Core - Fix color gradient and utility bugs found by the tests (#914)

* Profile adaption - Fix arrow keys section including Page Down

- The arrow keys keyboard section now starts at Arrow Up instead of the key before it (Page Down)
- Updated the keyboard section test to expect only the four arrow keys

* Color quantizer - Let fully saturated colors be vibrant and grays be muted

- The saturation limits of the color types are now inclusive, so 100% saturated colors count as vibrant and 0% saturated colors count as muted
- The lightness limits stay exclusive so pure black and white are still left out
- Updated the quantizer tests to match

* Color gradients - Fix stop placement, seamless toggling and list events

- Stops on an occupied position now move down 0.001 instead of 0.002 (rounding error in the distance check)
- Flip, rotate, spread and interpolate move all stops together, so a stop can take a position another stop is leaving
- Spreading or randomizing a single stop puts it at 0 instead of NaN
- ToggleSeamless does nothing on an empty gradient and caps stretched stops at 1 instead of 100
- RemoveAt reports the removed stop and its index
- Insert links the stop like Add does and raises the add before the move
- Remove, RemoveAt, Clear and replacing a stop through the indexer unlink and stop listening to the actual removed stop
- Copying from a list of stops sorts them by position
- Obsolete GetPositionsArray no longer skips the seamless positions, obsolete GetColor picks the right colors after a repeat
- Updated the gradient tests to match

* Core - Fix small color, enum, string and type utility bugs

- Darken keeps the alpha of the color
- GetAllValuesAndDescriptions(Type) uses the [Description] attribute like the generic version
- UrlFriendly cuts titles at 80 characters instead of 81
- RemapInternationalCharToAscii knows both cases of r, l, d, thorn, sharp s, h and j with accents
- IsGenericType returns false instead of throwing when the base type is not generic
- IsCastableFrom also finds conversion operators declared on the target type
- GetDisplayName keeps the brackets of array types when humanizing
- Updated the utility tests to match
This commit is contained in:
RobertBeekman authored and GitHub committed 2026-10-24 15:53:52 +02:00
1 parent 6df81b19b1
commit 63186ee06d
15 files changed
+274 -201

No files matched your search

@@ -121,15 +121,17 @@ public class ColorQuantizerTests
} }
[Fact] [Fact]
public void FindColorVariation_FullySaturatedColorsAreNeverVibrant() public void FindColorVariation_FullySaturatedColorsAreVibrantAndGraysAreMuted()
{ {
// Pinned as-is: a color only counts as vibrant when its saturation is below the maximum of 100%, so pure colors like ColorQuantizer.FindColorVariation([SKColors.Red], ColorType.Vibrant).ShouldBe(SKColors.Red);
// red are skipped. The same goes for grays, a color only counts as muted when it has more than 0% saturation ColorQuantizer.FindColorVariation([SKColors.Gray], ColorType.Muted).ShouldBe(SKColors.Gray);
ColorQuantizer.FindColorVariation([SKColors.Red], ColorType.Vibrant).ShouldBe(SKColor.Empty); }
ColorQuantizer.FindColorVariation([SKColors.Gray], ColorType.Muted).ShouldBe(SKColor.Empty);
ColorQuantizer.FindColorVariation([SKColors.Red], ColorType.Vibrant, true).ShouldBe(SKColors.Red); [Fact]
ColorQuantizer.FindColorVariation([SKColors.Gray], ColorType.Muted, true).ShouldBe(SKColors.Gray); public void FindColorVariation_PureBlackAndWhiteAreNeverMuted()
{
ColorQuantizer.FindColorVariation([SKColors.Black], ColorType.DarkMuted).ShouldBe(SKColor.Empty);
ColorQuantizer.FindColorVariation([SKColors.White], ColorType.LightMuted).ShouldBe(SKColor.Empty);
} }
[Fact] [Fact]
@@ -159,9 +159,7 @@ public class ColorGradientTests
gradient.Add(stop); gradient.Add(stop);
// Pinned as-is: stops step down 0.001 at a time until they are at least 0.001 away from other stops, but 0.5 - 0.499 stop.Position.ShouldBe(0.499f, 0.0001f);
// comes out a hair under 0.001 in floating point, so the stop takes a second step and ends up 0.002 lower
stop.Position.ShouldBe(0.498f, 0.0001f);
gradient.IndexOf(stop).ShouldBe(1); gradient.IndexOf(stop).ShouldBe(1);
} }
@@ -184,7 +182,7 @@ public class ColorGradientTests
gradient.Add(stop); gradient.Add(stop);
stop.Position.ShouldBe(0.496f, 0.0001f); stop.Position.ShouldBe(0.498f, 0.0001f);
} }
[Fact] [Fact]
@@ -199,33 +197,32 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void Insert_RaisesTheMoveBeforeTheAdd() public void Insert_RaisesAnAddAndThenAMoveIntoPlace()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)];
List<NotifyCollectionChangedEventArgs> events = RecordCollectionChanges(gradient); List<NotifyCollectionChangedEventArgs> events = RecordCollectionChanges(gradient);
ColorGradientStop middle = new(SKColors.Lime, 0.5f);
gradient.Insert(0, new ColorGradientStop(SKColors.Lime, 0.5f)); gradient.Insert(0, middle);
// Pinned as-is: Insert reorders before reporting the add, so listeners hear about a move of a stop they events.Select(e => e.Action).ShouldBe([NotifyCollectionChangedAction.Add, NotifyCollectionChangedAction.Move]);
// were never told about, and the add then reports the index the stop ended up at. Add does it the other way around events[0].NewStartingIndex.ShouldBe(0);
events.Select(e => e.Action).ShouldBe([NotifyCollectionChangedAction.Move, NotifyCollectionChangedAction.Add]); events[0].NewItems![0].ShouldBeSameAs(middle);
events[1].NewStartingIndex.ShouldBe(1); gradient.IndexOf(middle).ShouldBe(1);
} }
[Fact] [Fact]
public void Insert_DoesNotMoveAStopOffAnOccupiedPosition() public void Insert_MovesAStopOnAnOccupiedPositionSlightlyDown()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 0.5f)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 0.5f)];
ColorGradientStop stop = new(SKColors.Lime, 0.5f); ColorGradientStop stop = new(SKColors.Lime, 0.5f);
gradient.Insert(0, stop); gradient.Insert(0, stop);
// Pinned as-is: unlike Add, Insert doesn't link the stop to the gradient, so two stops can share a position. // Like Add, the stop also keeps avoiding other stops when it is moved later
// Moving the stop later doesn't avoid other stops either stop.Position.ShouldBe(0.499f, 0.0001f);
stop.Position.ShouldBe(0.5f);
stop.Position = 0f; stop.Position = 0f;
stop.Position.ShouldBe(0f); stop.Position.ShouldBe(0.001f, 0.0001f);
gradient.Count(s => s.Position == 0f).ShouldBe(2);
} }
[Fact] [Fact]
@@ -270,6 +267,21 @@ public class ColorGradientTests
changes.ShouldBe(1); changes.ShouldBe(1);
} }
[Fact]
public void Indexer_LinksTheNewStopAndUnlinksTheReplacedStop()
{
ColorGradientStop red = new(SKColors.Red, 0);
ColorGradient gradient = [red, new ColorGradientStop(SKColors.Blue, 1)];
ColorGradientStop lime = new(SKColors.Lime, 1);
gradient[0] = lime;
red.Position = 1;
// The new stop avoids the other stops, the replaced stop no longer does
lime.Position.ShouldBe(0.999f, 0.0001f);
red.Position.ShouldBe(1f);
}
[Fact] [Fact]
public void Remove_RemovesTheStopAndRaisesARemove() public void Remove_RemovesTheStopAndRaisesARemove()
{ {
@@ -298,20 +310,21 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void Remove_OfAnEqualStopRemovesTheGradientsStopButKeepsListeningToIt() public void Remove_OfAnEqualStopRemovesTheGradientsStopAndStopsListeningToIt()
{ {
ColorGradientStop red = new(SKColors.Red, 0); ColorGradientStop red = new(SKColors.Red, 0);
ColorGradient gradient = [red, new ColorGradientStop(SKColors.Blue, 1)]; ColorGradient gradient = [red, new ColorGradientStop(SKColors.Blue, 1)];
List<NotifyCollectionChangedEventArgs> events = RecordCollectionChanges(gradient);
int changes = 0; int changes = 0;
gradient.StopChanged += (_, _) => changes++; gradient.StopChanged += (_, _) => changes++;
// Stops are equal when their color and position match, so removing a look-alike removes the gradient's own stop
gradient.Remove(new ColorGradientStop(SKColors.Red, 0)).ShouldBeTrue(); gradient.Remove(new ColorGradientStop(SKColors.Red, 0)).ShouldBeTrue();
red.Color = SKColors.White; red.Color = SKColors.White;
// Pinned as-is: stops are equal when their color and position match, so removing a look-alike removes the
// gradient's own stop. Only the look-alike is unsubscribed though, the gradient keeps reacting to the removed stop
gradient.Count.ShouldBe(1); gradient.Count.ShouldBe(1);
changes.ShouldBe(1); events.Single().OldItems![0].ShouldBeSameAs(red);
changes.ShouldBe(0);
} }
[Fact] [Fact]
@@ -329,7 +342,7 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void Remove_LeavesTheStopLinkedToTheGradient() public void Remove_UnlinksTheStopFromTheGradient()
{ {
ColorGradientStop red = new(SKColors.Red, 0); ColorGradientStop red = new(SKColors.Red, 0);
ColorGradientStop blue = new(SKColors.Blue, 1); ColorGradientStop blue = new(SKColors.Blue, 1);
@@ -338,8 +351,8 @@ public class ColorGradientTests
gradient.Remove(blue); gradient.Remove(blue);
blue.Position = 0f; blue.Position = 0f;
// Pinned as-is: a removed stop still avoids the positions of the stops in the gradient it was removed from // A removed stop no longer avoids the positions of the stops in the gradient it was removed from
blue.Position.ShouldBe(0.001f, 0.0001f); blue.Position.ShouldBe(0f);
} }
[Fact] [Fact]
@@ -358,18 +371,17 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void RemoveAt_ReportsTheIndexAsTheRemovedStop() public void RemoveAt_ReportsTheRemovedStopAndItsIndex()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)]; ColorGradientStop blue = new(SKColors.Blue, 1);
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), blue];
List<NotifyCollectionChangedEventArgs> events = RecordCollectionChanges(gradient); List<NotifyCollectionChangedEventArgs> events = RecordCollectionChanges(gradient);
gradient.RemoveAt(1); gradient.RemoveAt(1);
// Pinned as-is: the index is passed where the event expects the removed item, so listeners get the number 1 as
// the removed stop and no index. Remove reports the stop and its index properly
events.Single().Action.ShouldBe(NotifyCollectionChangedAction.Remove); events.Single().Action.ShouldBe(NotifyCollectionChangedAction.Remove);
events.Single().OldItems![0].ShouldBe(1); events.Single().OldItems![0].ShouldBeSameAs(blue);
events.Single().OldStartingIndex.ShouldBe(-1); events.Single().OldStartingIndex.ShouldBe(1);
} }
[Fact] [Fact]
@@ -547,17 +559,20 @@ public class ColorGradientTests
gradient.ToggleSeamless(); gradient.ToggleSeamless();
// Pinned as-is: the remaining stops are stretched as if they were squeezed by an earlier toggle. Blue would land // The remaining stops are stretched as if they were squeezed by an earlier toggle, Blue would land past the end
// past the end (1.35) so it stays where it was, the cap of 100 in ToggleSeamless looks like it was meant to be 1 // (1.35) so it stops at the end
gradient.Select(s => s.Color).ShouldBe([SKColors.Red, SKColors.Lime, SKColors.Blue]); gradient.Select(s => s.Color).ShouldBe([SKColors.Red, SKColors.Lime, SKColors.Blue]);
gradient.Select(s => s.Position).ShouldBe([0f, 0.75f, 0.9f]); gradient.Select(s => s.Position).ShouldBe([0f, 0.75f, 1f]);
} }
[Fact] [Fact]
public void ToggleSeamless_OnAnEmptyGradientThrows() public void ToggleSeamless_OnAnEmptyGradientDoesNothing()
{ {
// Pinned as-is: an empty gradient counts as seamless, so toggling tries to remove a last stop that isn't there ColorGradient gradient = [];
Should.Throw<InvalidOperationException>(() => new ColorGradient().ToggleSeamless());
gradient.ToggleSeamless();
gradient.ShouldBeEmpty();
} }
#endregion #endregion
@@ -582,7 +597,7 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void SpreadStops_AvoidsAStopThatIsStillInTheWay() public void SpreadStops_CanMoveAStopToWhereAnotherStopWas()
{ {
ColorGradient gradient = ColorGradient gradient =
[ [
@@ -594,19 +609,18 @@ public class ColorGradientTests
gradient.SpreadStops(); gradient.SpreadStops();
// Pinned as-is: stops are moved one by one, Lime can't take 0.333 while Blue still sits there and moves down instead // Lime takes 0.333 even though Blue is still there at the moment Lime moves
gradient.Select(s => s.Position).ShouldBe([0f, 0.331f, 0.667f, 1f], 0.0001f); gradient.Select(s => s.Position).ShouldBe([0f, 0.333f, 0.667f, 1f], 0.0001f);
} }
[Fact] [Fact]
public void SpreadStops_WithASingleStopGivesItNoPosition() public void SpreadStops_WithASingleStopMovesItToTheStart()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0.5f)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0.5f)];
gradient.SpreadStops(); gradient.SpreadStops();
// Pinned as-is: spreading divides by the number of gaps, which is zero for a single stop gradient[0].Position.ShouldBe(0f);
float.IsNaN(gradient[0].Position).ShouldBeTrue();
} }
[Fact] [Fact]
@@ -637,11 +651,9 @@ public class ColorGradientTests
gradient.FlipStops(); gradient.FlipStops();
// Pinned as-is: stops are moved one by one, Red can't take 1 while Blue still sits there so it moves down (by // Red and Blue swap places, even though the other one is still there at the moment the first of them moves
// 0.002, see Add_MovesAStopOnAnOccupiedPositionSlightlyDown).
// The same happens to any pair of stops on mirrored positions, like 0.1 and 0.9
gradient.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Lime, SKColors.Red]); gradient.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Lime, SKColors.Red]);
gradient.Select(s => s.Position).ShouldBe([0f, 0.75f, 0.998f], 0.0001f); gradient.Select(s => s.Position).ShouldBe([0f, 0.75f, 1f], 0.0001f);
} }
[Fact] [Fact]
@@ -656,10 +668,9 @@ public class ColorGradientTests
gradient.RotateStops(false); gradient.RotateStops(false);
// Pinned as-is: stops are moved one by one, starting with the last stop which goes to the position of the first. // The last stop wraps around to the position of the first
// The first stop is still there at that moment, so the last stop lands just below it
gradient.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Red, SKColors.Lime]); gradient.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Red, SKColors.Lime]);
gradient.Select(s => s.Position).ShouldBe([0.099f, 0.5f, 0.9f], 0.0001f); gradient.Select(s => s.Position).ShouldBe([0.1f, 0.5f, 0.9f], 0.0001f);
} }
[Fact] [Fact]
@@ -674,10 +685,9 @@ public class ColorGradientTests
gradient.RotateStops(true); gradient.RotateStops(true);
// Pinned as-is: like rotating forwards, the first stop to move lands just below the stop that still occupies its // The first stop wraps around to the position of the last
// new position
gradient.Select(s => s.Color).ShouldBe([SKColors.Lime, SKColors.Blue, SKColors.Red]); gradient.Select(s => s.Color).ShouldBe([SKColors.Lime, SKColors.Blue, SKColors.Red]);
gradient.Select(s => s.Position).ShouldBe([0.1f, 0.5f, 0.898f], 0.0001f); gradient.Select(s => s.Position).ShouldBe([0.1f, 0.5f, 0.9f], 0.0001f);
} }
[Fact] [Fact]
@@ -689,11 +699,10 @@ public class ColorGradientTests
forward.RotateStops(false); forward.RotateStops(false);
backward.RotateStops(true); backward.RotateStops(true);
// Pinned as-is: see above, at the start of the gradient there is no room below so the stop lands just above 0
forward.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Red, SKColors.Lime]); forward.Select(s => s.Color).ShouldBe([SKColors.Blue, SKColors.Red, SKColors.Lime]);
forward.Select(s => s.Position).ShouldBe([0.001f, 0.5f, 1f], 0.0001f); forward.Select(s => s.Position).ShouldBe([0f, 0.5f, 1f], 0.0001f);
backward.Select(s => s.Color).ShouldBe([SKColors.Lime, SKColors.Blue, SKColors.Red]); backward.Select(s => s.Color).ShouldBe([SKColors.Lime, SKColors.Blue, SKColors.Red]);
backward.Select(s => s.Position).ShouldBe([0f, 0.5f, 0.998f], 0.0001f); backward.Select(s => s.Position).ShouldBe([0f, 0.5f, 1f], 0.0001f);
} }
[Fact] [Fact]
@@ -732,14 +741,13 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void Randomize_WithASingleStopGivesItNoPosition() public void Randomize_WithASingleStopPutsItAtTheStart()
{ {
ColorGradient gradient = []; ColorGradient gradient = [];
gradient.Randomize(1); gradient.Randomize(1);
// Pinned as-is: like SpreadStops, the spacing divides by the number of gaps, which is zero for a single stop gradient.Single().Position.ShouldBe(0f);
float.IsNaN(gradient.Single().Position).ShouldBeTrue();
} }
[Fact] [Fact]
@@ -832,11 +840,10 @@ public class ColorGradientTests
ColorGradient end = from.Interpolate(to, 1f); ColorGradient end = from.Interpolate(to, 1f);
// The first two stops follow the target's stops, the third has no counterpart and takes the target's color at its // The first two stops follow the target's stops, the third has no counterpart and takes the target's color at its
// own position. Pinned as-is: the second stop goes to the target's last stop at 1, which is still taken by the // own position. The second stop goes all the way to the target's last stop at 1, where the third stop also is
// third stop, so it lands just below it
end.Count.ShouldBe(3); end.Count.ShouldBe(3);
end.Colors.ShouldBe([SKColors.Black, SKColors.White, SKColors.White]); end.Colors.ShouldBe([SKColors.Black, SKColors.White, SKColors.White]);
end.Positions.ShouldBe([0f, 0.998f, 1f], 0.0001f); end.Positions.ShouldBe([0f, 1f, 1f], 0.0001f);
} }
#endregion #endregion
@@ -874,7 +881,7 @@ public class ColorGradientTests
copyChanges.ShouldBe(2); copyChanges.ShouldBe(2);
originalChanges.ShouldBe(0); originalChanges.ShouldBe(0);
copiedBlue.Position.ShouldBe(0.498f, 0.0001f, "the copied stops avoid each other's position"); copiedBlue.Position.ShouldBe(0.499f, 0.0001f,"the copied stops avoid each other's position");
} }
[Fact] [Fact]
@@ -902,16 +909,14 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void Copy_FromAListKeepsTheOrderOfTheList() public void Copy_FromAListSortsTheStops()
{ {
List<ColorGradientStop> stops = [new ColorGradientStop(SKColors.Blue, 1), new ColorGradientStop(SKColors.Red, 0)]; List<ColorGradientStop> stops = [new ColorGradientStop(SKColors.Blue, 1), new ColorGradientStop(SKColors.Red, 0)];
ColorGradient gradient = new(stops); ColorGradient gradient = new(stops);
// Pinned as-is: the copy constructors don't sort, so stops out of order stay out of order until one of them changes, gradient.Colors.ShouldBe([SKColors.Red, SKColors.Blue]);
// and GetColor relies on stops being in order gradient.GetColor(0.5f).ShouldBe(new SKColor(127, 0, 127));
gradient.Colors.ShouldBe([SKColors.Blue, SKColors.Red]);
gradient.GetColor(0.5f).ShouldBe(SKColors.Blue);
} }
[Fact] [Fact]
@@ -967,13 +972,12 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void ObsoletePositionsArray_IgnoresSeamlessWithoutRepeats() public void ObsoletePositionsArray_ClosesTheLoopWithoutRepeats()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)];
// Pinned as-is: without repeats the seamless positions are skipped (the check looks inverted), so there is one // A position for each of the three colors
// position less than there are colors GetPositionsArray(gradient, 0, true).ShouldBe([0f, 0.5f, 1f]);
GetPositionsArray(gradient, 0, true).ShouldBe([0f, 1f]);
GetColorsArray(gradient, 0, true).Length.ShouldBe(3); GetColorsArray(gradient, 0, true).Length.ShouldBe(3);
} }
@@ -996,24 +1000,21 @@ public class ColorGradientTests
} }
[Fact] [Fact]
public void ObsoleteGetColor_PicksTheWrongColorAfterARepeat() public void ObsoleteGetColor_FadesAgainAfterARepeat()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)];
// Pinned as-is: the second repeat starts at 0.5, where the first repeat also ends. Colors are looked up by // The second repeat starts at 0.5, where the first repeat ends, and fades from red to blue again
// position, which finds the end of the first repeat (blue) instead of the start of the second (red), so the GetColor(gradient, 0.75f, 1, false).ShouldBe(new SKColor(127, 0, 127));
// second half is solid blue instead of fading from red to blue again
GetColor(gradient, 0.75f, 1, false).ShouldBe(SKColors.Blue);
} }
[Fact] [Fact]
public void ObsoleteGetColor_IgnoresSeamlessWithoutRepeats() public void ObsoleteGetColor_SeamlessWithoutRepeatsTurnsBackTowardsTheFirstColor()
{ {
ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)]; ColorGradient gradient = [new ColorGradientStop(SKColors.Red, 0), new ColorGradientStop(SKColors.Blue, 1)];
// Pinned as-is: because of the missing seamless positions (see ObsoletePositionsArray_IgnoresSeamlessWithoutRepeats) // Red at the start, blue in the middle and red again at the end
// this fades from red to blue as if seamless was off, instead of turning back towards red past the middle GetColor(gradient, 0.75f, 0, true).ShouldBe(new SKColor(127, 0, 127));
GetColor(gradient, 0.75f, 0, true).ShouldBe(new SKColor(63, 0, 191));
} }
[Fact] [Fact]
@@ -148,8 +148,7 @@ public class AdaptionHintTests : AdaptionTestBase
LedId.Keyboard_Num0, LedId.Keyboard_NumPeriodAndDelete LedId.Keyboard_Num0, LedId.Keyboard_NumPeriodAndDelete
] ]
}, },
// Pinned as-is: the arrow keys section starts one key early and includes Page Down {KeyboardSection.ArrowKeys, [LedId.Keyboard_ArrowUp, LedId.Keyboard_ArrowLeft, LedId.Keyboard_ArrowDown, LedId.Keyboard_ArrowRight]},
{KeyboardSection.ArrowKeys, [LedId.Keyboard_PageDown, LedId.Keyboard_ArrowUp, LedId.Keyboard_ArrowLeft, LedId.Keyboard_ArrowDown, LedId.Keyboard_ArrowRight]},
{ {
KeyboardSection.MediaKeys, [ KeyboardSection.MediaKeys, [
LedId.Keyboard_MediaMute, LedId.Keyboard_MediaStop, LedId.Keyboard_MediaPreviousTrack, LedId.Keyboard_MediaMute, LedId.Keyboard_MediaStop, LedId.Keyboard_MediaPreviousTrack,
@@ -60,10 +60,9 @@ public class ColorExtensionsTests
} }
[Fact] [Fact]
public void Darken_MakesTheColorOpaque() public void Darken_KeepsTheAlpha()
{ {
// Pinned as-is: the color is rebuilt from its hue, saturation and lightness, which drops the alpha SKColors.Red.WithAlpha(100).Darken(0.5f).Alpha.ShouldBe((byte) 100);
SKColors.Red.WithAlpha(100).Darken(0.5f).Alpha.ShouldBe((byte) 255);
} }
[Theory] [Theory]
@@ -21,14 +21,13 @@ public class EnumUtilitiesTests
} }
[Fact] [Fact]
public void GetAllValuesAndDescriptions_UsesDescriptionsOnlyWhenGivenTheTypeAsGenericArgument() public void GetAllValuesAndDescriptions_UsesDescriptionsBothWhenGivenTheTypeAsGenericArgumentAndAsType()
{ {
(KeyboardSection, string) generic = EnumUtilities.GetAllValuesAndDescriptions<KeyboardSection>().Single(v => v.Item1 == KeyboardSection.LedStrips); (KeyboardSection, string) generic = EnumUtilities.GetAllValuesAndDescriptions<KeyboardSection>().Single(v => v.Item1 == KeyboardSection.LedStrips);
(Enum, string) byType = EnumUtilities.GetAllValuesAndDescriptions(typeof(KeyboardSection)).Single(v => v.Item1.Equals(KeyboardSection.LedStrips)); (Enum, string) byType = EnumUtilities.GetAllValuesAndDescriptions(typeof(KeyboardSection)).Single(v => v.Item1.Equals(KeyboardSection.LedStrips));
// Pinned as-is: the generic version uses the [Description] attribute, the version taking a type ignores it
generic.Item2.ShouldBe("LED Strips"); generic.Item2.ShouldBe("LED Strips");
byType.Item2.ShouldBe("Led strips"); byType.Item2.ShouldBe("LED Strips");
} }
[Fact] [Fact]
@@ -27,8 +27,7 @@ public class StringUtilitiesTests
[Fact] [Fact]
public void UrlFriendly_CutsLongTitlesShort() public void UrlFriendly_CutsLongTitlesShort()
{ {
// Pinned as-is: the limit is meant to be 80 characters, but the character at position 80 is still included StringUtilities.UrlFriendly(new string('a', 100)).Length.ShouldBe(80);
StringUtilities.UrlFriendly(new string('a', 100)).Length.ShouldBe(81);
} }
[Fact] [Fact]
@@ -64,14 +63,22 @@ public class StringUtilitiesTests
} }
[Theory] [Theory]
[InlineData('Ř')] [InlineData('ř', "r")]
[InlineData('Ł')] [InlineData('Ř', "r")]
[InlineData('Đ')] [InlineData('ł', "l")]
[InlineData('þ')] [InlineData('Ł', "l")]
public void RemapInternationalCharToAscii_OnlyKnowsOneCaseOfSomeLetters(char c) [InlineData('đ', "d")]
[InlineData('Đ', "d")]
[InlineData('þ', "th")]
[InlineData('Þ', "th")]
[InlineData('ĥ', "h")]
[InlineData('Ĥ', "h")]
[InlineData('ĵ', "j")]
[InlineData('Ĵ', "j")]
[InlineData('ß', "ss")]
[InlineData('ẞ', "ss")]
public void RemapInternationalCharToAscii_KnowsBothCasesOfEveryLetter(char c, string expected)
{ {
// Pinned as-is: most letters are lowercased before they are looked up, but ř, ł, đ, þ, ß, ĥ and ĵ are compared StringUtilities.RemapInternationalCharToAscii(c).ShouldBe(expected);
// as typed, so their other case isn't recognized. For the thorn only the uppercase Þ is known
StringUtilities.RemapInternationalCharToAscii(c).ShouldBe("");
} }
} }
@@ -34,12 +34,11 @@ public class TypeExtensionsTests
} }
[Fact] [Fact]
public void IsGenericType_ThrowsWhenTheBaseTypeIsNotGeneric() public void IsGenericType_IsFalseWhenTheBaseTypeIsNotGeneric()
{ {
// Pinned as-is: asking for the generic definition of a base type that isn't generic throws instead of returning false. // Only the direct base type is looked at, so this includes types further down the line
// This includes types further down the line, only the direct base type is looked at typeof(string).IsGenericType(typeof(GenericBase<>)).ShouldBeFalse();
Should.Throw<InvalidOperationException>(() => typeof(string).IsGenericType(typeof(GenericBase<>))); typeof(DerivedTwice).IsGenericType(typeof(GenericBase<>)).ShouldBeFalse();
Should.Throw<InvalidOperationException>(() => typeof(DerivedTwice).IsGenericType(typeof(GenericBase<>)));
} }
[Theory] [Theory]
@@ -114,12 +113,14 @@ public class TypeExtensionsTests
} }
[Fact] [Fact]
public void IsCastableFrom_OnlyFindsOperatorsDeclaredOnTheSourceType() public void IsCastableFrom_FindsOperatorsDeclaredOnEitherType()
{ {
// Celsius declares the conversion to Fahrenheit, Fahrenheit declares the conversion from Kelvin
typeof(Fahrenheit).IsCastableFrom(typeof(Celsius)).ShouldBeTrue(); typeof(Fahrenheit).IsCastableFrom(typeof(Celsius)).ShouldBeTrue();
typeof(Fahrenheit).IsCastableFrom(typeof(Kelvin)).ShouldBeTrue();
// Pinned as-is: Fahrenheit declares a conversion from Kelvin, but only the operators of Kelvin are looked at // The operator on Fahrenheit only converts from Kelvin
typeof(Fahrenheit).IsCastableFrom(typeof(Kelvin)).ShouldBeFalse(); typeof(Fahrenheit).IsCastableFrom(typeof(string)).ShouldBeFalse();
} }
[Theory] [Theory]
@@ -221,12 +222,11 @@ public class TypeExtensionsTests
} }
[Fact] [Fact]
public void GetDisplayName_OfAnArrayLosesItsBracketsWhenHumanized() public void GetDisplayName_OfAnArrayKeepsItsBrackets()
{ {
typeof(ColorGradient[]).GetDisplayName().ShouldBe("ColorGradient[]"); typeof(ColorGradient[]).GetDisplayName().ShouldBe("ColorGradient[]");
typeof(ColorGradient[]).GetDisplayName(true).ShouldBe("Color gradient[]");
// Pinned as-is: humanizing drops the brackets, so a list of gradients reads the same as a single gradient typeof(int[,]).GetDisplayName().ShouldBe("int[,]");
typeof(ColorGradient[]).GetDisplayName(true).ShouldBe("Color gradient");
} }
#endregion #endregion
@@ -182,10 +182,12 @@ public static class ColorQuantizer
saturation /= 100f; saturation /= 100f;
luma /= 100f; luma /= 100f;
if (!ignoreLimits && ((saturation <= GetMinSaturation(type)) || (saturation >= GetMaxSaturation(type)) || (luma <= GetMinLuma(type)) || (luma >= GetMaxLuma(type)))) if (!ignoreLimits && ((saturation < GetMinSaturation(type)) || (saturation > GetMaxSaturation(type)) || (luma <= GetMinLuma(type)) || (luma >= GetMaxLuma(type))))
{ {
//if either saturation or luma falls outside the min-max, return the //if either saturation or luma falls outside the min-max, return the
//lowest score possible unless we're ignoring these limits. //lowest score possible unless we're ignoring these limits.
//the saturation limits are inclusive so fully saturated colors can be vibrant and grays can be muted,
//the luma limits are not so pure black and white are left out.
return float.MinValue; return float.MinValue;
} }
@@ -67,7 +67,7 @@ public static class SKColorExtensions
{ {
c.ToHsl(out float h, out float s, out float l); c.ToHsl(out float h, out float s, out float l);
l *= 1f - amount; l *= 1f - amount;
return SKColor.FromHsl(h, s, l); return SKColor.FromHsl(h, s, l, c.Alpha);
} }
private static byte ClampToByte(float value) private static byte ClampToByte(float value)
+15 -4
View File
@@ -55,7 +55,7 @@ public static class TypeExtensions
if (type == null) if (type == null)
return false; return false;
return type.BaseType?.GetGenericTypeDefinition() == genericType; return type.BaseType is {IsGenericType: true} baseType && baseType.GetGenericTypeDefinition() == genericType;
} }
/// <summary> /// <summary>
@@ -111,9 +111,7 @@ public static class TypeExtensions
return true; return true;
if (PrimitiveTypeConversions.ContainsKey(to) && PrimitiveTypeConversions[to].Contains(from)) if (PrimitiveTypeConversions.ContainsKey(to) && PrimitiveTypeConversions[to].Contains(from))
return true; return true;
bool castable = from.GetMethods(BindingFlags.Public | BindingFlags.Static) return HasConversionOperator(to, from);
.Any(m => m.ReturnType == to && (m.Name == "op_Implicit" || m.Name == "op_Explicit"));
return castable;
} }
/// <summary> /// <summary>
@@ -141,6 +139,15 @@ public static class TypeExtensions
return 0; return 0;
} }
private static bool HasConversionOperator(Type to, Type from)
{
// A conversion operator can be declared on either of the two types
return from.GetMethods(BindingFlags.Public | BindingFlags.Static)
.Any(m => m.ReturnType == to && (m.Name == "op_Implicit" || m.Name == "op_Explicit")) ||
to.GetMethods(BindingFlags.Public | BindingFlags.Static)
.Any(m => m.ReturnType == to && (m.Name == "op_Implicit" || m.Name == "op_Explicit") && m.GetParameters()[0].ParameterType.IsAssignableFrom(from));
}
/// <summary> /// <summary>
/// Returns the default value of the given type /// Returns the default value of the given type
/// </summary> /// </summary>
@@ -200,6 +207,10 @@ public static class TypeExtensions
/// <returns></returns> /// <returns></returns>
public static string GetDisplayName(this Type type, bool humanize = false) public static string GetDisplayName(this Type type, bool humanize = false)
{ {
// Name the element type separately so humanizing doesn't drop the brackets
if (type.IsArray)
return $"{type.GetElementType()!.GetDisplayName(humanize)}[{new string(',', type.GetArrayRank() - 1)}]";
if (!type.IsGenericType) if (!type.IsGenericType)
{ {
string displayValue = TypeKeywords.TryGetValue(type, out string? keyword) ? keyword! : type.Name; string displayValue = TypeKeywords.TryGetValue(type, out string? keyword) ? keyword! : type.Name;
@@ -20,7 +20,7 @@ public class KeyboardSectionAdaptionHint : CorePropertyChanged, IAdaptionHint
{KeyboardSection.FunctionKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_F1 && l <= LedId.Keyboard_F12).ToList()}, {KeyboardSection.FunctionKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_F1 && l <= LedId.Keyboard_F12).ToList()},
{KeyboardSection.NumberKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_1 && l <= LedId.Keyboard_0).ToList()}, {KeyboardSection.NumberKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_1 && l <= LedId.Keyboard_0).ToList()},
{KeyboardSection.NumPad, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_NumLock && l <= LedId.Keyboard_NumPeriodAndDelete).ToList()}, {KeyboardSection.NumPad, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_NumLock && l <= LedId.Keyboard_NumPeriodAndDelete).ToList()},
{KeyboardSection.ArrowKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_PageDown && l <= LedId.Keyboard_ArrowRight).ToList()}, {KeyboardSection.ArrowKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_ArrowUp && l <= LedId.Keyboard_ArrowRight).ToList()},
{KeyboardSection.MediaKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_MediaMute && l <= LedId.Keyboard_MediaNextTrack).ToList()}, {KeyboardSection.MediaKeys, Enum.GetValues<LedId>().Where(l => l >= LedId.Keyboard_MediaMute && l <= LedId.Keyboard_MediaNextTrack).ToList()},
}; };
@@ -87,6 +87,9 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
stop.ColorGradient = this; stop.ColorGradient = this;
_stops.Add(stop); _stops.Add(stop);
} }
// The list may not be in order, the rest of the gradient expects the stops to be sorted by position
Update();
} }
/// <summary> /// <summary>
@@ -129,7 +132,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
[Obsolete("Use the Positions property instead", true)] [Obsolete("Use the Positions property instead", true)]
public float[] GetPositionsArray(int timesToRepeat = 0, bool seamless = false) public float[] GetPositionsArray(int timesToRepeat = 0, bool seamless = false)
{ {
if (timesToRepeat == 0 && seamless) if (timesToRepeat == 0 && !seamless)
return Positions; return Positions;
List<float> result = []; List<float> result = [];
@@ -190,31 +193,34 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
// Walk through the stops until we find the one at or after the requested position, that becomes the right stop // Walk through the stops until we find the one at or after the requested position, that becomes the right stop
// The left stop is the previous stop before the right one was found. // The left stop is the previous stop before the right one was found.
float left = stops[0]; // Keep track of indexes rather than positions, repeats share positions where one ends and the next begins
float? right = null; int leftIndex = 0;
foreach (float stop in stops) int rightIndex = -1;
for (int i = 0; i < stops.Length; i++)
{ {
if (stop >= position) if (stops[i] >= position)
{ {
right = stop; rightIndex = i;
break; break;
} }
left = stop; leftIndex = i;
} }
// Get the left stop's color // Get the left stop's color
SKColor leftColor = colors[Array.IndexOf(stops, left)]; float left = stops[leftIndex];
SKColor leftColor = colors[leftIndex];
// If no right stop was found or the left and right stops are on the same spot, return the left stop's color // If no right stop was found or the left and right stops are on the same spot, return the left stop's color
if (right == null || left == right) if (rightIndex == -1 || left == stops[rightIndex])
return leftColor; return leftColor;
// Get the right stop's color // Get the right stop's color
SKColor rightColor = colors[Array.IndexOf(stops, right)]; float right = stops[rightIndex];
SKColor rightColor = colors[rightIndex];
// Interpolate the position between the left and right color // Interpolate the position between the left and right color
position = MathF.Round((position - left) / (right.Value - left), 2); position = MathF.Round((position - left) / (right - left), 2);
byte a = (byte) ((rightColor.Alpha - leftColor.Alpha) * position + leftColor.Alpha); byte a = (byte) ((rightColor.Alpha - leftColor.Alpha) * position + leftColor.Alpha);
byte r = (byte) ((rightColor.Red - leftColor.Red) * position + leftColor.Red); byte r = (byte) ((rightColor.Red - leftColor.Red) * position + leftColor.Red);
byte g = (byte) ((rightColor.Green - leftColor.Green) * position + leftColor.Green); byte g = (byte) ((rightColor.Green - leftColor.Green) * position + leftColor.Green);
@@ -284,17 +290,12 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// </summary> /// </summary>
public void SpreadStops() public void SpreadStops()
{ {
try MoveStops(() =>
{ {
_updating = true; // A single stop has nothing to spread across and stays at the start
for (int i = 0; i < Count; i++) for (int i = 0; i < Count; i++)
this[i].Position = MathF.Round(i / ((float) Count - 1), 3, MidpointRounding.AwayFromZero); this[i].Position = Count > 1 ? MathF.Round(i / ((float) Count - 1), 3, MidpointRounding.AwayFromZero) : 0;
} });
finally
{
_updating = false;
Update();
}
} }
/// <summary> /// <summary>
@@ -307,6 +308,10 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// </summary> /// </summary>
public void ToggleSeamless() public void ToggleSeamless()
{ {
// An empty gradient has no stops to repeat or remove
if (Count == 0)
return;
try try
{ {
_updating = true; _updating = true;
@@ -321,7 +326,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
{ {
float multiplier = Count / (Count - 1f); float multiplier = Count / (Count - 1f);
foreach (ColorGradientStop stop in this) foreach (ColorGradientStop stop in this)
stop.Position = MathF.Round(Math.Min(stop.Position * multiplier, 100f), 3, MidpointRounding.AwayFromZero); stop.Position = MathF.Round(Math.Min(stop.Position * multiplier, 1f), 3, MidpointRounding.AwayFromZero);
} }
} }
else else
@@ -348,17 +353,11 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// </summary> /// </summary>
public void FlipStops() public void FlipStops()
{ {
try MoveStops(() =>
{ {
_updating = true;
foreach (ColorGradientStop stop in this) foreach (ColorGradientStop stop in this)
stop.Position = 1 - stop.Position; stop.Position = 1 - stop.Position;
} });
finally
{
_updating = false;
Update();
}
} }
/// <summary> /// <summary>
@@ -368,9 +367,8 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// <param name="inverse">A boolean indicating whether or not the invert the rotation.</param> /// <param name="inverse">A boolean indicating whether or not the invert the rotation.</param>
public void RotateStops(bool inverse) public void RotateStops(bool inverse)
{ {
try MoveStops(() =>
{ {
_updating = true;
List<ColorGradientStop> stops = inverse List<ColorGradientStop> stops = inverse
? this.OrderBy(s => s.Position).ToList() ? this.OrderBy(s => s.Position).ToList()
: this.OrderByDescending(s => s.Position).ToList(); : this.OrderByDescending(s => s.Position).ToList();
@@ -378,12 +376,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
float lastStopPosition = stops.Last().Position; float lastStopPosition = stops.Last().Position;
foreach (ColorGradientStop stop in stops) foreach (ColorGradientStop stop in stops)
(stop.Position, lastStopPosition) = (lastStopPosition, stop.Position); (stop.Position, lastStopPosition) = (lastStopPosition, stop.Position);
} });
finally
{
_updating = false;
Update();
}
} }
/// <summary> /// <summary>
@@ -401,7 +394,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
for (int index = 0; index < stops; index++) for (int index = 0; index < stops; index++)
{ {
SKColor skColor = SKColor.FromHsv(random.NextSingle() * 360, 100, 100); SKColor skColor = SKColor.FromHsv(random.NextSingle() * 360, 100, 100);
float position = 1f / (stops - 1f) * index; float position = stops > 1 ? 1f / (stops - 1f) * index : 0;
Add(new ColorGradientStop(skColor, position)); Add(new ColorGradientStop(skColor, position));
} }
} }
@@ -431,22 +424,25 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
} }
// Interpolate stops // Interpolate stops
int index = 0; interpolated.MoveStops(() =>
foreach (ColorGradientStop stop in interpolated.ToList())
{ {
if (index < targetValue.Count) int index = 0;
foreach (ColorGradientStop stop in interpolated)
{ {
ColorGradientStop targetStop = targetValue[index]; if (index < targetValue.Count)
stop.Interpolate(targetStop, progress); {
} ColorGradientStop targetStop = targetValue[index];
// Interpolate stops not on the target gradient stop.Interpolate(targetStop, progress);
else }
{ // Interpolate stops not on the target gradient
stop.Color = stop.Color.Interpolate(targetValue.GetColor(stop.Position), progress); else
} {
stop.Color = stop.Color.Interpolate(targetValue.GetColor(stop.Position), progress);
}
index++; index++;
} }
});
return interpolated; return interpolated;
} }
@@ -494,6 +490,28 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
StopChanged?.Invoke(this, EventArgs.Empty); StopChanged?.Invoke(this, EventArgs.Empty);
} }
private void MoveStops(Action move)
{
// Unlink the stops while they move so a stop can take a position another stop is about to leave,
// otherwise it would avoid that stop and land next to it
try
{
_updating = true;
foreach (ColorGradientStop stop in _stops)
stop.ColorGradient = null;
move();
}
finally
{
foreach (ColorGradientStop stop in _stops)
stop.ColorGradient = this;
_updating = false;
Update();
}
}
private void Update() private void Update()
{ {
_dirty = true; _dirty = true;
@@ -627,7 +645,11 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
public void Clear() public void Clear()
{ {
foreach (ColorGradientStop item in _stops) foreach (ColorGradientStop item in _stops)
{
item.PropertyChanged -= ItemOnPropertyChanged; item.PropertyChanged -= ItemOnPropertyChanged;
item.ColorGradient = null;
}
_stops.Clear(); _stops.Clear();
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset)); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
} }
@@ -673,13 +695,13 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// <inheritdoc /> /// <inheritdoc />
public bool Remove(ColorGradientStop item) public bool Remove(ColorGradientStop item)
{ {
item.PropertyChanged -= ItemOnPropertyChanged; // Stops are compared by color and position, so this may find a different stop that looks the same
int index = _stops.IndexOf(item); int index = _stops.IndexOf(item);
bool removed = _stops.Remove(item); if (index == -1)
if (removed) return false;
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item, index));
return removed; RemoveAt(index);
return true;
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -720,17 +742,23 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
public void Insert(int index, ColorGradientStop item) public void Insert(int index, ColorGradientStop item)
{ {
_stops.Insert(index, item); _stops.Insert(index, item);
item.ColorGradient = this;
// Update the position, reapplying the overlap-check in Position's setter
item.Position = item.Position;
item.PropertyChanged += ItemOnPropertyChanged; item.PropertyChanged += ItemOnPropertyChanged;
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item, index));
Update(); Update();
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item, _stops.IndexOf(item)));
} }
/// <inheritdoc cref="IList{T}.RemoveAt" /> /// <inheritdoc cref="IList{T}.RemoveAt" />
public void RemoveAt(int index) public void RemoveAt(int index)
{ {
_stops[index].PropertyChanged -= ItemOnPropertyChanged; ColorGradientStop item = _stops[index];
item.PropertyChanged -= ItemOnPropertyChanged;
item.ColorGradient = null;
_stops.RemoveAt(index); _stops.RemoveAt(index);
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, index)); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item, index));
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -744,8 +772,12 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
{ {
ColorGradientStop? oldValue = _stops[index]; ColorGradientStop? oldValue = _stops[index];
oldValue.PropertyChanged -= ItemOnPropertyChanged; oldValue.PropertyChanged -= ItemOnPropertyChanged;
oldValue.ColorGradient = null;
_stops[index] = value; _stops[index] = value;
_stops[index].PropertyChanged += ItemOnPropertyChanged; value.ColorGradient = this;
// Update the position, reapplying the overlap-check in Position's setter
value.Position = value.Position;
value.PropertyChanged += ItemOnPropertyChanged;
Update(); Update();
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Replace, value, oldValue)); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Replace, value, oldValue));
} }
@@ -9,6 +9,9 @@ namespace Artemis.Core;
/// </summary> /// </summary>
public class ColorGradientStop : CorePropertyChanged public class ColorGradientStop : CorePropertyChanged
{ {
// The smallest distance kept between two stops in the same gradient
private const float MINIMUM_DISTANCE = 0.001f;
private SKColor _color; private SKColor _color;
private float _position; private float _position;
@@ -75,23 +78,31 @@ public class ColorGradientStop : CorePropertyChanged
{ {
if (ColorGradient == null) if (ColorGradient == null)
return stopPosition; return stopPosition;
// Find the first available spot going down // Find the first available spot going down
while (ColorGradient.Any(s => !ReferenceEquals(s, this) && Math.Abs(s.Position - stopPosition) < 0.001f)) float position = stopPosition;
stopPosition -= 0.001f; for (int step = 1; IsOccupied(position); step++)
position = stopPosition - step * MINIMUM_DISTANCE;
// If we ran out of space, try going up // If we ran out of space, try going up
if (stopPosition < 0) if (position < 0)
{ {
stopPosition = 0; position = 0;
while (ColorGradient.Any(s => !ReferenceEquals(s, this) && Math.Abs(s.Position - stopPosition) < 0.001f)) for (int step = 1; IsOccupied(position); step++)
stopPosition += 0.001f; position = step * MINIMUM_DISTANCE;
} }
// If we ran out of space there too, movement isn't possible // If we ran out of space there too, movement isn't possible
if (stopPosition > 1) if (position > 1)
stopPosition = Position; position = Position;
return stopPosition; return position;
}
private bool IsOccupied(float position)
{
// Allow for a little rounding error, 0.5 - 0.499 comes out a hair under 0.001 in floating point
return ColorGradient != null && ColorGradient.Any(s => !ReferenceEquals(s, this) && Math.Abs(s.Position - position) < MINIMUM_DISTANCE - 0.00001f);
} }
/// <summary> /// <summary>
+11 -1
View File
@@ -1,6 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using System.Linq; using System.Linq;
using System.Reflection;
using Humanizer; using Humanizer;
namespace Artemis.Core; namespace Artemis.Core;
@@ -30,7 +32,15 @@ public static class EnumUtilities
if (!t.IsEnum) if (!t.IsEnum)
throw new ArgumentException($"{t} must be an enum type"); throw new ArgumentException($"{t} must be an enum type");
return Enum.GetValues(t).Cast<Enum>().Select(e => (e, HumanizeValue(e))).ToList(); return Enum.GetValues(t).Cast<Enum>().Select(e => (e, GetDescription(e))).ToList();
}
private static string GetDescription(Enum value)
{
// Use the [Description] attribute like the generic version does, Humanizer can only read it when the type is known
string name = value.ToString();
DescriptionAttribute? description = value.GetType().GetField(name)?.GetCustomAttribute<DescriptionAttribute>();
return description?.Description ?? HumanizeValue(value);
} }
/// <summary> /// <summary>
@@ -53,7 +53,7 @@ public static class StringUtilities
if (prevlen != sb.Length) prevdash = false; if (prevlen != sb.Length) prevdash = false;
} }
if (i == maxlen) break; if (i == maxlen - 1) break;
} }
if (prevdash) if (prevdash)
@@ -114,31 +114,31 @@ public static class StringUtilities
{ {
return "g"; return "g";
} }
else if (c == 'ř') else if (s == "ř")
{ {
return "r"; return "r";
} }
else if (c == 'ł') else if (s == "ł")
{ {
return "l"; return "l";
} }
else if (c == 'đ') else if (s == "đ")
{ {
return "d"; return "d";
} }
else if (c == 'ß') else if (s == "ß")
{ {
return "ss"; return "ss";
} }
else if (c == 'Þ') else if (s == "þ")
{ {
return "th"; return "th";
} }
else if (c == 'ĥ') else if (s == "ĥ")
{ {
return "h"; return "h";
} }
else if (c == 'ĵ') else if (s == "ĵ")
{ {
return "j"; return "j";
} }