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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-12 21:38:38 +00:00

Always recreate LED group when recreating surface

This commit is contained in:
Robert 2023-10-09 20:47:09 +02:00
parent 3e88aa37ff
commit ccd79de67c

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@ -159,6 +159,8 @@ internal sealed class SurfaceManager : IDisposable
_texture = new SKTexture(GraphicsContext, width, height, RenderScale, _devices); _texture = new SKTexture(GraphicsContext, width, height, RenderScale, _devices);
_textureBrush.Texture = _texture; _textureBrush.Texture = _texture;
UpdateLedGroup();
return _texture; return _texture;
} }
@ -168,10 +170,7 @@ internal sealed class SurfaceManager : IDisposable
{ {
SKTexture? texture = _texture; SKTexture? texture = _texture;
if (texture == null || texture.IsInvalid) if (texture == null || texture.IsInvalid)
{
texture = CreateTexture(); texture = CreateTexture();
UpdateLedGroup();
}
// Prepare a canvas // Prepare a canvas
SKCanvas canvas = texture.Surface.Canvas; SKCanvas canvas = texture.Surface.Canvas;