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Render element - Fixed timeline repeat wrap-around on 0-length timelines
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@ -238,7 +238,7 @@ namespace Artemis.Core
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{
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// If we are at the end of the main timeline, wrap around back to the beginning
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if (DisplayContinuously && TimelinePosition >= mainSegmentEnd)
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TimelinePosition = StartSegmentLength + (mainSegmentEnd - TimelinePosition);
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TimelinePosition = StartSegmentLength;
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}
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else
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{
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