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https://github.com/Artemis-RGB/Artemis
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Always recreate LED group when recreating surface
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@ -159,6 +159,8 @@ internal sealed class SurfaceManager : IDisposable
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_texture = new SKTexture(GraphicsContext, width, height, RenderScale, _devices);
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_textureBrush.Texture = _texture;
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UpdateLedGroup();
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return _texture;
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}
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@ -168,10 +170,7 @@ internal sealed class SurfaceManager : IDisposable
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{
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SKTexture? texture = _texture;
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if (texture == null || texture.IsInvalid)
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{
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texture = CreateTexture();
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UpdateLedGroup();
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}
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// Prepare a canvas
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SKCanvas canvas = texture.Surface.Canvas;
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