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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Rendering improvements

This commit is contained in:
SpoinkyNL 2019-12-06 23:00:30 +01:00
parent 9e16605e6b
commit 8795be2cde
11 changed files with 71 additions and 99 deletions

View File

@ -45,7 +45,7 @@ namespace Artemis.Core.Models.Profile.Abstract
/// <summary>
/// Renders the element
/// </summary>
public abstract void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas);
public abstract void Render(double deltaTime, SKCanvas canvas);
/// <summary>
/// Applies the profile element's properties to the underlying storage entity

View File

@ -56,11 +56,11 @@ namespace Artemis.Core.Models.Profile
profileElement.Update(deltaTime);
}
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
public override void Render(double deltaTime, SKCanvas canvas)
{
// Folders don't render but their children do
foreach (var profileElement in Children)
profileElement.Render(deltaTime, surface, canvas);
profileElement.Render(deltaTime, canvas);
}
public Folder AddFolder(string name)

View File

@ -6,7 +6,6 @@ using Artemis.Core.Extensions;
using Artemis.Core.Models.Profile.Abstract;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using Artemis.Core.Services.Interfaces;
using Artemis.Storage.Entities.Profile;
using Newtonsoft.Json;
using SkiaSharp;
@ -17,8 +16,6 @@ namespace Artemis.Core.Models.Profile
{
private readonly List<LayerElement> _layerElements;
private List<ArtemisLed> _leds;
private SKBitmap _renderBitmap;
private SKCanvas _renderCanvas;
public Layer(Profile profile, ProfileElement parent, string name)
{
@ -58,47 +55,33 @@ namespace Artemis.Core.Models.Profile
public override void Update(double deltaTime)
{
foreach (var layerElement in LayerElements)
layerElement.Update(deltaTime);
lock (_layerElements)
{
foreach (var layerElement in LayerElements)
layerElement.Update(deltaTime);
}
}
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
public override void Render(double deltaTime, SKCanvas canvas)
{
if (RenderPath == null)
return;
// TODO Just lock the whole thing, this is asking for deadlock
lock (_renderBitmap)
lock (_layerElements)
{
lock (LayerElements)
canvas.Save();
using (var framePath = new SKPath(RenderPath))
{
canvas.Save();
canvas.ClipPath(framePath);
foreach (var layerElement in LayerElements)
layerElement.RenderPreProcess(surface, canvas);
_renderCanvas.Clear();
layerElement.RenderPreProcess(framePath, canvas);
foreach (var layerElement in LayerElements)
layerElement.Render(surface, _renderCanvas);
var baseShader = SKShader.CreateBitmap(_renderBitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat, SKMatrix.MakeTranslation(RenderRectangle.Left, RenderRectangle.Top));
layerElement.Render(framePath, canvas);
foreach (var layerElement in LayerElements)
{
var newBaseShader = layerElement.RenderPostProcess(surface, _renderBitmap, baseShader);
if (newBaseShader == null)
continue;
// Dispose the old base shader if the layer element provided a new one
if (!ReferenceEquals(baseShader, newBaseShader))
baseShader.Dispose();
baseShader = newBaseShader;
}
canvas.ClipPath(RenderPath);
canvas.DrawRect(RenderRectangle, new SKPaint {Shader = baseShader, FilterQuality = SKFilterQuality.Low});
baseShader.Dispose();
canvas.Restore();
layerElement.RenderPostProcess(framePath, canvas);
}
canvas.Restore();
}
}
@ -165,7 +148,7 @@ namespace Artemis.Core.Models.Profile
internal void AddLayerElement(LayerElement layerElement)
{
lock (LayerElements)
lock (_layerElements)
{
_layerElements.Add(layerElement);
}
@ -173,7 +156,7 @@ namespace Artemis.Core.Models.Profile
internal void RemoveLayerElement(LayerElement layerElement)
{
lock (LayerElements)
lock (_layerElements)
{
_layerElements.Remove(layerElement);
}
@ -216,25 +199,6 @@ namespace Artemis.Core.Models.Profile
path.AddRect(artemisLed.AbsoluteRenderRectangle);
RenderPath = path;
if (_renderBitmap != null)
{
lock (_renderBitmap)
{
var oldBitmap = _renderBitmap;
var oldCanvas = _renderCanvas;
_renderBitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height));
_renderCanvas = new SKCanvas(_renderBitmap);
oldBitmap?.Dispose();
oldCanvas?.Dispose();
}
}
else
{
_renderBitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height));
_renderCanvas = new SKCanvas(_renderBitmap);
}
OnRenderPropertiesUpdated();
}

View File

@ -56,7 +56,7 @@ namespace Artemis.Core.Models.Profile
}
}
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
public override void Render(double deltaTime, SKCanvas canvas)
{
lock (this)
{
@ -64,7 +64,7 @@ namespace Artemis.Core.Models.Profile
throw new ArtemisCoreException($"Cannot render inactive profile: {this}");
foreach (var profileElement in Children)
profileElement.Render(deltaTime, surface, canvas);
profileElement.Render(deltaTime, canvas);
}
}

View File

@ -31,7 +31,7 @@ namespace Artemis.Core.Plugins.Abstract
lock (this)
{
// Render the profile
ActiveProfile?.Render(deltaTime, surface, canvas);
ActiveProfile?.Render(deltaTime, canvas);
}
}

View File

@ -1,6 +1,5 @@
using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerElement
@ -20,6 +19,10 @@ namespace Artemis.Core.Plugins.LayerElement
public LayerElementSettings Settings { get; }
public LayerElementDescriptor Descriptor { get; }
public virtual void Dispose()
{
}
/// <summary>
/// Called by the profile editor to populate the layer element properties panel
/// </summary>
@ -38,9 +41,9 @@ namespace Artemis.Core.Plugins.LayerElement
/// Allows you to perform rendering on the surface <see cref="SKCanvas" /> before any layer-clipping is applied
/// <para>Called before rendering, in the order configured on the layer</para>
/// </summary>
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="framePath"></param>
/// <param name="canvas">The entire surface canvas</param>
public virtual void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas)
public virtual void RenderPreProcess(SKPath framePath, SKCanvas canvas)
{
}
@ -49,9 +52,9 @@ namespace Artemis.Core.Plugins.LayerElement
/// and matches it's width and height.
/// <para>Called during rendering, in the order configured on the layer</para>
/// </summary>
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="framePath"></param>
/// <param name="canvas">The layer canvas</param>
public virtual void Render(ArtemisSurface surface, SKCanvas canvas)
public virtual void Render(SKPath framePath, SKCanvas canvas)
{
}
@ -60,16 +63,12 @@ namespace Artemis.Core.Plugins.LayerElement
/// <see cref="SKCanvas" />.
/// <para>Called after rendering, in the order configured on the layer.</para>
/// </summary>
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="framePath"></param>
/// <param name="canvas"></param>
/// <param name="bitmap">The bitmap created from the layer canvas</param>
/// <param name="shader">The current shader used to draw the bitmap on the surface canvas</param>
/// <returns>The resulting shader used to draw the bitmap on the surface canvas</returns>
public virtual SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
{
return shader;
}
public virtual void Dispose()
public virtual void RenderPostProcess(SKPath framePath, SKCanvas canvas)
{
}
}

View File

@ -1,6 +1,5 @@
using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
@ -26,15 +25,10 @@ namespace Artemis.Plugins.LayerElements.Animations
Rotation = 0;
}
public override SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
public override void RenderPreProcess(SKPath framePath, SKCanvas canvas)
{
var rect = Layer.AbsoluteRenderRectangle;
var center = new SKPoint(rect.MidX, rect.MidY);
var required = (float) Math.Sqrt(rect.Width * rect.Width + rect.Height * rect.Height);
var minSide = Math.Min(rect.Width, rect.Height);
var scale = required / minSide;
return SKShader.CreateLocalMatrix(SKShader.CreateLocalMatrix(shader, SKMatrix.MakeScale(scale, scale, center.X, center.Y)), SKMatrix.MakeRotationDegrees(Rotation, center.X, center.Y));
canvas.RotateDegrees(Rotation, Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY);
framePath.Transform(SKMatrix.MakeRotationDegrees(Rotation * -1, Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY));
}
}
}

View File

@ -1,6 +1,5 @@
using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
@ -26,9 +25,10 @@ namespace Artemis.Plugins.LayerElements.Animations
MovePercentage = 0;
}
public override SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
public override void RenderPreProcess(SKPath framePath, SKCanvas canvas)
{
return SKShader.CreateLocalMatrix(shader, SKMatrix.MakeTranslation(Layer.RenderRectangle.Width / 100 * MovePercentage * -1, 0));
canvas.Translate(Layer.RenderRectangle.Width / 100 * MovePercentage * -1, 0);
framePath.Transform(SKMatrix.MakeTranslation(Layer.RenderRectangle.Width / 100 * MovePercentage, 0));
}
}
}

View File

@ -1,6 +1,5 @@
using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
@ -11,12 +10,13 @@ namespace Artemis.Plugins.LayerElements.Noise
private static Random _rand = new Random();
private readonly OpenSimplexNoise _noise;
private float _z;
private const int Scale = 6;
public NoiseLayerElement(Layer layer, Guid guid, NoiseLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, guid, settings, descriptor)
{
Settings = settings;
_z = 1;
_z = _rand.Next(0, 4096);
_noise = new OpenSimplexNoise(Guid.GetHashCode());
}
@ -39,25 +39,32 @@ namespace Artemis.Plugins.LayerElements.Noise
return new NoiseLayerElementViewModel(this);
}
public override void Render(ArtemisSurface surface, SKCanvas canvas)
public override void Render(SKPath framePath, SKCanvas canvas)
{
// Scale down the render path
var width = Layer.AbsoluteRenderRectangle.Width / 4;
var height = Layer.AbsoluteRenderRectangle.Height / 4;
var width = (int) Math.Round(Math.Max(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height) / Scale);
var height = (int) Math.Round(Math.Max(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height) / Scale);
using (var bitmap = new SKBitmap(new SKImageInfo((int) Layer.AbsoluteRenderRectangle.Width, (int) Layer.AbsoluteRenderRectangle.Height)))
using (var bitmap = new SKBitmap(new SKImageInfo(width, height)))
{
for (var x = 0; x < width; x++)
{
for (var y = 0; y < height; y++)
{
// Not setting pixels outside the layer clip would be faster but right now rotation takes place after the rendering, must change that first
// This check is actually more expensive then _noise.Evaluate() ^.^'
// if (!framePath.Contains(x * Scale, y * Scale))
// continue;
var v = _noise.Evaluate(Settings.XScale * x / width, Settings.YScale * y / height, _z);
bitmap.SetPixel(x, y, new SKColor(0, 0, 0, (byte) ((v + 1) * 127)));
}
}
canvas.DrawBitmap(bitmap, SKRect.Create(0, 0, width, height), Layer.AbsoluteRenderRectangle, new SKPaint {BlendMode = Settings.BlendMode});
using (var sh = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Mirror, SKShaderTileMode.Mirror, SKMatrix.MakeScale(Scale, Scale)))
using (var paint = new SKPaint {Shader = sh})
{
canvas.DrawPath(framePath, paint);
}
}
}
}

View File

@ -34,7 +34,7 @@ namespace Artemis.Plugins.LayerElements.Brush
private void CreateShader()
{
var center = new SKPoint(Layer.AbsoluteRenderRectangle.MidX, Layer.AbsoluteRenderRectangle.MidY);
var center = new SKPoint(Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY);
SKShader shader;
switch (Settings.BrushType)
{
@ -42,10 +42,10 @@ namespace Artemis.Plugins.LayerElements.Brush
shader = SKShader.CreateColor(_testColors.First());
break;
case BrushType.LinearGradient:
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.AbsoluteRenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Clamp);
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.RenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case BrushType.RadialGradient:
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.AbsoluteRenderRectangle.Width, Layer.AbsoluteRenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Clamp);
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case BrushType.SweepGradient:
shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
@ -69,9 +69,9 @@ namespace Artemis.Plugins.LayerElements.Brush
return new BrushLayerElementViewModel(this);
}
public override void Render(ArtemisSurface surface, SKCanvas canvas)
public override void Render(SKPath framePath, SKCanvas canvas)
{
canvas.DrawRect(Layer.AbsoluteRenderRectangle, _paint);
canvas.DrawPath(framePath, _paint);
}
}
}

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@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows;
@ -81,8 +82,15 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization
private void ApplySurfaceConfiguration(ArtemisSurface surface)
{
List<ArtemisDevice> devices;
lock (Devices)
{
devices = new List<ArtemisDevice>();
devices.AddRange(surface.Devices);
}
// Make sure all devices have an up-to-date VM
foreach (var surfaceDeviceConfiguration in surface.Devices)
foreach (var surfaceDeviceConfiguration in devices)
{
// Create VMs for missing devices
var viewModel = Devices.FirstOrDefault(vm => vm.Device.RgbDevice == surfaceDeviceConfiguration.RgbDevice);
@ -104,7 +112,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization
else
viewModel.Device = surfaceDeviceConfiguration;
}
// Sort the devices by ZIndex
Execute.PostToUIThread(() =>
{