MP-TD/Assets/Scripts/Common/CharacterAuthoring.cs
2025-01-30 17:20:27 +01:00

21 lines
532 B
C#

using Unity.Entities;
using UnityEngine;
namespace Common
{
class CharacterAuthoring : MonoBehaviour
{
public class CharacterAuthoringBaker : Baker<CharacterAuthoring>
{
public override void Bake(CharacterAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent<CharacterTag>(entity);
AddComponent<NewCharacterTag>(entity);
AddComponent<TdTeam>(entity);
}
}
}
}