mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Models.Surface;
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using Artemis.Core.Plugins.LayerElement;
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using SkiaSharp;
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namespace Artemis.Plugins.LayerElements.Brush
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{
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public class BrushLayerElement : LayerElement
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{
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private SKShader _shader;
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private List<SKColor> _testColors;
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private SKPaint _paint;
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public BrushLayerElement(Layer layer, Guid guid, BrushLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, guid, settings, descriptor)
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{
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Settings = settings;
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_testColors = new List<SKColor>();
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for (var i = 0; i < 9; i++)
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{
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if (i != 8)
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_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
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else
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_testColors.Add(SKColor.FromHsv(0, 100, 100));
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}
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CreateShader();
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Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
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Settings.PropertyChanged += (sender, args) => CreateShader();
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}
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private void CreateShader()
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{
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var center = new SKPoint(Layer.RenderRectangle.MidX, Layer.RenderRectangle.MidY);
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SKShader shader;
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switch (Settings.BrushType)
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{
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case BrushType.Solid:
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shader = SKShader.CreateColor(_testColors.First());
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break;
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case BrushType.LinearGradient:
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shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.RenderRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
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break;
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case BrushType.RadialGradient:
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shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.RenderRectangle.Width, Layer.RenderRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
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break;
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case BrushType.SweepGradient:
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shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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var oldShader = _shader;
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var oldPaint = _paint;
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_shader = shader;
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_paint = new SKPaint {Shader = _shader, FilterQuality = SKFilterQuality.Low};
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oldShader?.Dispose();
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oldPaint?.Dispose();
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}
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public new BrushLayerElementSettings Settings { get; }
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public override LayerElementViewModel GetViewModel()
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{
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return new BrushLayerElementViewModel(this);
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}
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public override void Render(SKPath framePath, SKCanvas canvas)
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{
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canvas.DrawPath(framePath, _paint);
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}
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}
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} |