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Core - Stop sampling SKTexture after disposal
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@@ -114,6 +114,7 @@ public sealed class SKTexture : ITexture, IDisposable
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/// <inheritdoc />
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public void Dispose()
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{
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_hasPixels = false;
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_readback.Dispose();
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Surface.Dispose();
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GC.SuppressFinalize(this);
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