MP-TD/Assets/Scripts/Common/InitializeCharacterSystem.cs
2025-01-30 17:20:27 +01:00

24 lines
364 B
C#

using Unity.Burst;
using Unity.Entities;
partial struct InitializeCharacterSystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state)
{
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
}
[BurstCompile]
public void OnDestroy(ref SystemState state)
{
}
}