Added undo/redo to profile editor
Added shape anchor point display and movement
2020-01-14 19:03:35 +01:00
SpoinkyNL
7ddf816ca5 Added keyframe creation outside the timeline
Added existing shape moving
2020-01-13 22:11:25 +01:00
SpoinkyNL
0ff71c9d3b Implemented keyframe easing 2020-01-12 23:49:10 +01:00
SpoinkyNL
ecee78141d Re-enabled timeline scrolling and fixed the issues with it 2020-01-09 22:01:41 +01:00
Robert
0958c3af9f Implemented basic keyframes 2020-01-09 21:13:29 +01:00
SpoinkyNL
e8570a6dd9 Added layer properties and keyframes to persistent storage 2020-01-08 21:54:58 +01:00
Robert
d1e0267709 Started work on the keyframe engine to tie everything together! 2020-01-08 20:36:27 +01:00
Robert
139e1879c1 Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
2020-01-08 19:54:27 +01:00
SpoinkyNL
e1a4a155b6 Added a few property inputs 2020-01-07 22:47:40 +01:00
Robert
a2efeb887a Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 22:50:51 +01:00
SpoinkyNL
8f438abe49 Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
SpoinkyNL
b1870e9e64 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert
2f8671045c Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
2019-12-18 21:54:03 +01:00
SpoinkyNL
8dc15f6894 Implemented ellipse shape application 2019-12-17 22:42:17 +01:00
Robert
94df1544c5 Need this on another PC :)) 2019-12-17 20:27:50 +01:00
Robert
8539f05d90 Basic implementation of a few editor tools 2019-12-16 22:46:11 +01:00
SpoinkyNL
580db3185e Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL
8795be2cde Rendering improvements 2019-12-06 23:00:30 +01:00
Robert
8f3d2f1ff5 Added dark mode 🦇 2019-12-06 17:34:06 +01:00
Robert
8430f28fa7 Implemented animated simplex noise 2019-12-05 20:19:40 +01:00
SpoinkyNL
33d0fca15e Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
Robert
8ba2e58c5d Implemented layer element saving
Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
3a85563862 Added some test animations 2019-12-03 23:18:10 +01:00
Robert
2e96d796a8 Implemented SkiaSharp layer rendering 2019-12-03 23:43:15 +01:00
SpoinkyNL
96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert
b8a678c97f Skia WIP 2019-12-02 20:14:28 +01:00
SpoinkyNL
9148323ad5 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00