SpoinkyNL
3ff3ee4be3
Added LUA keybind module
2017-02-07 23:39:47 +01:00
SpoinkyNL
b031d1bd42
Add window titles to window service
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Add window title to layer edit window
Clean up flyout settings VM
2017-02-06 15:24:42 +01:00
SpoinkyNL
25363597db
Implemented keybinds on layers
2017-02-06 15:01:58 +01:00
SpoinkyNL
d1aee1d306
Started work on keybinds
2017-02-05 19:16:30 +01:00
SpoinkyNL
34437935df
Clean up Tweening
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Fix tweening performance
Fix overlay rendering
Fix LUA drawing scale on non-keyboard events
Added 15 sec startup delay on autorun
2017-02-03 19:32:24 +01:00
SpoinkyNL
103a0da1e1
Misc fixes
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Made labels in editor consistent
Rendering everything in one visual now, gaining a bit of perf
Upped device draw scale (was 4, then 1, now 2)
Replaced RAM usage with a quicker alternative
Split up ram into total ram, used ram, available ram
Replaced current time with a quicker alternative
Use image brush on Corsair devices <3 CUE.NET
2017-02-01 17:52:12 +01:00
SpoinkyNL
a3b39f5027
Fixed missing user input on layer editor..
2017-01-26 13:39:40 +01:00
SpoinkyNL
55a4e9201d
Downgrade Squirrel
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Fix Division
Fix default audio profiles
2017-01-26 13:06:58 +01:00
SpoinkyNL
e73c409f92
Fix ATS directory overwrite
2017-01-26 10:49:44 +01:00
SpoinkyNL
7083c38268
Fixed CUE.NET implementation to actually use the Nuget package
2017-01-24 22:32:36 +01:00
SpoinkyNL
e8e716021a
Updated Nuget packages
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Fixed keyboard hook
2017-01-24 18:27:51 +01:00
SpoinkyNL
4d467a527c
Added WindowsProfile migration to GeneralProfile
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Added default profiles for OverlayProfile
2017-01-24 17:11:39 +01:00
SpoinkyNL
2aa2641eba
Eurotruck fixes
2017-01-24 12:17:22 +01:00
SpoinkyNL
25c58954fd
Fixed audio layer not picking up device change
2017-01-23 19:01:34 +01:00
SpoinkyNL
4b3810628e
Fix unnecessary config writes
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Fix #286
2017-01-23 15:27:15 +01:00
SpoinkyNL
eaacba1be4
Fixed Truck Simulator directory selection
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Made render scale configurable per type and set non-keyboard types to 1 instead of 4
Fixed overlay enable/disable
Added changed/increased/decreased to layer event triggers
Fixed layer condition changes in UI always applying
2017-01-23 14:45:50 +01:00
SpoinkyNL
8681a940eb
Fix ScanProcesses Access Denied
2017-01-22 00:42:39 +01:00
SpoinkyNL
5451c86707
Add support for multiple processes per module
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Add ATS support
2017-01-22 00:31:51 +01:00
SpoinkyNL
3e6889f241
Don't render device types that aren't usable
2017-01-19 14:50:58 +01:00
SpoinkyNL
3fadd5f014
Clean up tweening
2017-01-19 12:54:48 +01:00
SpoinkyNL
fdb0ba5dd5
Performance improvements
2017-01-18 19:44:39 +01:00
SpoinkyNL
0d8dada3f5
Further audio improvements, needs some trimming on CPU-usage
2017-01-17 19:25:07 +01:00
SpoinkyNL
a5df218cc4
Show all layers in editor by default
2017-01-15 17:51:48 +01:00
Robert Beekman
a2d14b7cfe
Update FlyoutSettingsViewModel.cs
2017-01-15 17:44:00 +01:00
SpoinkyNL
9731037190
Update default profiles
2017-01-15 17:39:15 +01:00
SpoinkyNL
53fe38e560
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2017-01-15 17:16:07 +01:00
SpoinkyNL
8ff5996d73
Add audio values to general profile datamodel
2017-01-15 17:16:06 +01:00
Robert Beekman
e6e9fe4aa5
Merge pull request #281 from DarthAffe/development
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A little improvement to the AngularBrush
2017-01-15 13:10:56 +01:00
Robert Beekman
7c4d952b85
Merge pull request #280 from DarthAffe/development
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Angular Brush
2017-01-14 18:08:02 +01:00
SpoinkyNL
b6eca60eba
Added default device change detection to audio layer
2017-01-14 16:49:26 +01:00
SpoinkyNL
49de60bcf2
Profile editor tweaks and fixes
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Select profile after duplicate/add
Select default profile after delete
2017-01-14 13:08:48 +01:00
SpoinkyNL
738fafb57f
Merged branch development into development
2017-01-14 00:27:52 +01:00
SpoinkyNL
f559805c87
Added ProfileEditorModel
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Refactored some namespaces
Got rid of ProfileViewModel
2017-01-14 00:27:26 +01:00
SpoinkyNL
05379ace7c
Implemented BottomToTop again
2017-01-14 00:27:26 +01:00
SpoinkyNL
a0b8890bb1
Added AudioType brush drawing and animations back in
2017-01-14 00:27:26 +01:00
SpoinkyNL
7f8220460c
Audio layer progress
2017-01-14 00:27:26 +01:00
SpoinkyNL
65d0ceaae5
WIP on new audio layers
2017-01-14 00:27:26 +01:00
SpoinkyNL
486a8904ee
Added ProfileEditorModel
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Refactored some namespaces
Got rid of ProfileViewModel
2017-01-14 00:26:55 +01:00
SpoinkyNL
ddb336f35a
Implemented BottomToTop again
2017-01-12 19:50:56 +01:00
SpoinkyNL
5ce65962e7
Added AudioType brush drawing and animations back in
2017-01-12 14:21:27 +01:00
SpoinkyNL
c1d1766a41
Audio layer progress
2017-01-11 22:34:05 +01:00
Robert Beekman
07868994ef
Update README.md
2017-01-10 19:15:57 +01:00
SpoinkyNL
594e960e97
WIP on new audio layers
2017-01-08 23:55:21 +01:00
SpoinkyNL
8eef0f5fd7
Merge branch 'master' of https://github.com/SpoinkyNL/Artemis.git
2017-01-06 22:24:09 +01:00
SpoinkyNL
c63b7ef323
Disable profile preview on main window focus loss
2017-01-06 22:24:08 +01:00
Robert Beekman
281f411501
Update pointers.json
2017-01-06 12:08:36 +01:00
SpoinkyNL
48b523a0fd
Updated view models and views to work a lot smoother in combination with previewing
2017-01-05 23:28:08 +01:00
SpoinkyNL
1b841a84bc
Profile preview rewrite
2017-01-05 16:01:34 +01:00
SpoinkyNL
a18345bf5d
Merged branch master into master
2017-01-05 00:58:26 +01:00
SpoinkyNL
d7920bf200
.
2017-01-05 00:58:19 +01:00
SpoinkyNL
b876635f38
Effects to module rewrite
2017-01-05 00:58:05 +01:00
Robert Beekman
3697ebadff
Fixed RL pointer to work with any language
2017-01-03 10:17:23 +01:00
Robert Beekman
72e046583d
Trying a different RL pointer for 1.26
2017-01-02 22:41:19 +01:00
SpoinkyNL
e4095dc790
Release
2017-01-01 12:04:49 +01:00
Robert Beekman
9e8c9d25fb
Merge pull request #258 from SpoinkyNL/development
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1.7.1
2017-01-01 11:58:54 +01:00
Robert Beekman
e16a6e5b2b
Merge pull request #243 from DarthAffe/development
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Fixed wrong ActiveWindow-Parameters
2017-01-01 11:58:46 +01:00
SpoinkyNL
f6831170a3
Updated default Rocket League profiles
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Added GetRelativeColor to LUA API
2017-01-01 11:53:11 +01:00
SpoinkyNL
bbd355ef07
Fixed LUA being initialized for every effect on UI open
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Fixed editing a profile of a game that is running
Updated default profiles for Overwatch
Added default profiles for Project CARS
2017-01-01 01:07:22 +01:00
Robert Beekman
cfa19fe54a
Update pointers.json
2016-12-31 18:55:43 +01:00
Robert Beekman
6d815724b9
Update pointers for Rocket League 1.26
2016-12-31 18:51:55 +01:00
Robert Beekman
4cb8e327d7
Update README.md
2016-12-30 23:50:42 +01:00
Robert Beekman
f0b21ffdd2
Update README.md
2016-12-30 23:49:48 +01:00
Robert Beekman
5774b745fe
Update README.md
2016-12-30 23:48:51 +01:00
Robert Beekman
e22c72a5d4
Update README.md
2016-12-30 23:43:09 +01:00
SpoinkyNL
ee5ea48e96
Fix for #251
2016-12-29 00:43:26 +01:00
SpoinkyNL
7230e2e399
Added LUA timer module
2016-12-27 12:58:02 +01:00
SpoinkyNL
2ee2d39c60
Merged branch master into development
2016-12-27 10:36:47 +01:00
SpoinkyNL
b349168b3f
Small fixes
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No longer taking exclusive CUE access, seems to work well with latest CUE this way
Removed LUA stack trace logging, just refers to MoonSharp code anyway
Artemis disables and re-enables itself after system wake for #204
2016-12-27 10:35:39 +01:00
SpoinkyNL
853ef90e69
Merged branch development into development
2016-12-25 14:29:50 +01:00
SpoinkyNL
2901e291bb
MIssing file
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LUA refactor
LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:29:38 +01:00
SpoinkyNL
a64cacbaf2
MIssing file
2016-12-25 14:28:36 +01:00
SpoinkyNL
6b3294ff7d
LUA refactor
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LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:27:56 +01:00
SpoinkyNL
3d84e0425d
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-22 17:54:55 +01:00
SpoinkyNL
6ee035f733
Using my repo as if it's dropbox heh
2016-12-22 17:54:52 +01:00
SpoinkyNL
e263661c19
Merged branch development into development
2016-12-22 17:53:12 +01:00
SpoinkyNL
a043068033
Implemented LightFX game model
2016-12-22 17:53:07 +01:00
SpoinkyNL
3cdf17d475
WIP on LUA wrappers refactor
2016-12-22 15:41:39 +01:00
SpoinkyNL
17bc884134
Remove invalid filename symbols before save. This fixes #237
2016-12-22 15:22:13 +01:00
SpoinkyNL
f0b0df28b3
Added LightFX module
2016-12-21 14:34:40 +01:00
SpoinkyNL
584f38a752
Finalized LightFX C++ project
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Implemented JSON serialization
Implemented pipe transmission
Made sure both x86 and x64 compile
2016-12-21 00:45:48 +01:00
SpoinkyNL
638585173e
LFX progress
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Update .gitignore
2016-12-20 20:20:47 +01:00
SpoinkyNL
4182e58a72
Merged branch development into development
2016-12-20 00:07:37 +01:00
SpoinkyNL
a8202adde8
Implemented most LightFX functions
2016-12-20 00:07:30 +01:00
SpoinkyNL
1f56488eec
Added condition type to layers to resolve #244
2016-12-19 13:57:43 +01:00
Robert Beekman
0642b7934b
Merge pull request #241 from SpoinkyNL/development
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1.7.0.0
2016-12-18 12:14:37 +01:00
SpoinkyNL
c1ef90a4e6
Bumped version number
2016-12-18 12:13:51 +01:00
Robert Beekman
00596c9e01
Merge pull request #239 from DarthAffe/development
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Added new layer-contitions to check for the active window to resolve #219
2016-12-18 12:06:12 +01:00
SpoinkyNL
9e75a88fff
Added Project CARS support
2016-12-18 12:03:49 +01:00
SpoinkyNL
1e71dc6775
Added button to open logs folder to settings
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Render exceptions are logged instead of thrown
Fixed layer condition crash
Logs are now archived and kept for 7 days
2016-12-16 20:30:25 +01:00
Robert Beekman
daf84fd9ea
Merge pull request #230 from SpoinkyNL/development
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1.6.1.0
2016-12-15 18:07:28 +01:00
SpoinkyNL
7813b03374
Bumped version number
2016-12-15 18:01:23 +01:00
SpoinkyNL
c5cb3ab4d7
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-15 17:56:35 +01:00
SpoinkyNL
d812fa4ce2
Added LightFX project
2016-12-15 17:56:33 +01:00
SpoinkyNL
ba9cf7e0af
Added NoneKeyboard to allow creating profiles without a keyboard for #141
2016-12-15 15:24:54 +01:00
SpoinkyNL
0c602cdbf9
Devices no longer dispose the bitmap they are rendering since this is done at the end of the frame.
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Fixed Generic type not applying it's brush property, this fixes #224
Added a display of what is drawn to each device to the debug window
2016-12-15 14:21:05 +01:00
SpoinkyNL
3bb2618728
Fix for #225 and the crashes in #224
2016-12-15 11:12:35 +01:00
Robert Beekman
c4a7cc5d94
Merge pull request #223 from SpoinkyNL/development
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Bumped version number
2016-12-14 10:44:46 +01:00
SpoinkyNL
58715213f6
Bumped version number
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Renamed Corsair RGB Keyboards to Corsair RGB Keyboard
Updated instructions in CUE error message
2016-12-14 09:44:25 +01:00
Robert Beekman
f9b753f878
Merge pull request #216 from SpoinkyNL/development
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1.6.0.0
2016-12-13 19:42:53 +01:00
SpoinkyNL
70159734b9
Added smoothing to default Windows profile
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Added default easing values
Fixed Logitech DLL restore on startup
Bumped version number
2016-12-13 19:27:00 +01:00