SpoinkyNL
1d81b782da
Corsair - Added VOID layout and Virtuoso PH layout
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Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
SpoinkyNL
4b1b0248f5
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
6f95c609b6
Project cleanup
2020-02-13 19:38:43 +01:00
Robert
73115898de
Core - Implemented clipping modes
2020-02-13 19:26:22 +01:00
Robert
51a21b7a8a
UI VM factories - Shortened names for readibility
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Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 21:18:00 +01:00
SpoinkyNL
4f66d09755
Profile editor - Started implementing property add/remove handling
2020-02-11 23:24:17 +01:00
Robert
9b1d28840c
Refactored shape brushes to use the properties system
2020-02-11 19:10:31 +01:00
SpoinkyNL
022e14e98d
Added different rendering strategies for fill modes
2020-02-09 23:20:36 +01:00
SpoinkyNL
8f073a5d42
Fixed layer shape missing in some instances
2020-02-06 19:10:47 +01:00
Robert
dd9c701738
Show outlines for all layers
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Rotation fixes
Movement fixes
2020-02-06 20:35:51 +01:00
Robert
12d5fd39a0
Added shape properties
2020-02-05 23:48:36 +01:00
SpoinkyNL
2c60a42315
Removed separate shape size
2020-02-04 22:01:02 +01:00
SpoinkyNL
436994129a
Few anchor fixes
2020-01-31 18:32:41 +01:00
Robert
960584cc3c
Adjusted anchor calculations for simplified render process
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Project cleanup
2020-01-31 22:15:32 +01:00
SpoinkyNL
f2df51d40c
Simplified the different properties used for layer/shape rendering
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Cleaned up UI layer shape service
2020-01-31 00:02:01 +01:00
Robert
0794966e38
Fix shape positioning on layer LED selection change
2020-01-30 22:08:38 +01:00
Robert
5a44e5fbe8
Refactored the edit tool
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Fixed the fill shape but it might need some rethinking
2020-01-29 20:56:26 +01:00
SpoinkyNL
fabb385556
Implemented profile default loading and rendering without the editor
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Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL
f8fc30ace2
Added rotation
2020-01-23 23:30:01 +01:00
Robert
4fc0dc12ab
Fixed a crash when minimizing
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Test brush respects opacity setting
2020-01-23 19:52:15 +01:00
SpoinkyNL
7966d3243c
Finished anchor movement
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Fixed a few issues when creating new layers
2020-01-22 23:22:50 +01:00
SpoinkyNL
41fbbbd87a
Some attempts at proper anchor movement..
2020-01-20 08:53:17 +01:00
Robert
58297aa5e4
Implemented translations properly on top of the layer shape
2020-01-16 19:20:19 +01:00
Robert
5069be4af4
Hooked up rotation and opacity
2020-01-15 20:06:07 +01:00
Robert
ae330c3769
Code cleanup
2020-01-14 19:18:24 +01:00
Robert
0c245ba83d
Added undo/redo to profile editor
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Added shape anchor point display and movement
2020-01-14 19:03:35 +01:00
SpoinkyNL
0ff71c9d3b
Implemented keyframe easing
2020-01-12 23:49:10 +01:00
SpoinkyNL
e8570a6dd9
Added layer properties and keyframes to persistent storage
2020-01-08 21:54:58 +01:00
Robert
d1e0267709
Started work on the keyframe engine to tie everything together!
2020-01-08 20:36:27 +01:00
Robert
139e1879c1
Added generic typing to layer properties and keyframes
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Restructured the way property input VMs are created
2020-01-08 19:54:27 +01:00
SpoinkyNL
e1a4a155b6
Added a few property inputs
2020-01-07 22:47:40 +01:00
Robert
a2efeb887a
Added layer properties to core and hooked it up with the UI
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Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 22:50:51 +01:00
SpoinkyNL
b1870e9e64
Added configurable LED sample size
2019-12-19 23:18:09 +01:00
SpoinkyNL
8dc15f6894
Implemented ellipse shape application
2019-12-17 22:42:17 +01:00
Robert
94df1544c5
Need this on another PC :))
2019-12-17 20:27:50 +01:00
Robert
8539f05d90
Basic implementation of a few editor tools
2019-12-16 22:46:11 +01:00
SpoinkyNL
580db3185e
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00
SpoinkyNL
8795be2cde
Rendering improvements
2019-12-06 23:00:30 +01:00
Robert
8f3d2f1ff5
Added dark mode 🦇
2019-12-06 17:34:06 +01:00
Robert
8430f28fa7
Implemented animated simplex noise
2019-12-05 20:19:40 +01:00
SpoinkyNL
33d0fca15e
Reuse shaders/paint where possible
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Added noise test
2019-12-05 08:23:00 +01:00
Robert
8ba2e58c5d
Implemented layer element saving
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Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
3a85563862
Added some test animations
2019-12-03 23:18:10 +01:00
Robert
2e96d796a8
Implemented SkiaSharp layer rendering
2019-12-03 23:43:15 +01:00
SpoinkyNL
96a057df23
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
SpoinkyNL
9148323ad5
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
f32edcf502
Implemented layer LED assignment
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Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert
06f014a294
Added a Material-styled scrollbar
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Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 23:31:41 +01:00
SpoinkyNL
602a0e6fee
Added folder/layer renaming
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Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL
1bb2d4a4f2
Added profile hierarchy creation and editing (doesn't save yet)
2019-11-23 23:56:07 +01:00