24 lines
364 B
C#
24 lines
364 B
C#
using Unity.Burst;
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using Unity.Entities;
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partial struct InitializeCharacterSystem : ISystem
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{
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[BurstCompile]
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public void OnCreate(ref SystemState state)
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{
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}
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[BurstCompile]
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public void OnUpdate(ref SystemState state)
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{
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}
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[BurstCompile]
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public void OnDestroy(ref SystemState state)
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{
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}
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}
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